New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators

js10credible
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Fri Jan 04, 2019 12:59 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by js10credible »

I am seeing several chaos units including the Daemon Prince show an UKNOWN WEAPON with 100 percent hit and 1 damage though
Nskap2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 135
Joined: Wed Dec 01, 2021 5:48 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

js10credible wrote: Thu Apr 03, 2025 5:24 am I am seeing several chaos units including the Daemon Prince show an UKNOWN WEAPON with 100 percent hit and 1 damage though
Daemon Prince and Obliterators?
js10credible
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Fri Jan 04, 2019 12:59 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by js10credible »

Correct
Commisar56
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Fri May 16, 2025 1:40 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Commisar56 »

Where can i download this mod or is it dead
Nskap2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 135
Joined: Wed Dec 01, 2021 5:48 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

A version with weapon fixes and minor balance changes:
https://drive.google.com/file/d/1uP8ULm ... sp=sharing
Commisar56
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Fri May 16, 2025 1:40 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Commisar56 »

what factions does this mod add
Nskap2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 135
Joined: Wed Dec 01, 2021 5:48 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

Commisar56 wrote: Fri May 23, 2025 9:08 pm what factions does this mod add
This mod adds Death Corps of Krieg campaign. A very long campaign. It also contains over a thousand units It can be divided into 17-20 factions, you can look at some of them in single player scenarios.
Shrike
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 338
Joined: Mon Jul 25, 2011 8:44 pm
Location: Belgium

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Shrike »

It's been a long time since I last tried a mod and I have to say the polish you've done is amazing Nskap2. Is the Spotted River the last scenario? I always get a "failed turn" loss after turn 27, even when there's no enemy left on the map and with Costellin in the only victory target hex on the map.
Nskap2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 135
Joined: Wed Dec 01, 2021 5:48 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

Shrike wrote: Wed May 28, 2025 11:57 am It's been a long time since I last tried a mod and I have to say the polish you've done is amazing Nskap2. Is the Spotted River the last scenario? I always get a "failed turn" loss after turn 27, even when there's no enemy left on the map and with Costellin in the only victory target hex on the map.
Thank you, Shrike! Mars needs to be delivered to the spaceport.In the current version of the mod, this is the last mission.
There are still ready-made missions, I have not yet decided how to connect them with the plot
Commisar56
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Fri May 16, 2025 1:40 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Commisar56 »

does this mod add sisters of battle
Nskap2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 135
Joined: Wed Dec 01, 2021 5:48 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

Commisar56 wrote: Tue Jun 03, 2025 5:49 pm does this mod add sisters of battle
There are about 20 units of battle sisters in this mod. I haven't used them and they not balanced.
Escandiel
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 14
Joined: Wed Jun 03, 2020 10:22 pm

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Escandiel »

Hey guys and especially Nskap2, When playing the Cato Sicarius Campaign i get a black screen with Turn X/Y within the first Mission after finishing off the Warboss...

What i did so far top down order:
Using x86 on Steam
Installed fresh game
Installed fresh community update in separate folder
loaded 8th Edition into main 40k folder
loaded megamerge into main 40k folder
loaded V11b heavily disorted mm mod into main 40k Folder
Play.

When i press on Turn X/Y i get
Error: "Access violation reading location 0x0(0)
and then on the exe:
*** Unhandled Exception! ExpCode: 0x80000003 ExpFlags: 0, ExpAddress 0x0128D478, Please report.


Console commands for endscn dont work, result in similiar errors.

Would be nice to get advice, thanks in advance :=)
Nskap2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 135
Joined: Wed Dec 01, 2021 5:48 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

Escandiel wrote: Mon Jul 14, 2025 8:05 am Hey guys and especially Nskap2, When playing the Cato Sicarius Campaign i get a black screen with Turn X/Y within the first Mission after finishing off the Warboss...

What i did so far top down order:
Using x86 on Steam
Installed fresh game
Installed fresh community update in separate folder
loaded 8th Edition into main 40k folder
loaded megamerge into main 40k folder
loaded V11b heavily disorted mm mod into main 40k Folder
Play.

When i press on Turn X/Y i get
Error: "Access violation reading location 0x0(0)
and then on the exe:
*** Unhandled Exception! ExpCode: 0x80000003 ExpFlags: 0, ExpAddress 0x0128D478, Please report.


Console commands for endscn dont work, result in similiar errors.

