Search found 156 matches
- Sun Mar 04, 2012 2:55 pm
- Forum: Field of Glory : Tech Support
- Topic: Split-move rear charge bug
- Replies: 50
- Views: 8605
Re: Split-move rear charge bug
This bug should be fixed in version 1.7.3, thanks for reporting it.
- Tue Feb 21, 2012 4:47 pm
- Forum: Field of Glory : Tech Support
- Topic: Decline and Fall crash+bugs
- Replies: 6
- Views: 1259
Re: Decline and Fall crash+bugs
The crash should also be fixed in the next update, thanks for reporting it.
- Tue Feb 21, 2012 4:46 pm
- Forum: Field of Glory : Tech Support
- Topic: Kosovo - Oddness
- Replies: 2
- Views: 779
Re: Kosovo - Oddness
Thank you for reporting this. It should be fixed in the next update.
- Mon Oct 24, 2011 10:03 am
- Forum: Old Beta Test
- Topic: Scenario Editor - Null Point Exception for D&F Armies
- Replies: 3
- Views: 847
- Mon Oct 24, 2011 10:03 am
- Forum: Old Beta Test
- Topic: NullPointerException
- Replies: 3
- Views: 972
- Mon Oct 24, 2011 10:02 am
- Forum: Old Beta Test
- Topic: Unable to set up a Challenge in Decline & Fall beta
- Replies: 2
- Views: 795
- Wed Oct 19, 2011 9:06 am
- Forum: Field of Glory : Tech Support
- Topic: Constant crashing while in multiplayer games
- Replies: 20
- Views: 4317
Sorry to hear you're having these crashes/freezes. The first step in us fixing any crash is to reproduce the crash at our end. Unfortunately, in this case we simply haven't yet been able to do that. To help us get to the bottom of it, please can you get the freeware utility called MyEventViewer: htt...
- Mon Sep 19, 2011 11:51 am
- Forum: Field of Glory Digital
- Topic: Confused about DAG open Challenges that dont list points
- Replies: 2
- Views: 733
- Sat Aug 20, 2011 3:35 pm
- Forum: Field of Glory : Tech Support
- Topic: Freeze on startup
- Replies: 8
- Views: 1487
Firstly, can you turn off compatibility mode, as that's unlikely to help. Please try leaving it starting up for 2 or 3 minutes, just in case it's taking longer than usual for some reason. It does take a little extra time to build a cache of historical scenario details after being installed/updated. ...
- Sat Aug 20, 2011 3:16 pm
- Forum: Field of Glory : Tech Support
- Topic: Can't start games with new release
- Replies: 4
- Views: 944
Does this error happen every time? If so, please manually go to this folder (you can copy and paste): C:\Users\user\AppData\Roaming\Slitherine\FieldOfGlory\ Then, manually delete the file start.fogsg. The error message that you're getting indicates the game cannot write to that file. I can only gues...
- Fri Aug 19, 2011 1:31 pm
- Forum: Field of Glory : Tech Support
- Topic: Can't start games with new release
- Replies: 4
- Views: 944
- Fri Aug 19, 2011 1:29 pm
- Forum: Field of Glory : Tech Support
- Topic: Patching issues?
- Replies: 69
- Views: 28878
- Thu Aug 04, 2011 7:31 pm
- Forum: Old Beta Test
- Topic: Eternal Empires Beta: version 1.5.9 available
- Replies: 6
- Views: 1371
Eternal Empires Beta: version 1.5.9 available
To get version 1.5.9 of the Eternal Empires beta, please press "`" or "#", then type "update-source empire". Then press enter, and click "Check for Updates". Changes: Patch 1.5.9 1)Fix: All reported DAG list errors in the forum. 2) Add: 20 new battles unique t...
- Wed Aug 03, 2011 1:23 pm
- Forum: Field of Glory : Tech Support
- Topic: Field of Glory and Lion? - CRASH
- Replies: 13
- Views: 2262
Thanks for that. When I open your game vs dav956 on Lion (though not with identical hardware), the crash doesn't happen for me. However, we've made some small changes that might help in the latest version. When Eternal Empire is released, FoG will update to 1.6.0. We intend to release this on the 11...
- Tue Aug 02, 2011 2:15 pm
- Forum: Field of Glory : Tech Support
- Topic: Field of Glory and Lion? - CRASH
- Replies: 13
- Views: 2262
- Tue Aug 02, 2011 2:13 pm
- Forum: Field of Glory : Tech Support
- Topic: Field of Glory and Lion? - CRASH
- Replies: 13
- Views: 2262
Thanks for the info. It looks like the crash might be caused by us drawing the camp symbol on the mini-map. To confirm this, please can you try starting a historical game vs the AI, and let us know whether that crashes when the game loads? Then please try starting an Army Generator game vs the AI, a...
- Mon Aug 01, 2011 11:40 am
- Forum: Field of Glory : Tech Support
- Topic: Supporting unit can not attack after unit has routed
- Replies: 16
- Views: 2335
The way the game is implemented right now, the criteria for supporting defenders is purely and simply that they must be one of the other BGs that the attacker could have melee-attacked instead. It's possible for one defender to be attacked multiple times in a single player turn, so therefore the fac...
- Tue Jul 26, 2011 7:58 am
- Forum: Field of Glory : Tech Support
- Topic: Supporting unit can not attack after unit has routed
- Replies: 16
- Views: 2335
The defender should be supported by: any other BG that the attacker could have melee-attacked instead. The attacker should be supported by: BGs that close-combat attacked the defender earlier this player turn, and are still adjacent and not routed BGs that could yet melee attack the defender this pl...
- Mon Jul 25, 2011 7:12 pm
- Forum: Field of Glory : Tech Support
- Topic: Persuit into rear with no cohesion loss
- Replies: 3
- Views: 822
- Mon Jul 25, 2011 5:33 pm
- Forum: Field of Glory : Tech Support
- Topic: Supporting unit can not attack after unit has routed
- Replies: 16
- Views: 2335
Sorry about the delay in getting back to you. I was away on holiday (a rare event). I guess I've missed this, as we can only access the current and second-last game states, and in both of those the game seems to have moved on since the screenshot. I've ticked the box to be notified when a reply is p...