New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
thxs for the update ! another one! it is impressive to still working on the mod.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
Jaywalker, do u use panzercorps.exe for steam ?
u may use differents .exe or patch 1.32 here: http://jeffoot.freeboxos.fr:41226/share ... JRvrRRF7P/
u may use differents .exe or patch 1.32 here: http://jeffoot.freeboxos.fr:41226/share ... JRvrRRF7P/
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
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- Sergeant First Class - Panzer IIIL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
thanks for the update
Sorry, for my bad school english...
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
Thanks for the update. Great stuff
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- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1834
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
Is it possible to add the following... This is a slightly strange sentence:
1. In the game Panzer Tactics HD weather conditions are very well shown: in the game it really snows, rains, a sandstorm in the desert is naturally shown. Is it possible to implement something similar in your mod? Moreover, is it possible in the future to make it so that there is a change of day and night? Just imagine how great that would be! Night, respectively, visibility worsens, but the so-called "night fighters" like the Bf.110 are activated. In the same game, the "Brandenburg" unit has the function "attempt on an officer" and "demoralize", and also make the enemy unit go over to your side. In this case, in the game Panzer Corps, that unit can automatically be repainted in the color of your troops.
2. Let's move on. In the Order Of Battle game, such a behavior of a unit is implemented that when a commander is attached to him, he, as it were, enhances all of his (and not only) characteristics - the morale of all neighboring units increases. In the same game, there is a "specialization tree" or something like that - let's say the "female labor" feature adds team points, and so on. Still, there with additional tasks it is somewhat more interesting, but the minus is that there is 3D.
3. In some mods of the Panzer Corps game itself (including this one) there is a "sturmpioneer" unit. Is this the same Kriegsmarine "marines" or not? The Legacy of Versal and Soviet Storm mods have a slightly different, separate unit. He is stronger than regular infantry, his step = 4 like rangers (ordinary infantry 3, grenadiers 2). Can this unit be included in the next update? I really like him. Armed with something like PPSh-41, some kind of round thing like a drum or disk is attached to this type of weapon (I'm far from a weapon). Dressed in a black uniform. I suggest that the developers make it so that this unit can stand and walk in coastal waters (I mean very close to the coast, it can move along reefs, cliffs, ledges from the water, shelf). In general, just as engineers can behave with rivers, so can marines cross the coast ... Perhaps I didn’t explain well and I just have a big fantasy.
4. Please add the ability for the cavalry to dismount (if this has not been done before). Some mods have this.
I know that most of you probably don't need all this... Maybe I'm writing off topic (by the way, sorry for my English). But these are just my thoughts and wishes, since I am a big fan of such strategies. They distract me from boring everyday life. Perhaps over time there will be a game that will take the best of Panzer Corps, Order Of Battle, Panzer Tactics HD. But it has to be a 2D game.
Thank you for your attention!
1. In the game Panzer Tactics HD weather conditions are very well shown: in the game it really snows, rains, a sandstorm in the desert is naturally shown. Is it possible to implement something similar in your mod? Moreover, is it possible in the future to make it so that there is a change of day and night? Just imagine how great that would be! Night, respectively, visibility worsens, but the so-called "night fighters" like the Bf.110 are activated. In the same game, the "Brandenburg" unit has the function "attempt on an officer" and "demoralize", and also make the enemy unit go over to your side. In this case, in the game Panzer Corps, that unit can automatically be repainted in the color of your troops.
2. Let's move on. In the Order Of Battle game, such a behavior of a unit is implemented that when a commander is attached to him, he, as it were, enhances all of his (and not only) characteristics - the morale of all neighboring units increases. In the same game, there is a "specialization tree" or something like that - let's say the "female labor" feature adds team points, and so on. Still, there with additional tasks it is somewhat more interesting, but the minus is that there is 3D.
3. In some mods of the Panzer Corps game itself (including this one) there is a "sturmpioneer" unit. Is this the same Kriegsmarine "marines" or not? The Legacy of Versal and Soviet Storm mods have a slightly different, separate unit. He is stronger than regular infantry, his step = 4 like rangers (ordinary infantry 3, grenadiers 2). Can this unit be included in the next update? I really like him. Armed with something like PPSh-41, some kind of round thing like a drum or disk is attached to this type of weapon (I'm far from a weapon). Dressed in a black uniform. I suggest that the developers make it so that this unit can stand and walk in coastal waters (I mean very close to the coast, it can move along reefs, cliffs, ledges from the water, shelf). In general, just as engineers can behave with rivers, so can marines cross the coast ... Perhaps I didn’t explain well and I just have a big fantasy.
