New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Sleezly
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by Sleezly »

thanks alot for this!
hitmanhammster
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by hitmanhammster »

It worked! It turns out that in order to end the winter war, it was necessary to destroy all the Finns' ground units.
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by bondjamesbond »

hitmanhammster wrote: Sun May 18, 2025 2:56 pm
bondjamesbond wrote: Sun May 18, 2025 2:20 pm
hitmanhammster wrote: Sun May 18, 2025 10:27 am I really like the scenario, but it would probably be cooler to use a slightly different map, where there is less Scandinavia, so that there is more space for the main ones.
Where in the company for the Wehrmacht Finland ? Or do you play Soviet Corps together with the mod pak or in single single single scenarios in which you can play for both sides ! ?
I'm playing the Scenario "Europe at War 1939-45"
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Oh this is a very interesting addition but the AI's return move lasted me personally 1 hour and 26 minutes )))) I don't know what kind of super computer you need to have that would make the calculations at least 10 times faster )) I made two moves and got tired, I saved it and will have free time to play ))) True, the return moves may take even more time as units and participants will only be added )True, the term of passage may drag on for years ))))
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ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by ajs81 »

Trigger for Winter War -


so you have to destroy almost all Finnish army
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ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by ajs81 »

Remember that World ar War and Europe at War are for hotseat game, not for human vs AI. It is PanzerCorps bug that PC uses only 1 or 2 GB RAM Memory
hitmanhammster
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by hitmanhammster »

ajs81 wrote: Sun May 18, 2025 6:32 pm Remember that World ar War and Europe at War are for hotseat game, not for human vs AI. It is PanzerCorps bug that PC uses only 1 or 2 GB RAM Memory
my AI course lasts 20-25 minutes if I'm watching. If you turn off "show the enemy", then 15-20 minutes. It seems to me that it will be even longer with a person
hitmanhammster
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by hitmanhammster »

can you tell me if there are such big scenarios only in panzer corps 2?
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by ajs81 »

I do not have PC2 so I do not know. Maybe it would be a good thing to make a Europe at War or World at War tournament 1vs1 hotseat.
eskuche
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by eskuche »

Here are some things you can do:
1. Change graphics > efx.txt to any other name. This removes the shooting graphics and speeds things up considerably.
2. Change movement speed to max before AI turn.
3. Delete/change the AUDIO folder. This removes explosion effects as well as floating casualties numbers (-3, etc.). This speeds up the animations extremely to the point that you can miss what's going on. You can set movement speed a little less to counteract this.
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by bondjamesbond »

ajs81 wrote: Sun May 18, 2025 6:32 pm Remember that World ar War and Europe at War are for hotseat game, not for human vs AI. It is PanzerCorps bug that PC uses only 1 or 2 GB RAM Memory
I have no claims to you and I know that the engine of the game itself is not ideal from the court perhaps all these tricks and crutches ) Since your work is out by the number of moves in times more from mega mod Batelfield Europe ) There are 99 of them if memory serves me correctly ...... For multiplayer battles is quite good though such a partner must be found ))))

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https://tanks-encyclopedia.com/ww2/ital ... e_vignette

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The garrison of a bunker on the Maginot Line surrenders to the Germans. France, 1940.
Last edited by bondjamesbond on Fri May 23, 2025 10:59 pm, edited 2 times in total.
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Akkula
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by Akkula »

ajs81 wrote: Sun May 18, 2025 7:15 pm I do not have PC2 so I do not know. Maybe it would be a good thing to make a Europe at War or World at War tournament 1vs1 hotseat.
Last time I checked, PzC2 cannot handle grand scenarios, regardless the hardware you are using.
I remember I tried to create one, couple of years ago and they game cannot even start.
You can create some big ones, but they are far from the scale that we are talking about, sadly.

Best regards,
Akkula.
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hitmanhammster
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by hitmanhammster »

For a large scenario Europe at War, it would be great if the terms of the countries' surrender were written in the notifications. As an example, Denmark capitulates when capturing such cities and destroying such units.
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by ajs81 »

hitmanhammster wrote: Mon May 19, 2025 9:19 am For a large scenario Europe at War, it would be great if the terms of the countries' surrender were written in the notifications. As an example, Denmark capitulates when capturing such cities and destroying such units.
From player's perspective, you are right, from a historical perspective, you did not know how the war ended.
So it is better to destroy everything and everywhere.
hitmanhammster
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by hitmanhammster »

is it possible to turn on other music in fashion? The background of the gunfight is a bit tiring
hitmanhammster
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by hitmanhammster »

n my opinion, after adding the flag to the unit designation, you need to remove the standard emblems. to leave only the unique logos, it would relieve the appearance.
matadrox
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by matadrox »

Hi there, listen do, does the mod change the campaign path? Because I noticed that it is different from what I see on the shemat in the library. Btw thank you for 3.3v !!! :)

Does the patch that allows 32bit applications to use so memory, work with PanzerCorps? Personally, I haven't noticed any difference. It certainly doesn't spoil anything.
KornelPL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by KornelPL »

Hi there,
I just downloaded newst version and I would like to admit that some icons are missing, like all of the soviet subs
matadrox
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by matadrox »

Are you sure that the displayed version of the game now indicates 3.30? You need to load the mod well, keeping in mind the two preceding folders. (nie wiem czy dobrze kombinuję po Twoim niku. W każdym razie, jeśli tak, można nie zauważyć, że mod został źle zamontowany, gdyż folder PAK-MOD, ma jeszcze folder Panzercorps. W takim układzie mod nie zostanie załadowany. Ma zostać tylko Panzercorps. Mam nadzieję, że rozumiesz. Chyba że ja czegoś nie zrozumiałem, ale generalnie przy prawidłowym załadowaniu, wszystkie ikony są widoczne i flagi). Sorry for use other language.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by KornelPL »

matadrox wrote: Mon May 26, 2025 2:31 pm Are you sure that the displayed version of the game now indicates 3.30? You need to load the mod well, keeping in mind the two preceding folders. (nie wiem czy dobrze kombinuję po Twoim niku. W każdym razie, jeśli tak, można nie zauważyć, że mod został źle zamontowany, gdyż folder PAK-MOD, ma jeszcze folder Panzercorps. W takim układzie mod nie zostanie załadowany. Ma zostać tylko Panzercorps. Mam nadzieję, że rozumiesz. Chyba że ja czegoś nie zrozumiałem, ale generalnie przy prawidłowym załadowaniu, wszystkie ikony są widoczne i flagi). Sorry for use other language.
Hi there yes I'm polish but since most of the forum members don't speak polish lets continue the subject in english. Please find attached screenshots. Game version is ok. Mod installation was very easy and without any doubts. Anyway some icons (not only soviet subs, its just for instance) are missing.
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KornelPL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by KornelPL »

units
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