Wow, get well soon!
BrucErik CSD Studio
Moderators: The Artistocrats, Order of Battle Moderators
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- Lieutenant Colonel - Fw 190A
- Posts: 1167
- Joined: Sun Apr 09, 2017 4:18 pm
- Location: Lower Alabama
Re: BrucErik CSD Studio
I hope you get better soon, Erik. I had it two weeks ago, nasty go with it.
conboy
conboy
Re: BrucErik CSD Studio
Thanks, conboy.
The worst thing is the lack of energy, even for fun things like creating OOB stuff.
The worst thing is the lack of energy, even for fun things like creating OOB stuff.
Operation Olympic 1945 1.1
Operation Olympic 1945 1.1
Link updated in first post.
Campaign:
Added 'Block CP refunding till next round' to all scenarios.
Adjusted specialisations and reduced spec points pr scenario.
01Tanegashima:
Removed at start air commander Anthony Hughes (used as sec obj reward).
Reduced number of turns from 38 to 32.
Changed a couple of aux units to core.
Reduced US Army air resource income.
02Ariake:
Added map marker to Mount Sakurajima objective.
Changed some Japanese spawn triggers.
Changed some aux units to core.
Added more sea deployment hexes turns 1-99
Removed invasion restrictions on Franklin Beach in the south.
Reduced US Army air resource income.
02Eastern:
Changed some aux units to core.
Reduced US Army air resource income.
02Western:
Check reinforcements
Removed commander Pete Simpson at start.
Doubled Marine resource income.
Changed 3 aux Marine infantry units to core.
Added village terrain to Miyanoura on the east side of the map.
Moved the last Marine reinforcement forward a couple of turns.
Reduced US Army air resource income.
03Packard:
Added random beach mines.
Changed Japanese spawn triggers.
Added green check-mark to primary objective 'Seaborne landings' info.
Fixed command points reinforcements.
Reduced US Army air resource income.
04Center:
Doubled Marine resource income.
Doubled US Army resource income.
Reduced number of turns from 36 to 24.
Replaced a number of reinforcement US/Marine aux units with command points.
Reduced US Army air resource income.
05Northern:
Added Japanese supply to Tobata (near Ellington Beach).
Reduced US Army air resource income.
Link updated in first post.
Campaign:
Added 'Block CP refunding till next round' to all scenarios.
Adjusted specialisations and reduced spec points pr scenario.
01Tanegashima:
Removed at start air commander Anthony Hughes (used as sec obj reward).
Reduced number of turns from 38 to 32.
Changed a couple of aux units to core.
Reduced US Army air resource income.
02Ariake:
Added map marker to Mount Sakurajima objective.
Changed some Japanese spawn triggers.
Changed some aux units to core.
Added more sea deployment hexes turns 1-99
Removed invasion restrictions on Franklin Beach in the south.
Reduced US Army air resource income.
02Eastern:
Changed some aux units to core.
Reduced US Army air resource income.
02Western:
Check reinforcements
Removed commander Pete Simpson at start.
Doubled Marine resource income.
Changed 3 aux Marine infantry units to core.
Added village terrain to Miyanoura on the east side of the map.
Moved the last Marine reinforcement forward a couple of turns.
Reduced US Army air resource income.
03Packard:
Added random beach mines.
Changed Japanese spawn triggers.
Added green check-mark to primary objective 'Seaborne landings' info.
Fixed command points reinforcements.
Reduced US Army air resource income.
04Center:
Doubled Marine resource income.
Doubled US Army resource income.
Reduced number of turns from 36 to 24.
Replaced a number of reinforcement US/Marine aux units with command points.
Reduced US Army air resource income.
05Northern:
Added Japanese supply to Tobata (near Ellington Beach).
Reduced US Army air resource income.
Re: Operation Olympic 1945 1.1
If you resign a core unit you cannot use the freed up command points to deploy another core until next turn.
