Ha ha! Yes, mods' logics very often on purpose differ from the base game. That's often why mods are getting developed.jfcottigny wrote: ↑Sun Nov 13, 2022 8:36 pm Euh, after all, maybe not completely, as I posted the same thing twice![]()
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Moderator: Pocus
Ha ha! Yes, mods' logics very often on purpose differ from the base game. That's often why mods are getting developed.jfcottigny wrote: ↑Sun Nov 13, 2022 8:36 pm Euh, after all, maybe not completely, as I posted the same thing twice![]()
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Pocus found the problem explanation: under Options, in the upper left corner of the main screen, you've got 'Historical Names for Armies' checked, so you may want to uncheck it.jfcottigny wrote: ↑Sun Nov 13, 2022 4:56 pm Yes still no names for the armies and navies. Not a major problem.
No, most units are meant to be strictly available only to some nations. And in your examples above, only to (some of) the Roman nations. There are some provincial units, but they're are mainly camels and elephants.
That indicates that $ID_FAC_WRE is not properly read, so could be something with the mod’s FACTIONS.csv version on your computer: that it's missing, how csv’s are read maybe, etc. I’m just guessing here though.
Try that link in the first post now.
Excellent! Enjoy!
Thanks for making this mod!kronenblatt wrote: ↑Sun Nov 06, 2022 1:23 pm Or why not as Imperium Romanum pars Orientis, as the emperor in Constantinople, emulating the conquests of Justinian but decades earlier.
Managing that vast empire is meant to be difficult, so start out in Easy difficulty in order to understand the dynamics and challenges, and opportunities. Key (at higher difficulties) is to get the opportunity to build another capital and thus keep remote regions and administrative burden down.Khanti wrote: ↑Wed Jun 12, 2024 12:32 pmThanks for making this mod!kronenblatt wrote: ↑Sun Nov 06, 2022 1:23 pm Or why not as Imperium Romanum pars Orientis, as the emperor in Constantinople, emulating the conquests of Justinian but decades earlier.![]()
I try to play as Eastern Romans but money is a problem. Administrative burden of 3500 gold from the start of the game kills this faction. I try to build money making structures and disbanded all fleets, but it will take LONG to actually got balanced budget. Military upkeep is only 400 gold. Any hint how to play or just how to lower administrative burden?
Good idea! Hadn’t really thought about that.ObeseMonkey wrote: ↑Tue Jul 02, 2024 2:48 pm Just found your three scenario mods and they are amazing! I really recommend posting them on the steam forums, or at least links back to here since few people check these forums I fear.
Thanks.Emp_Palpatine wrote: ↑Wed Oct 02, 2024 8:28 am 1. Did you implement some formable? Like Nepos -> WRE?
2. Most pops in Gallia, for example, are celtic. They perhaps should be Gallo-Roman. Or is it a FoG Empire limitation with cultures and stuff?