New Mega Merge Mod (Campaign / factions / Scenarios etc..)
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js10credible
- Private First Class - Wehrmacht Inf

- Posts: 5
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
I am seeing several chaos units including the Daemon Prince show an UKNOWN WEAPON with 100 percent hit and 1 damage though
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Daemon Prince and Obliterators?js10credible wrote: ↑Thu Apr 03, 2025 5:24 am I am seeing several chaos units including the Daemon Prince show an UKNOWN WEAPON with 100 percent hit and 1 damage though
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js10credible
- Private First Class - Wehrmacht Inf

- Posts: 5
- Joined: Fri Jan 04, 2019 12:59 am
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Commisar56
- Private First Class - Opel Blitz

- Posts: 4
- Joined: Fri May 16, 2025 1:40 am
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Where can i download this mod or is it dead
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
A version with weapon fixes and minor balance changes:
https://drive.google.com/file/d/1uP8ULm ... sp=sharing
https://drive.google.com/file/d/1uP8ULm ... sp=sharing
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Commisar56
- Private First Class - Opel Blitz

- Posts: 4
- Joined: Fri May 16, 2025 1:40 am
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
what factions does this mod add
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
This mod adds Death Corps of Krieg campaign. A very long campaign. It also contains over a thousand units It can be divided into 17-20 factions, you can look at some of them in single player scenarios.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
It's been a long time since I last tried a mod and I have to say the polish you've done is amazing Nskap2. Is the Spotted River the last scenario? I always get a "failed turn" loss after turn 27, even when there's no enemy left on the map and with Costellin in the only victory target hex on the map.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Thank you, Shrike! Mars needs to be delivered to the spaceport.In the current version of the mod, this is the last mission.Shrike wrote: ↑Wed May 28, 2025 11:57 am It's been a long time since I last tried a mod and I have to say the polish you've done is amazing Nskap2. Is the Spotted River the last scenario? I always get a "failed turn" loss after turn 27, even when there's no enemy left on the map and with Costellin in the only victory target hex on the map.
There are still ready-made missions, I have not yet decided how to connect them with the plot
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Commisar56
- Private First Class - Opel Blitz

