Errrrmm Ok lol.Kayel Dee wrote:well, having read the new piece on the slitherine site and viewed the screenies, and seen that SR is to be released without my having to make any criticisms, i'm not even gonna bother...at any rate, i'm gonna go play it right now
Search found 43 matches
- Mon Dec 26, 2016 9:17 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: reporting
- Replies: 3
- Views: 1710
Re: reporting
- Tue Dec 20, 2016 2:39 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Final Round Beta @ BenW
- Replies: 10
- Views: 3548
Re: Final Round Beta @ BenW
Thanks Ben. I got the email and I am looking forward to sharing some feedback after my first play tonight with a little luckBenedict151 wrote:Hello Maler
Just checked and I did add you to the beta group - you should have rec'd your invite and details by email yesterday?
regards
Ben Wilkins

- Thu Dec 15, 2016 8:48 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Final Round Beta @ BenW
- Replies: 10
- Views: 3548
Re: Final Round Beta @ BenW
I have been registered for the beta for a month or so. Would really love to give it a shot as well. Please, Pretty please...
It is Christmas after all
It is Christmas after all

- Mon Dec 22, 2014 1:53 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: How much Glory do you have?
- Replies: 31
- Views: 21256
Re: How much Glory do you have?
I have 59000 after the mission where you have to destroy Ghazghkull Thraka's battle fortress and capture those 4 hexes in the centre of the map. Around 4 missions into Act 2 I think. Normal difficulty.
- Fri Dec 19, 2014 2:11 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Slow down the AIs turn!
- Replies: 19
- Views: 4812
Re: Slow down the AIs turn!
Yep seeing the enemy units in the fog of war needs looking at as well. Short of looking the other way it feels like cheating.
- Thu Dec 18, 2014 10:28 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Slow down the AIs turn!
- Replies: 19
- Views: 4812
Re: Slow down the AIs turn!
Good stuff. Thanks for the updateRudankort wrote:Hi guys. Just a quick comment on this topic: AI turn presentation will absolutely be improved.

- Thu Dec 18, 2014 10:25 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Slow down the AIs turn!
- Replies: 19
- Views: 4812
Re: Slow down the AIs turn!
Yeah I agree. This is a fairly big issue for me. I always spend the first part of my turn having to figure out exactly what the AI has been up too. I really should be able to watch it at a decent speed as it happens.
- Tue Dec 09, 2014 10:45 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: OFFTOPIC. Hand-made Stompa.
- Replies: 16
- Views: 6353
Re: OFFTOPIC. Hand-made Stompa.
No. That's it just No. No argument needed. No justifying the "No". It's just a no. Nothing else. No on it's own says enough.Kerensky wrote:
P.s. BattleTech will win over Warhammer.
Just No.
- Fri Dec 05, 2014 11:52 am
- Forum: Mods and Scenario Design
- Topic: Dark Eldar Campaign (and new tactical ruleset)
- Replies: 12
- Views: 5669
Re: Dark Eldar Campaign
Awesome, I will really look forward to playing that. Hope it goes well 

- Sat Nov 29, 2014 8:04 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: What's everyones experience with ... experience?
- Replies: 16
- Views: 6256
Re: What's everyones experience with ... experience?
I also have an xp question. What effect do these skulls have? What bonuses do they apply to a unit? For each skull: +5 or +5% (whichever is smaller) to unit's accuracy -2 or -2% (whichever is smaller) from accuracy of other units shooting this unit I did see that mentioned elsewhere as well a few d...
- Sat Nov 29, 2014 6:31 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Documentation, or lack thereof
- Replies: 4
- Views: 1925
Re: Documentation, or lack thereof
We don`t disagree and are working hard to correct it, but eg. you quote the PzC series, just compare v1.00, that we released in July 2011 to the current one v1.23 version... it was much, much worse and had far few features upon release. ;-) But people forget..., if we would have added at release wh...
- Sat Nov 29, 2014 6:27 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: What's everyones experience with ... experience?
- Replies: 16
- Views: 6256
Re: What's everyones experience with ... experience?
Well I have only played four or five missions of Act 1 but it seems I am having similar issues. I have two artillery units on 4 ish skulls and the fighting units struggling for xp due to me reinforcing them quite often. Also they all get reinforced at the end of a mission and loose xp there as well....
- Sat Nov 29, 2014 11:51 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Current 40k Version
- Replies: 8
- Views: 3231
Re: Current 40k Version
Thank you.Dragoon wrote:It's a button next to the minimap.
- Sat Nov 29, 2014 10:30 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Current 40k Version
- Replies: 8
- Views: 3231
Re: Current 40k Version
Killed unit list? wheres that as I didn't notice it last night. I am on 1.01.
- Fri Nov 28, 2014 6:20 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Multiplayer suggestion
- Replies: 2
- Views: 976
Re: Multiplayer suggestion
Then I am happy little Space MarineIainMcNeil wrote:Yes this is coming very soon!

- Fri Nov 28, 2014 4:15 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Multiplayer suggestion
- Replies: 2
- Views: 976
Multiplayer suggestion
I have read in places that there is no way to review your multiplayer performance. I haven't played multiplayer yet as I want to get some experience with the game through the campaign first. Having said that, when I do I would love a replay option to look back and review my performance and see where...
- Fri Nov 28, 2014 4:11 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: No Hot Seat?
- Replies: 6
- Views: 2466
Re: No Hot Seat?
I read somewhere that due to last minute problems they had to disable it and that it will be fixed soon. I think I am correct in saying that but don't hold me to it !!
- Fri Nov 28, 2014 12:53 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Feedback
- Replies: 5
- Views: 1994
Re: Feedback
If by biography he means unit history /kills I would love that 

- Fri Nov 28, 2014 12:22 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: In-game Unit descriptions
- Replies: 23
- Views: 7305
Re: In-game Unit descriptions
Some small unit/weapon descriptions would be great. Not for every unit but something like this would work - Describe the Land raider then just list it's possible weapons. Don't do a different description for each Land raider variant. Just repeat that one. Weapons descriptions could be separate on th...
- Fri Nov 28, 2014 11:11 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Can we get a PC UI?
- Replies: 20
- Views: 7026
Re: Can we get a PC UI?
Another one for smaller side panel on main game screen here. Only slightly though. I also think the fonts are slightly too large. Again only slightly. Some text doesn't even fit on my resolution (1680x1050). Other than that it's all good really 
