New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

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I now have a couple of questions to the esteemed team of this mod ) How to include again additional addons and DLC I have already bought long ago and why there are no separate missions from the DLC Panzer Corps: U.S. Corps '42-45 (which is not possible to play even as separate scenarios )?

https://store.steampowered.com/sub/81734/
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TonyAfan
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by TonyAfan »

Hi

I have installed ver 3.0 without problems.
I use a copy of a clean install of Panzercorps to play Pak Mod.
I use JSGME to install Pak Mod into that clean install.
I do not use Steam or the Panzercorps steam.exe file to start Panzercorps because that has caused problems with inaccessible content for me in the past. I am not that informed on how the game manages multiple copies of the game on a single computer but this method works for me. There are other posts and threads that address this issue.
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bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

TonyAfan wrote: Sun Aug 11, 2024 1:55 pm Hi

I have installed ver 3.0 without problems.
I use a copy of a clean install of Panzercorps to play Pak Mod.
I use JSGME to install Pak Mod into that clean install.
I do not use Steam or the Panzercorps steam.exe file to start Panzercorps because that has caused problems with inaccessible content for me in the past. I am not that informed on how the game manages multiple copies of the game on a single computer but this method works for me. There are other posts and threads that address this issue.

bandicam 2024-08-11 14-38-53-650.jpg
I should try your method at my leisure ) Just mod packs I have not ever run through the program JSGME as the vagaries began or the original game itself did not see this mod ) For example, I often happened after disabling any mod through JSGME - the vanilla game itself stops seeing already purchased addons and dlc offering me to buy them again )))) Thanks for the advice and science !


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Yes your installation method worked again appeared addons and dlc but for example in the Soviet corps on Halkin Gol Japanese pillbox with a German swastika, and in Finland do not see pillboxes ) Well and some samples of equipment do not have pictures or photos )
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TonyAfan
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by TonyAfan »

Hi

At the moment we have not got a Japanese pillbox in the scenario editor.

I do not know why the Finnish Fort and strongpoint are now invisible I will have to check with Phcas.

I get the same problem with my vanilla install of Panzercorps it does not display my purchased DLC. On my computer If I wish to play the vanilla campaigns I start Panzercorps via Steam and then the DLC and addons are reinstated but this usually stops me playing the DLC and addons on my Pak Mod install.

Somewhere on the Forums there is probaly a solution for this issue,

Tony
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

TonyAfan wrote: Mon Aug 12, 2024 7:13 pm Hi

At the moment we have not got a Japanese pillbox in the scenario editor.

I do not know why the Finnish Fort and strongpoint are now invisible I will have to check with Phcas.

I get the same problem with my vanilla install of Panzercorps it does not display my purchased DLC. On my computer If I wish to play the vanilla campaigns I start Panzercorps via Steam and then the DLC and addons are reinstated but this usually stops me playing the DLC and addons on my Pak Mod install.

Somewhere on the Forums there is probaly a solution for this issue,

Tony
Hi !
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Yeah I had to update the files and the game via steam too ) It's fun to play with new units in additional dlc where you need to protect your rear from different saboteurs allies ) In general class the old game shone with new colors for this thanks to all who had a hand in this creation !


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phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by phcas »

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Finnish FORT and STRONGPOINT

In version v3.00 the graphics of the Finnish "Fort" and "Strongpoint" are not visible. This will be fixed in update v3.10.

For v3.00 the Finnish scenarios can crash the game because of the missing graphics.

If you want to fix the Finnish strongpoints for v3.00 now, change the names in the equipment file:
032-086_Fort.png to 032-085_Fort.png
032-085_Strongpoint.png to 032-086_Strongpoint.png
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

phcas wrote: Thu Aug 29, 2024 8:26 am Error.jpg

Finnish FORT and STRONGPOINT

In version v3.00 the graphics of the Finnish "Fort" and "Strongpoint" are not visible. This will be fixed in update v3.10.

For v3.00 the Finnish scenarios can crash the game because of the missing graphics.

If you want to fix the Finnish strongpoints for v3.00 now, change the names in the equipment file:
032-086_Fort.png to 032-085_Fort.png
032-085_Strongpoint.png to 032-086_Strongpoint.png
HI :!:
When is the 3.10 update coming out !??
https://mynickname.com/id73473
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Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by Tobi72 »

Hello, I am contacting you today with a question. Based on your work, I have started to work on a Japan-China campaign. It is called “Yamato”. It will contain 10 scenarios and is already finished. It is based on the model of a DLC. I'm just using their PAK MOD units for it. At the moment this campaign is still in German but I plan to translate it into English.
Now I wanted to ask if I can get permission from your team to publish it?
I wrote them a message some time ago but haven't received a reply yet, so I'm trying this way now.


https://www.slitherine.com/forum/viewtopic.php?t=116239

Kind regards Tobi
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by phcas »

bondjamesbond wrote: Thu Aug 29, 2024 11:05 am HI :!:
When is the 3.10 update coming out !??
It will take some weeks. Just back from holidays.

Greetings
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by phcas »

Tobi72 wrote: Thu Aug 29, 2024 3:33 pm Hello, I am contacting you today with a question. Based on your work, I have started to work on a Japan-China campaign. It is called “Yamato”. It will contain 10 scenarios and is already finished. It is based on the model of a DLC. I'm just using their PAK MOD units for it. At the moment this campaign is still in German but I plan to translate it into English.
Now I wanted to ask if I can get permission from your team to publish it?
I wrote them a message some time ago but haven't received a reply yet, so I'm trying this way now.


https://www.slitherine.com/forum/viewtopic.php?t=116239

Kind regards Tobi
Hello Tobi72,
Great work from you. I would say publish it in English. In update v3.10 some new Japanese units will come. If you need new units for your Campaign, let us know. I will try to contact you by e-mail. Sorry I was offline a few weeks because of holidays.

