Potzblitz V26.01 OCT 26th 2025

A forum to discuss custom scenarios, campaigns and modding in general.

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Robotron
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Robotron »

Umeu wrote: Mon Sep 04, 2023 1:54 am
Robotron wrote: Sun Sep 03, 2023 3:06 pm - control of Egypt+Suez+Jerusalem+rail connection to Berlin or either Romanian capital lowers chance for CP Food Shortages
does this also mean that taking these places while in a food shortage/crisis, will help you alleviate said shortage/crisis? Or are you screwed once you're in one?
It does not alleviate the actual effects of Hunger events but helps to end/prevent the Food Crisis condition which leads to the Hunger events in the first place.
Food Shortage.jpg
Food Shortage.jpg (4.08 KiB) Viewed 2110 times
but it's the Arab revolt that broke the Sultan's camel's back. (Even though I sent Jihad, so this event never should've happened
Now I remember one more of the changes I made: Jihad no longer outright prevents the Arab Revolt but postpones it until 1917.
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Umeu »

I've finished 2 games now on hardest difficulty. One as CP, one as ENT.

The CP one I scored Historical Victory, but it required quite a bit of reloading to get certain events or and some of the dynamics around the blockade & Ottoman deserters. Without that, it would've been a loss, because on the hardest difficulty, some of these events can drain up to 50% morale in a turn.

The ENT game I scored Pyrrhic Victory, which was happened because Britain surrendered one turn before the CP were defeated, due to Food Shortage events draining morale very quickly (similarly to what happened with Food Crisis in the CP game). After reloading to make sure the Brits stayed in the war, the result was a Historical Victory as well.

Overall, the ENT game was a lot easier. Russia never got into any trouble, easily held the Warsaw line. France defended from Amiens to Verdun and then slowly pushed the Germans out of France over the course of the war. The submarines were really the only threat, and not even such a big one. But because of the difficulty, even losing 2 or 3 convoys almost brought Britain to its knees.

The CP game was gruelling, and I had to use every trick in the book, including making use of the AI's tendency to attack weak units and then getting their supply lines cut off. I cut off and destroyed many single units, as well as four huge pockets of enemy armies in Russia, Serbia, France and Egypt. Militarily, I was never in much trouble in France or Russia. I got Warsaw early in a little bit of a surprise attack, rushing two armored trains through the Russian lines to find Warsaw undefended. But it would've fallen a few turns later anyway.
The invasion of Belgium and France could've gone better, but I managed to take Rheims, Lille and Calais. I thought I wasn't going to be able to advance any further until Italy joined the war, and Britain evacuated France to go to Italy (I guess this will not happen as much now?), and suddenly Paris was defended only by a homeguard.
The main problem in the CP campaign was the blockade and the food shortage. I had to send my fleet out to break the blockade several times, but the AI never sent it's ships against me. Had they surrounded me to fight the Battle of Jutland, I would've reached 0 morale in 1916. Instead, they were guarding convoys in the English channels to defend against submarines that I never built.
The Ottomans were the MVP and there the war was really decided. They held back Russia, England and Persia at the same time, while also supplying other nations with PP and Ammo early in the war. But towards the end, the Mass Desertions dropped their morale by like 20% each time.
Luckily for me, the Italian AI was as incompetent as the historical Cadorna, and it took them 3 years to kill a cavalry corps in Triest. It was the only hex they took besides a few when they just declared war. I was holding them back with just reserves.


Based on these games I have a couple suggestions & observations:
Remove the cipher broken warning(?) (Maybe have it only in easy difficulty, but remove from harder difficulties and MP?) > Because for example, then you have to deduce whether the cipher is broken when sending zimmerman telegram. Now you just know it's broken so you never choose it.

Russia abandons its heartland to attack the Ottomans in the Caucasus. Any way to give them same treatment as Ent in France?

USA joined right around time France was knocked out, and they didn't seem to know where to send their units. They ended up landing them in Portugal where they just did nothing, while Italy was still in the war. And Greece was also fighting on Entente's side at the Macedonian front, both which seem to be better targets to land their units.