There's also an option in the editor that will block the command points for the rest of the scenario.
New Britain 1943-45 3.3
New Britain 1943-45 3.3
Link updated in first post.
New campaign map
Small changes to Allied specialisations
Small changes to branches
Added CP block refunding to all scenarios
Added US and Japanese commanders to all scenarios
Replaced jungle/path with forest/path to facilitate movement a bit.
Known issues:
The Aussie engineer 41' and 42' unit types have faulty aavailability/expiration dates (reported).
Also the Aussie Commando units used as DLC rewards are not available in the editor. Too bad since the designers need to use substitute units.
Link updated in first post.
New campaign map
Small changes to Allied specialisations
Small changes to branches
Added CP block refunding to all scenarios
Added US and Japanese commanders to all scenarios
Replaced jungle/path with forest/path to facilitate movement a bit.
Known issues:
The Aussie engineer 41' and 42' unit types have faulty aavailability/expiration dates (reported).
Also the Aussie Commando units used as DLC rewards are not available in the editor. Too bad since the designers need to use substitute units.
Re: BrucErik CSD Studio
had the same problem, had to force a shutdown. To bad, it seemed like a really fun game,
Re: BrucErik CSD Studio
New Britain
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- Private First Class - Opel Blitz
- Posts: 2
- Joined: Fri May 13, 2016 5:27 pm
Re: BrucErik CSD Studio
Erik - great Operation Olympic so far! But I can't figure out how to select either the Eastern, Southern, or Western beach set of scenarios. Where is the clickable "location ring"? (probably a stupid question, but I've clicked just about everything, and tried every known hotkey...
Tim
Tim
Re: BrucErik CSD Studio
The first scenario Tanegashima is a single map, no selections there.timcox7371 wrote: ↑Thu Mar 02, 2023 1:47 pm Erik - great Operation Olympic so far! But I can't figure out how to select either the Eastern, Southern, or Western beach set of scenarios. Where is the clickable "location ring"? (probably a stupid question, but I've clicked just about everything, and tried every known hotkey...
Tim
After finishing this you get to select the landing in the next scenario.
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- Private First Class - Opel Blitz
- Posts: 2
- Joined: Fri May 13, 2016 5:27 pm
Re: BrucErik CSD Studio
Thanks, Eric. I got it. Now off to the eastern and western beaches!
Tim
Tim
Re: BrucErik CSD Studio
I downloaded Winter War 1939 version 2.2 and the zip file is named 2.2
In the text file, on the campaign screen and in the save screen it still shows version 2.1
Not sure if it is the newest version and just a text display issue or that the older version is in a newer zip file.
I was wondering what the right answer to that question was?
Fun campaign.
In the text file, on the campaign screen and in the save screen it still shows version 2.1
Not sure if it is the newest version and just a text display issue or that the older version is in a newer zip file.
I was wondering what the right answer to that question was?
Fun campaign.
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- Private First Class - Opel Blitz
- Posts: 3
- Joined: Thu Dec 08, 2016 5:33 am
Re: BrucErik CSD Studio
Bru and Erik,
I just finished the first scenario of Operation Olympic, Tanegashima. I was only able to get a narrow victory because I could not suppress the island in the upper left corner of the map. I destroyed everything on the island, landed troops to cap the objective point, and had the troops traverse the rest of the island. What do I have to do in order to suppress the island?
Also, it appears that there are not enough carrier hangar slots for all of the aircraft in the carrier fleet. There are only three hangar slots available at the beginning of the scenario, one on each CV, but the scenario starts with four F6F squadrons aloft over the carrier fleet. I added a CVL to provide an additional hangar slot, but is there something else that is supposed to be done about the extra F6F squadron instead?
EDIT: Never mind, I just used the cheat console to get the major victory.
I just finished the first scenario of Operation Olympic, Tanegashima. I was only able to get a narrow victory because I could not suppress the island in the upper left corner of the map. I destroyed everything on the island, landed troops to cap the objective point, and had the troops traverse the rest of the island. What do I have to do in order to suppress the island?
