DerPz./MOD

A forum to discuss custom scenarios, campaigns and modding in general.

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DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

DerPz./MOD

Post by DerPz »

Sorry for the English, we only speak Spanish and we are using a translator.

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Greetings Panzer Corps community.

I'm working on a MOD and I need help from you to finish it. I need help in the following areas:
- A bilingual English @ Spanish.
- Someone who knows how to develop maps.
- Someone who understands scripts well.
- Someone who knows how to create dialogs for the information notes.
- Someone who can help me find errors.
- Someone who knows how to work with Equipment and Efx files.

Thanks in advance.

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DerPz-MOD
This is a project that is in development and aims to provide a close experience to the historical events that occurred in the Second World War concerning the Wehrmacht.
In this MOD, ideas and material have been collected from many projects published here in the community, such as material from the following MODs:
Pak-MOD
Battlefield Europe
Maps of Nikivdd
Maps of Strom Soviet
Material from Lennis29's MODs
Among many others.
Ideas from many previous contributors have also been included, such as:
Locarmus
McGuba
Goose
Richar M
Faos 333
Spbc1
Phcas
Lennis29
The list can be quite long and we will summarize it with these names, but there are many more.

We return to the topic that started the MOD and that is playing DLC ​​GC with the 4-unit rule, to represent a combat division, this is an issue that is not to the liking of many people, but it is a different way of playing and having a different experience than what many are used to.

Here is the link that provided the motivation to create the mod:
https://www.slitherine.com/forum/viewtopic.php?t=115586

Let's start explaining some changes:
Audio: (efx.pzdat) It has some simple and easy changes to avoid a mod of many GB of space, so the audio folder has some audio files to skip only a basic variety of some sounds, we also added ambient sound from other mods.
Graphics : Regarding animations we have borrowed from other MODs some minimal elements to enrich the visual experience of the DerPz-MOD project, we have also tried to keep a vanilla look in the units only adding a few touches of designs with photoshop some units.
The DARK CLOUD has been kept, to provide additional help to the AI, since in some maps it has been modified to create one or another traps, this also provides value to the recon units.
The Tiles have been modified to help improve the visual quality of the maps, in this part we took a lot of material from other mods.
UI : Here we added material from other mods.
/ awards > It was taken from DAW and adapted to DerPz.MOD, its file was also modified.
/ Heroes >(heroes.pzdat) We changed a lot of pictures to add variety, we also took the file from an earlier version of Pak-Mod and adapted it to the DerPz, making a division of the heroes according to the class of unit, meaning that the heroes of the infantry are different from the heroes of the panzers, as they will also be different from the heroes of the artillery and so on.
The expansion folder contains a simple introductory video, created by Lennis29.
The image of the MOD, celebrates the 13th anniversary of PzC.
In the DATa folder:
> Movement file : We modified it only so that the infantry can move 4 steps on the road.
> equipment.pzeqp : A huge amount of work has been done to be able to provide a great variety of units that allows the structuring to be pleasant for the users, we tried to include many versions of the units that participated in the second war.
DLC file : Here we try to make everything different and adapted to the rule of 4 units to simulate a division.
> From GC39 to GC45, there are 10 files, what we did was that we created each GC file in a battle group, to simulate the historical flavor of the German armies on the maps.
> The idea is the following: We researched many maps published on the net and we tried to make historical routes as real as possible, so that you can understand the idea, we will give an example.
Example: in 1940 a German attack was through the Ardennes, entering through Luxembourg, following Sedan, quickly continuing to Arras and arriving at Calais, then we modified the CAMPAING File and put exactly those maps in sequence.

Since there are 10 battle groups, we are creating a list with the organized sequence of all the battles and the assignments to each group.
To make it a little more interesting we assigned some developer names to the groups to make it more personalized.
We are also working on a map model on Google maps to follow the trajectory of the groups' battles. With the images we are going to publish, you will all have a clearer idea of ​​what we explained.
There are so many modifications that we have made that we do not have everything documented, so we apologize.
Thank you all.

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-> This map has the historical routes of the German armies in the invasion of Poland in 1939 and is what I try to replicate in the MOD.

Image
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-> This is the MOD map, where I try to recreate the routes, modifying the campaign file, you can see groups with their different assigned battles.

Image
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-> Here are the Groups with the assigned battles and their historical dates.

Image

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-> This table is the one that organizes the sequence and the order of battles for the campaign of all the groups in 1939, we can see that there are 17 battles in total, it also has the groups assigned to the battle,
For example, Battle #1 Poznan, corresponds to Group 1
Battle # 2, Morka map, corresponds to Group 3, Battle #3 also corresponds to Group 3, so the idea is to play the battle with the corresponding group in the corresponding sequence, to carry out the historical sequence.

Image

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-> This would be the screen that contains all the groups and where you would have to go every time you have to play a battle, we have replaced GC39 with I.Goose Group Battle and so on.

