I have in mind since the release of this game to create a mod which takes the gameplay as close as possible to the original Wh40K TT.
I want to know if you think my ideas are good.
I will try to explain everything that will change in this ( future ) mod, and i need your advice for a lot of thing.
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1) Movement, Range

In this example you can see the changes on the distance.
Lasergun has 24 Inches of range represented by 8 hex.
The typical movement of the infantry is 0-6 inches, represented by 1 or 2 hex.
I will create a new style of Close combat. Units will be in close combat when they are at 1 Hex.
I will do a major change on close combat, all weapons will have a minimum range of 2.
In the example on the top, the marines and the imperial guards will not be able to use their bolter/lasergun. I will create a special " CC weapon" which will represent the Close combat characteristic of each unit.
Of course, there are some weapons that unit can use in close combat, i will give them a minimum range of 0. ( same Range as CC Weapon )
2) Characteristic
I did some changes on characteristic to match with the official rule.
Here is the example of the Ranged accuracy dependings on the " CT " of units.
CT 1 : 17
CT 2 : 33
CT 3 : 50
CT 4 : 67
CT 5+ : 83
Example for the others characteristic :
A Tactical squad of Space Marine has a endurance of 4. There Defense will be 40 in the game.
A bolter has a force of 4, The power attack of the weapon will be 40 in the game.
3 )Of course, all the cost points, and max number strengh for unity will be change.
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Now, i need to show you the problem i have.
1) First problem : Initiative
In the game when an unit attacks one others with range weapon, the unit with the bigger initiative attacks first.
I want to delete that thing, i tried to put an initiative of 1 for forcing the attack unit to fire first in every case, but i don't know if it works, and it if works it will be a problem for close combat. Because i want the initiative thing for close combat.
2) Second problem : Armor save of units, and Penetration Power of weapons.
Here is the BIG problem.
I don't really know how to deal with it.
I need to represent the armor save for unit. I found a great solution which worked on test : add an amount of endurance for each unit depending on their armor save.
Exemple :
A space marine has 40 in endurance.
His armor save is 4+, so his real endurance will be 45.
It works well because when you have a 4+ armor save, you have 50/100 chance of saving your unit. So why not add 50/100 of a point of endurance. ( It's like that the space marine endurance is 4,5 on TT )
By following this rule, others example :
Armor Save 6+ : +1 Endurance
Armor Save 5+ : +3 Endurance
Armor Save 4+ : +5 Endurance
Armor Save 3+ : +7 Endurance
Armor Save 2+ : +9 Endurance
But the problem is this : Armor Penetration
It don't really match with the previous rule.
I was thinking of something like this :
PA 5 : -10%
PA 4 : -15%
Infact it matchs with one example.
An imperial guard has 5+ in armor save, and an endurance of 3.
So his real endurance ingame will be 33. ( 30+3 )
Now if a space marine with a bolter ( with a PA of 5 ) shoots him.
His endurance will be 33-10%: 30
But i know it works well with just this example.
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If you have others ideas, just tell me.
I will have a loooot of work to do what i really want.
The other BIIIIIG problem will be ... the vehicule.
PS : Sorry for the possible big mistake in english ...