The higher entrenchment limit is great, it requires great planning to mount an offensive, careful artillery placement, and after 1915, you need air support or they just get picked off by enemy fighters. However, the AI isn't able to do this. Not a problem, they have so many other perks, especially movementwise that it's still a challenge to defend or attack them, but just what I noticed. The AI does use planes and bombers quite effectively to reduce unit efficiency and pick off enemy artillery.

Can/should Schlieffen plan get the same 1 turn attack bonus as Moltke-Schlieffen + NV event?

When using Schlieffen plan, because Belgium isn't attacked but just declares war now, UK takes much longer to join the war.

would be nice if Goeben to Med event gives a random chance for Ottomans to shell Sevastopol every turn that Ottomans are still neutral (but above certain alignment amount).

bugs:
I got kaisers fleet at rest event while my entire fleet is in the Northsea breaking the blockade.

Arab revolt happened despite me sending jihad (you just answered this one before I posted, so can be ignored)

I got kaiser abdicates in 1917 (it happened after demonstrations, but the PDF says abdication should only happen in 1918, or do I misunderstand it?), and one condition, Netherlands neutral, was only technically true. Because I had conquered the Netherlands, and they ceased to exist on the map.
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Robotron »

Congratulations, now try again without reloading. ^^

But seriously: I've had another look at the CP morale drain caused by Entente convoys arriving at British/French ports and decided that German/Austrian morale won't drop below 35 because of this.
Likewise British Food crisis won't reduce British morale lower than 35. Collapse points suffered remain the same.
As a counter-measure I'm planning to make the Hunger events for CP and Britain immune to reloading.

Kaiser's Fleet at rest: got it, now the event will only trigger if more capital ships are in port than at sea and every capital ship at sea also reduces the sailor's "boredom level" each turn.

Kaiser Abdicates: rewrote event and PDF entry so it functions like this:
Conditions
Netherlands remained neutral throughout the war.
Happens after “Demonstrations in Germany” occurred while German morale is down to 20 and Germany has suffered at least 8 collapse points and...
either year is 1918
or Socialist resistance has grown too strong. This value is hidden from the player but there will be clues when Socialist resistance starts to become too strong.

Effect
Germany suffers two collapse points.
Cipher broken: instead of removing this as you proposed I've made it so that your own "cipher safe" can be erroneously displayed even if your cipher is actually broken, this will be determined by comparing the total INTEL spent by either alliance and only the side with the higher amount spent getting the correct reading while the other deems itself safe or gets paranoid.
Regarding the Zimmermann Telegram, the event will now only be available if CP SIGINT on US equals Entente SIGINT on Germany but it will only work as designed if CP SIGINT on USA is substantially higher than Entente SIGINT on Germany.
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Umeu »

Robotron wrote: Mon Sep 04, 2023 5:10 pm Congratulations, now try again without reloading. ^^

But seriously: I've had another look at the CP morale drain caused by Entente convoys arriving at British/French ports and decided that German/Austrian morale won't drop below 35 because of this.
Likewise British Food crisis won't reduce British morale lower than 35. Collapse points suffered remain the same.
As a counter-measure I'm planning to make the Hunger events for CP and Britain immune to reloading.

Kaiser's Fleet at rest: got it, now the event will only trigger if more capital ships are in port than at sea and every capital ship at sea also reduces the sailor's "boredom level" each turn.

Kaiser Abdicates: rewrote event and PDF entry so it functions like this:
Conditions
Netherlands remained neutral throughout the war.
Happens after “Demonstrations in Germany” occurred while German morale is down to 20 and Germany has suffered at least 8 collapse points and...
either year is 1918
or Socialist resistance has grown too strong. This value is hidden from the player but there will be clues when Socialist resistance starts to become too strong.

Effect
Germany suffers two collapse points.
Cipher broken: instead of removing this as you proposed I've made it so that your own "cipher safe" can be erroneously displayed even if your cipher is actually broken, this will be determined by comparing the total INTEL spent by either alliance and only the side with the higher amount spent getting the correct reading while the other deems itself safe or gets paranoid.
Regarding the Zimmermann Telegram, the event will now only be available if CP SIGINT on US equals Entente SIGINT on Germany but it will only work as designed if CP SIGINT on USA is substantially higher than Entente SIGINT on Germany.
lol yeah I'll try it at some point, but it seemed quite impossible. The minimum limits are good. As Entente it was much easier, no need to reload.

