PC1 remake mod - July Update

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Grondel
Brigadier-General - Elite Grenadier
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PC1 remake mod - July Update

Post by Grondel »

I just handed the final version for the update to our testers.

What´s gonne be in it?
- all heroes in colour. If u import a core all ur heroes will get new coloured pictures, if u load a save u need to finish the campaign and start the next to get all heroes in colour. All newly created heroes will be in colour, except those created by the killer team trait. They get coloured on the start of the next campaign.

- more Ltd campaigns. all but the 43 campaigns are available in limited versions.

- all campaigns have a decent starting core

- lots of minor fixes and typos corrected.

tpoo started colouring the briefing pics used in the mod.

Here´s some sneakpeek of Kurz and Klein, u might know their Twins Wagner and Gerhardt from the AO Dlcs.
Image
Image

As always feel free ask any questions and please keep reporting any issues u experience when playing the mod.

sers,
Thomas
DefiantXYX
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 675
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Re: PC1 remake mod - July Update

Post by DefiantXYX »

I just saw in the "Westwall-Diary", that there are allied 3.5 star (or even above) units. Thats impressive, how green units get to experienced veteran soldiers in just a few weeks, by overrunning a few german forces.
I bet its another DLC where you can reach max. experience and probably start with 2.5 stars. Which makes no sense at all.
But nvm.

What do you think about an experience reset at some point? I dont remember when or if you reach max. rank in this mod, i guess something like that?
1939 - 2000 exp max
1940 - 3000 exp max
1941 - 4000 exp max
1942 - 5000 exp max

Imo it would be nice if there are some set backs, like
1940 - set back to 2500
1941 - set back to 3500
1942 - set back to 4000

Storywise it could makes sense because you have to sent some of your veterans away and you get green reinforcements.
Gamewise there is a reason again to use all your core forces again.

I dont like when the experience factor is just something to balance the game, because otherwise the mechanics dont work.
Grondel
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Re: PC1 remake mod - July Update

Post by Grondel »

DefiantXYX wrote: Mon Jun 16, 2025 12:12 pm I just saw in the "Westwall-Diary", that there are allied 3.5 star (or even above) units. Thats impressive, how green units get to experienced veteran soldiers in just a few weeks, by overrunning a few german forces.
I bet its another DLC where you can reach max. experience and probably start with 2.5 stars. Which makes no sense at all.
I stopped bothering with DLCs since Bulge, not interested in anything like that.
DefiantXYX wrote: Mon Jun 16, 2025 12:12 pm What do you think about an experience reset at some point? I dont remember when or if you reach max. rank in this mod, i guess something like that?
1939 - 2000 exp max
1940 - 3000 exp max
1941 - 4000 exp max
1942 - 5000 exp max
Currently xp is set to:
Preludes 1 star(1000 xp)
1939 2 stars (2000xp)
1940 2,5 stars (2500xp)
1941 3 stars(3000xp)
1942 3,5 stars(3500xp)
1943 4 stars(4000xp)
DefiantXYX wrote: Mon Jun 16, 2025 12:12 pm Imo it would be nice if there are some set backs, like
1940 - set back to 2500
1941 - set back to 3500
1942 - set back to 4000

Storywise it could makes sense because you have to sent some of your veterans away and you get green reinforcements.
Gamewise there is a reason again to use all your core forces again.

I dont like when the experience factor is just something to balance the game, because otherwise the mechanics dont work.
From 1944 onwards there will be no xp limit but i have lots of ideas to dismantle the players core to make loosing the war at least in some way logical or comprehensible.

Some things i am currently working on for 44/45:

- degrading custom heroes. They will loose traits or even get negative stats. I hope tpoo will be able to make some fitting hero pics with his new toys.

- hero reductionscript. instead of getting a new random hero at the start of the map the player is forced to send a random hero home. Script is working nicely already, just needs some finetuning.

- lots of ideas for retreating scenarios, split screen maps to show disorder when hastily retreating , etc.

Surely gonne be some time till 44/45 will be out.

sers,
Thomas
DefiantXYX
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 675
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Re: PC1 remake mod - July Update

Post by DefiantXYX »

Grondel wrote: Mon Jun 16, 2025 12:30 pm Currently xp is set to:
Preludes 1 star(1000 xp)
1939 2 stars (2000xp)
1940 2,5 stars (2500xp)
1941 3 stars(3000xp)
1942 3,5 stars(3500xp)
1943 4 stars(4000xp)
Yeah okay, thats fine. Still something to do in 1944.

So maybe something for the AO-Redone mod, afair you reach 5 stars in 1943? After SCW you are already at 2.5.
@Andrea69
- degrading custom heroes. They will loose traits or even get negative stats. I hope tpoo will be able to make some fitting hero pics with his new toys.

- hero reductionscript. instead of getting a new random hero at the start of the map the player is forced to send a random hero home. Script is working nicely already, just needs some finetuning.
Oh, I will hate that :D
Grondel
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Re: PC1 remake mod - July Update

Post by Grondel »

DefiantXYX wrote: Tue Jun 17, 2025 10:54 am
- degrading custom heroes. They will loose traits or even get negative stats. I hope tpoo will be able to make some fitting hero pics with his new toys.

