2) The damage of multiple weapons on larger vehicles is "compressed". When you get into groupings of four, five, and six heavy bolters or big shootas, they become less useful, relatively. Combined with the small model number of larger vehicle units, you end up with larger vehicles that aren't very good. The "support" heavy bolter is by far the best, and with its 15-20 models (depending on whether it's the SM or Guard one), the unit is vastly better at shooting up infantry than even specialized vehicles like the Leman Russ Punisher or the Baal Predator.
Titan and superheavy weapons in general aren't useful against infantry, even though most of them produce huge explosions in the fluff. This could be rectified by giving them more shots, letting them kill more infantry.
3) Many damage values for individual weapons do not make sense. Why is the Gut Buster Mega Kannon on the Gargant so much weaker than the Death Kannon on the Belly Gun Stompa? Why is the Belly Gun more powerful than the Mega Kannon? The Gargant is, as a result, underpowered; the Belly Gun Stompa is much better at shooting.
Also, why is the Mega Bolter on the Warhound better than the Gatling Blaster on the Reaver? The Gatling Blaster is a larger, heavier weapon. It should have higher attack, more shots, or both.
Why do the battle cannons, conqueror cannons, and laser destroyers only get one shot? Even lascannons get two, while being more powerful (except laser destroyers). There's a reason the Leman Russ's lascannon is its only secondary weapon. Also, battle cannons should be more powerful than Kannons, and longer-ranged than Killkannons.
4) It's already one patch after the "Salamander support artillery" experiment. Either change them back or give all the other SM artillery units the "support" trait.
5) Why are normal bolters the only ones with penetration? Why are normal shootas the only ones with penetration? Support and vehicle-mounted bolters/shootas should also get this.
6) Certain units are near useless or much weaker than they should be. Sentinels are obsolete due to their general inferiority to the Salamander Scout. The basic Leman Russes are pitiful, their battle cannon's single shot and lack of AP (battle cannons definitely fire AP shells) making them bad at pretty much everything. IG Destroyers are worse than many other tanks against armor, also due to their weapon's single shots. There is also a SM air unit that is outright worse than another one, while being the same cost. Tauros units should definitely have 2 HP rather than 1, being vehicles.
Maybe make Sentinels cheaper or give them better weapon options like missiles or plasma cannons?
7) Artillery units should have longer ranges. Right now, the Griffon and Wyvern can't even safely shoot at Tankbustas or Big Shootas without suffering horrifically in the counterfire. They're artillery. They should be able to hit Ork units from out of their ranges.
9) Air units are too fragile, and their dodging bonus is not consistent enough. Also, some of them have trouble circumventing many terrain types despite flying.




