Playing Grand Campaign with the 4-unit rule
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Create a division with the 4-unit rule.
Greetings PzC Community
- Corrections according to the Vanilla file 2724 -
Kavallerie-Division 1939 following the 4-unit rules.
- 1.Bat.Kavallerie
- 2.Rgt.Wehr Infanterie Mot
- 3.Abt.3.7 cm Pak 36 Mot
- 4.Rgt.LeArt.75 Mot
- Corrections according to the Vanilla file 2724 -
Kavallerie-Division 1939 following the 4-unit rules.
- 1.Bat.Kavallerie
- 2.Rgt.Wehr Infanterie Mot
- 3.Abt.3.7 cm Pak 36 Mot
- 4.Rgt.LeArt.75 Mot
Last edited by DerPz on Tue Jul 02, 2024 4:24 pm, edited 1 time in total.
Re: Create a division with the 4-unit rule.
Greetings PzC Community
Gebirgs-Division 1939 [ following the 4-unit rules.]
- 1.Rgt.Gebirgsjäger
- 2.Rgt.Gebirgsjäger
- 3.Bat.Gebirgs-Pionier ( A unit can be created to fulfill this function, it would only be necessary to change the type of movement in the equipment file and add 8 )
- 4.Rgt.LeArt.75 / horse-drawn

- 1.Rgt.Gebirgsjäger
- 2.Rgt.Gebirgsjäger
- 3.Bat.Gebirgs-Pionier ( A unit can be created to fulfill this function, it would only be necessary to change the type of movement in the equipment file and add 8 )
- 4.Rgt.LeArt.75 / horse-drawn
Re: Create a division with the 4-unit rule.
Greetings PzC Community
Light Mechanized Division 1939 [ following the 4-unit rules.]
- [1] RgtPz-Pz.II or Pz.IB
- [2] Abt.Aufkl-Sdkfz 222 or R6 231
- [3] Bat.Kavallerie
- [4] Rgt.LeArt.105 / Mot
This division provides in-depth support to panzer divisions, hindering AI operations, but has a notable vulnerability, it is not suitable for defense.
It is recommended for use by experienced players.

- [1] RgtPz-Pz.II or Pz.IB
- [2] Abt.Aufkl-Sdkfz 222 or R6 231
- [3] Bat.Kavallerie
- [4] Rgt.LeArt.105 / Mot


Re: Create a division with the 4-unit rule.
-- Greetings PzC Community --
- Divisional Support Units
- For 1939
---------------------------------
- 1.Bat 3.7 cm Pak 36
- 1.Bat Pioniere Mot
- 1.Abt SdKfz 222 or SdKfz 231 6Rad
- Divisional Support Units
- For 1939
---------------------------------
- 1.Bat 3.7 cm Pak 36
- 1.Bat Pioniere Mot
- 1.Abt SdKfz 222 or SdKfz 231 6Rad
Re: Create a division with the 4-unit rule.
-- Greetings PzC Community --
------------------------------------
Today I bring you the structure of the 1st Infantry Corps of the Wehrmacht for the defense of Piatek, Poland 1939.
// Core Slots: 18
- I. Corps Infanterie [ 11 Units Total ]
// 1.Infanterie Division [ 4 Units ]
- 1.Rgt. Wehr Inf.
- 2.Rgt. Wehr Inf.
- 3.Rgt. Wehr Inf.
- 4.Rgt. 7.5 cm FK 16 nA / Horse drawn
// 2.Infanterie Division [ 4 Units ]
- 1.Rgt. Wehr Inf.
- 2.Rgt. Wehr Inf.
- 3.Bat. 3.7 cm Pak 36
- 4.Rgt. 7.5 cm FK 16 nA / Horse drawn
// - Divisional Support Units - [ 3 Units ]
- 1.Bttr. 8.8 cm FlaK 36
- 1.Bat Pioniere Mot
- 1.Abt SdKfz 222 or SdKfz 231 6Rad
------------------------------------
Today I bring you the structure of the 1st Infantry Corps of the Wehrmacht for the defense of Piatek, Poland 1939.
// Core Slots: 18
- I. Corps Infanterie [ 11 Units Total ]
// 1.Infanterie Division [ 4 Units ]
- 1.Rgt. Wehr Inf.
- 2.Rgt. Wehr Inf.
- 3.Rgt. Wehr Inf.
- 4.Rgt. 7.5 cm FK 16 nA / Horse drawn
// 2.Infanterie Division [ 4 Units ]
- 1.Rgt. Wehr Inf.
- 2.Rgt. Wehr Inf.
