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by rbodleyscott
Tue Nov 04, 2025 11:48 am
Forum: Field of Glory II
Topic: Field of Glory II - Community Content
Replies: 119
Views: 89642

Re: Field of Glory II - Community Content

Added:

Created by kronenblatt

Custom Battles:
- Low Los (SP & MP versions)
Custom Battles module with reduced LOS distance

- No_Undo_Low_LOS (NULL) (SP & MP versions)
- Custom Battles module with reduced LOS distance and no UNDO feature.
by rbodleyscott
Fri Oct 31, 2025 5:20 pm
Forum: Field of Glory II: Medieval Tech Support
Topic: Uninstall fog medieval
Replies: 1
Views: 71

Re: Uninstall fog medieval

Best email support@slitherine.co.uk, I could not give you a definitive answer.
by rbodleyscott
Thu Oct 30, 2025 8:07 am
Forum: Field of Glory II
Topic: Field of Glory II - Community Content
Replies: 119
Views: 89642

Re: Field of Glory II - Community Content

Updated: Created by kronenblatt Custom Battles: - Dividing the Spoils v5. (SP & MP versions) This army list mod allows you to fight battles of the early wars of the Diadochi, when each of the protagonists only controlled a single or a few satrapies. Each army list consists of a mixture of Macedo...
by rbodleyscott
Sun Oct 19, 2025 6:28 am
Forum: Field of Glory II: Tech Support
Topic: Rise of AI problem SOLVED
Replies: 11
Views: 1498

Re: Rise of AI problem (Solved)

TimDee58 wrote: Sun Oct 19, 2025 2:13 am after a trip back to Blighty, I came home with a new toy just for gaming, I have reinstalled FoG2 on said new beast but cant download this mod (plus, my old PC died and i have no back up).

Would you be so kind again please Richard, thanks
The attachment above should still work.
by rbodleyscott
Thu Oct 16, 2025 6:30 am
Forum: Field of Glory II: Tech Support
Topic: Notifications.
Replies: 5
Views: 302

Re: Notifications.

Karvon wrote: Thu Oct 16, 2025 2:01 am IDK, they are often quite a bit behind the actual server update; I usually see them pop up in MP to play list well before I ever get a notification by email.
They are a scheduled batch task - perhaps every 15 minutes, I don't know exactly.
by rbodleyscott
Mon Oct 13, 2025 6:24 am
Forum: Field of Glory II: Tech Support
Topic: Notifications.
Replies: 5
Views: 302

Re: Notifications.

Anyone else?
by rbodleyscott
Thu Oct 09, 2025 6:15 am
Forum: Field of Glory II
Topic: Infinitude (Steve Webster)
Replies: 8
Views: 795

Re: Infinitude (Steve Webster)

My condolences
by rbodleyscott
Tue Oct 07, 2025 8:20 am
Forum: Field of Glory II: Medieval
Topic: Hundred Years War Fringe Tournament open for entries
Replies: 0
Views: 690

Hundred Years War Fringe Tournament open for entries

Hundred Years War Fringe Tournament We are pleased to announce another Field of Glory 2 Medieval public tournament, covering the byways of the Hundred Years War. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the...
by rbodleyscott
Mon Oct 06, 2025 7:36 am
Forum: Field of Glory II
Topic: Byzantine Wars Tournament open for signups
Replies: 0
Views: 581

Byzantine Wars Tournament open for signups

Byzantine Wars Tournament We are pleased to announce another Field of Glory 2 public tournament, covering the Byzantine Empire in the 7th-10th centuries AD. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ...
by rbodleyscott
Mon Sep 22, 2025 2:28 pm
Forum: Field of Glory II: Medieval
Topic: Need for greater historical accuracy for Indian Army Lists
Replies: 135
Views: 31147

