Brave New World (total conversion) -v3.5 + No Counters
Moderators: The Artistocrats, Order of Battle Moderators
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Brave New World (total conversion) -v3.0
I just discovered how to make AI fighters escort bombers...
Re: Brave New World (total conversion) -v3.0
Please share your secret, maybe it works for naval ships escorting transports as wellStuccoFresco wrote: ↑Mon Nov 14, 2022 1:18 pm I just discovered how to make AI fighters escort bombers...

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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Brave New World (total conversion) -v3.0
I just set up an AI Group and tell them "Air Defend Hex" selecting a single bomber unit as "target unit". It works much better if the escort and bomber has the same turns of "fuel" and they are in the air at the same time at the start of the scenario. I've definitely seen the escort doing its job, keeping close to the bomber unit.
It definitely works for ships too: I made a convoy escort scenario and the AI ships covered the transports as well as they could. Just use the naval defend hex and assign escorts to single transports.
It's a bit annoying because you need a lot of AI groups but it seems to work sufficiently well.
It definitely works for ships too: I made a convoy escort scenario and the AI ships covered the transports as well as they could. Just use the naval defend hex and assign escorts to single transports.
It's a bit annoying because you need a lot of AI groups but it seems to work sufficiently well.
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- Administrative Corporal - SdKfz 232 8Rad
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Re: Brave New World (total conversion) -v3.0
The Nato Counters alone are a 1000% improvement
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- Sergeant Major - SdKfz 234/2 8Rad
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Brave New World (total conversion) -v3.0
I started the AAR of the third campaign, introducing a third faction, showing the new strategic map with borders (finally) and experiments with multiple AI sides for scenarios.
Link: https://www.slitherine.com/forum/viewtopic.php?t=111107
Link: https://www.slitherine.com/forum/viewtopic.php?t=111107
Re: Brave New World (total conversion) -v3.0
hello, many thxs for the update.
is it possible to make 3.0 NC ?
is it possible to make 3.0 NC ?
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Brave New World (total conversion) -v3.0
Yes, I really should, I've been slacking lately. Though I'll probably make a full No-Counter release with the new 3.5 version so I can include the new factions (the Italian Kingdom and the Byzantine Free States).
Re: Brave New World (total conversion) -v3.0
thxs, good news! i m testing and enjoying your mod as i m on holidays and it is a great mod! thxs for all your work and new campaigns.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Brave New World (total conversion) -v3.0
currently uploading new version, both standard and no-counters
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Brave New World (total conversion) -v3.0
Version 3.2 and 3.2 classic graphics are finally out!
v3.2: added two new campaigns with two new factions (Italian Kingdom and Byzantine Free States). Minor changes to several units, mainly naval ones. Updated the Manual. Released NC version with classic graphics.
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Brave New World (total conversion) -v3.0
I've uploaded the "complete" 3.2 version with the last campaign (Fate of Greece 2) updated with event pictures, unit and location names, and border maps. It should have been named 3.3 or something but I forgot to edit the title pic so I decided to keep the 3.2 name.
Re: Brave New World (total conversion) -v3.2 + No Counters
I have only just started using custom campaigns and senarios. What a wonderul resource this forum is. I have one question in relation to Brave New World. If I understand correctly, the unzipped download folder goes into the mod folder in the Order of Battle WWII my games folder. I have done this, and notice that the opening screen now identifies with a Mod selection screen. However, I the mod for Brave New World does not appear. I have downloaded mods for Korea war and micromod - they both appear. Can anybody please advise where I am going wrong. I would love to play the Brave New World mod. TIA.
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Brave New World (total conversion) -v3.2 + No Counters
That's very strange indeed, I have no clue why this would happen, I just tested on a fresh install and it shows normally. Maybe you have too many mods and the interface glitches?Drott wrote: ↑Sun Sep 03, 2023 4:08 am I have only just started using custom campaigns and senarios. What a wonderul resource this forum is. I have one question in relation to Brave New World. If I understand correctly, the unzipped download folder goes into the mod folder in the Order of Battle WWII my games folder. I have done this, and notice that the opening screen now identifies with a Mod selection screen. However, I the mod for Brave New World does not appear. I have downloaded mods for Korea war and micromod - they both appear. Can anybody please advise where I am going wrong. I would love to play the Brave New World mod. TIA.
Were you trying the NC version or the standard one?
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Brave New World (total conversion) -v3.5 + No Counters
It's been a long while: I didn't had the will to manually name the divisions of the last campaign, way too much trouble.
I decided to release the 3.5 version, which should be fully functional. I may redesign the game in future releases to be less of a chore campaign-wise from my end because nothing like repetitive tasks slow me down.
For now, enjoy the sixth campaign and a new full faction: the Mexican Empire
I decided to release the 3.5 version, which should be fully functional. I may redesign the game in future releases to be less of a chore campaign-wise from my end because nothing like repetitive tasks slow me down.
For now, enjoy the sixth campaign and a new full faction: the Mexican Empire

