Search found 15411 matches

by rbodleyscott
Thu Sep 18, 2025 4:57 pm
Forum: Field of Glory II: Medieval
Topic: Need for greater historical accuracy for Indian Army Lists
Replies: 131
Views: 23105

Re: Need for greater historical accuracy for Indian Army Lists

You'll have to make new units to show Elite Armoured North Indian or South Indian infantry, so this is your call. Not feasible, I am afraid. The earliest Indian list in the game covers 500 BC - 319 AD, with the Mauryan period starting in 320 BC. I do not envisage splitting the list for a quibble ov...
by rbodleyscott
Thu Sep 18, 2025 8:38 am
Forum: Field of Glory II: Medieval
Topic: Need for greater historical accuracy for Indian Army Lists
Replies: 131
Views: 23105

Re: Need for greater historical accuracy for Indian Army Lists

Protected status is good enough, I just want Indian Close Figters to have Indian Javelin skin as melee soldiers would wear armour. The bear chested would be the Javelin men who would represent the Atavika troops (Tribals from forests and frontiers). Fair enough, but would bare chested close-fighter...
by rbodleyscott
Wed Sep 17, 2025 6:24 am
Forum: Field of Glory II
Topic: Mixed Units Bug (Animation On/Off)
Replies: 6
Views: 278

Re: Mixed Units Bug (Animation On/Off)

XOPT13 wrote: Tue Sep 16, 2025 4:40 pm Is the Renaissance (FOGR) and the conquest of America by the conquistadors planned on the FOG2 engine or as a separate game?
Not currently
by rbodleyscott
Tue Sep 16, 2025 6:58 am
Forum: Field of Glory II
Topic: Mixed Units Bug (Animation On/Off)
Replies: 6
Views: 278

Re: Mixed Units Bug (Animation On/Off)

XOPT13 wrote: Mon Sep 15, 2025 9:59 am Thank you very much! Please tell me what are the further development plans of the game? Is there any information?
:?:
by rbodleyscott
Mon Sep 15, 2025 8:29 am
Forum: Field of Glory II
Topic: Mixed Units Bug (Animation On/Off)
Replies: 6
Views: 278

Re: Mixed Units Bug (Animation On/Off)

The game's engine doesn't support more than one type of model per unit. The mixed archer and some other complex units have been done with animation tricks as a workaround, and I guess turning off the animations restores the unit to its default state (which in this case is the "main" spear...
by rbodleyscott
Wed Sep 10, 2025 9:33 am
Forum: Field of Glory II: Tech Support
Topic: Gutians
Replies: 3
Views: 171

Re: Gutians

The Guti are indeed Zagros Highlanders, so this is correct. I understand that (though I can't say I knew this before inspecting the lists), however from a practical point of view it would be clearer if the challenge displayed the name of the army list selected. As far as I know this is the only pla...
by rbodleyscott
Wed Sep 10, 2025 6:35 am
Forum: Field of Glory II: Tech Support
Topic: Gutians
Replies: 3
Views: 171

Re: Gutians

The Guti are indeed Zagros Highlanders, so this is correct.
by rbodleyscott
Wed Sep 10, 2025 6:31 am
Forum: Field of Glory II: Medieval Tech Support
Topic: Different Game from Turn
Replies: 7
Views: 797

Re: Different Game from Turn

This game has now been rolled back to the previous turn. Please let me know if there are stil problems. I loaded the turn up and it's still the bugged turn. It might have been because I saved the in-progress turn last time, but this time after checking I quit the game. In that case I fear that ther...
by rbodleyscott
Tue Sep 09, 2025 10:04 am
Forum: Field of Glory II: Medieval
Topic: Need for greater historical accuracy for Indian Army Lists
Replies: 131
Views: 23105

Re: Need for greater historical accuracy for Indian Army Lists

Thanks! I've also checked some ancient Indian armies through the Time Warp feature. I would again recommend replacing Indian Close Fighter skin with the Indian Javelinmen skin, since quilted armor was wide spread from at least the 3rd century CE onwards. I am just revisiting this, with a view to th...
by rbodleyscott
Tue Sep 09, 2025 8:46 am
Forum: Field of Glory II: Medieval Tech Support
Topic: Different Game from Turn
Replies: 7
Views: 797