- hero reductionscript. instead of getting a new random hero at the start of the map the player is forced to send a random hero home. Script is working nicely already, just needs some finetuning.
Oh, I will hate that :D
We are determined to make it fun. If we will succed, who knows...

sers,
Thomas
Andrea69
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Re: PC1 remake mod - July Update

Post by Andrea69 »

DefiantXYX wrote: Tue Jun 17, 2025 10:54 am
Grondel wrote: Mon Jun 16, 2025 12:30 pm Currently xp is set to:
Preludes 1 star(1000 xp)
1939 2 stars (2000xp)
1940 2,5 stars (2500xp)
1941 3 stars(3000xp)
1942 3,5 stars(3500xp)
1943 4 stars(4000xp)
Yeah okay, thats fine. Still something to do in 1944.

So maybe something for the AO-Redone mod, afair you reach 5 stars in 1943? After SCW you are already at 2.5.
@Andrea69

You are right, this is something that has to be updated. This scheme seems correct, I just need to replace Preludes with SCW (but with 1500xp) and give AO44 4,5 stars (4500xp)
DefiantXYX
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
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Re: PC1 remake mod - July Update

Post by DefiantXYX »

Nice, but still, if there is only 500 more exp. to earn you will reach that after some scenarios for most of your units.
Imo you should have at least 1000 exp per year, that brings me back to a reset for all the units that already reached max. exp.

If this is possible at all....and if anyone likes it ;)
Grondel
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Re: PC1 remake mod - July Update

Post by Grondel »

DefiantXYX wrote: Wed Jun 18, 2025 7:32 am Nice, but still, if there is only 500 more exp. to earn you will reach that after some scenarios for most of your units.
Imo you should have at least 1000 exp per year, that brings me back to a reset for all the units that already reached max. exp.

If this is possible at all....and if anyone likes it ;)
changes a units xp is no big challenge, but i don´t think its the right solution.

When my units start reaching max xp for a campaign i tend to bench them and start creating spares, so i have an extra in case i loose one.
Same for training scenarios. i rarely use them to max out my units, but get some fresh ones and get them to a decent amount of xp to have some spares in case there is a los.

Maybe just ramp up ur diff setting to reduce prestige gain and enhance damage taken, maybe this will even wipe a unit occasionally.

What i think is more important than XP especially in long campaigns are the medalls.
I always have a handfull of units that focus on getting medals for the extra stats. 2-3 infantry doing close combat against infantry, 2-3 tanks 2 killing tanks 1 killing infantry, 1-2 ATs killing tanks, 1-2 AAs trying to get support assist up, 3-4 Arties support assistand infantry/tankkilling, 4 fighter planes killing planes, 4 tac bombers killing tanks, 4 Strategics killing infantry.

Sadly there is currently no way to add medalls to the game. All we can do is modify the existing ones a little bit.

sers,
Thomas
Grondel
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Re: PC1 remake mod - July Update

Post by Grondel »

I invented a new mechanic for the 44/45 campaign and decided to have it tested in the Demyansk Pocket scenario of 1941 to make sure it works propperly.

Here´s the explanation, please let me know if anything is unclear and needs more info.
Image
Image

sers,
Thomas
DefiantXYX
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 675
Joined: Fri Aug 27, 2021 8:29 am

Re: PC1 remake mod - July Update

Post by DefiantXYX »

Grondel wrote: Wed Jun 18, 2025 9:05 am When my units start reaching max xp for a campaign i tend to bench them and start creating spares, so i have an extra in case i loose one.
Same for training scenarios. i rarely use them to max out my units, but get some fresh ones and get them to a decent amount of xp to have some spares in case there is a los.
Yes, I know a lot players play like that.
Does not fit to my playstyle. Makes no sense for me to get new units put the veterans in reserve. At least on the german side that makes no sense.
But of course I use trainigs with my latest units to close the exp. gap.
Maybe just ramp up ur diff setting to reduce prestige gain and enhance damage taken, maybe this will even wipe a unit occasionally.
I cant, I am always on highest settings plus DvG. Not sure how I played the PC1 the last time, but in the AO Redone mod I only turned DvG off occasionally, when the random units are already Goliaths :D
And I almost never lose units, I tend to cheat with the "old guard" trait. And sometimes I even reload a scenario, when I played too careless, while watching movies/videos :P
That can happen in 1944/1945 when I think, "hey, its a King Tiger, what can happen?" and the bad game mechanics in the lategame show me what can happen...
What i think is more important than XP especially in long campaigns are the medalls.
Another reason why I always use my veterans. You set the numbers very high in the mods, so I always try to farm as much kills as possible.
Supporting awards are only possible for me with decent heroes, like double support/ camo and stuff.

Grondel wrote: Wed Jun 18, 2025 9:27 am I invented a new mechanic for the 44/45 campaign and decided to have it tested in the Demyansk Pocket scenario of 1941 to make sure it works propperly.

Here´s the explanation, please let me know if anything is unclear and needs more info.
This brings a new strategic depth into the game, sounds pretty nice, but like always, I have to play it first.
It this complementary to the encirclement mechanic or replacement?
Grondel
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Re: PC1 remake mod - July Update

Post by Grondel »

DefiantXYX wrote: Wed Jun 18, 2025 2:36 pm This brings a new strategic depth into the game, sounds pretty nice, but like always, I have to play it first.
It this complementary to the encirclement mechanic or replacement?
It´s an addition to the encirclement. Player units are considered "in the pocket" for the whole scenario. in addition they can be encircled in small pockets inside the big pocket. Effects are cumulative.

sers,
Thomas
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