- 3.Bat. 3.7 cm Pak 36
- 4.Rgt. 7.5 cm FK 16 nA / Horse drawn
// - Divisional Support Units - [ 3 Units ]
- 1.Bttr. 8.8 cm FlaK 36
- 1.Bat Pioniere Mot
- 1.Abt SdKfz 222 or SdKfz 231 6Rad
Re: Playing Grand Campaign with the 4-unit rule
-- Greetings PzC Community --
------------------------------------
8th Army Wehrmacht
- 10 Corps [ 30 DI / 24 DI ]
- 13 Corps [ 10 DI / 17 DI ]
-----------------------------------
------------------------------------
8th Army Wehrmacht
- 10 Corps [ 30 DI / 24 DI ]
- 13 Corps [ 10 DI / 17 DI ]
-----------------------------------
- Attachments
-
- 8E.jpg (113.58 KiB) Viewed 1821 times
Re: Playing Grand Campaign with the 4-unit rule
-- Some simple modifications to the equipment file, for the structuring of the rule of 4. --
- All Elite Wehrmacht units [ SE ], have a +1 bonus to ( initiative ) to simulate their high quality of training.
- Waffen are 20 points more expensive than Wehrmacht units, but have a +1 bonus to ammunition, +5 to fuel, + 1 to soft or hard attack depending on the unit.
- Waffen are available in May 1940.
------------------------------------
39 Kav-Sch / 39 SS Kav-Sch -> Organized into Battalions with specialized training in front-line infantry attacks, reconnaissance and support for motorized units.
- All Elite Wehrmacht units [ SE ], have a +1 bonus to ( initiative ) to simulate their high quality of training.
- Waffen are 20 points more expensive than Wehrmacht units, but have a +1 bonus to ammunition, +5 to fuel, + 1 to soft or hard attack depending on the unit.
- Waffen are available in May 1940.
------------------------------------
39 Kav-Sch / 39 SS Kav-Sch -> Organized into Battalions with specialized training in front-line infantry attacks, reconnaissance and support for motorized units.
- Attachments
-
- 01.png (36.75 KiB) Viewed 1807 times
Re: Playing Grand Campaign with the 4-unit rule
Helloooo PzKorps community.
Rule 4 for Luftwaffe.
———
1 Fleet equivalent to 4 groups
Combinations for 1939
#1
- 1. Bf 109 E
- 2. Bf 109 E
- 3. Stuka Rudel
- 4. Do 17z / He 111H-2
#2
- 1. Bf 109 E
- 2. Bf 110 C
- 3. Stuka Rudel
- 4 He 111H-2
Rule 4 for Luftwaffe.
———
1 Fleet equivalent to 4 groups
Combinations for 1939
#1
- 1. Bf 109 E
- 2. Bf 109 E
- 3. Stuka Rudel
- 4. Do 17z / He 111H-2
#2
- 1. Bf 109 E
- 2. Bf 110 C
- 3. Stuka Rudel
- 4 He 111H-2
-
- Corporal - Strongpoint
- Posts: 53
- Joined: Thu Mar 04, 2010 7:14 pm
- Location: British Columbia, Canada
Re: Playing Grand Campaign with the 4-unit rule
Hello DerPz. I'd like to thank you for your series of posts on German OOBs using the 4-unit rule. Over the years I have tried, with varying degrees of success, to follow this rule since I am somewhat obsessive about being as historically accurate as possible when playing Panzer Corps. The information you are providing is immensely useful, and will definitely form part of my considerations as I continue playing Panzer Corps.
Re: Playing Grand Campaign with the 4-unit rule
jaywalker32 wrote: ↑Mon Jul 01, 2024 4:57 pm Hello DerPz. I'd like to thank you for your series of posts on German OOBs using the 4-unit rule. Over the years I have tried, with varying degrees of success, to follow this rule since I am somewhat obsessive about being as historically accurate as possible when playing Panzer Corps. The information you are providing is immensely useful, and will definitely form part of my considerations as I continue playing Panzer Corps.

Re: Playing Grand Campaign with the 4-unit rule
**The data published is based on a modification of the file (Equipment.pzdat), so the examples shown have variations if I had used the original game file.
I may make modifications or corrections to all the examples to show how it would be in the vanilla version. **
Also from my point of view it is better or recommended to play DLC GC using the Nikivdd / Grand campaign complete v3 mod, since this has more variety of units for the AI and has escape routes that allow the use of reserve divisions.
// I am thinking of publishing my Equipment.pzdat file so you can analyze and give your comments //
I may make modifications or corrections to all the examples to show how it would be in the vanilla version. **
Also from my point of view it is better or recommended to play DLC GC using the Nikivdd / Grand campaign complete v3 mod, since this has more variety of units for the AI and has escape routes that allow the use of reserve divisions.

