Hi, got a bug for you here.
As the title says, i've won a live multiplayer match and got stuck at ending match screen. Had to exit to main menu.
Attaching player.log as one of the devs asked in steam discussion.
Search found 43 matches
- Fri Jul 30, 2021 8:25 pm
- Forum: Warhammer 40,000: Battlesector
- Topic: [BUG] Multiplayer - stuck at ending match
- Replies: 0
- Views: 587
- Sat Feb 15, 2020 10:33 pm
- Forum: Tech Support
- Topic: Bug after finishing the 6th campaign mission
- Replies: 0
- Views: 3225
Bug after finishing the 6th campaign mission
After i've finished the 6th campaign mission the next one is 4th mission again. 
The last autosave from 6th doesn't load but i'll attach it just in case. Also attaching the Profiles folder.
Edit: managed to fix it by editing the file in profiles folder with notepad++.
The last autosave from 6th doesn't load but i'll attach it just in case. Also attaching the Profiles folder.
Edit: managed to fix it by editing the file in profiles folder with notepad++.
- Sat Feb 15, 2020 1:00 pm
- Forum: Tech Support
- Topic: Space combat resolution bug.
- Replies: 0
- Views: 3250
Space combat resolution bug.
Got another bug for you here. When attacking an enemy planet defended by a fleet and choosing manual combat AI immediately retreats due to having weaker fleet but after the end of the battle his fleet is still orbiting the planet and not retreating. So the next turn i attack again and AI fleet is st...
- Sat Feb 15, 2020 12:09 am
- Forum: Tech Support
- Topic: Weird bugs with ground combat.
- Replies: 0
- Views: 3283
Weird bugs with ground combat.
Got three bugs here. First one is: i lose a planet even though my troops are victorious when fighting manually. To reporoduce, load attached save, go to Caeleon II colony in Horogium system, disband one of the armored units (load them into transport), end turn, AI should invade this colony, fight th...
- Sun Feb 09, 2020 4:19 pm
- Forum: Tech Support
- Topic: [BUG] Cant save game and end turn.
- Replies: 18
- Views: 10832
Re: [BUG] Cant save game and end turn.
I've managed to finish the a the third missions without loading a save but was stuck on the next one. The game crashed and the now it freezes while trying to load the autosave, as before. :( Uploading the latest autosave and game data folder just in case (since in steam update it was said that this ...
- Tue Feb 04, 2020 7:18 pm
- Forum: Tech Support
- Topic: [BUG] Cant save game and end turn.
- Replies: 18
- Views: 10832
Re: [BUG] Cant save game and end turn.
Great, thanks! 
- Tue Feb 04, 2020 8:44 am
- Forum: Tech Support
- Topic: [BUG] Cant save game and end turn.
- Replies: 18
- Views: 10832
Re: [BUG] Cant save game and end turn.
Hi. In the middle of the third campaign mission i've noticed that the end turn button stays greyed-out until i click through all the notifications, several turns later it stayed greyed-out even after that. I thought that saving the game and loading it might fix it but the save game button was greye...
- Mon Feb 03, 2020 7:37 pm
- Forum: Tech Support
- Topic: [BUG] Cant save game and end turn.
- Replies: 18
- Views: 10832
Re: [BUG] Cant save game and end turn.
I've restarted the mission and had the same bug happen again. Looks like the only way to play right now is not to use any saves at all, except for the automatic ones before the start of the mission(these work fine so far). 
- Sun Feb 02, 2020 4:28 pm
- Forum: Tech Support
- Topic: [BUG] Cant save game and end turn.
- Replies: 18
- Views: 10832
[BUG] Cant save game and end turn.
Hi. In the middle of the third campaign mission i've noticed that the end turn button stays greyed-out until i click through all the notifications, several turns later it stayed greyed-out even after that. I thought that saving the game and loading it might fix it but the save game button was greyed...
- Fri Feb 03, 2017 8:21 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Let PETA know what you think, Sons of Russ!