- Posts: 4
- Joined: Fri May 16, 2025 1:40 am
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
does this mod add sisters of battle
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
There are about 20 units of battle sisters in this mod. I haven't used them and they not balanced.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Hey guys and especially Nskap2, When playing the Cato Sicarius Campaign i get a black screen with Turn X/Y within the first Mission after finishing off the Warboss...
What i did so far top down order:
Using x86 on Steam
Installed fresh game
Installed fresh community update in separate folder
loaded 8th Edition into main 40k folder
loaded megamerge into main 40k folder
loaded V11b heavily disorted mm mod into main 40k Folder
Play.
When i press on Turn X/Y i get
Error: "Access violation reading location 0x0(0)
and then on the exe:
*** Unhandled Exception! ExpCode: 0x80000003 ExpFlags: 0, ExpAddress 0x0128D478, Please report.
Console commands for endscn dont work, result in similiar errors.
Would be nice to get advice, thanks in advance :=)
What i did so far top down order:
Using x86 on Steam
Installed fresh game
Installed fresh community update in separate folder
loaded 8th Edition into main 40k folder
loaded megamerge into main 40k folder
loaded V11b heavily disorted mm mod into main 40k Folder
Play.
When i press on Turn X/Y i get
Error: "Access violation reading location 0x0(0)
and then on the exe:
*** Unhandled Exception! ExpCode: 0x80000003 ExpFlags: 0, ExpAddress 0x0128D478, Please report.
Console commands for endscn dont work, result in similiar errors.
Would be nice to get advice, thanks in advance :=)
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Hi there! Cato Sicarius' campaign is just beginning, and it's not working yet. I forgot to clean it xDEscandiel wrote: ↑Mon Jul 14, 2025 8:05 am Hey guys and especially Nskap2, When playing the Cato Sicarius Campaign i get a black screen with Turn X/Y within the first Mission after finishing off the Warboss...
What i did so far top down order:
Using x86 on Steam
Installed fresh game
Installed fresh community update in separate folder
loaded 8th Edition into main 40k folder
loaded megamerge into main 40k folder
loaded V11b heavily disorted mm mod into main 40k Folder
Play.
When i press on Turn X/Y i get
Error: "Access violation reading location 0x0(0)
and then on the exe:
*** Unhandled Exception! ExpCode: 0x80000003 ExpFlags: 0, ExpAddress 0x0128D478, Please report.
Console commands for endscn dont work, result in similiar errors.
Would be nice to get advice, thanks in advance :=)
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Any news?
Is there actually a way to get access to the other funny units?
For example the knights? i really dont like those 2 knights you get in the factory in the "hold the lines for 75 turns" mission Imho they are horribly weak and rather useless...
Also i would like to give my 2 Thudd guns a towing vehicle.
And i would like to have more than one Cadian tank and maybe also some of those Mechanicus repulsor tanks you get in the transition zone mission as non core unit.
Aaaaand what does your difficulty actually do?
I mean hard or Super hard is pretty useless in normal game as you get nearly zero req points and the only differnce is the enemies squads are more in units.
Do your settings do the same? i would actually love to fight more enemies... LOADS of them, but also have LOADS of my own ^^ bigger Squads, bigger / more everything, but not getting less points to spend, you know.
Thanks for your awesome work
Is there actually a way to get access to the other funny units?
For example the knights? i really dont like those 2 knights you get in the factory in the "hold the lines for 75 turns" mission Imho they are horribly weak and rather useless...
Also i would like to give my 2 Thudd guns a towing vehicle.
And i would like to have more than one Cadian tank and maybe also some of those Mechanicus repulsor tanks you get in the transition zone mission as non core unit.
Aaaaand what does your difficulty actually do?
I mean hard or Super hard is pretty useless in normal game as you get nearly zero req points and the only differnce is the enemies squads are more in units.
Do your settings do the same? i would actually love to fight more enemies... LOADS of them, but also have LOADS of my own ^^ bigger Squads, bigger / more everything, but not getting less points to spend, you know.
Thanks for your awesome work
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
In the original game, as in all mods, the difficulty only changes number of units in enemy's squad. In my mod, there are too many available points for purchasing units. I usually have an extra 10,000 points, which I will remove in the next update.
Unfortunately, this change will affect some of the console's secondary features, such as "completing a scenario with a victory," adding requisition points and army slots, which will either result in an instant defeat or a defeat after 1-2 scenarios, as these actions modify the scenario and have consequences.But all the other console features will still work! As for the two knights, they are almost cheating, they are fast, well-armed for aerial and light targets, well-armored, and have the ability to retreat. I find it hard to imagine a situation where a Commander can lose even 2-3 units, and you're asking for more Titans!
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Oh Next Update when?
And nooo i am not asking for Titans but more "useful" knights
I mostly used them for scouting... but they are not "really" strong you know. Great vs cultists and orcs or traitor guardsmen... but.... in my feeling knights should always be "more"
You know its rare special one chance units, you probably also could miss? Dont remember if you are forced to visit the factories with the Techpriest.
But anyway, is there maybe a list of all special units you can acquire in total?
Like for example Those 2 knights, the Ordinatus Ullanor, the Hellhammer+ Tank Invictus something and the Cadian Leman Russ..
Do the Malcador Defenders count?
Anything else i missed up to today?^^
And nooo i am not asking for Titans but more "useful" knights
I mostly used them for scouting... but they are not "really" strong you know. Great vs cultists and orcs or traitor guardsmen... but.... in my feeling knights should always be "more"
You know its rare special one chance units, you probably also could miss? Dont remember if you are forced to visit the factories with the Techpriest.
But anyway, is there maybe a list of all special units you can acquire in total?
Like for example Those 2 knights, the Ordinatus Ullanor, the Hellhammer+ Tank Invictus something and the Cadian Leman Russ..
Do the Malcador Defenders count?
Anything else i missed up to today?^^
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Higher difficulty and minor changes. Need to start a new game, or it may not work. V12.bh
Not tested:
https://drive.google.com/file/d/1zQGpgW ... sp=sharing
If named units are deployed, they can trigger story events in some scenarios.Or not
There are also Karskin Veterans, who join if you rescue enough Cadians from the Mechanicus expedition
Not tested:
https://drive.google.com/file/d/1zQGpgW ... sp=sharing
If named units are deployed, they can trigger story events in some scenarios.Or not
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
You are talking about those Karskin Veterans from this level you get already the Leman Russ and Ordinatus?
Yeah they tell you you saved them and you get 1000 Points for each, but they dont stay in my army Oo
by the way, can you somehow play Chaos faction somehow? Or any other than those Minor army lists in special Scenarios?
Or are there any useable custom Scenarios one can download? I played all the Campaigns so often ^^ literally missing new content
Yeah they tell you you saved them and you get 1000 Points for each, but they dont stay in my army Oo
by the way, can you somehow play Chaos faction somehow? Or any other than those Minor army lists in special Scenarios?
Or are there any useable custom Scenarios one can download? I played all the Campaigns so often ^^ literally missing new content
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Romavatandasi
- Lance Corporal - Panzer IA

- Posts: 13
- Joined: Sun May 09, 2021 5:54 am
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Nskap2 wrote: ↑Thu Sep 11, 2025 7:19 pm Higher difficulty and minor changes. Need to start a new game, or it may not work. V12.bh
Not tested:
https://drive.google.com/file/d/1zQGpgW ... sp=sharing
If named units are deployed, they can trigger story events in some scenarios.Or notThere are also Karskin Veterans, who join if you rescue enough Cadians from the Mechanicus expedition
Hey. I will use this for first time. How will I do it ?
GoG version of the game and...

