New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

TonyAfan
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by TonyAfan »

Hi

At the moment we have not got a Japanese pillbox in the scenario editor.

I do not know why the Finnish Fort and strongpoint are now invisible I will have to check with Phcas.

I get the same problem with my vanilla install of Panzercorps it does not display my purchased DLC. On my computer If I wish to play the vanilla campaigns I start Panzercorps via Steam and then the DLC and addons are reinstated but this usually stops me playing the DLC and addons on my Pak Mod install.

Somewhere on the Forums there is probaly a solution for this issue,

Tony
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

TonyAfan wrote: Mon Aug 12, 2024 7:13 pm Hi

At the moment we have not got a Japanese pillbox in the scenario editor.

I do not know why the Finnish Fort and strongpoint are now invisible I will have to check with Phcas.

I get the same problem with my vanilla install of Panzercorps it does not display my purchased DLC. On my computer If I wish to play the vanilla campaigns I start Panzercorps via Steam and then the DLC and addons are reinstated but this usually stops me playing the DLC and addons on my Pak Mod install.

Somewhere on the Forums there is probaly a solution for this issue,

Tony
Hi !
Image Image Image Image Image Image Image Image Image Image Image Image Image Image

Yeah I had to update the files and the game via steam too ) It's fun to play with new units in additional dlc where you need to protect your rear from different saboteurs allies ) In general class the old game shone with new colors for this thanks to all who had a hand in this creation !


Image


Image
https://mynickname.com/id73473
Image
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by phcas »

Error.jpg
Error.jpg (33.23 KiB) Viewed 2549 times
Finnish FORT and STRONGPOINT

In version v3.00 the graphics of the Finnish "Fort" and "Strongpoint" are not visible. This will be fixed in update v3.10.

For v3.00 the Finnish scenarios can crash the game because of the missing graphics.

If you want to fix the Finnish strongpoints for v3.00 now, change the names in the equipment file:
032-086_Fort.png to 032-085_Fort.png
032-085_Strongpoint.png to 032-086_Strongpoint.png
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

phcas wrote: Thu Aug 29, 2024 8:26 am Error.jpg

Finnish FORT and STRONGPOINT

In version v3.00 the graphics of the Finnish "Fort" and "Strongpoint" are not visible. This will be fixed in update v3.10.

For v3.00 the Finnish scenarios can crash the game because of the missing graphics.

If you want to fix the Finnish strongpoints for v3.00 now, change the names in the equipment file:
032-086_Fort.png to 032-085_Fort.png
032-085_Strongpoint.png to 032-086_Strongpoint.png
HI :!:
When is the 3.10 update coming out !??
https://mynickname.com/id73473
Image
Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by Tobi72 »

Hello, I am contacting you today with a question. Based on your work, I have started to work on a Japan-China campaign. It is called “Yamato”. It will contain 10 scenarios and is already finished. It is based on the model of a DLC. I'm just using their PAK MOD units for it. At the moment this campaign is still in German but I plan to translate it into English.
Now I wanted to ask if I can get permission from your team to publish it?
I wrote them a message some time ago but haven't received a reply yet, so I'm trying this way now.


https://www.slitherine.com/forum/viewtopic.php?t=116239

Kind regards Tobi
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by phcas »

bondjamesbond wrote: Thu Aug 29, 2024 11:05 am HI :!:
When is the 3.10 update coming out !??
It will take some weeks. Just back from holidays.

Greetings
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by phcas »

Tobi72 wrote: Thu Aug 29, 2024 3:33 pm Hello, I am contacting you today with a question. Based on your work, I have started to work on a Japan-China campaign. It is called “Yamato”. It will contain 10 scenarios and is already finished. It is based on the model of a DLC. I'm just using their PAK MOD units for it. At the moment this campaign is still in German but I plan to translate it into English.
Now I wanted to ask if I can get permission from your team to publish it?
I wrote them a message some time ago but haven't received a reply yet, so I'm trying this way now.


https://www.slitherine.com/forum/viewtopic.php?t=116239

Kind regards Tobi
Hello Tobi72,
Great work from you. I would say publish it in English. In update v3.10 some new Japanese units will come. If you need new units for your Campaign, let us know. I will try to contact you by e-mail. Sorry I was offline a few weeks because of holidays.