4. Please add the ability for the cavalry to dismount (if this has not been done before). Some mods have this.
I know that most of you probably don't need all this... Maybe I'm writing off topic (by the way, sorry for my English). But these are just my thoughts and wishes, since I am a big fan of such strategies. They distract me from boring everyday life. Perhaps over time there will be a game that will take the best of Panzer Corps, Order Of Battle, Panzer Tactics HD. But it has to be a 2D game.
Thank you for your attention!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
Most Cavalry units in the mod can already dismount with the "Switch" button. Also motorcycle infantry (not recon) can dismount. The Cavalry units that can not dismount yet will be made so in the future updates.
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
Hello Lars,LarsGert wrote: ↑Sat Jul 08, 2023 4:36 am Is it possible to add the following... This is a slightly strange sentence:
1. In the game Panzer Tactics HD weather conditions are very well shown: in the game it really snows, rains, a sandstorm in the desert is naturally shown. Is it possible to implement something similar in your mod? Moreover, is it possible in the future to make it so that there is a change of day and night? Just imagine how great that would be! Night, respectively, visibility worsens, but the so-called "night fighters" like the Bf.110 are activated. In the same game, the "Brandenburg" unit has the function "attempt on an officer" and "demoralize", and also make the enemy unit go over to your side. In this case, in the game Panzer Corps, that unit can automatically be repainted in the color of your troops.
2. Let's move on. In the Order Of Battle game, such a behavior of a unit is implemented that when a commander is attached to him, he, as it were, enhances all of his (and not only) characteristics - the morale of all neighboring units increases. In the same game, there is a "specialization tree" or something like that - let's say the "female labor" feature adds team points, and so on. Still, there with additional tasks it is somewhat more interesting, but the minus is that there is 3D.
3. In some mods of the Panzer Corps game itself (including this one) there is a "sturmpioneer" unit. Is this the same Kriegsmarine "marines" or not? The Legacy of Versal and Soviet Storm mods have a slightly different, separate unit. He is stronger than regular infantry, his step = 4 like rangers (ordinary infantry 3, grenadiers 2). Can this unit be included in the next update? I really like him. Armed with something like PPSh-41, some kind of round thing like a drum or disk is attached to this type of weapon (I'm far from a weapon). Dressed in a black uniform. I suggest that the developers make it so that this unit can stand and walk in coastal waters (I mean very close to the coast, it can move along reefs, cliffs, ledges from the water, shelf). In general, just as engineers can behave with rivers, so can marines cross the coast ... Perhaps I didn’t explain well and I just have a big fantasy.
4. Please add the ability for the cavalry to dismount (if this has not been done before). Some mods have this.
I know that most of you probably don't need all this... Maybe I'm writing off topic (by the way, sorry for my English). But these are just my thoughts and wishes, since I am a big fan of such strategies. They distract me from boring everyday life. Perhaps over time there will be a game that will take the best of Panzer Corps, Order Of Battle, Panzer Tactics HD. But it has to be a 2D game.
Thank you for your attention!
Thank you for the suggestions to improve the mod.
I would like to briefly answer your questions.
to point 1 & 2:
are not possible for us to implement due to the predefined game engine.
On point 3: would probably be possible with a little effort, but I cannot guarantee at the moment whether we will actually implement it.
to point 4: has already been answered by phcas
Best regards AKRebel
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
Thanks to Phcas and AKRebels for the clarification.AKRebel wrote: ↑Wed Jul 12, 2023 5:09 pmHello Lars,LarsGert wrote: ↑Sat Jul 08, 2023 4:36 am Is it possible to add the following... This is a slightly strange sentence:
1. In the game Panzer Tactics HD weather conditions are very well shown: in the game it really snows, rains, a sandstorm in the desert is naturally shown. Is it possible to implement something similar in your mod? Moreover, is it possible in the future to make it so that there is a change of day and night? Just imagine how great that would be! Night, respectively, visibility worsens, but the so-called "night fighters" like the Bf.110 are activated. In the same game, the "Brandenburg" unit has the function "attempt on an officer" and "demoralize", and also make the enemy unit go over to your side. In this case, in the game Panzer Corps, that unit can automatically be repainted in the color of your troops.