- Replies: 5
- Views: 2335
Re: Let PETA know what you think, Sons of Russ!
Lol. Next thing you know, they'll ask the GW to remove orks, cause orks look sort of similar to animals. xD
- Sun Jan 29, 2017 3:14 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Bloodclaw units too weak in melee
- Replies: 9
- Views: 3042
Re: Bloodclaw units too weak in melee
Imo, they are not that bad for 100 points.They can deal with ork boyz, shootas, etc that also cost close to 100 pretty well. Comparing them to dreadoughts, its the dreadnought that is underpriced, not the other way around.
- Thu Jan 26, 2017 12:06 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Morale Broken?
- Replies: 6
- Views: 1994
Re: Morale Broken?
Unless it was changed, the units don't recover morale only if they have an enemy unit in melee range. Its also possible to drop morale way below zero, though not completely sure if it won't go above zero on the next turn regardless.
- Wed Jan 25, 2017 10:43 pm
- Forum: Sanctus Reach Tech Support
- Topic: Bug(or feature) : capturing points during deployement phase
- Replies: 1
- Views: 947
Bug(or feature) : capturing points during deployement phase
So, i was playing a multiplayer skirmish on random map and i was able to capture one of the points by moving my unit over it during deployement phase for some reason. And then the deployement zone expanded around that point (i guess thats for the reinforcements that may come in the future? :)) and i...
- Mon Jan 23, 2017 12:48 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Who else thinks Ork's are OP?
- Replies: 9
- Views: 4597
Re: Who else thinks Ork's are OP?
Orks are definetly not OP, especially when controlled by an AI. Some units like warbikers, flash gitz and gorkanaut are oveperforming, but the space wolves have thier share of OP units as well. Ok, so you disagree. Thats fine if you dont agree with my assessment that the Orks are pathetic and their...
- Sun Jan 22, 2017 10:13 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Who else thinks Ork's are OP?
- Replies: 9
- Views: 4597
Re: Who else thinks Ork's are OP?
Orks are definetly not OP, especially when controlled by an AI. Some units like warbikers, flash gitz and gorkanaut are oveperforming, but the space wolves have thier share of OP units as well.
- Fri Jan 20, 2017 8:32 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Is multiplayer not working for everybody or its just me?
- Replies: 2
- Views: 1372
Re: Is multiplayer not working for everybody or its just me?
Yes i was. Oh right, i'll try deleting the sanctus folder in documents/my games and reinstalling the game.
Edit: It started working after i did that. Thanks.
Edit: It started working after i did that. Thanks.
- Thu Jan 19, 2017 11:14 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Is multiplayer not working for everybody or its just me?
- Replies: 2
- Views: 1372
Is multiplayer not working for everybody or its just me?
I'm getting the message "The server has been unable to validate your details, please contact support" even though i didn't enter the login and password in this version yet. So i thought maybe the servers are not up yet or something... 
- Sun Sep 06, 2015 4:28 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Multiplayer balance?
- Replies: 2
- Views: 2248
Re: Multiplayer balance?
Haven't played for a while, so not sure how(if) balance has changed in the meantime. But as far as i remember you should mostly spam shootas and tankbustas (everything else wasn't cost-effective), with some stormboyz against snipers/arty and warbosses for morale and recon. Also some gretchins on bat...
- Wed Apr 08, 2015 7:31 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Orc strategies
- Replies: 5
- Views: 3043
Re: Orc strategies
Pretty much agree on everything, except i only use tanks and titnas when i feel like i have too much requsition left, since they are not cost-effective against 99% of imperium's armor and infantry. Also hard boyz with shootas are not bad, when shootas start dying before they can take shot. I try not...
- Sun Mar 22, 2015 6:09 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: A short list of suggested changes
- Replies: 5
- Views: 1938
Re: A short list of suggested changes
Mostly agree with the OP. On vehicles and shootas penetration: 2) The damage of multiple weapons on larger vehicles is "compressed". When you get into groupings of four, five, and six heavy bolters or big shootas, they become less useful, relatively. Combined with the small model number of...