Scenario Package for Akkulas Modern Conflicts 1.95

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bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Sun Jun 23, 2024 6:04 pm But what I see is that the landing of the Russian army cost you a lot of American units.
From your pictures I see that the Ticonderoga might slow down the advance of the Russian side at the bottleneck south of Gambell, furthermore that the landing zones have to be placed a little differently so that the units can spread out better on the island.

My God, I can't keep up with producing as fast as you play the scenarios. Do you actually know how long it takes to build a scenario? :shock:


I have now completely revised the scenario pack 2 in English and set the USA to the correct NATO side for the scenario "Operation Escobar".
Narwa is not too difficult and can be played well with both sides.
"Morning Glory" is only playable for the USA, which is my intention.
With "Black Banner", the "story" is changed a little because it is also easy to play.
I do not know why I was awarded defeat when I played for NATO, because the Russian landing was disrupted the enemies were completely destroyed and for Russia I won or my logic is not correct ))))?

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And why I do not ever have an inscription on the title page what plot and tasks there is only how many moves ?


For Russia is also not very difficult if you do everything right and do not rush ! After capturing the aerodrome at the end you could change the sea versions of the planes to land ones )

P.S. I first play for one side for example, which is defending then the same map only for the offensive )
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Tobi72
Colonel - Ju 88A
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

Thanks for pointing this out, I'm re-editing the victory conditions for USA side.
Ok, then I'll add a "nasty" surprise for the Russian landing troops. Then there should be an approximate balance.

I'm not quite sure but maybe it's related to the string file in the DATA folder.
Ok that's a matter of opinion but I like it better when the win conditions appear in an extra field as a comment/hint.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
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Posts: 1912
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Sun Jun 23, 2024 8:14 pm Thanks for pointing this out, I'm re-editing the victory conditions for USA side.
Ok, then I'll add a "nasty" surprise for the Russian landing troops. Then there should be an approximate balance.

I'm not quite sure but maybe it's related to the string file in the DATA folder.
Ok that's a matter of opinion but I like it better when the win conditions appear in an extra field as a comment/hint.
Mate I remind you that I play your cards for both sides, first for one and then for the other and where I logically win sometimes write a loss apparently because you have thought out a scenario strictly for a particular side to win or lose I hope you understand what I want to explain to you )))))

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I won Hama for ISIL early enough to take Hama itself ))))) The Russians and Syrians did not have time to help the defenders of Hama ))))) Now I will play on the side of the Russian Federation in the same map !!!! Or is it a one goal map ? Playing now for the Syrians with the Russians I will know that if Hama fights back, the enemies will win )))) and we must rush to the rescue ;))
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Tobi72
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Joined: Wed Apr 03, 2024 11:55 am

Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

Yes, right, I understand.

In certain scenarios it is important to me to include fixed missions, so it may not be a particular challenge to play with the other side. I try to develop scenarios that you play with equal sides but also some with hopefully interesting missions. So that every player can find something fun.

These are the winning conditions for the Russian side. I hope the 2X translation...from German to English...from English to Russian, didn't suffer and you don't understand it.

Great victory: Capture all target hexes and place one unit on each hex marked A. Victory: Capture all target hexes. Defeat: Hama is conquered by your opponent, and you hold less than 9 target hexes under your control until the end.

Великая победа: Захватите все целевые гексы и разместите по одному юниту на каждом гексе с меткой A. Победа: Захватите все целевые гексы. Поражение: Хама завоевана вашим противником, и до конца игры под вашим контролем находится менее 9 целевых гексов.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1912
Joined: Mon Jun 27, 2022 10:10 pm

Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Sun Jun 23, 2024 10:38 pm Yes, right, I understand.

In certain scenarios it is important to me to include fixed missions, so it may not be a particular challenge to play with the other side. I try to develop scenarios that you play with equal sides but also some with hopefully interesting missions. So that every player can find something fun.

These are the winning conditions for the Russian side. I hope the 2X translation...from German to English...from English to Russian, didn't suffer and you don't understand it.

Great victory: Capture all target hexes and place one unit on each hex marked A. Victory: Capture all target hexes. Defeat: Hama is conquered by your opponent, and you hold less than 9 target hexes under your control until the end.

Великая победа: Захватите все целевые гексы и разместите по одному юниту на каждом гексе с меткой A. Победа: Захватите все целевые гексы. Поражение: Хама завоевана вашим противником, и до конца игры под вашим контролем находится менее 9 целевых гексов.
I understand your point so don't worry where scenarios can win two sides taking turns I won there ))))) Where only one I won exactly by those who should the others also tried purely for myself so to say another view from the opposite side ) Naturally AI will not play as a human and therefore loses even in those cases under human control can win )))))

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Great map ) Stubborn battles and counterattacks of the enemy make you be very careful ))
https://mynickname.com/id73473
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Tobi72
Colonel - Ju 88A
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

Very well done! Landing the airborne troops in Hama as reinforcements for the defenders was exactly what I wanted to do. Then I will reduce Hama to 35 turns.
That's all the scenarios for Pack 2 for now.
Many thanks for your work, effort and time. I'll make a few minor changes and then I'll put Pack 2 online.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
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Joined: Wed Apr 03, 2024 11:55 am

Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

SP2.png
SP2.png (133.08 KiB) Viewed 1045 times
https://www.slitherine.com/forum/viewtopic.php?t=115803
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
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Joined: Mon Jun 27, 2022 10:10 pm

Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Mon Jun 24, 2024 5:25 am Very well done! Landing the airborne troops in Hama as reinforcements for the defenders was exactly what I wanted to do. Then I will reduce Hama to 35 turns.
That's all the scenarios for Pack 2 for now.
Many thanks for your work, effort and time. I'll make a few minor changes and then I'll put Pack 2 online.
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Yes waiting for your final version for everyone ! The mission to free the spy is cool reminds me of the film Black Hawk Down ) It wasn't easy but we made it.
Tobi72 wrote: Mon Jun 24, 2024 7:51 am SP2.pnghttps://www.slitherine.com/forum/viewtopic.php?t=115803
Re-play some of the missions ;)))
https://mynickname.com/id73473
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Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

:lol: Hahahaaa...sorry, now I was too quick. :lol: But I thought you might like this scenario.
I see that was close. An informant got through.
Last edited by Tobi72 on Mon Jun 24, 2024 8:22 am, edited 1 time in total.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
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Joined: Mon Jun 27, 2022 10:10 pm

Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Mon Jun 24, 2024 8:16 am :lol: Hahahaaa...sorry, now I was too quick. :lol: But I thought you might like this scenario.
:lol: I have unfinished business in Afghanistan which has probably already become Iraq or Syria )))) and the Taliban who are probably now the ISIS )))) I'll replace it now and play it )))))
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Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

There are only small, minimal changes in response to your comments. But it is important that they work. :D
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

You've shot your way clear in 25 laps, not bad.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Mon Jun 24, 2024 8:29 am You've shot your way clear in 25 laps, not bad.
If you increase the difficulty of the game and the level in general may not be able to escape but nevertheless the rescue mission I liked it !Let's Somalia 1993 )))

Tobi72 wrote: Mon Jun 24, 2024 8:26 am There are only small, minimal changes in response to your comments. But it is important that they work. :D
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And I did it )))) The war in the mountains and cities is the hardest thing to do in real life and you have reflected it well in the game ))))
https://rally36.ru/remont/varianty-usta ... -foto.html
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https://www.strategium.ru/forum/topic/1 ... nt-3957028

I really hope that you will continue to please us with your creativity and additional conflicts on various topics )
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Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

Thank you very much! And thank you for continuing to link the scenario packs for other players and sites.
Yes, I have more ideas about that.
SZPFaI.png
SZPFaI.png (301.96 KiB) Viewed 973 times
Last edited by Tobi72 on Mon Jun 24, 2024 11:16 am, edited 2 times in total.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

And I did it )))) The war in the mountains and cities is the hardest thing to do in real life and you have reflected it well in the game
Oh thank you, I gladly accept this praise.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Mon Jun 24, 2024 11:09 am And I did it )))) The war in the mountains and cities is the hardest thing to do in real life and you have reflected it well in the game
Oh thank you, I gladly accept this praise.
I hope your progress will not keep us waiting long for the fruits of your labours )

https://lsvsx.livejournal.com/717297.html
https://dzen.ru/a/X9y0737EokE9NLF3
Tobi72 wrote: Mon Jun 24, 2024 11:06 am Thank you very much! And thank you for continuing to link the scenario packs for other players and sites.
Yes, I have more ideas about that.SZPFaI.png
It's great news that you're not going to stop as your skills grow )
And yes I am sharing the links to your beautiful addition because it should not be lost )
https://imtw.ru/topic/62982-mod-panzer- ... ge__st__50

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https://newsland.com/post/7031535-kak-k ... -spetsnaza
https://warspot.ru/17913-trevozhnyy-198 ... -apostolov

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BAY OF PIGS INVASION (1961)
https://bayofpigs2506.com/
https://fishki.net/4075727-desant-v-zal ... -kuby.html
https://www.slitherine.com/forum/viewto ... 70#p608612
https://mynickname.com/id73473
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superlopez141
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by superlopez141 »

Hello, the scenario for "Escobar" already correctly assigns the units but in pack2 there was no modification for "Captacon" so the Units are still changed and if you select NATO/allies you play with Syria.
With so much change you must have forgotten to modify it. :lol: :D
All the best :wink:
Tobi72
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

superlopez141 wrote: Mon Jun 24, 2024 5:58 pm Hello, the scenario for "Escobar" already correctly assigns the units but in pack2 there was no modification for "Captacon" so the Units are still changed and if you select NATO/allies you play with Syria.
With so much change you must have forgotten to modify it. :lol: :D
All the best :wink:
Oh man, yes . I'll take a look and deliver. Thank you !!! :D 8)
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1546
Joined: Wed Apr 03, 2024 11:55 am

Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by Tobi72 »

superlopez141 wrote: Mon Jun 24, 2024 5:58 pm Hello, the scenario for "Escobar" already correctly assigns the units but in pack2 there was no modification for "Captacon" so the Units are still changed and if you select NATO/allies you play with Syria.
With so much change you must have forgotten to modify it. :lol: :D
All the best :wink:
Ok, the Captacon change should now be included in the Scenario Pack 2 download.
Regards Tobi
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Scenario Package for Akkulas Modern Conflicts 1.95

Post by bondjamesbond »

Tobi72 wrote: Mon Jun 24, 2024 8:20 pm
superlopez141 wrote: Mon Jun 24, 2024 5:58 pm Hello, the scenario for "Escobar" already correctly assigns the units but in pack2 there was no modification for "Captacon" so the Units are still changed and if you select NATO/allies you play with Syria.
With so much change you must have forgotten to modify it. :lol: :D
All the best :wink:
Ok, the Captacon change should now be included in the Scenario Pack 2 download.
Regards Tobi
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Well yes now everything is in its place )))) But the Syrian army under the control of the AI is pathetic )))) But it is very interesting to play when you are Syrian yourself ))))
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