Search found 15530 matches
- Sat Jun 20, 2026 8:24 am
- Forum: Field of Glory II
- Topic: Development wishlist
- Replies: 208
- Views: 146613
Re: Development wishlist
Hello everyone,
In Medieval, there is a pause function during the replay. It’s really convenient to check the Combat Log or even understand some wild charges (and their frightening cascades of fleeing).
Not sure, I would have to see if it is feasible.
Similarly, there is an option, with the ...
- Wed Jun 17, 2026 6:27 am
- Forum: Field of Glory II: Medieval
- Topic: FOG2: Medieval - Community Content
- Replies: 56
- Views: 42419
Re: FOG2: Medieval - Community Content
Added:
Created by kronenblatt and Karvon
- Low Los (SP & MP versions) v5 with Routers 0 LOS
Custom Battles module with reduced LOS distance (9 for most units, 0 for routers)
- Time Warp Low Los (SP & MP versions) v5 with Routers 0 LOS
Time Warp Custom Battles module with reduced LOS distance (9 ...
Created by kronenblatt and Karvon
- Low Los (SP & MP versions) v5 with Routers 0 LOS
Custom Battles module with reduced LOS distance (9 for most units, 0 for routers)
- Time Warp Low Los (SP & MP versions) v5 with Routers 0 LOS
Time Warp Custom Battles module with reduced LOS distance (9 ...
- Wed Jun 17, 2026 6:09 am
- Forum: Field of Glory II
- Topic: Field of Glory II - Community Content
- Replies: 126
- Views: 135524
Re: Field of Glory II - Community Content
Added:
Created by kronenblatt & Karvon
- Reduced LOS Custom Battles with Routers 0 LOS (SP & MP versions) v5
Custom Battles module with LOS distance reduced to 9 for all units, and 0 for routers
Created by kronenblatt & Karvon
- Reduced LOS Custom Battles with Routers 0 LOS (SP & MP versions) v5
Custom Battles module with LOS distance reduced to 9 for all units, and 0 for routers
- Mon Jun 15, 2026 7:45 am
- Forum: Field of Glory II: Tech Support
- Topic: FOG Game do not appear in my games although I got an email notification
- Replies: 2
- Views: 394
Re: FOG Game do not appear in my games although I got an email notification
Here is his reply:
I see from the action logs that his opponent played both games this morning at around 2:30 AM (after the email cargol sent). They should be in cargol’s turn right now.
If he still has the emails, can he please forward them as well? There should be the turn number in there so I ...
I see from the action logs that his opponent played both games this morning at around 2:30 AM (after the email cargol sent). They should be in cargol’s turn right now.
If he still has the emails, can he please forward them as well? There should be the turn number in there so I ...
- Mon Jun 15, 2026 6:37 am
- Forum: Field of Glory II: Tech Support
- Topic: FOG Game do not appear in my games although I got an email notification
- Replies: 2
- Views: 394
Re: FOG Game do not appear in my games although I got an email notification
In both Charlemagne tournaments although I got an email notification that is my turn, the games do not appear in my turn tab. There are still listed as enemy turn.
My opponent is @huntdaw
I have sent him a pm to see if he has played them or nor but I got no answer
I will pass this to the ...
- Mon Jun 08, 2026 9:08 am
- Forum: Pike & Shot
- Topic: Downloading Community P&S Scenarios from the library
- Replies: 246
- Views: 185716
Re: Downloading Community P&S Scenarios from the library
Updated
by Lysimachos
Age of Reason
Age of Reason Campaigns (SP only) v3
Age of Reason Skirmishes (SP) v3
Age of Reason Skirmishes (MP) v3
Changelog:
A bug regarding the sound animation of Venetian Cimariotti e Russian Elite Cossacks units has been amended and there are many new features ...
by Lysimachos
Age of Reason
Age of Reason Campaigns (SP only) v3
Age of Reason Skirmishes (SP) v3
Age of Reason Skirmishes (MP) v3
Changelog:
A bug regarding the sound animation of Venetian Cimariotti e Russian Elite Cossacks units has been amended and there are many new features ...
- Sun May 31, 2026 5:38 am
- Forum: Field of Glory II: Tech Support
- Topic: Tournament game from January Late Bronze age still wont delete from my turns in Multi
- Replies: 8
- Views: 4135
Re: Tournament game from January Late Bronze age still wont delete from my turns in Multi
Notyronec wrote: Sun May 31, 2026 4:23 am Not tidied up yet, is there anything that can be done to remove them ?
