INTERESTING Bug Report for POCUS

Politics, religion, war. They are nothing without a legacy that can stand the test of time. Lead any nation, and turn it into a mighty kingdom in one of the most compelling grand strategy games ever created.

Moderator: FOGK Moderators

Post Reply
SuitedQueens
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 479
Joined: Fri Mar 12, 2021 3:09 pm

INTERESTING Bug Report for POCUS

Post by SuitedQueens »

I saw a few minor not reproducible bugs here and there not really affecting gameplay except double levy camp in one of the regions, but 3 buggy scenarios from this vid are extremely interesting:

https://youtu.be/fF48rc84y5M?si=xZmS535IwhLTi2Xc
Link in case Youtube tag Embed fails.

:wink: 1st and 2nd bug scenario notes: I show the move allowance (3+2 MP is impossible for 4 MP stack), so redirections occurs midmove on impulse 5 as if I originally targeted 2 MP region. Then in example with Retaliation my army gets a speed boost which allows me to intercept opponent on impulse 5. In the 2nd scenario without Retaliate my stack arrives at the region at impulse 6, so opponent gets to conquer my region first. Redirection still happens, but without 1 Impuse speed boost. For Retaliate scenario my army doesn't return to the place where they attacked from.

On AI sortie: that issue happens a ton similar to Empires. I showed that their region had almost full food stash. I think similar to Empires AI fails to realize that their stack besieged one when you move off, so they try to command it to move somewhere. Thats not a new recruited unit spawning outside of the town issue. I don't know what is, but most likely they are not counted as Attacker due to the next rule: both stacks are not seen as Defender and they have more units, so assigned in this role. Might to do something with increased MP cost for leaving the town Empires fix. That behaviour show there quite a bit after that patch that fixed the obvious issue me and Swuul reported.

I show the battlefield to confirm that its not an assault, but I get the region anyway. I conquered many regions in this campaign using this tactic. Have to say its not the most consistent one cuz you don't know what AI gonna do. I usually order Assault and move to the next region if it takes more than 1 MP because otherwise Assault wouldn't go through before you move out since it checks on Impulse 4 first time I believe.

:shock: 3rd bu scenario notes: first I show that 1 Archer disappeared into the void after the previous turn combat. Then the fact that I temporarily own this region belonging to my vassal AND that I didn't issue Exit command or any move orders for my garrison AND that region has lvl 1 walls. You can see that my garrison figurine didn't move to the center AND AI can't issue non-Directed assault command. So its the same bug again since AI didn't breach the walls before combat/move which is evident on the next turn. I didn't recruit anyone in said region as well, so its not the case of new units spawning outside of walls. Had enough food again as well.

The last bug is the fact that Vassal gets their region back by the mere fact of their presence midmove when we did beat France in the different region. That one is rare but I saw in the other vids which I posted on Discord with the timecodes. I think that happens cuz units often don't have a concrete single regions they belong to at the current impulse. That interesting feature I speculate about also makes Merging and Targeting opponent stacks way more consistent compared to Empires, so its a net positive.
Tharoz
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 25
Joined: Sun Apr 02, 2023 11:55 am

Re: INTERESTING Bug Report for POCUS

Post by Tharoz »

Levy camp isn't a bug, it's in the description.
Attachments
Levy Camp.jpg
Levy Camp.jpg (160.78 KiB) Viewed 357 times
SuitedQueens
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 479
Joined: Fri Mar 12, 2021 3:09 pm

Re: INTERESTING Bug Report for POCUS

Post by SuitedQueens »

Multitude examples every turn https://youtu.be/MBWVZIVPMQE.

Honestly you did a great job. Only 2 bugs are not rare. This one and BG music cutting off without playing next track until the next turn proc or big pause. I saw a few minor engine quirks, but they are not reproducible, so might occur only under very specific circumstances.
Surt
General - Elite King Tiger
General - Elite King Tiger
Posts: 4114
Joined: Thu May 21, 2020 9:50 pm

Re: INTERESTING Bug Report for POCUS

Post by Surt »

There is a music pause somewhere, that is what you experience, look in the other posts for exact location. I think it was in options.txt or somewhere ...
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
Pocus
Ageod
Ageod
Posts: 7129
Joined: Tue Oct 02, 2012 3:05 pm

Re: INTERESTING Bug Report for POCUS

Post by Pocus »

I'll get back to these minor issues when the reports from new players start to slow down a bit. There are a few balance issues and bugs that take priority and could affect the new user experience. Thanks for your patience. I'm logging the URL of this thread for future reference, but it might take a few weeks.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Post Reply

Return to “Field of Glory: Kingdoms”