Do you have the game on steam ?
Try to install it again.
Search found 24 matches
- Thu Dec 11, 2014 5:37 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Another error
- Replies: 2
- Views: 1205
- Thu Dec 11, 2014 5:17 pm
- Forum: Mods and Scenario Design
- Topic: Mod: Dark Eldar campaign v0.2 (with playable scenario)
- Replies: 12
- Views: 10609
Re: Mod: Dark Eldar campaign v0.2 (with playable scenario)
It's really impressive, good job
- Tue Dec 02, 2014 9:53 pm
- Forum: Tech Support
- Topic: Constant problem/error when playing
- Replies: 26
- Views: 12853
Re: Constant problem/error when playing
I'm using it via steam and the message says: "*** Unhandled Exception! ExpCode: 0xC0000005 Expflags: 0 ExpAddress: 0x00000000 Please report" Not sure on the version but steam says the current BuildID is 454337. I used to have this exact same error when trying to open a custom scenario. I ...
- Tue Dec 02, 2014 9:49 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Weapons and unit statistics more succinct with 40K
- Replies: 2
- Views: 1340
- Tue Dec 02, 2014 4:46 pm
- Forum: Mods and Scenario Design
- Topic: WH 40 K TableTop Experience Mod
- Replies: 25
- Views: 10907
Re: WH 40 K TableTop Experience Mod
Can someone tell me how works the Attack efficency roll ?
If i have an attack efficiency of -24% what this means compared to a basic dice roll ?
If i have an attack efficiency of -24% what this means compared to a basic dice roll ?
- Tue Dec 02, 2014 4:26 pm
- Forum: Mods and Scenario Design
- Topic: WH 40 K TableTop Experience Mod
- Replies: 25
- Views: 10907
Re: WH 40 K TableTop Experience Mod
For the previous Armor Save i did, i think i'm wrong. It's too much.
My calcul was wrong.
My calcul was wrong.
- Tue Dec 02, 2014 3:49 pm
- Forum: Mods and Scenario Design
- Topic: WH 40 K TableTop Experience Mod
- Replies: 25
- Views: 10907
Re: WH 40 K TableTop Experience Mod
i will delete the FOWTheGrayMouser wrote:Good stuff guys, Just curious, how are you going to handle unit spotting (Currently most units can spot 2-3 hexes) Are you going to increase spotting for all units to the maximun weapon range?
Cheers!
You dont have FOW when you play wh40k
- Tue Dec 02, 2014 2:42 pm
- Forum: Mods and Scenario Design
- Topic: WH 40 K TableTop Experience Mod
- Replies: 25
- Views: 10907
Re: WH 40 K TableTop Experience Mod
Defense can be superior to 100. For the AP, I use a percentage system, to add to the defense : Armor save 1+ 2+ 3+ 4+ 5+ 6 % Defense added 80 64 48 32 16 0 So a bolter removes 16% of the target's defense. It gives a more tactical use of high AP weapons and most importantly, it will give the infantr...
- Tue Dec 02, 2014 4:20 am
- Forum: Mods and Scenario Design
- Topic: WH 40 K TableTop Experience Mod
- Replies: 25
- Views: 10907
Re: WH 40 K TableTop Experience Mod
Hi everyone Just a quick note to told you that i finnally found the way to simulate the armor save ( and cover save too ), the same for the PA armor of weapons. For example the endurance of a Space marine is now : 85 ( 3+ armor Save ) For an imperial guard it's 45 ( 5+ armor save ) The simulation co...
- Mon Dec 01, 2014 11:10 am
- Forum: Mods and Scenario Design
- Topic: Scenario creation
- Replies: 32
- Views: 12134
Re: Scenario creation
I have an error message when trying to open a custom scenario ExpCode:0xC0000005 ExpFlags:0 ExpAddress:0x0069ABFD Edit : I fix this one by changing the number slot of unit avaible ( the number of unit on map was superior than the slot limit ) ---------------------- New problem, the map is black. I ...
- Sun Nov 30, 2014 9:49 pm
- Forum: Mods and Scenario Design
- Topic: WH 40 K TableTop Experience Mod
- Replies: 25
- Views: 10907
Re: WH 40 K TableTop Experience Mod
No dude, we should collaborate. There is a looot of work to do.Joubarbe wrote:Hmm I'm not the only working on a Table Top mod... Let the competition begins !
- Sun Nov 30, 2014 3:52 pm
- Forum: Mods and Scenario Design
- Topic: WH 40 K TableTop Experience Mod
- Replies: 25
- Views: 10907
Re: WH 40 K TableTop Experience Mod
I like the Idea of editing the rules of the game closer to the TT. My advise would be to do the easy things first and don't go all to crazy. A shooting-range over so many hexes... close combat will be a very rare event. I want this too, but apparently you cant modify the rule of the game :/ For the...
- Sun Nov 30, 2014 3:26 pm
- Forum: Mods and Scenario Design
- Topic: WH 40 K TableTop Experience Mod
- Replies: 25
- Views: 10907
WH 40 K TableTop Experience Mod
Hi. I have in mind since the release of this game to create a mod which takes the gameplay as close as possible to the original Wh40K TT. I want to know if you think my ideas are good. I will try to explain everything that will change in this ( future ) mod, and i need your advice for a lot of thing...
- Sun Nov 30, 2014 3:37 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Flaw in the game or is someone cheating?
- Replies: 9
- Views: 2701
Re: Flaw in the game or is someone cheating?
i didn't see any chat too ...
- Sat Nov 29, 2014 7:24 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Flaw in the game or is someone cheating?
- Replies: 9
- Views: 2701
Re: Flaw in the game or is someone cheating?
Seems to be a graphical problem OR an abuse by changing the unit file in data folder. ..
- Sat Nov 29, 2014 3:07 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Need explanations on characteristic
- Replies: 3
- Views: 1957
Need explanations on characteristic
Hey. I want to know how the characteristic of each unit was created ? Because, as a W40k Fan, i'm a little surprise of some results in fight ... ... One of the big example is this : I attack a tactical space marine with Squiggoth. There are 10 Spaces Marines with bolter, and 3 Squiggoth. The Squiggo...
- Sat Nov 29, 2014 3:01 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Vidéo du tutorial
- Replies: 1
- Views: 1058
Re: Vidéo du tutorial
Thanks for this.
( malgrès quelques heures de jeu ça va surement m'aidé
)
( malgrès quelques heures de jeu ça va surement m'aidé
- Sat Nov 29, 2014 2:59 pm
- Forum: Mods and Scenario Design
- Topic: Mod: Red Lasers
- Replies: 6
- Views: 5973
Re: Mod: Red Lasers
Again, nice job 
Trully a 40k fan here :p
Trully a 40k fan here :p
- Sat Nov 29, 2014 2:22 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: differences between difficulty settings?
- Replies: 9
- Views: 7155
Re: differences between difficulty settings?
I don't have the game in front of me but i think there is a file in the Data folder of the game with all the details about the different difficulty settings 
- Fri Nov 28, 2014 10:48 pm
- Forum: Mods and Scenario Design
- Topic: gamerulesdat
- Replies: 1
- Views: 1571
Re: gamerulesdat
I'm really interested in that thing too 