Re: Need for greater historical accuracy for Indian Army Lists

Came across this, this should clarify pre-Mauryan Ancient Indian soldiers and their armour. It seems Indians wore cotton made armour as a standard issue. Gem in the Lotus by Abraham Eraly.jpeg Source: Gems in the Lotus by Abraham Eraly I have to play the devil's advocate and point out that it says ...
by rbodleyscott
Sat Sep 20, 2025 7:22 am
Forum: Field of Glory II: Medieval Tech Support
Topic: Slitherine Medieval tournament.
Replies: 1
Views: 557

Re: Slitherine Medieval tournament.

tyronec wrote: Fri Sep 19, 2025 6:54 pm Just to alert you that round 4 is showing an extra set of scores for the matches, maybe it doesn't matter and the system will complete the round correctly !
Thanks. I have notified it support.
by rbodleyscott
Sat Sep 20, 2025 7:21 am
Forum: Scenario Design
Topic: Some simple problems
Replies: 26
Views: 9515

Re: Returning to P & S

edward77 wrote: Fri Sep 19, 2025 6:33 pm Coming back to P & S after a very long absence. Please remind me. How do I orient the screen to get directly behind a unit.
The left and right cursor keys ( or Q and E keys) will rotate the map.
by rbodleyscott
Thu Sep 18, 2025 4:57 pm
Forum: Field of Glory II: Medieval
Topic: Need for greater historical accuracy for Indian Army Lists
Replies: 135
Views: 31147

Re: Need for greater historical accuracy for Indian Army Lists

You'll have to make new units to show Elite Armoured North Indian or South Indian infantry, so this is your call. Not feasible, I am afraid. The earliest Indian list in the game covers 500 BC - 319 AD, with the Mauryan period starting in 320 BC. I do not envisage splitting the list for a quibble ov...
by rbodleyscott
Thu Sep 18, 2025 8:38 am
Forum: Field of Glory II: Medieval
Topic: Need for greater historical accuracy for Indian Army Lists
Replies: 135
Views: 31147

Re: Need for greater historical accuracy for Indian Army Lists

Protected status is good enough, I just want Indian Close Figters to have Indian Javelin skin as melee soldiers would wear armour. The bear chested would be the Javelin men who would represent the Atavika troops (Tribals from forests and frontiers). Fair enough, but would bare chested close-fighter...
by rbodleyscott
Wed Sep 17, 2025 6:24 am
Forum: Field of Glory II
Topic: Mixed Units Bug (Animation On/Off)
Replies: 6
Views: 793

Re: Mixed Units Bug (Animation On/Off)

XOPT13 wrote: Tue Sep 16, 2025 4:40 pm Is the Renaissance (FOGR) and the conquest of America by the conquistadors planned on the FOG2 engine or as a separate game?
Not currently
by rbodleyscott
Tue Sep 16, 2025 6:58 am
Forum: Field of Glory II
Topic: Mixed Units Bug (Animation On/Off)
Replies: 6
Views: 793

Re: Mixed Units Bug (Animation On/Off)

XOPT13 wrote: Mon Sep 15, 2025 9:59 am Thank you very much! Please tell me what are the further development plans of the game? Is there any information?
:?:
by rbodleyscott
Mon Sep 15, 2025 8:29 am
Forum: Field of Glory II
Topic: Mixed Units Bug (Animation On/Off)
Replies: 6
Views: 793

Re: Mixed Units Bug (Animation On/Off)

The game's engine doesn't support more than one type of model per unit. The mixed archer and some other complex units have been done with animation tricks as a workaround, and I guess turning off the animations restores the unit to its default state (which in this case is the "main" spear...
by rbodleyscott
Wed Sep 10, 2025 9:33 am
Forum: Field of Glory II: Tech Support
Topic: Gutians
Replies: 3
Views: 523

Re: Gutians

The Guti are indeed Zagros Highlanders, so this is correct. I understand that (though I can't say I knew this before inspecting the lists), however from a practical point of view it would be clearer if the challenge displayed the name of the army list selected. As far as I know this is the only pla...
by rbodleyscott
Wed Sep 10, 2025 6:35 am
Forum: Field of Glory II: Tech Support
Topic: Gutians
Replies: 3
Views: 523

Re: Gutians

The Guti are indeed Zagros Highlanders, so this is correct.

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