I like the other changes.
But seriously: I've had another look at the CP morale drain caused by Entente convoys arriving at British/French ports and decided that German/Austrian morale won't drop below 35 because of this.
Likewise British Food crisis won't reduce British morale lower than 35. Collapse points suffered remain the same.
what about German food crisis events and the morale drained from that? Because I thought that the Entente convoys arriving were already capped at not lowering morale below 65% (I'm fine with 35% but it would solve only part of the problem).

also what about Ottoman mass deserters? (or any event that can repeatedly drain morale, basically. Though only the Italian wasteful attacks come to mind, which never seem to happen anymore (might need to take a look at that one too, I think you have overbuffed it now. It might as well not be in the game XD) )


Request:
Can you increase the likelyhood of shelling of sevastopol after Goeben has arrived in Istanbul? (Seperate from or on top of the earlier request to have Goeben to Med event increase chance of randomly triggering Shelling of Sevastopol > reasoning = the Ottomans have a mind of their own, and the Pashas wanted war, even though it's arguably better if the Ottomans don't join early. Or at least, sometimes you want them early, and sometimes not. The randomness means that sometimes you get what you want, and sometimes you get exactly what you don't want. And sometimes, you can decide if you want it or not.)

can you remove the Kaiser celebrates as a discarder for Crown Prince assuming command?
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Robotron »

Umeu wrote: Tue Sep 05, 2023 2:14 am what about German food crisis events and the morale drained from that? Because I thought that the Entente convoys arriving were already capped at not lowering morale below 65% (I'm fine with 35% but it would solve only part of the problem).
The 65% cap got removed for some reason I can't recall, it will be set to 35% in the next update.

I've changed the Hunger events a bit. Firstly: they are now reload-immune and secondly: up to now it was very likely for CP during winter turns to get hit by both a "Hunger" and "Winter Hunger" event for a quite crippling morale hit. I've removed that chance for a double-hit but made the "Winter Hunger" a bit more severe to compensate: changed it from 5-15 morale loss to 10-15 morale loss.

also what about Ottoman mass deserters? (or any event that can repeatedly drain morale, basically. Though only the Italian wasteful attacks come to mind, which never seem to happen anymore (might need to take a look at that one too, I think you have overbuffed it now. It might as well not be in the game XD) )
Fixed Italian wasteful attacks: before they only triggered if the attack came from a hex originally belonging to Italy, removed that.
Can't see what's the problem with "Ottoman Mass Desertions" though.

Can you increase the likelyhood of shelling of sevastopol after Goeben has arrived in Istanbul? (Seperate from or on top of the earlier request to have Goeben to Med event increase chance of randomly triggering Shelling of Sevastopol > reasoning = the Ottomans have a mind of their own, and the Pashas wanted war, even though it's arguably better if the Ottomans don't join early. Or at least, sometimes you want them early, and sometimes not. The randomness means that sometimes you get what you want, and sometimes you get exactly what you don't want. And sometimes, you can decide if you want it or not.)
Made "Shelling of Sevastopol" to automatically trigger on a randomly pre-determined turn (1-20) after Goeben BC has arrived at Constantinople. This gives about a 33% chance for the event not to fire at all (if roll is too low) or at about the historical date or a bit too late.
can you remove the Kaiser celebrates as a discarder for Crown Prince assuming command?
I don't see why. CP are not exactly stripped for commanders, are they?
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Umeu »

thanks for the changes
Robotron wrote: Wed Sep 06, 2023 9:22 pm Fixed Italian wasteful attacks: before they only triggered if the attack came from a hex originally belonging to Italy, removed that.
Can't see what's the problem with "Ottoman Mass Desertions" though.
Nothing is wrong with it on normal mode or MP, but in nigh impossible it can drain like 20% and knock you out of the war in 1916 or 1917 XD And I wasn't even attacking with Ottomans so not much I could've done about it. It's not that big of a deal tbh, but a low mininimum cap so that such repeating events don't knock you out of the game, even though you are otherwise doing fine in the war, would be nice. It kinda sucks to lose when you are winning :P that's all. But I understand you can't really balance for Impossible difficulty haha so I'm fine if it stays as is.

