Search found 24 matches

by dadrunk
Thu Dec 11, 2014 5:37 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Another error
Replies: 2
Views: 1205

Re: Another error

Do you have the game on steam ?
Try to install it again.
by dadrunk
Tue Dec 02, 2014 9:53 pm
Forum: Tech Support
Topic: Constant problem/error when playing
Replies: 26
Views: 12853

Re: Constant problem/error when playing

I'm using it via steam and the message says: "*** Unhandled Exception! ExpCode: 0xC0000005 Expflags: 0 ExpAddress: 0x00000000 Please report" Not sure on the version but steam says the current BuildID is 454337. I used to have this exact same error when trying to open a custom scenario. I ...
by dadrunk
Tue Dec 02, 2014 4:46 pm
Forum: Mods and Scenario Design
Topic: WH 40 K TableTop Experience Mod
Replies: 25
Views: 10907

Re: WH 40 K TableTop Experience Mod

Can someone tell me how works the Attack efficency roll ?

If i have an attack efficiency of -24% what this means compared to a basic dice roll ?
by dadrunk
Tue Dec 02, 2014 4:26 pm
Forum: Mods and Scenario Design
Topic: WH 40 K TableTop Experience Mod
Replies: 25
Views: 10907

Re: WH 40 K TableTop Experience Mod

For the previous Armor Save i did, i think i'm wrong. It's too much.

My calcul was wrong.
by dadrunk
Tue Dec 02, 2014 3:49 pm
Forum: Mods and Scenario Design
Topic: WH 40 K TableTop Experience Mod
Replies: 25
Views: 10907

Re: WH 40 K TableTop Experience Mod

TheGrayMouser wrote:Good stuff guys, Just curious, how are you going to handle unit spotting (Currently most units can spot 2-3 hexes) Are you going to increase spotting for all units to the maximun weapon range?
Cheers!
i will delete the FOW

You dont have FOW when you play wh40k
by dadrunk
Tue Dec 02, 2014 2:42 pm
Forum: Mods and Scenario Design
Topic: WH 40 K TableTop Experience Mod
Replies: 25
Views: 10907

Re: WH 40 K TableTop Experience Mod

Defense can be superior to 100. For the AP, I use a percentage system, to add to the defense : Armor save 1+ 2+ 3+ 4+ 5+ 6 % Defense added 80 64 48 32 16 0 So a bolter removes 16% of the target's defense. It gives a more tactical use of high AP weapons and most importantly, it will give the infantr...
by dadrunk
Tue Dec 02, 2014 4:20 am
Forum: Mods and Scenario Design
Topic: WH 40 K TableTop Experience Mod
Replies: 25
Views: 10907

Re: WH 40 K TableTop Experience Mod

Hi everyone Just a quick note to told you that i finnally found the way to simulate the armor save ( and cover save too ), the same for the PA armor of weapons. For example the endurance of a Space marine is now : 85 ( 3+ armor Save ) For an imperial guard it's 45 ( 5+ armor save ) The simulation co...
by dadrunk
Mon Dec 01, 2014 11:10 am
Forum: Mods and Scenario Design
Topic: Scenario creation
Replies: 32
Views: 12134

Re: Scenario creation

I have an error message when trying to open a custom scenario ExpCode:0xC0000005 ExpFlags:0 ExpAddress:0x0069ABFD Edit : I fix this one by changing the number slot of unit avaible ( the number of unit on map was superior than the slot limit ) ---------------------- New problem, the map is black. I ...
by dadrunk
Sun Nov 30, 2014 9:49 pm
Forum: Mods and Scenario Design
Topic: WH 40 K TableTop Experience Mod
Replies: 25
Views: 10907

Re: WH 40 K TableTop Experience Mod

Joubarbe wrote:Hmm I'm not the only working on a Table Top mod... Let the competition begins ! :)
No dude, we should collaborate. There is a looot of work to do.
by dadrunk
Sun Nov 30, 2014 3:52 pm
Forum: Mods and Scenario Design
Topic: WH 40 K TableTop Experience Mod
Replies: 25
Views: 10907

Re: WH 40 K TableTop Experience Mod

I like the Idea of editing the rules of the game closer to the TT. My advise would be to do the easy things first and don't go all to crazy. A shooting-range over so many hexes... close combat will be a very rare event. I want this too, but apparently you cant modify the rule of the game :/ For the...
by dadrunk
Sun Nov 30, 2014 3:26 pm
Forum: Mods and Scenario Design
Topic: WH 40 K TableTop Experience Mod
Replies: 25
Views: 10907

WH 40 K TableTop Experience Mod

Hi. I have in mind since the release of this game to create a mod which takes the gameplay as close as possible to the original Wh40K TT. I want to know if you think my ideas are good. I will try to explain everything that will change in this ( future ) mod, and i need your advice for a lot of thing...
by dadrunk
Sun Nov 30, 2014 3:37 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Flaw in the game or is someone cheating?
Replies: 9
Views: 2701

Re: Flaw in the game or is someone cheating?

i didn't see any chat too ...
by dadrunk
Sat Nov 29, 2014 7:24 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Flaw in the game or is someone cheating?
Replies: 9
Views: 2701

Re: Flaw in the game or is someone cheating?

Seems to be a graphical problem OR an abuse by changing the unit file in data folder. ..
by dadrunk
Sat Nov 29, 2014 3:07 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Need explanations on characteristic
Replies: 3
Views: 1957

Need explanations on characteristic

Hey. I want to know how the characteristic of each unit was created ? Because, as a W40k Fan, i'm a little surprise of some results in fight ... ... One of the big example is this : I attack a tactical space marine with Squiggoth. There are 10 Spaces Marines with bolter, and 3 Squiggoth. The Squiggo...
by dadrunk
Sat Nov 29, 2014 3:01 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Vidéo du tutorial
Replies: 1
Views: 1058

Re: Vidéo du tutorial

Thanks for this.

( malgrès quelques heures de jeu ça va surement m'aidé ;) )
by dadrunk
Sat Nov 29, 2014 2:59 pm
Forum: Mods and Scenario Design
Topic: Mod: Red Lasers
Replies: 6
Views: 5973

Re: Mod: Red Lasers

Again, nice job :)
Trully a 40k fan here :p
by dadrunk
Sat Nov 29, 2014 2:22 am
Forum: Warhammer® 40,000® Armageddon™
Topic: differences between difficulty settings?
Replies: 9
Views: 7155

Re: differences between difficulty settings?

I don't have the game in front of me but i think there is a file in the Data folder of the game with all the details about the different difficulty settings ;)
by dadrunk
Fri Nov 28, 2014 10:48 pm
Forum: Mods and Scenario Design
Topic: gamerulesdat
Replies: 1
Views: 1571

Re: gamerulesdat

I'm really interested in that thing too :)

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