Search found 15411 matches
- Thu Sep 18, 2025 4:57 pm
- Forum: Field of Glory II: Medieval
- Topic: Need for greater historical accuracy for Indian Army Lists
- Replies: 131
- Views: 23105
Re: Need for greater historical accuracy for Indian Army Lists
You'll have to make new units to show Elite Armoured North Indian or South Indian infantry, so this is your call. Not feasible, I am afraid. The earliest Indian list in the game covers 500 BC - 319 AD, with the Mauryan period starting in 320 BC. I do not envisage splitting the list for a quibble ov...
- Thu Sep 18, 2025 8:38 am
- Forum: Field of Glory II: Medieval
- Topic: Need for greater historical accuracy for Indian Army Lists
- Replies: 131
- Views: 23105
Re: Need for greater historical accuracy for Indian Army Lists
Protected status is good enough, I just want Indian Close Figters to have Indian Javelin skin as melee soldiers would wear armour. The bear chested would be the Javelin men who would represent the Atavika troops (Tribals from forests and frontiers). Fair enough, but would bare chested close-fighter...
- Wed Sep 17, 2025 6:24 am
- Forum: Field of Glory II
- Topic: Mixed Units Bug (Animation On/Off)
- Replies: 6
- Views: 278
- Tue Sep 16, 2025 6:58 am
- Forum: Field of Glory II
- Topic: Mixed Units Bug (Animation On/Off)
- Replies: 6
- Views: 278
- Mon Sep 15, 2025 8:29 am
- Forum: Field of Glory II
- Topic: Mixed Units Bug (Animation On/Off)
- Replies: 6
- Views: 278
Re: Mixed Units Bug (Animation On/Off)
The game's engine doesn't support more than one type of model per unit. The mixed archer and some other complex units have been done with animation tricks as a workaround, and I guess turning off the animations restores the unit to its default state (which in this case is the "main" spear...
- Wed Sep 10, 2025 9:33 am
- Forum: Field of Glory II: Tech Support
- Topic: Gutians
- Replies: 3
- Views: 171
Re: Gutians
The Guti are indeed Zagros Highlanders, so this is correct. I understand that (though I can't say I knew this before inspecting the lists), however from a practical point of view it would be clearer if the challenge displayed the name of the army list selected. As far as I know this is the only pla...
- Wed Sep 10, 2025 6:35 am
- Forum: Field of Glory II: Tech Support
- Topic: Gutians
- Replies: 3
- Views: 171
Re: Gutians
The Guti are indeed Zagros Highlanders, so this is correct.
- Wed Sep 10, 2025 6:31 am
- Forum: Field of Glory II: Medieval Tech Support
- Topic: Different Game from Turn
- Replies: 7
- Views: 797
Re: Different Game from Turn
This game has now been rolled back to the previous turn. Please let me know if there are stil problems. I loaded the turn up and it's still the bugged turn. It might have been because I saved the in-progress turn last time, but this time after checking I quit the game. In that case I fear that ther...
- Tue Sep 09, 2025 10:04 am
- Forum: Field of Glory II: Medieval
- Topic: Need for greater historical accuracy for Indian Army Lists
- Replies: 131
- Views: 23105
Re: Need for greater historical accuracy for Indian Army Lists
Thanks! I've also checked some ancient Indian armies through the Time Warp feature. I would again recommend replacing Indian Close Fighter skin with the Indian Javelinmen skin, since quilted armor was wide spread from at least the 3rd century CE onwards. I am just revisiting this, with a view to th...
- Tue Sep 09, 2025 8:46 am
- Forum: Field of Glory II: Medieval Tech Support
- Topic: Different Game from Turn
- Replies: 7
- Views: 797
Re: Different Game from Turn
This game has now been rolled back to the previous turn. Please let me know if there are stil problems.
- Tue Sep 09, 2025 6:45 am
- Forum: Field of Glory II: Medieval Tech Support
- Topic: Different Game from Turn
- Replies: 7
- Views: 797
Re: Different Game from Turn
I do not have the necessary permissions to roll it back myself, but I have asked the data manager if he can do so.
- Mon Sep 08, 2025 5:54 am
- Forum: Field of Glory II: Medieval Tech Support
- Topic: Multiplayer "Unknown Error" after login attempt
- Replies: 2
- Views: 303
Re: Multiplayer "Unknown Error" after login attempt
That message may mean that the server is down, but if it ever does not resolve please email support@slitherine.co.uk
- Mon Sep 08, 2025 5:52 am
- Forum: Field of Glory II: Medieval Tech Support
- Topic: Different Game from Turn
- Replies: 7
- Views: 797
Re: Different Game from Turn
It might be possible to roll it back to the previous turn if we can find it on the database. Who is your opponent?
- Thu Aug 28, 2025 6:17 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding Difficulty
- Replies: 4
- Views: 2349
Re: Modding Difficulty
To eliminate/mod those changes you will need to mod in several places. For the in-game effect: In the AdjustedExperience(me) and AdjustedElan(me) functions in Tools.BSF For display purposes: In the PrintUnitTypeQualityString(typeIndex, side) function in UITools.BSF and for campaigns in MPS_PrintQua...
- Thu Aug 21, 2025 9:21 am
- Forum: Field of Glory II: Tech Support
- Topic: Failing to send turn dialogue
- Replies: 2
- Views: 466
Re: Failing to send turn dialogue
I cannot answer that, but if it has not fixed itself please email support@slitherine.co.uk
- Thu Aug 14, 2025 10:32 am
- Forum: Tech Support
- Topic: System Down ??
- Replies: 1
- Views: 985
Re: System Down ??
It seems to be working for me now. If it still isn't working for you, please email support@slitherine.co.uk
- Thu Jul 31, 2025 9:38 am
- Forum: Field of Glory II: Modding
- Topic: Army Lists
- Replies: 23
- Views: 10929
Re: Army Lists
Aha, I see. So can't really be altered by me in any way? (I'd ideally like twice that amount, e.g., 512, or at least something around 400.) Well you might be able to increase it somewhat. Try altering MAX_BATTLE_UNITS in Macros.bsf until it falls over. I think 512 would probably be doable. The abso...
- Tue Jul 29, 2025 8:18 am
- Forum: Field of Glory II: Modding
- Topic: Army Lists
- Replies: 23
- Views: 10929
Re: Army Lists
There also seems to be a cap (256) to the total number of units that are loaded/shown for unit selection. All the unit types and their maximum numbers show fine in the army selection stage (see first picture below), but when having created the battle, at unit selection stage (see second picture) th...
- Tue Jul 29, 2025 7:22 am
- Forum: Field of Glory II: Modding
- Topic: Army Lists
- Replies: 23
- Views: 10929
Re: Army Lists
There also seems to be a cap (256) to the total number of units that are loaded/shown for unit selection. All the unit types and their maximum numbers show fine in the army selection stage (see first picture below), but when having created the battle, at unit selection stage (see second picture) th...
- Wed Jul 23, 2025 6:17 am
- Forum: Field of Glory II: Medieval Tech Support
- Topic: Battle of Las Navas de Tolosa
- Replies: 3
- Views: 1478