https://youtu.be/fF48rc84y5M?si=xZmS535IwhLTi2Xc
Link in case Youtube tag Embed fails.
On AI sortie: that issue happens a ton similar to Empires. I showed that their region had almost full food stash. I think similar to Empires AI fails to realize that their stack besieged one when you move off, so they try to command it to move somewhere. Thats not a new recruited unit spawning outside of the town issue. I don't know what is, but most likely they are not counted as Attacker due to the next rule: both stacks are not seen as Defender and they have more units, so assigned in this role. Might to do something with increased MP cost for leaving the town Empires fix. That behaviour show there quite a bit after that patch that fixed the obvious issue me and Swuul reported.
I show the battlefield to confirm that its not an assault, but I get the region anyway. I conquered many regions in this campaign using this tactic. Have to say its not the most consistent one cuz you don't know what AI gonna do. I usually order Assault and move to the next region if it takes more than 1 MP because otherwise Assault wouldn't go through before you move out since it checks on Impulse 4 first time I believe.
The last bug is the fact that Vassal gets their region back by the mere fact of their presence midmove when we did beat France in the different region. That one is rare but I saw in the other vids which I posted on Discord with the timecodes. I think that happens cuz units often don't have a concrete single regions they belong to at the current impulse. That interesting feature I speculate about also makes Merging and Targeting opponent stacks way more consistent compared to Empires, so its a net positive.