-
- Corporal - Strongpoint
- Posts: 53
- Joined: Thu Mar 04, 2010 7:14 pm
- Location: British Columbia, Canada
Re: Playing Grand Campaign with the 4-unit rule
Hello DerPz,
Not sure what you mean by:
Not sure what you mean by:
I've played Nikivdd's GTPG Grand Campaign v.1.14, but I'm not sure this is the same mod that you are referring to. If it is then I wasn't aware there is a v3. Can you clarify please?"Also from my point of view it is better or recommended to play DLC GC using the Nikivdd / Grand campaign complete v3 mod"
Re: Playing Grand Campaign with the 4-unit rule
---------------------------------------------------jaywalker32 wrote: ↑Wed Jul 03, 2024 3:21 pm Hello DerPz,
Not sure what you mean by:
I've played Nikivdd's GTPG Grand Campaign v.1.14, but I'm not sure this is the same mod that you are referring to. If it is then I wasn't aware there is a v3. Can you clarify please?"Also from my point of view it is better or recommended to play DLC GC using the Nikivdd / Grand campaign complete v3 mod"
Greetings
What I mean is that to play GC DLC this mod is very good, because of all the modifications made, corrections and variety of units.
https://www.slitherine.com/forum/viewtopic.php?t=69744
Re: Playing Grand Campaign with the 4-unit rule
Greetings, how was your historical composition?jaywalker32 wrote: ↑Mon Jul 01, 2024 4:57 pm Hello DerPz. I'd like to thank you for your series of posts on German OOBs using the 4-unit rule. Over the years I have tried, with varying degrees of success, to follow this rule since I am somewhat obsessive about being as historically accurate as possible when playing Panzer Corps. The information you are providing is immensely useful, and will definitely form part of my considerations as I continue playing Panzer Corps.
-
- Corporal - Strongpoint
- Posts: 53
- Joined: Thu Mar 04, 2010 7:14 pm
- Location: British Columbia, Canada
Re: Playing Grand Campaign with the 4-unit rule
Got it! Thanks for the link.DerPz wrote: ↑Thu Jul 04, 2024 2:35 am---------------------------------------------------jaywalker32 wrote: ↑Wed Jul 03, 2024 3:21 pm Hello DerPz,
Not sure what you mean by:
I've played Nikivdd's GTPG Grand Campaign v.1.14, but I'm not sure this is the same mod that you are referring to. If it is then I wasn't aware there is a v3. Can you clarify please?"Also from my point of view it is better or recommended to play DLC GC using the Nikivdd / Grand campaign complete v3 mod"
Greetings
What I mean is that to play GC DLC this mod is very good, because of all the modifications made, corrections and variety of units.
https://www.slitherine.com/forum/viewtopic.php?t=69744
-
- Corporal - Strongpoint
- Posts: 53
- Joined: Thu Mar 04, 2010 7:14 pm
- Location: British Columbia, Canada
Re: Playing Grand Campaign with the 4-unit rule
Still testing it out. I'm finding it hard to not want to add at least 1 recon and 1 anti-aircraft unit to each of my divisions! I've been so used to playing with an optimum all-arms division that includes its own support units such as recon, engineer, anti-aircraft, anti-tank etc. But I think I will master the 4-unit division eventually; just have to think outside the box.DerPz wrote: ↑Thu Jul 04, 2024 2:12 pmGreetings, how was your historical composition?jaywalker32 wrote: ↑Mon Jul 01, 2024 4:57 pm Hello DerPz. I'd like to thank you for your series of posts on German OOBs using the 4-unit rule. Over the years I have tried, with varying degrees of success, to follow this rule since I am somewhat obsessive about being as historically accurate as possible when playing Panzer Corps. The information you are providing is immensely useful, and will definitely form part of my considerations as I continue playing Panzer Corps.
Re: Playing Grand Campaign with the 4-unit rule
----------------------------------------------------jaywalker32 wrote: ↑Thu Jul 04, 2024 4:32 pmStill testing it out. I'm finding it hard to not want to add at least 1 recon and 1 anti-aircraft unit to each of my divisions! I've been so used to playing with an optimum all-arms division that includes its own support units such as recon, engineer, anti-aircraft, anti-tank etc. But I think I will master the 4-unit division eventually; just have to think outside the box.DerPz wrote: ↑Thu Jul 04, 2024 2:12 pmGreetings, how was your historical composition?jaywalker32 wrote: ↑Mon Jul 01, 2024 4:57 pm Hello DerPz. I'd like to thank you for your series of posts on German OOBs using the 4-unit rule. Over the years I have tried, with varying degrees of success, to follow this rule since I am somewhat obsessive about being as historically accurate as possible when playing Panzer Corps. The information you are providing is immensely useful, and will definitely form part of my considerations as I continue playing Panzer Corps.