Greetings
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bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

phcas wrote: Fri Aug 30, 2024 2:14 pm
bondjamesbond wrote: Thu Aug 29, 2024 11:05 am HI :!:
When is the 3.10 update coming out !??
It will take some weeks. Just back from holidays.

Greetings
Well I'm glad you're back and back in business ! Yes to rest sometimes you need to turn off all the gadgets to work more fruitfully afterwards )

The new Japanese buildings and units are cool !!!!
https://mynickname.com/id73473
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jeffoot77
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by jeffoot77 »

hello all the team!

here is a feedback for the end in PAK mod:

i just finished the last scenario of the whole campaign (berlin) and from bagration to berlin, player can buy or upgrade lots of tigers( more than 15 for me !) and lots of ME 262 fighters(more than 20 for me! ) and therefore the game becomes a little too easy (I play in field marshall with chess dice since beggining ) because we have aerial superiority and tanks that are too strong ! (and I still had over 30k prestige left! and i bought AA too ! )
So I was surprised that there are not more waves of allied planes on the last map of Berlin. So in my humble opinion, map would need a lot more enemy planes (at least 15 new ones each turn! at least to weaken fighters of germany ), a massive attack from the allies on west and east (already the case) is good but there should be also an encirclement and penetration from north and south! (even if historically it is not) .

For the mod, all maps are awesomes , bagration map, ardennes map are very good , the experience was incredible! gigantic maps, hundreds of hours of fun, thanks again for all the work! :lol: :P

PS: i forget to mention that i never encounter allied aces fighters, Are there none or I didn't see them?
Last edited by jeffoot77 on Fri Aug 30, 2024 4:29 pm, edited 1 time in total.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by Tobi72 »

Hello Tobi72,
Great work from you. I would say publish it in English. In update v3.10 some new Japanese units will come. If you need new units for your Campaign, let us know. I will try to contact you by e-mail. Sorry I was offline a few weeks because of holidays.

Greetings

310.jpg
[/quote]

Thank you very much for this good news. I will start now and translate the campaign into English. I would be happy about new units that I could include. If you are working on the 3.10 update, please take a look at the transportation of some Japanese units. I can buy heavy 150mm artillery but can't transport it, same for heavy infantry. Thanks again for your support.
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Regards Tobi
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by phcas »

Tobi72 wrote: Fri Aug 30, 2024 4:28 pm please take a look at the transportation of some Japanese units. I can buy heavy 150mm artillery but can't transport it, same for heavy infantry.
Regards Tobi
The problem is that the heavy Toyota KB and KC trucks will not be available until 1942/1944. So they will not show up in the editor in 1937. I will look for early war heavy transports/trucks and add them.

For now if you use the editor and turn off the option "Show only units available in the scenario" you can add the Toyota KB and KC heavy trucks in 1937 until new transports are made.
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Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by Tobi72 »

Ok thanks, good tip, I'll try that out.
I've been using a little trick when deploying so far...I deployed a normal infantry unit with transport first and then replaced the infantry with artillery.
Greetings Tobi
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

Don't forget to add the engine sound to some Japanese tanks ) Also photos in the purchase menu and give at least a gudgeon transport is still better than moving the cannon on one cell on its own )
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https://lautlesen.livejournal.com/80100.html

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Japanese cavalry in China in WW2. Foreign observers noticed kindness to animals, callousness towards people :wink:
https://borianm.livejournal.com/31044.html
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Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by Tobi72 »

I have already equipped some devices with the sound and found a way to temporarily transport them when I bought them until the update. I also added the unit graphic for the missing scout tank.
scout.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

Tobi72 wrote: Fri Aug 30, 2024 7:44 pm I have already equipped some devices with the sound and found a way to temporarily transport them when I bought them until the update. I also added the unit graphic for the missing scout tank.
scout.png
Well done my friend, you can do it whenever you want))))) After the official blessing of phcas we believe that you will show us great successes in the Japan-China War ))))
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Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by Tobi72 »

Well done my friend, you can do it whenever you want))))) After the official blessing of phcas we believe that you will show us great successes in the Japan-China War ))))
[/quote]

I finished translating the campaign into English today. The missions that were too difficult were made a little easier. The 2nd Yamato 1938 campaign is already in progress. The first mission completed. 8)
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KT1.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

Tobi72 wrote: Fri Aug 30, 2024 9:41 pm Well done my friend, you can do it whenever you want))))) After the official blessing of phcas we believe that you will show us great successes in the Japan-China War ))))
I finished translating the campaign into English today. The missions that were too difficult were made a little easier. The 2nd Yamato 1938 campaign is already in progress. The first mission completed. 8)

VT.png

KT1.png
[/quote]

That's good, but don't forget to polish the first part to perfection, because the last 5 maps there were just hell and there can easily be trampled by Chinese hordes ;)


https://yuripasholok.livejournal.com/13904685.html


:lol:
https://www.youtube.com/watch?v=uDUrUOQWiWU

Russian under the banner of the Rising Sun :arrow:
https://diletant.media/articles/35922350/
http://militera.org/books/pdf/research/smirnov_sv01.pdf
https://en.topwar.ru/3302-russkie-pod-z ... olnca.html
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