ok, enough feathers. Back to the order of the day XD
In this test run I noticed that the Tsar was outraged even though I followed his instructions to a T. I'm balls deep in Prussia, and Galicia has already been overrun (thanks to some weird AH AI behavior, they just left the entire border undefended, to move their troops somewhere into Germany. They also left the Serbian border for a bit. And after pressuring me into a retreat, they retreated themselves. German AI in France was also kinda weird. Not going their usual route, and surprising me with a flank at Nancy and Toul...)
EDIT:
observations:
race to the sea sometimes doens't trigger at all, Should it maybe trigger automatically after the German war aims get calculated? Or do you think it's fine that it doesn't always happen?
AH defense plans now loses an armored train which is now default, so to compensate, have it add a dice roll on tech to increase the speed at which AH unlocks industrial warfare for some extra defensive power?
Also, since that the armored train has been restored by default, I think some of the measures taken to buff AH against Serbian invasion can be reverted. They were needed mainly because AH had lost that armored train.(More specifically, I think the Serbian invasion should give bonus points again to ENT, but not a penalty to CP. It should also not unlock Hotzendorf anymore. The other changes, of entrenched units + AH not losing diplo points anymore, should stay as is.)
In Ostmars you can still take Grodno always on the first turn of war with Russia. I think it should have a reserve in there maybe? Or have it be an rng dice roll whether it's homeguard or reserve corps, for some variation.
saloniki event and opening macedonian front can use some help in MP. like spawn 1 fre and 1 german reserve corps (maybe with an option of those turning the french one into an army corps if Gallipoli has happened (also slightly boosting this event).
bulgarias main motivation was to join CP because of Serbia, if serbia is defeated before Bulgaria joins, should that cool them away from joining for a bit, unless Romania joins entente, then they swing back?
ottomans might be too strong near suez, should one army corps there maybe become reserve? Another army reserve else where could become an army corps, or just stay a reserve. Ottomans are probably still too strong offensively.
Anzac arrives in Egypt event seems weak compared to Canadian corps. Maybe some extra diplo points? or their presence making a revolt in Egypt less likely?
is the call british cruisers home event available in mp? I was messing in the scripts, and noticed its only for matchtype 2
Bugs?:
if you send Enver Pasha and then 1+ turns later Russia invades, you get his army again (though you pay the 40 PP, but if it happens the same turn, you get the army only once, lose 40PP + diplo points)
I thought Bulgarian mobilization cancelled out Cede Transylvania, but pretty sure I managed to get both in the same MP game
And just some news from the front:
Cool to see that the changes to the blockade really force both players to do something about it. Dozer has been enforcing the blockade, I've sent out submarines to slip past his nets and kill some convoys. While at the same time sending out the fleet to break the blockade. After some turns, I sent my fleet back to harbor to get some upgrades and rest. Dozer then reestablished the blockade. I went out to break it again, and he slapped the battle of Jutland on me!
He caught me by surprise, and his first blow took out an armoured and a light cruiser. I then retaliated by sinking one of his battlecruisers! And now idk what's gonna happen lol.
> round 2, Dozer kill Maas + his light cruiser squadron. I destroyed another battlecruiser.
> round 3, Dozer retreats, but not all of his cruisers make it out in time. I kill 1 light cruiser and nearly destroy a second, but Germany is out of ammo lol, and Graf Von Spee, who has made it all the way back from China with his armored cruiser, finds himself trapped on a pre-dreadnought, while the British admirals head towards him
>round 4, Beatty, Fisher and that other guy gang up on poor Von Spee and sink him with his fleet. But at the cost of yet another battlecruiser. Meanwhile, zeppelins are spotting submarines left and right and I lose 2 of them as well. However, I retaliate by sinking the HMS Hampshire as it's trying to get a foothold in Norway (which joined the war a few turns earlier in a desperate attempt to get some more ports for the British navy)
>round 5, the British try to salvage the situation, but it gets worse instead. They lose Fisher and his light cruiser squadron, Beatty is now the only remaining admiral. on both sides Submarines get called in to help in desperate rearguard action.
>round 6, Beatty proves to be more capable than his predecessors, and he finally takes down one of the most lethal and most veteran of the battlecruiser fleets. The Germans have broken the blockade, but at what cost? Their surface fleet, the Kaiser's pride, is no more. What remains, is back licking it's wounds in port, though a daring raid has been proposed to retaliate and avenge the death of von Spee and Maas. Will the Kaiser allow it? On top of that, the Swedish navy has been destroyed.
>round 7? It seems like both navies are finally exhausted, will there be another round?!