- Tue May 26, 2026 9:51 am
- Forum: Field of Glory II
- Topic: Field of Glory II - Community Content
- Replies: 126
- Views: 135524
Re: Field of Glory II - Community Content
Updated:
Created by kronenblatt
Custom Battles:
- Low Los (SP & MP versions) (Updated to v5 by Karvon)
Custom Battles module with reduced LOS distance
Created by kronenblatt
Custom Battles:
- Low Los (SP & MP versions) (Updated to v5 by Karvon)
Custom Battles module with reduced LOS distance
- Tue May 26, 2026 9:44 am
- Forum: Field of Glory II: Medieval
- Topic: FOG2: Medieval - Community Content
- Replies: 56
- Views: 42419
Re: FOG2: Medieval - Community Content
Updated to v5:
Created by kronenblatt and Karvon
- Low Los (SP & MP versions) v5
Custom Battles module with reduced LOS distance
- Time Warp Low Los (SP & MP versions) v5
Time Warp Custom Battles module with reduced LOS distance
Created by kronenblatt and Karvon
- Low Los (SP & MP versions) v5
Custom Battles module with reduced LOS distance
- Time Warp Low Los (SP & MP versions) v5
Time Warp Custom Battles module with reduced LOS distance
- Thu May 21, 2026 4:37 pm
- Forum: Field of Glory II
- Topic: New Units Automatically Spawn? Custom Campaign
- Replies: 5
- Views: 645
Re: New Units Automatically Spawn? Custom Campaign
And I guess a semi unrelated question: My understanding is that a rear echelon battle has no penalties or benefits to winning or losing, so in what situation would it be worthwhile to NOT take a rear echelon battle? Besides getting potentially gaining experience points for the main army units by ...
- Thu May 21, 2026 4:34 pm
- Forum: Field of Glory II
- Topic: New Units Automatically Spawn? Custom Campaign
- Replies: 5
- Views: 645
Re: New Units Automatically Spawn? Custom Campaign
Not sure of how the AI decides on additions; they are usually core required troops.
Yes, they are troops that have minima in the full army list. (i.e. are compulsory)
They will be added if your total reinforcement points is sufficient to trigger their minimum.
It may review your current ...
- Thu May 21, 2026 11:00 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: More Modding Questions
- Replies: 27
- Views: 27558
Re: More Modding Questions
How do I change the auto break so that the a unit can take more casualties without auto breaking?
Also how do I get rid of the auto break altogether?
Thank you for any help.
The relevant function is IsAutobroken() in MoraleTools.BSF
// Determines whether a unit is autobroken due to losses ...
- Mon May 11, 2026 10:14 am
- Forum: Field of Glory II
- Topic: Charlemagne Tournament open for signups
- Replies: 0
- Views: 945
Charlemagne Tournament open for signups
Charlemagne Tournament
We are pleased to announce another Field of Glory 2 public tournament, covering the wars of Charlemagne in the 8th Century AD. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ...
We are pleased to announce another Field of Glory 2 public tournament, covering the wars of Charlemagne in the 8th Century AD. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ...
- Mon May 11, 2026 9:26 am
- Forum: Field of Glory II: Medieval
- Topic: Polish Wars tournament open for signups
- Replies: 0
- Views: 879
Polish Wars tournament open for signups
Polish Wars Tournament
We are pleased to announce another Field of Glory 2 Medieval public tournament, covering the later 15th century wars of the Kingdom of Poland-Lithuania. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results ...
We are pleased to announce another Field of Glory 2 Medieval public tournament, covering the later 15th century wars of the Kingdom of Poland-Lithuania. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results ...
- Tue May 05, 2026 6:12 am
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 68
- Views: 32983
Re: Alternative LoS (instead of base game's 20)?
OK, let's hope this works. But sounds strange because " || " means " or " so with:
if (IsMultiplayer() == 1 || IsAITurn() == 0)
it should hold true in multiplayer games ( IsMultiplayer() == 1 ), whether IsAITurn() == 0 or something else. Assuming of course that IsMultiplayer() works as I ...
- Mon May 04, 2026 10:48 pm
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 68
- Views: 32983
Re: Alternative LoS (instead of base game's 20)?
The Bug: IsAITurn() Returns Wrong Value on Turn 1. The condition uses IsAITurn() == 0 to detect a human turn. On Turn 1, before any turn has fully "started" from the engine's perspective, IsAITurn() may not yet return a reliable value — it can return 1 (or a truthy non-zero value) even during ...
- Mon May 04, 2026 9:59 am
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 68
- Views: 32983
Re: Alternative LoS (instead of base game's 20)?
I have updated both Medieval and Ancients to V3, incorporating the suggested fixes. Initial testing shows the mods are working, so nothing's been broken. As the bug is an occasional one, I guess we'll have to wait and see whether the patch actually has taken care of the issue or not. In any case ...
- Mon May 04, 2026 9:58 am
- Forum: Field of Glory II
- Topic: Field of Glory II - Community Content
- Replies: 126
- Views: 135524
Re: Field of Glory II - Community Content
Updated:
Created by kronenblatt
Custom Battles:
- Low Los (SP & MP versions) (Updated to v3 by Karvon)
Custom Battles module with reduced LOS distance
Created by kronenblatt
Custom Battles:
- Low Los (SP & MP versions) (Updated to v3 by Karvon)
Custom Battles module with reduced LOS distance
- Mon Apr 20, 2026 9:03 am
- Forum: Field of Glory II: Tech Support
- Topic: Where to report a MP bug?
- Replies: 4
- Views: 1573
Re: Where to report a MP bug?
On a MP game, after finishing all my moves; I forgot to end my turn. Then I am disconnected. When I am connected again, the game started at the begining of my turn.
Probably reported before.
That is not a bug. If the turn is not ended or saved it won't load to the server, so when you come ...
- Mon Apr 20, 2026 5:47 am
- Forum: Field of Glory II: Tech Support
- Topic: Where to report a MP bug?
- Replies: 4
- Views: 1573
Re: Where to report a MP bug?
Here.ilpars wrote: Sun Apr 19, 2026 11:54 am I found a bug in MP game. Probably reported by someoneelse before. Where can I report it?