Greetings
Regarding your comment, I am going to give you my point of view and how I will try to recreate a historical scenario from the perspective of the Rule of 4 units to simulate divisions.
Assuming I'm going to start the Grand Campaign 1939 DLC by default without making any changes.
Taking into account the following informative data from the first scenario (Poznan) I can start from that point to create my initial structure.
14 units in total
I have 10 displayed on the map which leaves me 4 options to buy.
I have :
1 Panzer IA
2 Panzer IA
3 Wehr inf Mot
4 Wehr inf
5 3.7 Pak Mot
6 7.5 Art Mot
7 GbJager
8 Sdkfz 222
9 Bf109E
10 Stuka
The 4 units that I am going to buy are:
11 Sturmpz I
12 Pionier Mot
13 Bf 109E
14 He 111 H-2
- I am going to organize all these units into a panzer corps of 2 divisions.
#1 Panzer Division and #2 Semi-Motorized Infantry Division
1.Pz.Div -
- 1.Pz.IIC (I upgrade an Pz IA to Pz IIC )
- 2.Pz.IA
- 3.Wehr Inf + Truck
- 4.7.5 cm Artillerie + Truck
2.Div.Infanterie Semi-Mot
- 1.Wehr inf
- 2.GbJager
- 3.37 Pak Mot
- 4. SturmPz I
Auxiliar Units
- Sdkfz 222
- Pionier Mot
1 Luft Flotte
1.Bf 109 E
2.Bf 109E
3.Stuka
4.He 111 H-2
// I direct the Panzer Division in the direction of Konin.
// I directed the Infantry Division to Poznan, taking into account that I deployed the SturmPz I and the Motorized Engineer Battalion to the north that would be supported by the Sdkfz 222.
// I chose to buy another Bf 109 to achieve immediate air superiority and allow the bombers to freely support the operations, mainly the infantry division, which due to its initial positions would be a little behind.
—> Remember that not all divisions were complete, they always lacked some element, later you can create divisional support units that you simply use in necessary support situations, so they go from one side to the other on the map.
It is really very interesting to play with the rule of 4, because it allows you to make many combinations, and you can also create Brigades of 2 or 3 units, Battalions of heavy tanks, etc., etc.
Re: Playing Grand Campaign with the 4-unit rule
Do you have a modified equipment.pzeqp file with historical knowledge that you share?jaywalker32 wrote: ↑Thu Jul 04, 2024 4:32 pmStill testing it out. I'm finding it hard to not want to add at least 1 recon and 1 anti-aircraft unit to each of my divisions! I've been so used to playing with an optimum all-arms division that includes its own support units such as recon, engineer, anti-aircraft, anti-tank etc. But I think I will master the 4-unit division eventually; just have to think outside the box.DerPz wrote: ↑Thu Jul 04, 2024 2:12 pmGreetings, how was your historical composition?jaywalker32 wrote: ↑Mon Jul 01, 2024 4:57 pm Hello DerPz. I'd like to thank you for your series of posts on German OOBs using the 4-unit rule. Over the years I have tried, with varying degrees of success, to follow this rule since I am somewhat obsessive about being as historically accurate as possible when playing Panzer Corps. The information you are providing is immensely useful, and will definitely form part of my considerations as I continue playing Panzer Corps.
Re: Playing Grand Campaign with the 4-unit rule
I think that the equipment.pzeqp file needs to be made some changes to adjust it more towards the historical taste, for example: leaving the same availability dates, you can exchange the Sturmpanzer I for the 15 cm sFH18 artillery and in transport add that it be towed only by the Sdkfz 7.
-
- Corporal - Strongpoint
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- Joined: Thu Mar 04, 2010 7:14 pm
- Location: British Columbia, Canada
Re: Playing Grand Campaign with the 4-unit rule
I do not even want to try and make modifications to the pzeqp files! I will surely make a mess of it. I am content to make use of eqp files modded by the more expert players. My particular favourite, and the one I use most often, is the Amulet mod as I particularly like the ability of many units to switch functions. I prefer to try and organize my units along historical lines as far as possible, accepting the fact that the types of equipment that are available will have an effect on what is feasible. But, after all, it's a game and I do the best I can with what I have.DerPz wrote: ↑Fri Jul 05, 2024 3:05 pm I think that the equipment.pzeqp file needs to be made some changes to adjust it more towards the historical taste, for example: leaving the same availability dates, you can exchange the Sturmpanzer I for the 15 cm sFH18 artillery and in transport add that it be towed only by the Sdkfz 7.