Image
Last edited by DerPz on Mon Nov 04, 2024 5:42 pm, edited 6 times in total.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: MOD

Post by DerPz »

Reserved 1
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: MOD

Post by DerPz »

Reserved 2
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

I. Goose Battle Group

Post by DerPz »

Reserved
Last edited by DerPz on Sun Nov 03, 2024 7:38 pm, edited 1 time in total.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

II. LE Battle Group

Post by DerPz »

Reserved
Last edited by DerPz on Sun Nov 03, 2024 7:37 pm, edited 1 time in total.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

III. Dimitri Battle Group

Post by DerPz »

Reserved
Last edited by DerPz on Sun Nov 03, 2024 7:37 pm, edited 1 time in total.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

IV. Richard Battle Group

Post by DerPz »

Reserved
Last edited by DerPz on Sun Nov 03, 2024 7:37 pm, edited 1 time in total.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

V. Spbc1 Battle Group

Post by DerPz »

Reserved
Last edited by DerPz on Sun Nov 03, 2024 7:36 pm, edited 1 time in total.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

VI. DerPz Battle Group

Post by DerPz »

Reserved
Last edited by DerPz on Sun Nov 03, 2024 7:35 pm, edited 1 time in total.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

VII. Niko Battle Group

Post by DerPz »

Reserved
Last edited by DerPz on Sun Nov 03, 2024 7:35 pm, edited 1 time in total.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

VIII.German-Italian Battle Group

Post by DerPz »

:arrow: Info. Update 291124.1
Work in progress.
- Campaign fixes ( Afrika Korps only )
- Taken Nikivdd's mod ( taly plays the Grand Campaign.) from the GC DLCs upgrade project (GC Complete v3) series and merged it with the vanilla campaign and adapted to DerPz-MOD.

:arrow: With decisive victories this would be the sequence of the African campaign.
British RaidA.pzbrf
Fort CapuzzoA.pzbrf
Nezuet GhirbaA.pzbrf
Frontier WireA.pzbrf
SollumA.pzbrf
BuqbuqA.pzbrf
Sidi BarraniA.pzbrf
Mersa MatruhA.pzbrf
Operation CompassA.pzbrf
Beda Fomm1A.pzbrf
ReconnaissanceinForceA.pzbrf
RaselMdauuarA.pzbrf
BrevityA.pzbrf
BattleaxeA.pzbrf
DashtotheWireA.pzbrf
SecondoffensiveA.pzbrf
GazalaLineA.pzbrf
MaltaA.pzbrf
AlamHalfaA.pzbrf
ElAlameinA.pzbrf
KasserinePassA.pzbrf
MarethLineA.pzbrf
TunisianBridgeheadA.pzbrf
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Last edited by DerPz on Fri Nov 29, 2024 4:33 am, edited 4 times in total.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

IX. Battle Group.

Post by DerPz »

Reserved
Last edited by DerPz on Sun Nov 03, 2024 7:33 pm, edited 1 time in total.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

X. Battle Group.

Post by DerPz »

Reserved
Last edited by DerPz on Sun Nov 03, 2024 7:33 pm, edited 2 times in total.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: MOD

Post by DerPz »

Reserve
Last edited by DerPz on Sun Nov 03, 2024 9:24 pm, edited 1 time in total.
phcas
Lieutenant-General - Do 217E
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Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: Help to finish MOD

Post by phcas »

It seems you need a lot of help
Locarnus
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Re: Help to finish MOD

Post by Locarnus »

Thats one way to build anticipation! :mrgreen:



Honestly I should have done the same for my mod,
reaching the post character limit for the third time now...

Not enough time to get fully involved in another project,
but happy to occasionally help out a bit. 8)
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: Help to finish MOD

Post by phcas »

DerPz, tell us or show us something about your mod.
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Help to finish MOD

Post by DerPz »

Hi PzC community
Update info.
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1964
Joined: Mon Jun 27, 2022 10:10 pm

Re: Help to finish MOD

Post by bondjamesbond »

Image
Wounded men before being loaded into a Messerschmitt Me.323D-8 “Gigant” heavy German transport plane in Tunisia. North Africa, 1943
Image
German infantry against Panzer III tanks at the beginning of Operation Barbarossa. Ukraine, July 1941.
Image
Soviet tankers getting acquainted with Mk VII “Tetrarch I” tank, 151st Tank Brigade, 4th Army, Transcaucasian Front, November 1942.
Image
British parachute landing in the German-occupied Netherlands, 1944
Is there a demo of your mod to understand what exactly you are trying to achieve and generally want ) ?
https://mynickname.com/id73473
Image
DerPz
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sun Nov 24, 2019 4:10 am

Re: Help to finish MOD

Post by DerPz »

Hi PzC Community.

These are the battles for the different groups in 1943.
Groups 5 and 7 are mobilized from the northern sector to stop the Allied invasion of Italy, while the 2nd Group is rushed from the southern sector to face the Allies at Salerno.
Further south on the map, the 8th Group is coming to the end of the African campaign.
To the north we can see the Battle of Kursk and the retreat of Groups 9 and 3 to defensive positions, following the Soviet counteroffensive throughout the sector, further down the remnants of the 6th Group are mobilized after their defeat at Stalingrad in 1942.

Image
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