Also, it appears that there are not enough carrier hangar slots for all of the aircraft in the carrier fleet. There are only three hangar slots available at the beginning of the scenario, one on each CV, but the scenario starts with four F6F squadrons aloft over the carrier fleet. I added a CVL to provide an additional hangar slot, but is there something else that is supposed to be done about the extra F6F squadron instead?
EDIT: Never mind, I just used the cheat console to get the major victory.
Re: BrucErik CSD Studio
Hi BrucErik,
I just played the Kuolajarvi- Redemption for Salla level in the Continuation War campaign thrice. All three times I ended up with major defeat, because I was unable to capture 4/4 objective points. The first time I used panzer and infantry and capped 2/4 by the end- turn 25, my best attempt. The next time I brought in my long-range artillery which got harassed by Soviet infantry waiting to ambush me in my rear. Retreating enemy units had to be dealt with or they would recover their strength and return to sever my supply line. In my third try I went mostly infantry to deal with the rear threat, but still capped only 1/4 just like the second attempt.
The level seems impossible to win. Thus, I propose some changes: First, increase the turn limit from 25 to 40. Second, give some RP (about 100 for each faction) to recover from the previous battle. If the level is possible to win, would you please post a video on how to do it?
By the way, how do you upload a picture from PC to this forum?
Sincerely, redStick
I just played the Kuolajarvi- Redemption for Salla level in the Continuation War campaign thrice. All three times I ended up with major defeat, because I was unable to capture 4/4 objective points. The first time I used panzer and infantry and capped 2/4 by the end- turn 25, my best attempt. The next time I brought in my long-range artillery which got harassed by Soviet infantry waiting to ambush me in my rear. Retreating enemy units had to be dealt with or they would recover their strength and return to sever my supply line. In my third try I went mostly infantry to deal with the rear threat, but still capped only 1/4 just like the second attempt.
The level seems impossible to win. Thus, I propose some changes: First, increase the turn limit from 25 to 40. Second, give some RP (about 100 for each faction) to recover from the previous battle. If the level is possible to win, would you please post a video on how to do it?
By the way, how do you upload a picture from PC to this forum?
Sincerely, redStick
Re: BrucErik CSD Studio
Thanks for the feedback.
I have implemented your suggestions and updated the link in the first post.
You may add pics using the Attachments tab below.
Erik
I have implemented your suggestions and updated the link in the first post.
You may add pics using the Attachments tab below.
Erik
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- Private First Class - Wehrmacht Inf
- Posts: 6
- Joined: Wed Dec 07, 2022 5:30 pm
Re: BrucErik CSD Studio
Hello,
I was playing your British and Canadian d-day campaign and at the end of the Juno 2nd day scenario, I got this popup when I was expecting a "Major Victory".
Easy workaround for me was #igotnukes, so it's not a problem, but thought I would mention it, as if it's related to the recent update the bug might appear in more scenarios than just this one.
Thanks to both of you for your contributions to the community
Rex
I was playing your British and Canadian d-day campaign and at the end of the Juno 2nd day scenario, I got this popup when I was expecting a "Major Victory".
Easy workaround for me was #igotnukes, so it's not a problem, but thought I would mention it, as if it's related to the recent update the bug might appear in more scenarios than just this one.
Thanks to both of you for your contributions to the community
Rex
Last edited by InventorausRex on Mon Jan 29, 2024 11:20 am, edited 10 times in total.
Re: BrucErik CSD Studio
InventorausRex
Thanks for the feedback.
Thanks for the feedback.
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- Private First Class - Wehrmacht Inf
- Posts: 6
- Joined: Wed Dec 07, 2022 5:30 pm
Re: BrucErik CSD Studio
Sorry for the non-descriptive post, I thought I had uploaded a screenshot that more accurately showed what happened. I've uploaded it to the orignal post now.