Made "Shelling of Sevastopol" to automatically trigger on a randomly pre-determined turn (1-20) after Goeben BC has arrived at Constantinople. This gives about a 33% chance for the event not to fire at all (if roll is too low) or at about the historical date or a bit too late.
Can you still do it by event now? Or has it been removed?


I don't see why. CP are not exactly stripped for commanders, are they?
XD well... not really, though for 2 fronts it's not as great as it seems for Germany early on :P but maintain a strict Coffee in Paris by turn 7 rule, and I usually only get my Army corps in turn 8 :cry: :mrgreen: Please have mercy! Also, I just like Kronprinz. Stick him on a crack troop in Russia and gain 20 morale!




I made a discord server for CTWG and Potzblitz on request of some players, could help to coordinate some games.

Can you add the link to the front page?
https://discord.gg/tmPn7tQ98y
Last edited by Umeu on Thu Sep 07, 2023 10:52 am, edited 2 times in total.
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Umeu »

I'm making a new post, since this one is specifically about some bugs or things that don't seem to be WAD

I noticed these bugs:

In the Schlieffen Scenario, since there is no German DoW on Belgium, but rather, they just join, the British don't join the war on t3-5 but rather like t15+

if you build an extra railroad capacity as France during t3 or t4 when you have France surprised and thus less railroad capacity, you don't go to 2 railroad when normal rail capacity is restored on t5, you just stay on 1.

full Russian mobilization seems to add more like 4-8 turns to Russian war entry instead of 2-4 (so far when I've played it, I've seen Russia enter on t9 and on t13 (compared to standard t5).


Not WAD & Suggestions

Cran, Elan etc the manpower drain doesn't seem to be 1D6 roll btw, but always 3 manpower. Might actually be better. 1D6 is quite high potentially. 1D3 might be nicer or just always 3 should be good. (I've also never managed to get the event in the pool after 3 attacks, but might just be bad luck) For the bonus it gives, 3 manpower is actually quite high. But I'd rather see the manpower drain decreased than the attack bonus increased.

There is also an issue with Belgium yields event, not a bug as much but some unforseen consequences due to AI railway "cheating". They rail units to Brussels and can immediately use those to attack, in a way a player can't. Therefore, they can kill Lille everytime, and sometimes they also go for Rheims and take it. There is nothing you can do, even playing Abandon 17 doesn't help much. Lille still falls before it's even your turn, and Because your armies aren't entrenched by the Abandon 17 event, they get chewed through by the Germans. It's a true massacre, in a not so much fun way.
Suggestions might be to: the Abandonment Plan 17 can dig in the troops already (even if only vs AI and not vs the player) and also put an army corps in Lille? (Preferably the one that's now between Luxembourg and Verdun. The reserve corps that is now in Lille can be moved to either the hex between Lille and Amiens or Lille and Calais.) And imo it should also cancel out any effects caused by France caught off guard feature.

Not sure if there's anything you can do about this, since it's AI behavior, but when I played full Russian Mob, Russia didn't join the war till t13. So ofc, the AI went all in on France and Serbia. But around t11, 2 turns before Russian DoW, the Austrian AI stripped units from the Serbian front to defend vs Russia. But the German AI didn't seem to to this. And as a result, on t13, the entirety of Prussia is empty. No unit in any of the cities. There are, however, German units near Kattowitz and Breslau and the Austrians seem to be defending Posen. Can share save if needed.



maybe turn the jihad combat bonus into a defensive bonus, rather than attack bonus?


question:
what are the conditions to get neutral Ally event (for norwegian convoy) and when does the convoy disappear again?
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Robotron »

Whew quite a laundry list...to answer all of this:

