OOB WISHLIST - New features

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Faranicius
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Fri Jan 05, 2024 12:10 am
Location: Milan, ITALY

OOB WISHLIST - New features

Post by Faranicius »

Hello, I am proud happy newbie in this wonderful game.

This topic aims to gather all suggestions from players in order to suggest new features to make this game more and more enjoyable for everybody.

Please, everyone feel free to add its own contribute for a better game in the hope devs may decide to implement the most promising one.
Please read all other contributes before adding your one, maybe someone else already mentioned something similar.
Thank you

Of course here is my contribute.

P.s. I am italian, English is NOT my native language..I apologize for the many mistakes of all types you are going to experience once you "try" read me :) In the hope it's lot of ...fun...for you :)))


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[1] CAMPAIGN BRANCHES
As far as I know - I am still newbie - campaign's scenarios only allow 1-bit chance for further progress: you win the scenario -> you step on... you don't win and you have to restart it. Poor design for a "campaign" experience ImHo...I would like to see some more degrees for a scenario result, something like: heroic victory, decisive victory, modest victory, draw, and same specular results in negative getting down to crushing defeat..
Branches allow to shift a player into 'different' scenarios depending on how much he achieved scenarios goals.
Let's see how it works from campaign designer (CDe)
CDe starts a campaign with scenario 000-name-of-starting-scenarios.
Depending on players result after introductive scenario 000-, campaign may load scenarios: 001-name in case of heroic victory , 002-name in case of decisive, modest, draw victory..and finally 003-name-of-this-scenario in case of all negative results. Now there is only one possible sequence of scenarios: 001 -> 002 -> 003 --- and ONLY if player wins each of them..fully wins. Branches allow MANY different sequences where CDe may ENJOY to plot a different story-line.
Campaign editor manages branches for each campaign's node.

Examples of possible sequences by branches:
000 -> 002 --> 007 --> 002 -- END
000 --> 010 --> 011 --> 003 --> 002 --> 001 -- END
and so on...
001

If for example first scenario asks player to achieve five objectives but player conquers not even one (like me), campaign according to CDe design may send player back to a previous scenarios with different odds instead of simply kicking he off for its failure as a consequence of his failure...

CDe would enjoy determining different paths for completing a campaign. Some branches will end the campaign, some others will bring the player BACK to an older scenarios but for example with different battle points..all heroic victories allow the player to access elite scenarios he would not see by achieving normal victories and so on.

Each branch is composed by a specific scenario PLUS some CDe 'addings' like campaign points, battle points, support points, specialization points, characters introduced and so on.. etc.

The CDe can edit description text for each node, and has power to modify core force by adding new campaign points, or forcing the player to 'reduce' them on the field (thus choosing some units to be shifted in reserve slot)...by a fixed percentage (the player would choose, depending on his core force, what should be kept as reserve)...or force limits for unit types or number of units deployed and so on..

CDe will CERTAINLY appreciate chance to make richer campaigns this way and also official campaigns may be much richer than ever before BECAUSE of this feature!

[2] SCENARIOS STATISTICS
Who doesn't like statistics???? Please, can you add after-battle reports where I can read how many damage I inflicted or was I ? Total number of tanks I destroyed, which type, how many special characters, infantry units etc. ?
Actually the only thing I am provided with is just a note telling me if I won or I lost all..with some historical flavour..
I would like to see what happened, which of my core units excelled in performance or has grown in experience..
Possibly I would also like to give a look to battlefield. Please give us deeper insight of the battle.

[3] CORE FORCE REVIEWER
OF COURSE same should be provided for campaign progress!!!!
I would like to manage my core force to give free license to some commander (he would come back with improved stats), to upgrade some of my vets equipment, or maybe to complete my core force with some new unit..to dismiss some obsolete equipment to get newer one or a "different" type also..
Faranicius
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Fri Jan 05, 2024 12:10 am
Location: Milan, ITALY

Re: OOB WISHLIST - New features

Post by Faranicius »

[4] RANDOM CAMPAIGN/BATTLE
I am sorry to say I consider this entry as one of the most surprising omission by this wonderful game..any player purchasing this game indeed should be given chance to start a scenario or a campaign on his own. He should be allowed to choose his favorite opponents, number of scenarios, starting campaign points for both sides and to freely build his own core force and start a campaign versus AI (or a battle) just composed by randomly generated scenarios where to have fun with his own designed core force.
Example: I choose Italy, starting date 1940, ending date 1945. Number of scenarios: 10 Campaign points: 1200
Scenario points for heroic victory: 700 points for crushing defeat: 150 AI points: 3000 AI points for heroic victory: 400
Enemy factions: British - [British+France] - British - Greek - [Greek+British] - [British+Canadians] - Soviet - Soviet - Germany - Italy.... last scenario will clearly be a 'civil-war' battle!!
If I had chosen 10 scenarios I will choose 10 factions for AI for each node of the campaign (some nodes may even gather units for more than one faction)(as well as my core force may include units from all factions, axis or allies, I wish..)
Once all custom options are edited, game creates random nodes for a campaign accordingly.
Scenarios terrain are somehow concerned on AI factions. For example playing against soviets may likely deploy maps with big plains, frozen steppa, or eastern towns...if playing against british some desertic maps or greek mountains may be expected..
In few words, official campaigns, with their richness would be source of income for devs...while random battles or campaigns are BASIC gameplay for ordinary purchasers of the game...

