Search found 43 matches

by Bersercker
Fri Jul 30, 2021 8:25 pm
Forum: Warhammer 40,000: Battlesector
Topic: [BUG] Multiplayer - stuck at ending match
Replies: 0
Views: 587

[BUG] Multiplayer - stuck at ending match

Hi, got a bug for you here.
As the title says, i've won a live multiplayer match and got stuck at ending match screen. Had to exit to main menu.
Attaching player.log as one of the devs asked in steam discussion.
by Bersercker
Sat Feb 15, 2020 10:33 pm
Forum: Tech Support
Topic: Bug after finishing the 6th campaign mission
Replies: 0
Views: 3225

Bug after finishing the 6th campaign mission

After i've finished the 6th campaign mission the next one is 4th mission again. :shock:
The last autosave from 6th doesn't load but i'll attach it just in case. Also attaching the Profiles folder.
Edit: managed to fix it by editing the file in profiles folder with notepad++.
by Bersercker
Sat Feb 15, 2020 1:00 pm
Forum: Tech Support
Topic: Space combat resolution bug.
Replies: 0
Views: 3250

Space combat resolution bug.

Got another bug for you here. When attacking an enemy planet defended by a fleet and choosing manual combat AI immediately retreats due to having weaker fleet but after the end of the battle his fleet is still orbiting the planet and not retreating. So the next turn i attack again and AI fleet is st...
by Bersercker
Sat Feb 15, 2020 12:09 am
Forum: Tech Support
Topic: Weird bugs with ground combat.
Replies: 0
Views: 3283

Weird bugs with ground combat.

Got three bugs here. First one is: i lose a planet even though my troops are victorious when fighting manually. To reporoduce, load attached save, go to Caeleon II colony in Horogium system, disband one of the armored units (load them into transport), end turn, AI should invade this colony, fight th...
by Bersercker
Sun Feb 09, 2020 4:19 pm
Forum: Tech Support
Topic: [BUG] Cant save game and end turn.
Replies: 18
Views: 10832

Re: [BUG] Cant save game and end turn.

I've managed to finish the a the third missions without loading a save but was stuck on the next one. The game crashed and the now it freezes while trying to load the autosave, as before. :( Uploading the latest autosave and game data folder just in case (since in steam update it was said that this ...
by Bersercker
Tue Feb 04, 2020 7:18 pm
Forum: Tech Support
Topic: [BUG] Cant save game and end turn.
Replies: 18
Views: 10832

Re: [BUG] Cant save game and end turn.

Great, thanks! :D
by Bersercker
Tue Feb 04, 2020 8:44 am
Forum: Tech Support
Topic: [BUG] Cant save game and end turn.
Replies: 18
Views: 10832

Re: [BUG] Cant save game and end turn.

Hi. In the middle of the third campaign mission i've noticed that the end turn button stays greyed-out until i click through all the notifications, several turns later it stayed greyed-out even after that. I thought that saving the game and loading it might fix it but the save game button was greye...
by Bersercker
Mon Feb 03, 2020 7:37 pm
Forum: Tech Support
Topic: [BUG] Cant save game and end turn.
Replies: 18
Views: 10832

Re: [BUG] Cant save game and end turn.

I've restarted the mission and had the same bug happen again. Looks like the only way to play right now is not to use any saves at all, except for the automatic ones before the start of the mission(these work fine so far). :(
by Bersercker
Sun Feb 02, 2020 4:28 pm
Forum: Tech Support
Topic: [BUG] Cant save game and end turn.
Replies: 18
Views: 10832

[BUG] Cant save game and end turn.

Hi. In the middle of the third campaign mission i've noticed that the end turn button stays greyed-out until i click through all the notifications, several turns later it stayed greyed-out even after that. I thought that saving the game and loading it might fix it but the save game button was greyed...
by Bersercker
Fri Feb 03, 2017 8:21 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Let PETA know what you think, Sons of Russ!
Replies: 5
Views: 2335

Re: Let PETA know what you think, Sons of Russ!