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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Brave New World (total conversion) -v3.5 + No Counters
Better to post here, more relevantFrancoisPhilidor wrote: ↑Wed May 21, 2025 9:20 pmStuccoFresco wrote: ↑Wed May 21, 2025 8:05 amStrongpoints are nasty, your best bet is to bring artillery (Heavy Artillery is perfect for this: range 4 and huge attack) into range and wear them down. Even just lowering their proficiency would give your Assault Brigades the opportunity to crush them. In my AAR ( https://www.slitherine.com/forum/viewtopic.php?t=116252 ) I shelled them with Heavy Artillery for 2 turns. When softened up, Mechanized Regiments are enough to start demolishing them. However, I only take them on if they sit on an objective or somewhere I have to pass through. As in real life, it's better to bypass them with maneuvers.FrancoisPhilidor wrote: ↑Tue May 20, 2025 7:49 pm Ok I have tried the Fate of Greece 1941 first scenario.
How do I attack those fortifications? Infantry doesn't deal any damage, bombers get quite a lot of damage in return from every ground unit
Do I just need to attack from behind?
But I will have to get used to those symbols. The units in the pictures still represent what they are right? Heavy infantry still works like heavy infantry?
Yes, most symbols show what to expect: the only dubious symbol is the one for Support Battalions because it's AA and AT combined.
Heavy Infantry is indeed strong in defense, good in rough terrain, but vulnerable against armored troops. And so on.
Cavalry in the game is heavily mechanized, think of them of something more akin to a light armored units: light tanks, better mobility in rough terrain, still very strong in open terrain. Since it's a Brigade, its sheer size will give it an advantage against Armored Regiments despite using "inferior" tanks. It's also very fast and can split its movement in two phases, it's VERY useful for advancing.
Assault Brigades (like the Italian ones) have lots of Assault Guns and artillery: slower but hard-hitting. Perfect for breaching enemy lines.
Sounds good. Would be a shame not to try it in multiplayer. Let me know when you want to play![]()

I'm finishing the test multiplayer scenario, should be ready on Sunday, then I'll send you a link to download the scenario and I'll try to start a PBEM game with it.
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Re: Brave New World (total conversion) -v3.5 + No Counters
Well it seems it's already finished nowStuccoFresco wrote: ↑Thu May 22, 2025 2:27 pmBetter to post here, more relevantFrancoisPhilidor wrote: ↑Wed May 21, 2025 9:20 pmStuccoFresco wrote: ↑Wed May 21, 2025 8:05 am
Strongpoints are nasty, your best bet is to bring artillery (Heavy Artillery is perfect for this: range 4 and huge attack) into range and wear them down. Even just lowering their proficiency would give your Assault Brigades the opportunity to crush them. In my AAR ( https://www.slitherine.com/forum/viewtopic.php?t=116252 ) I shelled them with Heavy Artillery for 2 turns. When softened up, Mechanized Regiments are enough to start demolishing them. However, I only take them on if they sit on an objective or somewhere I have to pass through. As in real life, it's better to bypass them with maneuvers.
Yes, most symbols show what to expect: the only dubious symbol is the one for Support Battalions because it's AA and AT combined.
Heavy Infantry is indeed strong in defense, good in rough terrain, but vulnerable against armored troops. And so on.
Cavalry in the game is heavily mechanized, think of them of something more akin to a light armored units: light tanks, better mobility in rough terrain, still very strong in open terrain. Since it's a Brigade, its sheer size will give it an advantage against Armored Regiments despite using "inferior" tanks. It's also very fast and can split its movement in two phases, it's VERY useful for advancing.
Assault Brigades (like the Italian ones) have lots of Assault Guns and artillery: slower but hard-hitting. Perfect for breaching enemy lines.
Sounds good. Would be a shame not to try it in multiplayer. Let me know when you want to play![]()
I'm finishing the test multiplayer scenario, should be ready on Sunday, then I'll send you a link to download the scenario and I'll try to start a PBEM game with it.

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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Brave New World (total conversion) -v3.5 + No Counters
Yeah I had a marriage yesterday so I finished the scenario friday because saturday was gonna be too much of a busy day.
I don't know how you wrote ingame so I'll reply here: yes, the various categories of troops are all modifiable with little problems. I can't modify abilities, though, I remember I tried some time ago but I can't remember how I did it...
I don't know how you wrote ingame so I'll reply here: yes, the various categories of troops are all modifiable with little problems. I can't modify abilities, though, I remember I tried some time ago but I can't remember how I did it...
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- Sergeant - Panzer IIC
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Re: Brave New World (total conversion) -v3.5 + No Counters
You are married now? Well congratulationsStuccoFresco wrote: ↑Sun May 25, 2025 2:17 pm Yeah I had a marriage yesterday so I finished the scenario friday because saturday was gonna be too much of a busy day.
I don't know how you wrote ingame so I'll reply here: yes, the various categories of troops are all modifiable with little problems. I can't modify abilities, though, I remember I tried some time ago but I can't remember how I did it...

And why can't you write in-game?
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Brave New World (total conversion) -v3.5 + No Counters
Nono, I was invited to the ceremony.FrancoisPhilidor wrote: ↑Tue May 27, 2025 4:46 pmYou are married now? Well congratulationsStuccoFresco wrote: ↑Sun May 25, 2025 2:17 pm Yeah I had a marriage yesterday so I finished the scenario friday because saturday was gonna be too much of a busy day.
I don't know how you wrote ingame so I'll reply here: yes, the various categories of troops are all modifiable with little problems. I can't modify abilities, though, I remember I tried some time ago but I can't remember how I did it...
And why can't you write in-game?
I have found the ingame chat finally.