[5] UNITS ENCYCLOPEDIA
This game offers one of the MOST ever COMPLETE database of units of EVER!!!!!! it's absolutely stunning how it is full of all type of units, from partisans to specific ships...and thanks GOD I found a link like this...
http://mfendek.byethost16.com
Who did this wonderful thing deserves a gold knight cross FOREVER!!!
Very often I look at this link to decide IF I have better to purchase a Bf of type B, D, E...same for tanks!!!
Game should PROVIDE the player something similar and possibly better oriented to items comparison! Let's imagine it like a desktop where I am allowed to put aside 3 or 4 items (of all type) where I may compare most valuable stats and skills to decide which I would buy for best. Something accessible at any moment from game turn, like Esc button menu. Encyclopedia should also add few lines about unit's history, name meaning, battlefiled employment, commanders etc.

[6] REALISTIC MOVE FOR SHIPS AND PLANES
Units like tanks or infantry may be allowed a certain degree of 'freedom' the way they move on the battlefield...even if............I would be very happy IF some sort of 'facing' mechanism would be MORE THAN WELCOME for them, being interesting for flanking maneuvering, ambushing and similar...unfortunately, most of the units are..designed to work on adjacent hex attack only..thus making 'facing' probably less impacting as it would be for example for tanks...where ambushing exactly mean firing from where the enemy doesn't expect to find you....
But while this is common assumption for units like tank or infantry, my eyes are always punched when I look at how ships move in the sea...
if a battleship is heading north...looking at it moving south the next turn always shocks me a while...
I would then introduce some sort of ......'forced' path for planes and ships...for example: if I move a ship north of 6 hexes, I simply CAN NOT move it south 6 hex next turn!!!! I HAVE to make it steeeeeeeeeeering right or left in order to turn to south...as it should be in real ...with wider/lower angle of steering depending on its speed by last turn...
Due to planes' maneuverability I would expect more freedom to planes than to ships...anyway, but same concept for them 'as well'...
StuccoFresco
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 660
Joined: Sun Feb 10, 2019 11:10 am

Re: OOB WISHLIST - New features

Post by StuccoFresco »

Campaign branches are cool, but I never implemented them in my own mod because they are extra long to test.

I'd CERTAINLY love scenario statistics of all kinds.

And yes I concur the lack of a tre "skirmish mode" and units encyclopedia is a bit strange.

Unfortunately it seems the game is at the end of his "life" so we can't really expect anything more.
Faranicius
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Fri Jan 05, 2024 12:10 am
Location: Milan, ITALY

Re: OOB WISHLIST - New features

Post by Faranicius »

[7] UNIT'S SPECIALIZATION
Ok, it has happened...some enemy tanks only equipped with...machine guns..could KNOCK DOWN my Panzer IV JUST because of....my poor efficiency...well.....this entry gets even concerned with....game design...I had clear impression the more I play this game, that units performance MOSTLY or MAINLY depends TOO MUCH on unit's supply and efficiency RATHER THAN their technical specifics...with some horrifying situation where, a single infantry 100% efficient british infantry could eeeeeeeasily succesfully deal against 3-4 exhausted tanks!!!! to me it's like a vision: my helmet can ricochet a panzer grenade IF I am 100 efficient while a single bullet can destroy my tank if I am very very tired....
I would like that units TYPE also would impact AS WELL AS it's morale or status....a Panzer IV can not be kicked in the ass by a Stuart just because my tank commander is quite sleepy!!!!! So specialization should return units' dignity a little more...some type of units are designed for some type of roles only! any anti-tank unit would experience hard times against ANY infantry...
To be honest....in some cases I could 'notice' there is a kind of respect about roles...for example infantry units against artillery units always do good damage while engineers are poor against infantry but good against anti-tank units..
And certainly I like roles for planes..that distinguish from interceptor, dogfighter and precision bombing..

