Search found 23 matches
- Sat May 24, 2025 3:27 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [1.16.0] Crash on Necron AI turn in MP
- Replies: 0
- Views: 2058
[1.16.0] Crash on Necron AI turn in MP
The game crashed on processing after turn 20, after I hit ESC and "disable simultanious turns" in the menu and returned to the game:
I did this with the save loaded, and did not reload but just hit "end turn".- Tue Dec 24, 2019 8:23 am
- Forum: Field of Glory: Empires
- Topic: Diplomacy feedback
- Replies: 16
- Views: 3334
Re: Diplomacy feedback
What about a map overlay that does not show which provinces are missing tradegoods, but where some tradegood (e.g. choosen from dropdown?) is avaible or not.
That way one could see the suppy situation/coverage at a glance, what would be an immense help.
That way one could see the suppy situation/coverage at a glance, what would be an immense help.
- Mon Dec 23, 2019 11:48 am
- Forum: Field of Glory: Empires
- Topic: Mission to Asbytia
- Replies: 6
- Views: 1740
Re: Mission to Asbytia
If you take a region by conquest, then you can evacuate it though, there is an order for that since a few patches. Yes I know, but first conquering e.g. 20 provinces in a row to ge to the objective, then evacuate those provinces behind my army, then do the same again to get the army back ... won't ...
- Sat Dec 21, 2019 7:20 pm
- Forum: Field of Glory: Empires
- Topic: Diplomacy feedback
- Replies: 16
- Views: 3334
Re: Diplomacy feedback
You won't get a kind of magic assistant that will tell you exactly what would be best for a given region (implying it is able to decipher your intent...) Actually, this would be a very good thing to have to help the AI not to ruin every and all provinces by building random buildings that cost it a ...
- Tue Dec 10, 2019 5:54 pm
- Forum: Field of Glory: Empires
- Topic: Objectives given without any ratio and sense
- Replies: 44
- Views: 7767
Re: Objectives given without any ratio and sense
I think this is not yet fully fixed even in 1.06. Problem is that independents seem to count as one nation. In more sparsly populated regions that can be quite far away. Yes, I have seen something like that as well - sometimes, the objectives are placed in the "best" regions of neighbouri...
- Sun Dec 08, 2019 4:11 pm
- Forum: Field of Glory: Empires
- Topic: Broken Objective System
- Replies: 10
- Views: 2014
Re: Broken Objective System
Could you elaborate a bit what you're having troubles with?
What are your suggested fixes?
Why didn't you post to the existing thread "Objectives given without any ratio and sense"?
What are your suggested fixes?
Why didn't you post to the existing thread "Objectives given without any ratio and sense"?
- Sun Dec 08, 2019 4:05 pm
- Forum: Field of Glory: Empires
- Topic: Help I'm going broke!
- Replies: 7
- Views: 1465
Re: Help I'm going broke!
If you want to keep the building, turn it off 2 turns, then back online one turn, repeat the cycle. Experienced level of difficulty and beyond is a brand new world (of pain) as experienced troops cost more in upkeep. So your indomitable Spartan phalanxes will cost you a lot as they conquer and shew...
- Thu Dec 05, 2019 7:17 am
- Forum: Field of Glory: Empires
- Topic: Objectives given without any ratio and sense
- Replies: 44
- Views: 7767
Re: Objectives given without any ratio and sense
Did you start a new playthrough, or did you continue on from a 1.05 save?gandalf0550 wrote: ↑Wed Dec 04, 2019 10:15 pm I was playing Macedonia after 190 turns and I went for 20 turns with no (0) objectives? How can you win with no objectives?
I started from scratch as the Cheruscii after patching and things worked fine ...
- Wed Dec 04, 2019 7:35 pm
- Forum: Field of Glory: Empires
- Topic: Objectives given without any ratio and sense
- Replies: 44
- Views: 7767
Re: Objectives given without any ratio and sense
The next patch will not add objectives in enemies nations that are not your neighbor (sea neighbor valid though), this should remove the more distant objectives. 1.0.6...is this the one that will make the far flung objectives go away? Full Changelog ... GAMEPLAY and SETUP (improvements and fixes) •...
- Wed Dec 04, 2019 11:56 am
- Forum: Field of Glory: Empires
- Topic: How to delete independent army stack from savegame?
- Replies: 2
- Views: 649
Re: How to delete independent army stack from savegame?
I would advise against editing the saved game! What you can do instead is to add an event that would delete the army. The faster way would be to give me your saved game and I'll see what I can do. Prepare your orders as I'll run it one turn. Oh many many thanks, no need - I found the modding wiki, ...