- Sevastopol Shelling is still available as an event for CP to play
- modified morale loss from Ottoman Mass Desertions: the loss now increases in smaller steps
- Crown Prince event is now discarded upon capture of Paris, no need to put the heir to the throne in danger if the Gauls are already beaten
- Discord server: please explain in boomer-friendly terms what this is supposed to be good for
- Schlieffen & the friendly Brits: fixed (note to myself: doh! :oops: !)
- Cunning French railroad expansion plan: France won't be allowed to expand her rail transport until turn 5 ("nous sommes trop surpris pour travailler!")
- Full Russian Mobilization will be finished between turn 7 to 9
- German troops in East Prussia fixed in place in case of FullRussMob
- Cran, Elan & La Baguette: 3 manpower loss is wad, PDF outdated (as always)
- AI shenanigans after Belgium Yields: this is caused by the need for AI units to be warped toward French units when Belgium Yields is played in order to avoid the dreaded AI railmove-carousel which would otherwise break up the whole offensive
- Abandonment Plan17: French troops now receive max entrench, French units getting paralyzed from German surprise attack won't happen anymore
- Jihad attack bonus removed
- Neutral Ally event:

In singleplayer vs Entente AI the event becomes available between turns 4-10, exact turn is randomized at the start of the game.

In singleplayer vs CP AI or multiplayer the event is available from turn 3, it is discarded once Britain joins Entente because there's no chance that convoy will get through.

Norway must be neutral.

Norway must have a pro-CP alignment of 55% - each point of invested INFLUENCE lowers the required alignment by 1. Should Norway's alignment drop below 55% pro-CP, the event is discarded

Germany must not be blockaded, as soon as the blockade is in effect the event is discarded.

The convoy from Narvik will be put on hold if Germany is blockaded and will resume once the blockade is broken.

If Germany is blockaded and Norwegian alignment is 55% pro CP, the event will still provide 3PP per turn, representing some Norwegian traders slipping around the blockade by hugging the coast.
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Umeu »

Lmao XD typical what I asked for and what I got situation here! Thanks, I guess :mrgreen:

ok, understood about the AI shenanigans, but can we still get an army corps in Lille then? :wink: (not as defeault, just vs AI CP)

To put it in simple terms, forums are the way Boomers use the internet. Discord is the way non-boomers use the internet. 1 account to connect to all the different gaming communities, instead of multiple sites and accounts and passwords. The chat function is easier to access than the post function of a forum, and you can use voice call, as non-boomers view gaming as a social activity! I mean, idk if it'll help much, but someone asked if there was one, so I figured, it can't hurt to try.
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Robotron »

but can we still get an army corps in Lille then? :wink: (not as defeault, just vs AI CP)
Sure, but first explain to me why you would need any help against CP AI at all? Isn't the singleplayer game vs CP AI way too easy to begin with and wouldn't this change even make it even less of a challenge?
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Umeu »

Robotron wrote: Sat Sep 09, 2023 9:17 pm
but can we still get an army corps in Lille then? :wink: (not as defeault, just vs AI CP)
Sure, but first explain to me why you would need any help against CP AI at all? Isn't the singleplayer game vs CP AI way too easy to begin with and wouldn't this change even make it even less of a challenge?
nigh impossible is pretty challenging but if you put it that way :mrgreen: I guess let's see how it is now with the other changes. It just feels bad to lose stuff before you can even move XD

Can you add the discord link though please?


btw, I noticed that the new change to Austrian defense plans keeps deleting armored trains. When I sent it in MP, I lost the train from the start, but I built another train, and the turn after I placed it, it was gone.

And a question: why is there no naval transport possible between belgium and france (while Entente is still controlling brussels)
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Robotron »

Umeu wrote: Sun Sep 10, 2023 6:28 am Can you add the discord link though please?
Will do. Is there any activity yet?
Umeu wrote: Sun Sep 10, 2023 6:28 am btw, I noticed that the new change to Austrian defense plans keeps deleting armored trains. When I sent it in MP, I lost the train from the start, but I built another train, and the turn after I placed it, it was gone.
Indeed, AH Armored Trains are currently automatically removed in MP. Quite an oversight, good find.
Umeu wrote: Sun Sep 10, 2023 6:28 am And a question: why is there no naval transport possible between belgium and france (while Entente is still controlling brussels)
I'm torn between general ignorance on my part or blaming adult beverages or both.
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Umeu »