Would be nice to get advice, thanks in advance :=)
Hi there! Cato Sicarius' campaign is just beginning, and it's not working yet. I forgot to clean it xD
Escandiel
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 14
Joined: Wed Jun 03, 2020 10:22 pm

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Escandiel »

😱😱😱 noooooo… i enjoyed DkoK so much 🥺🥺🥺 we neeeed cato 🤔🤷🤭
Escandiel
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 14
Joined: Wed Jun 03, 2020 10:22 pm

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Escandiel »

Any news?

Is there actually a way to get access to the other funny units?

For example the knights? i really dont like those 2 knights you get in the factory in the "hold the lines for 75 turns" mission Imho they are horribly weak and rather useless...

Also i would like to give my 2 Thudd guns a towing vehicle.

And i would like to have more than one Cadian tank and maybe also some of those Mechanicus repulsor tanks you get in the transition zone mission as non core unit.

Aaaaand what does your difficulty actually do?

I mean hard or Super hard is pretty useless in normal game as you get nearly zero req points and the only differnce is the enemies squads are more in units.

Do your settings do the same? i would actually love to fight more enemies... LOADS of them, but also have LOADS of my own ^^ bigger Squads, bigger / more everything, but not getting less points to spend, you know.

Thanks for your awesome work :)
Nskap2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 135
Joined: Wed Dec 01, 2021 5:48 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

Escandiel wrote: Sun Aug 31, 2025 10:03 am Aaaaand what does your difficulty actually do?

I mean hard or Super hard is pretty useless in normal game as you get nearly zero req points and the only differnce is the enemies squads are more in units.
In the original game, as in all mods, the difficulty only changes number of units in enemy's squad. In my mod, there are too many available points for purchasing units. I usually have an extra 10,000 points, which I will remove in the next update.
Helverin.png
Helverin.png (3.81 MiB) Viewed 3862 times
Unfortunately, this change will affect some of the console's secondary features, such as "completing a scenario with a victory," adding requisition points and army slots, which will either result in an instant defeat or a defeat after 1-2 scenarios, as these actions modify the scenario and have consequences.But all the other console features will still work! As for the two knights, they are almost cheating, they are fast, well-armed for aerial and light targets, well-armored, and have the ability to retreat. I find it hard to imagine a situation where a Commander can lose even 2-3 units, and you're asking for more Titans!
Escandiel
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 14
Joined: Wed Jun 03, 2020 10:22 pm

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Escandiel »

Oh Next Update when?

And nooo i am not asking for Titans but more "useful" knights :)

I mostly used them for scouting... but they are not "really" strong you know. Great vs cultists and orcs or traitor guardsmen... but.... in my feeling knights should always be "more"

You know its rare special one chance units, you probably also could miss? Dont remember if you are forced to visit the factories with the Techpriest.

But anyway, is there maybe a list of all special units you can acquire in total?
Like for example Those 2 knights, the Ordinatus Ullanor, the Hellhammer+ Tank Invictus something and the Cadian Leman Russ..
Do the Malcador Defenders count?

Anything else i missed up to today?^^
Nskap2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 135
Joined: Wed Dec 01, 2021 5:48 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Nskap2 »

Higher difficulty and minor changes. Need to start a new game, or it may not work. V12.bh
Not tested:

https://drive.google.com/file/d/1zQGpgW ... sp=sharing

If named units are deployed, they can trigger story events in some scenarios.Or not :) There are also Karskin Veterans, who join if you rescue enough Cadians from the Mechanicus expedition
Escandiel
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 14
Joined: Wed Jun 03, 2020 10:22 pm

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Escandiel »

You are talking about those Karskin Veterans from this level you get already the Leman Russ and Ordinatus?

Yeah they tell you you saved them and you get 1000 Points for each, but they dont stay in my army Oo


by the way, can you somehow play Chaos faction somehow? Or any other than those Minor army lists in special Scenarios?
Or are there any useable custom Scenarios one can download? I played all the Campaigns so often ^^ literally missing new content :D
Romavatandasi
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Sun May 09, 2021 5:54 am

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Post by Romavatandasi »

Nskap2 wrote: Thu Sep 11, 2025 7:19 pm Higher difficulty and minor changes. Need to start a new game, or it may not work. V12.bh
Not tested:

https://drive.google.com/file/d/1zQGpgW ... sp=sharing

If named units are deployed, they can trigger story events in some scenarios.Or not :) There are also Karskin Veterans, who join if you rescue enough Cadians from the Mechanicus expedition

Hey. I will use this for first time. How will I do it ?

GoG version of the game and...
Post Reply

Return to “Mods and Scenario Design”