This topic aims to gather all suggestions from players in order to suggest new features to make this game more and more enjoyable for everybody.
Please, everyone feel free to add its own contribute for a better game in the hope devs may decide to implement the most promising one.
Please read all other contributes before adding your one, maybe someone else already mentioned something similar.
Thank you
Of course here is my contribute.
P.s. I am italian, English is NOT my native language..I apologize for the many mistakes of all types you are going to experience once you "try" read me
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[1] CAMPAIGN BRANCHES
As far as I know - I am still newbie - campaign's scenarios only allow 1-bit chance for further progress: you win the scenario -> you step on... you don't win and you have to restart it. Poor design for a "campaign" experience ImHo...I would like to see some more degrees for a scenario result, something like: heroic victory, decisive victory, modest victory, draw, and same specular results in negative getting down to crushing defeat..
Branches allow to shift a player into 'different' scenarios depending on how much he achieved scenarios goals.
Let's see how it works from campaign designer (CDe)
CDe starts a campaign with scenario 000-name-of-starting-scenarios.
Depending on players result after introductive scenario 000-, campaign may load scenarios: 001-name in case of heroic victory , 002-name in case of decisive, modest, draw victory..and finally 003-name-of-this-scenario in case of all negative results. Now there is only one possible sequence of scenarios: 001 -> 002 -> 003 --- and ONLY if player wins each of them..fully wins. Branches allow MANY different sequences where CDe may ENJOY to plot a different story-line.
Campaign editor manages branches for each campaign's node.
Examples of possible sequences by branches:
000 -> 002 --> 007 --> 002 -- END
000 --> 010 --> 011 --> 003 --> 002 --> 001 -- END
and so on...
001
If for example first scenario asks player to achieve five objectives but player conquers not even one (like me), campaign according to CDe design may send player back to a previous scenarios with different odds instead of simply kicking he off for its failure as a consequence of his failure...
CDe would enjoy determining different paths for completing a campaign. Some branches will end the campaign, some others will bring the player BACK to an older scenarios but for example with different battle points..all heroic victories allow the player to access elite scenarios he would not see by achieving normal victories and so on.
Each branch is composed by a specific scenario PLUS some CDe 'addings' like campaign points, battle points, support points, specialization points, characters introduced and so on.. etc.
The CDe can edit description text for each node, and has power to modify core force by adding new campaign points, or forcing the player to 'reduce' them on the field (thus choosing some units to be shifted in reserve slot)...by a fixed percentage (the player would choose, depending on his core force, what should be kept as reserve)...or force limits for unit types or number of units deployed and so on..
CDe will CERTAINLY appreciate chance to make richer campaigns this way and also official campaigns may be much richer than ever before BECAUSE of this feature!
[2] SCENARIOS STATISTICS
Who doesn't like statistics???? Please, can you add after-battle reports where I can read how many damage I inflicted or was I ? Total number of tanks I destroyed, which type, how many special characters, infantry units etc. ?
Actually the only thing I am provided with is just a note telling me if I won or I lost all..with some historical flavour..
I would like to see what happened, which of my core units excelled in performance or has grown in experience..
Possibly I would also like to give a look to battlefield. Please give us deeper insight of the battle.
[3] CORE FORCE REVIEWER
OF COURSE same should be provided for campaign progress!!!!
I would like to manage my core force to give free license to some commander (he would come back with improved stats), to upgrade some of my vets equipment, or maybe to complete my core force with some new unit..to dismiss some obsolete equipment to get newer one or a "different" type also..