Robotron wrote: Sun Sep 10, 2023 8:12 pm
Umeu wrote: Sun Sep 10, 2023 6:28 am Can you add the discord link though please?
Will do. Is there any activity yet?
a little bit. 3 others joined, I mean the game doesn't have tha many players. I wrote some small strategy guides to liven up the place. It's just an experiment. I don't expect too much from it. But it can't hurt.
Indeed, AH Armored Trains are currently automatically removed in MP. Quite an oversight, good find.
continuously? or does it end when the rails are restored? Otherwise I maybe should stop training more XD
I'm torn between general ignorance on my part or blaming adult beverages or both.
:mrgreen:
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Robotron »

(...)
Last edited by Robotron on Mon Sep 18, 2023 10:21 pm, edited 1 time in total.
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Umeu »

Robotron wrote: Mon Sep 11, 2023 1:54 pm
continuously? or does it end when the rails are restored? Otherwise I maybe should stop training more XD
Unfortunately it's continuously, so better apply the attached bugfix.
thanks
just to be sure, can be applied to running games or not?
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Robotron »

It's safe to apply to any running game that was started with V23.
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Umeu »

cool!

I know I'm often here nagging you on details to improve your mod, but was talking to MrDozer yesterday and we both agreed that we'd like a new ww1 and ww2 hex strategy game which would be basically Potzblitz but properly supported by the game/ui interface etc.

It's actually crazy how a one-man mod blows so many professionally developed hex war games out of the water.

And it's a shame that there aren't more people able to enjoy it due to scaling/compatibility/age bias issues (people often want and like the newest, latest, shiniest version of something).

(btw, did To End All Wars inspire Potzblitz or the other way around?)
Last edited by Umeu on Thu Sep 14, 2023 3:27 pm, edited 1 time in total.
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Umeu
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Umeu »

ok, enough feathers. Back to the order of the day XD

In this test run I noticed that the Tsar was outraged even though I followed his instructions to a T. I'm balls deep in Prussia, and Galicia has already been overrun (thanks to some weird AH AI behavior, they just left the entire border undefended, to move their troops somewhere into Germany. They also left the Serbian border for a bit. And after pressuring me into a retreat, they retreated themselves. German AI in France was also kinda weird. Not going their usual route, and surprising me with a flank at Nancy and Toul...)

EDIT:

observations:
race to the sea sometimes doens't trigger at all, Should it maybe trigger automatically after the German war aims get calculated? Or do you think it's fine that it doesn't always happen?

AH defense plans now loses an armored train which is now default, so to compensate, have it add a dice roll on tech to increase the speed at which AH unlocks industrial warfare for some extra defensive power?

Also, since that the armored train has been restored by default, I think some of the measures taken to buff AH against Serbian invasion can be reverted. They were needed mainly because AH had lost that armored train.(More specifically, I think the Serbian invasion should give bonus points again to ENT, but not a penalty to CP. It should also not unlock Hotzendorf anymore. The other changes, of entrenched units + AH not losing diplo points anymore, should stay as is.)

In Ostmars you can still take Grodno always on the first turn of war with Russia. I think it should have a reserve in there maybe? Or have it be an rng dice roll whether it's homeguard or reserve corps, for some variation.


saloniki event and opening macedonian front can use some help in MP. like spawn 1 fre and 1 german reserve corps (maybe with an option of those turning the french one into an army corps if Gallipoli has happened (also slightly boosting this event).

bulgarias main motivation was to join CP because of Serbia, if serbia is defeated before Bulgaria joins, should that cool them away from joining for a bit, unless Romania joins entente, then they swing back?

ottomans might be too strong near suez, should one army corps there maybe become reserve? Another army reserve else where could become an army corps, or just stay a reserve. Ottomans are probably still too strong offensively.