[8] MY SPECIAL DREAM - SINGLE UNIT VERSION, TOWARDS STEEL PANTHERS DESIGN
I must confess, my understanding about 'units' nature is QUITE foggy ...and confused...in this game...does each unit represent a ....single or section or company or battalion size ? Does the number represent its strength or number of that type of unit inside it?? For example: 10 Pz 38 t means that unit is a bunch of ten Pz 38t tanks?? or ...a Pz38t company whose strength is 10? sorry, but this is not clear to me...
When I play I am now used to think there are 10 panzers inside that unit which gone destroyed one by one after each fight...and that can be replenished by reinforcements...
Well....
what is behind this concept is probably the 'mantra' of this game..hexagons ownership and such big stressing to efficiency and supplies made me think this game is focused on 'battalion-size'..that's mainly WHY combat is performed by adjacence of hexes..apart from few exceptions like artillery and naval guns, all fights demands for seizing an enemy units.
That's also probably WHY we can't see Machinge Gun units, or Panzerfaust units ..they are 'attached' to the correspondent infantry unit...

But............................

I still DREAM of a tank a single tank, with a FIRING range...with 'facing', with ammo load, with a crew bailing out..with prisoners...STILL with THIS GAME graphic and almost ALL its features that I really like!

So.....I absolutely DREAM of an OOB variant where units are single units, and numbers are replaced by -2 men wounded- or "left track disabled" damage messages, with consequent evidence (immobilized tanks, abandoned tanks etc.)....
IF I am the only one dreaming about this, I would stay hopeless for the rest of my days ....
but am I the ONLY who dreams about a unit looking at the battlefield throught its LINES OF SIGHT. here??..a unit moving each of its hexagons one by one...(instead of one for all, like now)..watching what may happen at the next move...with a tank being shot at its rears from somewhere I can't know untill I send some of my infantry men to look around!!

Probably another game..
Probably something the WONDERFUL GUYS who gave me this wonderful game, are really more than able to deal in case they look for new...ideas....

Thanks for reading!
Faranicius
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Fri Jan 05, 2024 12:10 am
Location: Milan, ITALY

Re: OOB WISHLIST - New features

Post by Faranicius »

doubled message,sorry....(don't know how to remove)
Last edited by Faranicius on Wed Mar 27, 2024 8:44 am, edited 1 time in total.
Faranicius
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Fri Jan 05, 2024 12:10 am
Location: Milan, ITALY

Re: OOB WISHLIST - New features

Post by Faranicius »

StuccoFresco wrote: Wed Mar 27, 2024 6:58 am Campaign branches are cool, but I never implemented them in my own mod because they are extra long to test.
that's exactly my point...game doesn't "support" branches while they add really deepness to campaigns

StuccoFresco wrote: Wed Mar 27, 2024 6:58 am Unfortunately it seems the game is at the end of his "life" so we can't really expect anything more.
noooooooooooooooooooooooooooooooooooooooooo...really???
why? I can't see any proper rival around...or am I wrong?
And there is 'room' for evolving to something different also..as I suggested in my last entry....
Certainly some people may dislike you are given a game without skirmish mode...I mean...probably a wrong marketing policy...they had to care about 'enlarging' the base of free players, to support modders AND to create 'official' campaigns veeeeery deep...
there is not much around about hexagons with this kind of gameplay...especially aged people (like me) they don't like frenetic real time gameplay. Turn based much better...
StuccoFresco
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 660
Joined: Sun Feb 10, 2019 11:10 am

Re: OOB WISHLIST - New features

Post by StuccoFresco »

Panzer Corps 2 is the closest equivalent to this game. An OoB2 may see the light in the future but afaik there is no roadmap to it.
Faranicius
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Fri Jan 05, 2024 12:10 am
Location: Milan, ITALY

Re: OOB WISHLIST - New features

Post by Faranicius »

is Panzer Corps 2 from SAME developers? because, in that case ALL comes to strengthen my idea...instead of keeping twoo clones, competing for the same concept, instead of letting OOB die, maybe better to differentiate scale...like I suggested in my suggestion #8 : let Panzer Corps to stay about OPERATIONAL LEVEL as...its name states...and let OOB turn to tactical level....in this evolution all units are 'single' (except for infantry or MMG squads) and units can fire at distance...all is there, just few changes in game mechanics...

All to say that there is a LACK for what was Steel Panthers Worlds at War series...people from Matrix Games should know that VERY WELL...Steel Panthers died because modern computers could not run it ANYMORE...but no software house ever took its inheritance..WHAT A PITY....I played that game for a dozen of years and modders were so many...

OOB is the currently best CANDIDATE to occupy that role...instead of competing against Pz Corps OOB may SPECIALIZE on a smaller operational scale...as far as I know such new version would have monopoly because of lack of ANY competitor...

Actual OOB is ALREADY very very CLOSE to an ENHANCED version of Steel Panthers because of PLANES and SHIPS mechanics..a conversion to Steel Panthers world would just require "damage system for tanks", "implementing LOS, and ranged fire", "spotting and new movement dynamics" while units and terrains as well as UI can stay the same!!!!!
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