Re: Different Game from Turn

This game has now been rolled back to the previous turn. Please let me know if there are stil problems.
by rbodleyscott
Tue Sep 09, 2025 6:45 am
Forum: Field of Glory II: Medieval Tech Support
Topic: Different Game from Turn
Replies: 7
Views: 797

Re: Different Game from Turn

I do not have the necessary permissions to roll it back myself, but I have asked the data manager if he can do so.
by rbodleyscott
Mon Sep 08, 2025 5:54 am
Forum: Field of Glory II: Medieval Tech Support
Topic: Multiplayer "Unknown Error" after login attempt
Replies: 2
Views: 303

Re: Multiplayer "Unknown Error" after login attempt

That message may mean that the server is down, but if it ever does not resolve please email support@slitherine.co.uk
by rbodleyscott
Mon Sep 08, 2025 5:52 am
Forum: Field of Glory II: Medieval Tech Support
Topic: Different Game from Turn
Replies: 7
Views: 797

Re: Different Game from Turn

It might be possible to roll it back to the previous turn if we can find it on the database. Who is your opponent?
by rbodleyscott
Thu Aug 28, 2025 6:17 am
Forum: Field of Glory II: Medieval - Modding
Topic: Modding Difficulty
Replies: 4
Views: 2349

Re: Modding Difficulty

To eliminate/mod those changes you will need to mod in several places. For the in-game effect: In the AdjustedExperience(me) and AdjustedElan(me) functions in Tools.BSF For display purposes: In the PrintUnitTypeQualityString(typeIndex, side) function in UITools.BSF and for campaigns in MPS_PrintQua...
by rbodleyscott
Thu Aug 21, 2025 9:21 am
Forum: Field of Glory II: Tech Support
Topic: Failing to send turn dialogue
Replies: 2
Views: 466

Re: Failing to send turn dialogue

I cannot answer that, but if it has not fixed itself please email support@slitherine.co.uk
by rbodleyscott
Thu Aug 14, 2025 10:32 am
Forum: Tech Support
Topic: System Down ??
Replies: 1
Views: 985

Re: System Down ??

Dilly wrote: Thu Aug 14, 2025 7:16 am Hi all
Not been able to get on to Pike and Shot for the last 12 hrs,message states it can not validate my details, any clues guys ?
Cheers Dilly
It seems to be working for me now. If it still isn't working for you, please email support@slitherine.co.uk
by rbodleyscott
Thu Jul 31, 2025 9:38 am
Forum: Field of Glory II: Modding
Topic: Army Lists
Replies: 23
Views: 10929

Re: Army Lists

Aha, I see. So can't really be altered by me in any way? (I'd ideally like twice that amount, e.g., 512, or at least something around 400.) Well you might be able to increase it somewhat. Try altering MAX_BATTLE_UNITS in Macros.bsf until it falls over. I think 512 would probably be doable. The abso...
by rbodleyscott
Tue Jul 29, 2025 8:18 am
Forum: Field of Glory II: Modding
Topic: Army Lists
Replies: 23
Views: 10929

Re: Army Lists

There also seems to be a cap (256) to the total number of units that are loaded/shown for unit selection. All the unit types and their maximum numbers show fine in the army selection stage (see first picture below), but when having created the battle, at unit selection stage (see second picture) th...
by rbodleyscott
Tue Jul 29, 2025 7:22 am
Forum: Field of Glory II: Modding
Topic: Army Lists
Replies: 23
Views: 10929

Re: Army Lists

There also seems to be a cap (256) to the total number of units that are loaded/shown for unit selection. All the unit types and their maximum numbers show fine in the army selection stage (see first picture below), but when having created the battle, at unit selection stage (see second picture) th...
by rbodleyscott
Wed Jul 23, 2025 6:17 am
Forum: Field of Glory II: Medieval Tech Support
Topic: Battle of Las Navas de Tolosa
Replies: 3
Views: 1478

Re: Battle of Las Navas de Tolosa

Witan wrote: Tue Jul 22, 2025 5:46 pm Is it possible to fix the bug?
Probably, but there is a big risk of introducing alternative bugs in the process. "Intelligent" behaviour such as you suggest just requires too much development for a single scenario.

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