Weapons and unit statistics more succinct with 40K

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Utumano1990
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Weapons and unit statistics more succinct with 40K

Post by Utumano1990 »

Hello I have been playing this game all weekend, I love the concept and indeed the campaign at the moment. I used to play many hex based tbs games, including panzer general 2 and subsequent modifications.
What I have found strange however is the ranges of several weapons. I inference that if lasguns shot 2 hexes and sluggas (pistols) shot 1 hex, while combat was 0 hex range, then it would be safe to infer that 1 hexagon is roughly 12 inches or so from the tabletop game.

If we take this as true, then would it not be better to keep all weapon types in sync with 40K values.

Take the example of Ork units, big shoota armed shoota squad (armed with only? big shootas) versus lootas (armed with deffguns), both have a range of 2, and for some reason the big shoota seems to have a longer range, 3 hexes, than the deffguns, 2 hexes.

Similarly for the mortar versus the heavy bolter support weapon for the Steel Legion, the mortar has a range of min 2- max 3, while the heavy bolter has a range of 3, wouldn't it make more sense to be in sync with the fluff and 40K values for a mortar min 1 max 4 (it is noted that a problem arises as the minimum range is meaningless when set to a value of 1 hex) and keep the heavy bolter 3 (which is a good value).

Similarly for armour penetration, there really needs to be a greater differential between what infantry and small arms can do to armored targets, the tools already exist within the game, they just need some tweaking. I am going to try and make a spreadsheet of current values, and then make a spreadsheet of relative 40K values and then a new spreadsheet keeping all weapons in ratio to their 40K values.

What do you think of the current set up, I know the game is young, and indeed it is an excellent idea, something that can move wargaming in a better direction (making it digital), but perhaps we need to assist refining it now, to make it an even better game than it currently is.
Last edited by Utumano1990 on Wed Dec 03, 2014 8:31 am, edited 1 time in total.
Kerensky
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Re: Weapons and unit statistics more succinct with 40K

Post by Kerensky »

As Iain said in another thread, we are explicitly not allowed re-make a true 1:1 representation of the 40k Table Top game. Our game has many rules and its own intricacies that create unique and interesting gameplay. The campaign system and retaliation systems especially spring to mind. This gives the game our own twist so to speak, and gives even veteran players a fresh experience when working with a well known and well established franchise.

All that side, I see no problem in entertaining player suggestions and looking at player comparative data. So whatever you come up with, we're always glad to look at and strongly suggest you share it with your fellow players. There will often be times of strong consensus that really speak to us (That terminator thread for example, some good suggestions that satisfy both established lore and our gameplay in there!) and those are the kinds of changes that we can all agree on to make our game better for everyone. :)
dadrunk
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Re: Weapons and unit statistics more succinct with 40K

Post by dadrunk »

Hi Utumano

Feel free to share your ideas on this topic :)
viewtopic.php?f=326&t=54543&start=20

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