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Oh that's great news but I have to complete the altitude of the landing craft in the ports ) So be patient comments and tips and pictures will follow as usual )))))
[/quote]Tobi72 wrote: ↑Fri Jun 14, 2024 3:29 pm I hope they had a swimming course at school.
PT-76 )))
https://warspot.ru/4464-indo-pakistansk ... -asal-utar
https://pikabu.ru/story/pippa_2023__ind ... e_10821336
Leave everything as it is as the game itself will end with the defeat or victory of the player depending on what path and tactics he chooses ) Players are different, not all are professionals like me and you )))) As I understand this map still can not be played fully for the Syrians ? )))Tobi72 wrote: ↑Fri Jun 14, 2024 8:36 pm Thank you very much for your test and the praise.
Yes, it's not so easy to find the balance.
It should be fun but also difficult to win. Otherwise it's just a parade. I came up with something different for "Captacon".
So let's leave it at 37 rounds? Or do you want to change it to 45? I admit that I forgot to change that in the victory conditions. Can you change it yourself then I don't need to send it again.
I need a vacation.
OK !Tobi72 wrote: ↑Fri Jun 14, 2024 10:00 pm Ok then, let's leave everything as it is. Since "Captagon" was buzzing around in my head the whole time, I haven't gotten around to making "Escobar" playable for Syria yet. But I'll keep at it. In the future I will make several scenarios and send them to you in one package, not each one separately.
we will consider that the cities were surrendered by rebels or separatists oppositionists and now the legitimate army must establish an ironclad order and punish the rebels with their overseas masters ))))
Excellent billets now you have to decide on the participants of the conflicts and write a plot that would not look like a stupid massacre )