Anzac arrives in Egypt event seems weak compared to Canadian corps. Maybe some extra diplo points? or their presence making a revolt in Egypt less likely?

is the call british cruisers home event available in mp? I was messing in the scripts, and noticed its only for matchtype 2


Bugs?:
if you send Enver Pasha and then 1+ turns later Russia invades, you get his army again (though you pay the 40 PP, but if it happens the same turn, you get the army only once, lose 40PP + diplo points)

I thought Bulgarian mobilization cancelled out Cede Transylvania, but pretty sure I managed to get both in the same MP game



And just some news from the front:
Cool to see that the changes to the blockade really force both players to do something about it. Dozer has been enforcing the blockade, I've sent out submarines to slip past his nets and kill some convoys. While at the same time sending out the fleet to break the blockade. After some turns, I sent my fleet back to harbor to get some upgrades and rest. Dozer then reestablished the blockade. I went out to break it again, and he slapped the battle of Jutland on me!

Image

He caught me by surprise, and his first blow took out an armoured and a light cruiser. I then retaliated by sinking one of his battlecruisers! And now idk what's gonna happen lol.

> round 2, Dozer kill Maas + his light cruiser squadron. I destroyed another battlecruiser.
> round 3, Dozer retreats, but not all of his cruisers make it out in time. I kill 1 light cruiser and nearly destroy a second, but Germany is out of ammo lol, and Graf Von Spee, who has made it all the way back from China with his armored cruiser, finds himself trapped on a pre-dreadnought, while the British admirals head towards him
>round 4, Beatty, Fisher and that other guy gang up on poor Von Spee and sink him with his fleet. But at the cost of yet another battlecruiser. Meanwhile, zeppelins are spotting submarines left and right and I lose 2 of them as well. However, I retaliate by sinking the HMS Hampshire as it's trying to get a foothold in Norway (which joined the war a few turns earlier in a desperate attempt to get some more ports for the British navy)
>round 5, the British try to salvage the situation, but it gets worse instead. They lose Fisher and his light cruiser squadron, Beatty is now the only remaining admiral. on both sides Submarines get called in to help in desperate rearguard action.
>round 6, Beatty proves to be more capable than his predecessors, and he finally takes down one of the most lethal and most veteran of the battlecruiser fleets. The Germans have broken the blockade, but at what cost? Their surface fleet, the Kaiser's pride, is no more. What remains, is back licking it's wounds in port, though a daring raid has been proposed to retaliate and avenge the death of von Spee and Maas. Will the Kaiser allow it? On top of that, the Swedish navy has been destroyed.
>round 7? It seems like both navies are finally exhausted, will there be another round?!
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Robotron
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Robotron »

Umeu wrote: Tue Sep 12, 2023 6:53 am race to the sea sometimes doens't trigger at all, Should it maybe trigger automatically after the German war aims get calculated? Or do you think it's fine that it doesn't always happen?
Raised the chance for it triggering.

AH defense plans now loses an armored train which is now default, so to compensate, have it add a dice roll on tech to increase the speed at which AH unlocks industrial warfare for some extra defensive power?
Playing Organize Defense of Galicia already feels a bit too much like a no-brainer, so I'll not change anything.

Also, since that the armored train has been restored by default, I think some of the measures taken to buff AH against Serbian invasion can be reverted. They were needed mainly because AH had lost that armored train.(More specifically, I think the Serbian invasion should give bonus points again to ENT, but not a penalty to CP. It should also not unlock Hotzendorf anymore. The other changes, of entrenched units + AH not losing diplo points anymore, should stay as is.).
I've majorly rewritten the event:
SerbsinAH.jpg
SerbsinAH.jpg (244.05 KiB) Viewed 1689 times

In Ostmars you can still take Grodno always on the first turn of war with Russia. I think it should have a reserve in there maybe? Or have it be an rng dice roll whether it's homeguard or reserve corps, for some variation.
Grodno gets a reserve corps in "Aufmarsch Ost" scenario.


saloniki event and opening macedonian front can use some help in MP. like spawn 1 fre and 1 german reserve corps (maybe with an option of those turning the french one into an army corps if Gallipoli has happened (also slightly boosting this event).
What is the actual problem then?

bulgarias main motivation was to join CP because of Serbia, if serbia is defeated before Bulgaria joins, should that cool them away from joining for a bit, unless Romania joins entente, then they swing back?
Check.

