- No Player agency to select/modify
- No way to disable/avoid, as it is intrinsic to Progress mechanism
- No way to prevent changing out from under whilst pursuing them
Moderator: Pocus
Before dynamic objectives, we had fixed objectives which would be the same every game. That was demonstrably worse than the current system, IMO. Having objectives vary from game to game greatly adds to replayability.jhornborg wrote: ↑Sat Dec 21, 2019 9:00 pm Give each faction objective provinces, like in Total War Rome 2. For every turn that provincial control is disrupted, they don't gain VPs for it. The concept of random, changing objective cities seems arbitrary and has also kept me from going back to the game.
I did try playing again after the dynamic objective patch, but not for long enough to notice the difference. Carthage had the same starting objectives. e.g. For some reason the game designers really want Carthage to capture Syracuse. A more realistic system would be to make Sicily the objective province, and give Carthage VP for owning 3 of its 5 regions (i.e. majority control).
to be fair, the game probably should start with a scripted war between Carthage and Syracuse, it was their core goal and there had been 4 major wars between the two powers in the previous century.jhornborg wrote: ↑Sun Dec 22, 2019 12:51 am ...
I did try playing again after the dynamic objective patch, but not for long enough to notice the difference. Carthage had the same starting objectives. e.g. For some reason the game designers really want Carthage to capture Syracuse. A more realistic system would be to make Sicily the objective province, and give Carthage VP for owning 3 of its 5 regions (i.e. majority control).
I think it's the concept of objective cities that bothers me - they are too specific. When they're fixed, the game feels scripted and when they move the game feels railroady. I see your point about playing the role of a military general being ordered around by politicians, but I'm not sure the VP system should be driven by your ability to pander to fickle jerks. Also, the infrastructure and diplomacy systems suggest a greater scope I.e. the player is in fact the king, not a general.
I agree that Carthage should start the campaign with an objective that puts them at odds with Syracuse. IMO, gaining majority control of the Sicily province would accomplish that more realistically, because Carthage could then achieve its historical trade superiority in the central Mediterranean without wiping out Syracuse, just as they did historically. It would also create more variety of strategic options for both factions, and a more interesting see-saw situation with objective VPs.loki100 wrote: ↑Mon Dec 23, 2019 10:12 amto be fair, the game probably should start with a scripted war between Carthage and Syracuse, it was their core goal and there had been 4 major wars between the two powers in the previous century.
more generally, I like that you have little control or players would just allocate their objectives to their short term interests. Even in this era, states had a form of public opinion, in effect a consensus amongst elite groups as to their interests, goals, what made them special and so on. And these often sat badly with either current capacity or the aims of a particular ruler. Going back to the Syracuse eg (ok pre the 310 start date), the main cause of unrest was that the merchants etc wanted a policy based around defending the city, a citizen army etc, the various Tyrants wanted to expand using mercenaries. At various stages in the wars with Carthage and Athens, each faction felt vindicated and each managed to create the conditions for near total disaster. So objectives being slightly off kilter with your own understanding of what you want seems pretty good to me.
I disagree. Carthage was trying to build a mercantile empire by controlling Sicily. The Sicilian Wars resulted from the Greek states resisting Carthaginian expansion. Carthage didn't need to conquer Syracuse as long as they controlled the rest of Sicily. After the Seventh Sicilian War, Carthage had achieved its Sicilian objective until Pyrrhus came along.loki100 wrote: ↑Mon Dec 23, 2019 12:37 pm but they weren't fighting Syracuse for 'majority' control. For most of the period 450-310 Carthage had that (in game terms) it was to destroy a major commercial rival on their doorstep, so I'd suggest hooking the objective to Syracuse itself is pretty accurate.