New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Trigger for Winter War -
so you have to destroy almost all Finnish army
so you have to destroy almost all Finnish army
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Remember that World ar War and Europe at War are for hotseat game, not for human vs AI. It is PanzerCorps bug that PC uses only 1 or 2 GB RAM Memory
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hitmanhammster
- Lance Corporal - Panzer IA

- Posts: 13
- Joined: Sat Nov 18, 2017 7:39 am
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
my AI course lasts 20-25 minutes if I'm watching. If you turn off "show the enemy", then 15-20 minutes. It seems to me that it will be even longer with a person
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hitmanhammster
- Lance Corporal - Panzer IA

- Posts: 13
- Joined: Sat Nov 18, 2017 7:39 am
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
can you tell me if there are such big scenarios only in panzer corps 2?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
I do not have PC2 so I do not know. Maybe it would be a good thing to make a Europe at War or World at War tournament 1vs1 hotseat.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Here are some things you can do:
1. Change graphics > efx.txt to any other name. This removes the shooting graphics and speeds things up considerably.
2. Change movement speed to max before AI turn.
3. Delete/change the AUDIO folder. This removes explosion effects as well as floating casualties numbers (-3, etc.). This speeds up the animations extremely to the point that you can miss what's going on. You can set movement speed a little less to counteract this.
1. Change graphics > efx.txt to any other name. This removes the shooting graphics and speeds things up considerably.
2. Change movement speed to max before AI turn.
3. Delete/change the AUDIO folder. This removes explosion effects as well as floating casualties numbers (-3, etc.). This speeds up the animations extremely to the point that you can miss what's going on. You can set movement speed a little less to counteract this.
Battlefield Europe 2.4 + Locarnus 2026-01 Text AAR
tinyurl.com/y8euym2r
tinyurl.com/y8euym2r
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bondjamesbond
- Major-General - Jagdtiger

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
I have no claims to you and I know that the engine of the game itself is not ideal from the court perhaps all these tricks and crutches ) Since your work is out by the number of moves in times more from mega mod Batelfield Europe ) There are 99 of them if memory serves me correctly ...... For multiplayer battles is quite good though such a partner must be found ))))

https://tanks-encyclopedia.com/ww2/ital ... e_vignette

The garrison of a bunker on the Maginot Line surrenders to the Germans. France, 1940.
Last edited by bondjamesbond on Fri May 23, 2025 10:59 pm, edited 2 times in total.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Last time I checked, PzC2 cannot handle grand scenarios, regardless the hardware you are using.
I remember I tried to create one, couple of years ago and they game cannot even start.
You can create some big ones, but they are far from the scale that we are talking about, sadly.
Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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hitmanhammster
- Lance Corporal - Panzer IA

- Posts: 13
- Joined: Sat Nov 18, 2017 7:39 am
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
For a large scenario Europe at War, it would be great if the terms of the countries' surrender were written in the notifications. As an example, Denmark capitulates when capturing such cities and destroying such units.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
From player's perspective, you are right, from a historical perspective, you did not know how the war ended.hitmanhammster wrote: ↑Mon May 19, 2025 9:19 am For a large scenario Europe at War, it would be great if the terms of the countries' surrender were written in the notifications. As an example, Denmark capitulates when capturing such cities and destroying such units.
So it is better to destroy everything and everywhere.
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hitmanhammster
- Lance Corporal - Panzer IA

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- Joined: Sat Nov 18, 2017 7:39 am
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
is it possible to turn on other music in fashion? The background of the gunfight is a bit tiring
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hitmanhammster
- Lance Corporal - Panzer IA

- Posts: 13
- Joined: Sat Nov 18, 2017 7:39 am
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
n my opinion, after adding the flag to the unit designation, you need to remove the standard emblems. to leave only the unique logos, it would relieve the appearance.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Hi there, listen do, does the mod change the campaign path? Because I noticed that it is different from what I see on the shemat in the library. Btw thank you for 3.3v !!! 
Does the patch that allows 32bit applications to use so memory, work with PanzerCorps? Personally, I haven't noticed any difference. It certainly doesn't spoil anything.
Does the patch that allows 32bit applications to use so memory, work with PanzerCorps? Personally, I haven't noticed any difference. It certainly doesn't spoil anything.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Hi there,
I just downloaded newst version and I would like to admit that some icons are missing, like all of the soviet subs
I just downloaded newst version and I would like to admit that some icons are missing, like all of the soviet subs
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Are you sure that the displayed version of the game now indicates 3.30? You need to load the mod well, keeping in mind the two preceding folders. (nie wiem czy dobrze kombinuję po Twoim niku. W każdym razie, jeśli tak, można nie zauważyć, że mod został źle zamontowany, gdyż folder PAK-MOD, ma jeszcze folder Panzercorps. W takim układzie mod nie zostanie załadowany. Ma zostać tylko Panzercorps. Mam nadzieję, że rozumiesz. Chyba że ja czegoś nie zrozumiałem, ale generalnie przy prawidłowym załadowaniu, wszystkie ikony są widoczne i flagi). Sorry for use other language.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Hi there yes I'm polish but since most of the forum members don't speak polish lets continue the subject in english. Please find attached screenshots. Game version is ok. Mod installation was very easy and without any doubts. Anyway some icons (not only soviet subs, its just for instance) are missing.matadrox wrote: ↑Mon May 26, 2025 2:31 pm Are you sure that the displayed version of the game now indicates 3.30? You need to load the mod well, keeping in mind the two preceding folders. (nie wiem czy dobrze kombinuję po Twoim niku. W każdym razie, jeśli tak, można nie zauważyć, że mod został źle zamontowany, gdyż folder PAK-MOD, ma jeszcze folder Panzercorps. W takim układzie mod nie zostanie załadowany. Ma zostać tylko Panzercorps. Mam nadzieję, że rozumiesz. Chyba że ja czegoś nie zrozumiałem, ale generalnie przy prawidłowym załadowaniu, wszystkie ikony są widoczne i flagi). Sorry for use other language.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Ok. Forgive me I having missed this. I am actually not playing the Russian campaign. It is possible that for this direction the mod would must be have to be completed
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bondjamesbond
- Major-General - Jagdtiger

- Posts: 2831
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Combat tricycle "Moto Guzzi Trialce"
https://foto-history.livejournal.com/14922340.html

http://www.off-road-drive.ru/archive/6/ ... a_Popskogo
https://www.pinterest.com/pin/49398927157912807/

https://alternathistory.livejournal.com/5879733.html

Last edited by bondjamesbond on Fri May 30, 2025 7:20 am, edited 3 times in total.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Hi everyone! Listen playing Citadel, after losing and winning, I am thrown at Moscow. And Moscow must be won, otherwise it's over. It seems to me that from under Kursk after losing, I should be thrown under Stalingrad.
ok I already know that in order to get to Stalingrad, I have to go from Barbarossa
ok I already know that in order to get to Stalingrad, I have to go from Barbarossa