ottomans might be too strong near suez, should one army corps there maybe become reserve? Another army reserve else where could become an army corps, or just stay a reserve. Ottomans are probably still too strong offensively.
Agreed, the Ottoman setup is way too strong and has to be seriously toned down. To compensate, Britain does not receive those free units anymore like Arabs etc. and playing the "Anzac" becomes more important too. In the case of Turkey joining CP before Britain joins Entente this will probably still lead to an instant capture of the Suez but I'm fine with that.
SinaiPalestine.jpg
SinaiPalestine.jpg (472.73 KiB) Viewed 1709 times

Anzac arrives in Egypt event seems weak compared to Canadian corps. Maybe some extra diplo points? or their presence making a revolt in Egypt less likely?
"Anzac" does provide an additional naval transport by the way. Also see above for changed importance of additional British army corps at Suez..

is the call british cruisers home event available in mp? I was messing in the scripts, and noticed its only for matchtype 2
It's for singleplayer vs Entente AI only.


if you send Enver Pasha and then 1+ turns later Russia invades, you get his army again (though you pay the 40 PP, but if it happens the same turn, you get the army only once, lose 40PP + diplo points)
Alright then, the issue has been reported before and I've decided to slimline the whole affair since it seems it cannot be fixed otherwise.
"Enver Pasha" event works like before but the "Bergmann Offensive" does no longer automatically spawn Ottoman units in singleplayer vs Entente AI and multiplayer.
Instead each Russian unit moving into or within Ottoman territory has a chance to discard the "Enver Pasha" event: reserve corps: 15%, cavalry corps:20%, army corps 25%.
This also gives the Russians an incentive to move units toward Erzurum as soon as possible.



I thought Bulgarian mobilization cancelled out Cede Transylvania, but pretty sure I managed to get both in the same MP game
Yeah, let's keep it simple and make "Bulgarian Mobilization" and "Cede Transylvania" mutually exclusive.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Umeu
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Re: Potzblitz V23.0 SEP 3rd 2023

Post by Umeu »

Robotron wrote: Fri Sep 15, 2023 10:02 am
saloniki event and opening macedonian front can use some help in MP. like spawn 1 fre and 1 german reserve corps (maybe with an option of those turning the french one into an army corps if Gallipoli has happened (also slightly boosting this event).
What is the actual problem then?
The problem is that usually Serbia is already dead before this event comes into play, meaning that CP can quite easily overrun whatever Entente brings to Macedonia because they can only really bring 1 unit at a time, and even if you have them lined up, you don't have space to put them anywhere as you get surrounded almost instantly. This means that the only reason to send this event is to hope the CP player will keep troops there, but you can just use the ottoman navy to scout any approaches, so that doesn't even really work. Right now, no one ever uses Gallipoli or Macedonian front in MP because of these reasons. Another solution could be, depending on if it's modable, to allow straight deployment at Gallipoli/Saloniki, since the convoy system is much slower and clunkier than trooptransport really was at the time. You could go from Marseille to Gallipoli in a week, in the game it takes like 4-5 months.

"Anzac" does provide an additional naval transport by the way. Also see above for changed importance of additional British army corps at Suez..
ah, didn't realize that, in that case it's good as it is.
is the call british cruisers home event available in mp? I was messing in the scripts, and noticed its only for matchtype 2
It's for singleplayer vs Entente AI only.
Is it possible to also get this one in MP? It's pretty cool.

Instead each Russian unit moving into or within Ottoman territory has a chance to discard the "Enver Pasha" event: reserve corps: 15%, cavalry corps:20%, army corps 25%.
This also gives the Russians an incentive to move units toward Erzurum as soon as possible.
yeah I like this a lot, currently it's just suicide to attack Ottomans as Russia.


the rest are good changes :)

Not sure if you caught this part, about what appears to be a bug with Tsar Outraged feature.
In this test run I noticed that the Tsar was outraged even though I followed his instructions to a T. I'm balls deep in Prussia, and Galicia has already been overrun (thanks to some weird AH AI behavior, they just left the entire border undefended, to move their troops somewhere into Germany. They also left the Serbian border for a bit. And after pressuring me into a retreat, they retreated themselves. German AI in France was also kinda weird. Not going their usual route, and surprising me with a flank at Nancy and Toul...)
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
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