2. Let's move on. In the Order Of Battle game, such a behavior of a unit is implemented that when a commander is attached to him, he, as it were, enhances all of his (and not only) characteristics - the morale of all neighboring units increases. In the same game, there is a "specialization tree" or something like that - let's say the "female labor" feature adds team points, and so on. Still, there with additional tasks it is somewhat more interesting, but the minus is that there is 3D.
3. In some mods of the Panzer Corps game itself (including this one) there is a "sturmpioneer" unit. Is this the same Kriegsmarine "marines" or not? The Legacy of Versal and Soviet Storm mods have a slightly different, separate unit. He is stronger than regular infantry, his step = 4 like rangers (ordinary infantry 3, grenadiers 2). Can this unit be included in the next update? I really like him. Armed with something like PPSh-41, some kind of round thing like a drum or disk is attached to this type of weapon (I'm far from a weapon). Dressed in a black uniform. I suggest that the developers make it so that this unit can stand and walk in coastal waters (I mean very close to the coast, it can move along reefs, cliffs, ledges from the water, shelf). In general, just as engineers can behave with rivers, so can marines cross the coast ... Perhaps I didn’t explain well and I just have a big fantasy.
4. Please add the ability for the cavalry to dismount (if this has not been done before). Some mods have this.
I know that most of you probably don't need all this... Maybe I'm writing off topic (by the way, sorry for my English). But these are just my thoughts and wishes, since I am a big fan of such strategies. They distract me from boring everyday life. Perhaps over time there will be a game that will take the best of Panzer Corps, Order Of Battle, Panzer Tactics HD. But it has to be a 2D game.
Thank you for your attention!
Thank you for the suggestions to improve the mod.
I would like to briefly answer your questions.
to point 1 & 2:
are not possible for us to implement due to the predefined game engine.
On point 3: would probably be possible with a little effort, but I cannot guarantee at the moment whether we will actually implement it.
to point 4: has already been answered by phcas
Best regards AKRebel
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
I am currently working on correctly recreating the Japanese and Chinese troops in the World at War 1941-45 scenario. Until now, the main effort has been directed at Europe, rivers, cities, terrain, etc. Now China and Manchuria are being improved. Finally, the proper front line appeared, the divisions that took part in the fighting appeared, and the corresponding flags, i.e. China, are divided into the area of Manchukuo, Inner Mongolia, army-occupied China, and puppet China. Until now, there was only the flag of Japan.
The railway lines will also be mapped as they were in 1941.
The railway lines will also be mapped as they were in 1941.
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- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1834
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
I hope the battles at Lake Hassan and Khalkhin Gol will be shown historically )ajs81 wrote: ↑Wed Jul 19, 2023 6:44 am I am currently working on correctly recreating the Japanese and Chinese troops in the World at War 1941-45 scenario. Until now, the main effort has been directed at Europe, rivers, cities, terrain, etc. Now China and Manchuria are being improved. Finally, the proper front line appeared, the divisions that took part in the fighting appeared, and the corresponding flags, i.e. China, are divided into the area of Manchukuo, Inner Mongolia, army-occupied China, and puppet China. Until now, there was only the flag of Japan.
The railway lines will also be mapped as they were in 1941.
https://ru.wikipedia.org/wiki/Хасанские_бои_(1938)
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
It is impossible because The Battle of Lake Khasan (29 July – 11 August 1938) and The Battles of Khalkhin Gol were the decisive engagements of the undeclared Soviet–Japanese border conflicts involving the Soviet Union, Mongolia, Japan and Manchukuo in 1939. The scenario starts at 22.06.41. But you will see Andrey Yeryomenko as commander of 1st Red Banner Armybondjamesbond wrote: ↑Wed Jul 19, 2023 10:46 pmI hope the battles at Lake Hassan and Khalkhin Gol will be shown historically )ajs81 wrote: ↑Wed Jul 19, 2023 6:44 am I am currently working on correctly recreating the Japanese and Chinese troops in the World at War 1941-45 scenario. Until now, the main effort has been directed at Europe, rivers, cities, terrain, etc. Now China and Manchuria are being improved. Finally, the proper front line appeared, the divisions that took part in the fighting appeared, and the corresponding flags, i.e. China, are divided into the area of Manchukuo, Inner Mongolia, army-occupied China, and puppet China. Until now, there was only the flag of Japan.