Lol. Next thing you know, they'll ask the GW to remove orks, cause orks look sort of similar to animals. xD
by Bersercker
Sun Jan 29, 2017 3:14 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Bloodclaw units too weak in melee
Replies: 9
Views: 3042

Re: Bloodclaw units too weak in melee

Imo, they are not that bad for 100 points.They can deal with ork boyz, shootas, etc that also cost close to 100 pretty well. Comparing them to dreadoughts, its the dreadnought that is underpriced, not the other way around.
by Bersercker
Thu Jan 26, 2017 12:06 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Morale Broken?
Replies: 6
Views: 1994

Re: Morale Broken?

Unless it was changed, the units don't recover morale only if they have an enemy unit in melee range. Its also possible to drop morale way below zero, though not completely sure if it won't go above zero on the next turn regardless.
by Bersercker
Wed Jan 25, 2017 10:43 pm
Forum: Sanctus Reach Tech Support
Topic: Bug(or feature) : capturing points during deployement phase
Replies: 1
Views: 947

Bug(or feature) : capturing points during deployement phase

So, i was playing a multiplayer skirmish on random map and i was able to capture one of the points by moving my unit over it during deployement phase for some reason. And then the deployement zone expanded around that point (i guess thats for the reinforcements that may come in the future? :)) and i...
by Bersercker
Mon Jan 23, 2017 12:48 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Who else thinks Ork's are OP?
Replies: 9
Views: 4597

Re: Who else thinks Ork's are OP?

Orks are definetly not OP, especially when controlled by an AI. Some units like warbikers, flash gitz and gorkanaut are oveperforming, but the space wolves have thier share of OP units as well. Ok, so you disagree. Thats fine if you dont agree with my assessment that the Orks are pathetic and their...
by Bersercker
Sun Jan 22, 2017 10:13 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Who else thinks Ork's are OP?
Replies: 9
Views: 4597

Re: Who else thinks Ork's are OP?

Orks are definetly not OP, especially when controlled by an AI. Some units like warbikers, flash gitz and gorkanaut are oveperforming, but the space wolves have thier share of OP units as well.
by Bersercker
Fri Jan 20, 2017 8:32 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Is multiplayer not working for everybody or its just me?
Replies: 2
Views: 1372

Re: Is multiplayer not working for everybody or its just me?

Yes i was. Oh right, i'll try deleting the sanctus folder in documents/my games and reinstalling the game.

Edit: It started working after i did that. Thanks. :D
by Bersercker
Thu Jan 19, 2017 11:14 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Is multiplayer not working for everybody or its just me?
Replies: 2
Views: 1372

Is multiplayer not working for everybody or its just me?

I'm getting the message "The server has been unable to validate your details, please contact support" even though i didn't enter the login and password in this version yet. So i thought maybe the servers are not up yet or something... :roll:
by Bersercker
Sun Sep 06, 2015 4:28 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Multiplayer balance?
Replies: 2
Views: 2248

Re: Multiplayer balance?

Haven't played for a while, so not sure how(if) balance has changed in the meantime. But as far as i remember you should mostly spam shootas and tankbustas (everything else wasn't cost-effective), with some stormboyz against snipers/arty and warbosses for morale and recon. Also some gretchins on bat...
by Bersercker
Wed Apr 08, 2015 7:31 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Orc strategies
Replies: 5
Views: 3043

Re: Orc strategies

Pretty much agree on everything, except i only use tanks and titnas when i feel like i have too much requsition left, since they are not cost-effective against 99% of imperium's armor and infantry. Also hard boyz with shootas are not bad, when shootas start dying before they can take shot. I try not...
by Bersercker
Sun Mar 22, 2015 6:09 am
Forum: Warhammer® 40,000® Armageddon™
Topic: A short list of suggested changes
Replies: 5
Views: 1938

Re: A short list of suggested changes

Mostly agree with the OP. On vehicles and shootas penetration: 2) The damage of multiple weapons on larger vehicles is "compressed". When you get into groupings of four, five, and six heavy bolters or big shootas, they become less useful, relatively. Combined with the small model number of...

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