Greetings
310.jpg
310.jpg (28.39 KiB) Viewed 2412 times
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

phcas wrote: Fri Aug 30, 2024 2:14 pm
bondjamesbond wrote: Thu Aug 29, 2024 11:05 am HI :!:
When is the 3.10 update coming out !??
It will take some weeks. Just back from holidays.

Greetings
Well I'm glad you're back and back in business ! Yes to rest sometimes you need to turn off all the gadgets to work more fruitfully afterwards )

The new Japanese buildings and units are cool !!!!
https://mynickname.com/id73473
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jeffoot77
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by jeffoot77 »

hello all the team!

here is a feedback for the end in PAK mod:

i just finished the last scenario of the whole campaign (berlin) and from bagration to berlin, player can buy or upgrade lots of tigers( more than 15 for me !) and lots of ME 262 fighters(more than 20 for me! ) and therefore the game becomes a little too easy (I play in field marshall with chess dice since beggining ) because we have aerial superiority and tanks that are too strong ! (and I still had over 30k prestige left! and i bought AA too ! )
So I was surprised that there are not more waves of allied planes on the last map of Berlin. So in my humble opinion, map would need a lot more enemy planes (at least 15 new ones each turn! at least to weaken fighters of germany ), a massive attack from the allies on west and east (already the case) is good but there should be also an encirclement and penetration from north and south! (even if historically it is not) .

For the mod, all maps are awesomes , bagration map, ardennes map are very good , the experience was incredible! gigantic maps, hundreds of hours of fun, thanks again for all the work! :lol: :P

PS: i forget to mention that i never encounter allied aces fighters, Are there none or I didn't see them?
Last edited by jeffoot77 on Fri Aug 30, 2024 4:29 pm, edited 1 time in total.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by Tobi72 »

Hello Tobi72,
Great work from you. I would say publish it in English. In update v3.10 some new Japanese units will come. If you need new units for your Campaign, let us know. I will try to contact you by e-mail. Sorry I was offline a few weeks because of holidays.

Greetings

310.jpg
[/quote]

Thank you very much for this good news. I will start now and translate the campaign into English. I would be happy about new units that I could include. If you are working on the 3.10 update, please take a look at the transportation of some Japanese units. I can buy heavy 150mm artillery but can't transport it, same for heavy infantry. Thanks again for your support.
hfg.png
hfg.png (282.53 KiB) Viewed 2381 times
Regards Tobi
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by phcas »

Tobi72 wrote: Fri Aug 30, 2024 4:28 pm please take a look at the transportation of some Japanese units. I can buy heavy 150mm artillery but can't transport it, same for heavy infantry.
Regards Tobi
The problem is that the heavy Toyota KB and KC trucks will not be available until 1942/1944. So they will not show up in the editor in 1937. I will look for early war heavy transports/trucks and add them.

For now if you use the editor and turn off the option "Show only units available in the scenario" you can add the Toyota KB and KC heavy trucks in 1937 until new transports are made.
Naamloos.jpg
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Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by Tobi72 »

Ok thanks, good tip, I'll try that out.
I've been using a little trick when deploying so far...I deployed a normal infantry unit with transport first and then replaced the infantry with artillery.
Greetings Tobi
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

Don't forget to add the engine sound to some Japanese tanks ) Also photos in the purchase menu and give at least a gudgeon transport is still better than moving the cannon on one cell on its own )
Image
Image
https://lautlesen.livejournal.com/80100.html

ImageImage
Japanese cavalry in China in WW2. Foreign observers noticed kindness to animals, callousness towards people :wink:
https://borianm.livejournal.com/31044.html
https://mynickname.com/id73473
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Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by Tobi72 »