The railway lines will also be mapped as they were in 1941.
https://ru.wikipedia.org/wiki/Хасанские_бои_(1938)
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- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1834
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
It is sad that these conflicts will not be included in the Asian Phcas & AKRebels "PAK"- Mod compilation! Because as the developer depicted the same Halkin Goal in the original addon Soviet Panzer Corps is complete non-historical nonsense and hack work )ajs81 wrote: ↑Thu Jul 20, 2023 6:33 amIt is impossible because The Battle of Lake Khasan (29 July – 11 August 1938) and The Battles of Khalkhin Gol were the decisive engagements of the undeclared Soviet–Japanese border conflicts involving the Soviet Union, Mongolia, Japan and Manchukuo in 1939. The scenario starts at 22.06.41. But you will see Andrey Yeryomenko as commander of 1st Red Banner Armybondjamesbond wrote: ↑Wed Jul 19, 2023 10:46 pmI hope the battles at Lake Hassan and Khalkhin Gol will be shown historically )ajs81 wrote: ↑Wed Jul 19, 2023 6:44 am I am currently working on correctly recreating the Japanese and Chinese troops in the World at War 1941-45 scenario. Until now, the main effort has been directed at Europe, rivers, cities, terrain, etc. Now China and Manchuria are being improved. Finally, the proper front line appeared, the divisions that took part in the fighting appeared, and the corresponding flags, i.e. China, are divided into the area of Manchukuo, Inner Mongolia, army-occupied China, and puppet China. Until now, there was only the flag of Japan.
The railway lines will also be mapped as they were in 1941.
https://ru.wikipedia.org/wiki/Хасанские_бои_(1938)
https://pantv.livejournal.com/1031570.html
https://rutube.ru/video/b4de3bf9bb333df ... 397cea242/
https://warspot.ru/10422-okopnye-boi-na-halhin-gole
https://photochronograph.ru/2015/11/06/xalxin-gol/
https://www.slitherine.com/forum/viewto ... &start=160
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
World at War 1941-45
From the outset, the Asian theater of war focused solely on Japanese operations. Now the theater of operations in China has finally been "polished". All Chinese divisions are numbered as they were and are more or less placed on the front. Just like the Japanese and Manchurian divisions. I added that some cities, rivers, and railroads in India and China are as they were in 1941.
https://www.mediafire.com/file/azk80u1m ... r.zip/file
From the outset, the Asian theater of war focused solely on Japanese operations. Now the theater of operations in China has finally been "polished". All Chinese divisions are numbered as they were and are more or less placed on the front. Just like the Japanese and Manchurian divisions. I added that some cities, rivers, and railroads in India and China are as they were in 1941.
https://www.mediafire.com/file/azk80u1m ... r.zip/file
- Attachments
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equipment.zip
- (303.88 KiB) Downloaded 45 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
I have a request to create units:
1. Chinese general
2. Japanese general
3. Japanese Bridge Battalion
4. Chinese suicide unit (such as kamikaze infantry against tanks)
5. Japanese bunker
6. Manchukuo Cavalry
7. Japanese airfield-forming unit
1. Chinese general
2. Japanese general
3. Japanese Bridge Battalion
4. Chinese suicide unit (such as kamikaze infantry against tanks)
5. Japanese bunker
6. Manchukuo Cavalry
7. Japanese airfield-forming unit
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- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1834
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
All this is in the mod Panzercorps DMP Pazifik Korps , although in style and image it is not very suitable for a fashion pack that has its own specifics and atmosphere)
https://www.slitherine.com/forum/viewto ... &start=160


https://www.advanceduninstaller.com/DMP ... cation.htm
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10
New units introduction: Partisans SABOTAGE units
This units can show up random next to (or on) railways in scenarios, or just show up somewere.
The units have the CAMO and KAMIKAZE trait, so they are hard to spot and can only do one action before they disappear. If the SABOTAGE units random appear in a fixed position somewere on your railroads and you run into it with your train they will blow up your train!
The units can also be used to blow up the pontoon (unit) bridges in the game.
This units can show up random next to (or on) railways in scenarios, or just show up somewere.
The units have the CAMO and KAMIKAZE trait, so they are hard to spot and can only do one action before they disappear. If the SABOTAGE units random appear in a fixed position somewere on your railroads and you run into it with your train they will blow up your train!
The units can also be used to blow up the pontoon (unit) bridges in the game.