- Wed Dec 04, 2019 10:08 am
- Forum: Field of Glory: Empires
- Topic: Mission to Asbytia
- Replies: 6
- Views: 1740
Re: Mission to Asbytia
What's the point of these missions anyway? 99% of the time they are on the other side of the map, if you send out an army after them, you'll end up with a string of useless regions (because you can't just "pass through"), and if you are lucky enough to be able to send a ship there, it dies...
- Wed Dec 04, 2019 10:04 am
- Forum: Field of Glory: Empires
- Topic: How to delete independent army stack from savegame?
- Replies: 2
- Views: 649
How to delete independent army stack from savegame?
I have that way to big "Germanic Independent" army stack in my savegame ( http://www.slitherine.com/forum/viewtopic.php?f=534&t=94530&p=818570#p818570 ), that completely destroys everything in the germanic tribes lands, and can't be killed by any nation in that area, basically maki...
- Tue Dec 03, 2019 11:07 pm
- Forum: Field of Glory: Empires
- Topic: Germanic independent army region behaviour
- Replies: 4
- Views: 1092
Re: Germanic independent army region behaviour
This can get quite out of hand ... I guess as they are "independent", no-one has to pay and feed them? At this stage of the game, no nation can field such an army ... so in some sense, this is game-breaking I guess ... . Screen_00000000.jpg . Also I noticed that those "independent&quo...
- Tue Dec 03, 2019 7:34 pm
- Forum: Field of Glory: Empires
- Topic: Terrain Type, Combat Frontage and Cavalry
- Replies: 0
- Views: 625
Terrain Type, Combat Frontage and Cavalry
Terrain_Type__ Movement_Cost_________ Combat_Frontage_(GEN+MOUNTED) Plain 2 (snowy:3) 10+4 (8+2) Forest 3 (snowy:3) 6+0 (5+0) Hill 3 (snowy:4) 6+2 (6+0) Mountain 6 (blizzard:impassable) 5? (-) Alpine 8 (blizzard:impassable) 3? (-) Marsh 4 (frozen:2) 5+0 (6+0) Steppes 2 (frozen:2) 8+6 (10?) Desert 3...
- Sat Nov 30, 2019 1:57 am
- Forum: Field of Glory: Empires
- Topic: Roman Legions Spiraling Costs
- Replies: 28
- Views: 5328
Re: Roman Legions Spiraling Costs
Honestly Rome is famous (especially in early to mid game period) for having armies wiped out repeatedly and just raising new ones, so really for historical sake the spiraling costs shouldn't kick in until after Rome already has 5-10 legions. but in this case, the replacements cost the same as those...
- Sat Nov 30, 2019 1:35 am
- Forum: Field of Glory: Empires
- Topic: Objectives given without any ratio and sense
- Replies: 44
- Views: 7767
Re: Objectives given without any ratio and sense
The next patch will not add objectives in enemies nations that are not your neighbor (sea neighbor valid though), this should remove the more distant objectives. Now that's fine - will help greatly! Thanks! But what about rebels ("germanic rebels") and independent provinces? Especially in...
- Thu Nov 28, 2019 9:02 am
- Forum: Field of Glory: Empires
- Topic: Objectives given without any ratio and sense
- Replies: 44
- Views: 7767
Re: Objectives given without any ratio and sense
But you can - indirectly. They will shift relative to where you are active/at war. So army placement is quite an important tool. No I can't - it seems they switched around at random - all the while I didn't move my southmost army out of my southernmost region (Treva - basically todays Schleswig-Hol...
- Wed Nov 27, 2019 9:59 pm
- Forum: Field of Glory: Empires
- Topic: Objectives given without any ratio and sense
- Replies: 44
- Views: 7767
Re: Objectives given without any ratio and sense
The set will change and you can influence this by who you are at war with and where your army is deployed. Yes they change. No, I can't influence them, and they are getting worse - I am not at war with the Aedui or Belgae, and have a "0" relationsship with them, yet Objective:Rehnus was n...
- Wed Nov 27, 2019 1:07 pm
- Forum: Field of Glory: Empires
- Topic: Objectives given without any ratio and sense
- Replies: 44
- Views: 7767
Re: Objectives given without any ratio and sense
1.05 did not help anything at all with this problem. Started a new game as the Britonae and played to turn 22, then took over the Iutii (Viking! Yeah!). Started at war with the Cheruscii (what does not make much sense, considering there are still independents between), and had objectives vaguely acc...
- Thu Jun 20, 2013 9:09 pm
- Forum: Chariots of War
- Topic: Chariots of war crashing
- Replies: 49
- Views: 40407
Re: Chariots of war crashing
Had the same issue on WinXP Prof SP3 with relatively recent ATI drivers. Patch seems to have fixed it for me as well. Btw., the patch in the download section should be updated. And the fix should be updated as well, because it still says "1.15" ingame instead of "1.21". And maybe...