I have already equipped some devices with the sound and found a way to temporarily transport them when I bought them until the update. I also added the unit graphic for the missing scout tank.
scout.png
scout.png (227.83 KiB) Viewed 2332 times
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

Tobi72 wrote: Fri Aug 30, 2024 7:44 pm I have already equipped some devices with the sound and found a way to temporarily transport them when I bought them until the update. I also added the unit graphic for the missing scout tank.
scout.png
Well done my friend, you can do it whenever you want))))) After the official blessing of phcas we believe that you will show us great successes in the Japan-China War ))))
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Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by Tobi72 »

Well done my friend, you can do it whenever you want))))) After the official blessing of phcas we believe that you will show us great successes in the Japan-China War ))))
[/quote]

I finished translating the campaign into English today. The missions that were too difficult were made a little easier. The 2nd Yamato 1938 campaign is already in progress. The first mission completed. 8)
VT.png
VT.png (510.59 KiB) Viewed 2308 times
KT1.png
KT1.png (775.33 KiB) Viewed 2308 times
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by bondjamesbond »

Tobi72 wrote: Fri Aug 30, 2024 9:41 pm Well done my friend, you can do it whenever you want))))) After the official blessing of phcas we believe that you will show us great successes in the Japan-China War ))))
I finished translating the campaign into English today. The missions that were too difficult were made a little easier. The 2nd Yamato 1938 campaign is already in progress. The first mission completed. 8)

VT.png

KT1.png
[/quote]

That's good, but don't forget to polish the first part to perfection, because the last 5 maps there were just hell and there can easily be trampled by Chinese hordes ;)


https://yuripasholok.livejournal.com/13904685.html


:lol:
https://www.youtube.com/watch?v=uDUrUOQWiWU

Russian under the banner of the Rising Sun :arrow:
https://diletant.media/articles/35922350/
http://militera.org/books/pdf/research/smirnov_sv01.pdf
https://en.topwar.ru/3302-russkie-pod-z ... olnca.html
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by Tobi72 »

I'm testing it today so I can fix any errors straight away. In some missions I increased the number of rounds or reduced the number of mines and slightly reduced the enemy's strength.
More on this later on my site. :wink:
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by phcas »

Preview.jpg
Preview.jpg (77.46 KiB) Viewed 3767 times
JAP_Type 98_Shi-Ke 1937.png
JAP_Type 98_Shi-Ke 1937.png (15.53 KiB) Viewed 3767 times
1937 prime mover Type 98 Shi-Ke
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00

Post by phcas »

jeffoot77 wrote: Fri Aug 30, 2024 4:05 pm hello all the team!

here is a feedback for the end in PAK mod:

i just finished the last scenario of the whole campaign (berlin) and from bagration to berlin, player can buy or upgrade lots of tigers( more than 15 for me !) and lots of ME 262 fighters(more than 20 for me! ) and therefore the game becomes a little too easy (I play in field marshall with chess dice since beggining ) because we have aerial superiority and tanks that are too strong ! (and I still had over 30k prestige left! and i bought AA too ! )
So I was surprised that there are not more waves of allied planes on the last map of Berlin. So in my humble opinion, map would need a lot more enemy planes (at least 15 new ones each turn! at least to weaken fighters of germany ), a massive attack from the allies on west and east (already the case) is good but there should be also an encirclement and penetration from north and south! (even if historically it is not) .

For the mod, all maps are awesomes , bagration map, ardennes map are very good , the experience was incredible! gigantic maps, hundreds of hours of fun, thanks again for all the work! :lol: :P

PS: i forget to mention that i never encounter allied aces fighters, Are there none or I didn't see them?
Hello Jeffoot,

Thanks for your feetback. Because the maps are big with many cities the player can get much more prestige than in the small maps. From the other side much more units cost much more prestige to keep them on full strength. I will look at your issues, it will cost some time.

If you have any sugestions about Allied ace fighters (pilot names and aircraft types) I will make them.

PS. Poland and Low Countries scenarios are updated in every update.

Greetings PHCAS
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