Search found 6 matches

by RobGraat
Sun Jan 10, 2016 9:26 pm
Forum: Modders Corner
Topic: Help with basic unit graphics work
Replies: 6
Views: 4809

Re: Help with basic unit graphics work

No problem. Best critique I read so far was someone wondering what the hay stacks on top of the units are :lol:
by RobGraat
Sun Jan 10, 2016 8:13 pm
Forum: Modders Corner
Topic: Help with basic unit graphics work
Replies: 6
Views: 4809

Re: Help with basic unit graphics work

Hi, To reduce vertex count I made the units like boxes. If you look at period battle engravings they also look like boxes with the sides showing the bodies of men while in the middle you only see a bit of the shoulders and heads. The models are build up the same way. The strips at the bottom of the ...
by RobGraat
Fri Jun 26, 2015 6:51 pm
Forum: Modders Corner
Topic: Dust trails. Unit animation.
Replies: 15
Views: 7335

Re: Dust trails. Unit animation.

Each model has particle emitters, or actually it has parts of a mesh called !#[EmitterID]. The dust particles are emitted by a submesh called either !#12 (small units), !#13 (wide units) or !#14 (normal width units). If a model does not have the correctly named submeshes it won't be able to emite pa...
by RobGraat
Wed Nov 12, 2014 7:13 pm
Forum: Pike & Shot
Topic: Smoke effect
Replies: 5
Views: 1821

Re: Smoke effect

The smoke effects lasts for a set amount of ticks/seconds. As the length of a turn is variable in real time you cannot do this by changing the effects. You might be able to make a script that adds a looping effect to a unit, but we haven't used that feature in P&S so I can't really help you ther...
by RobGraat
Sun Oct 19, 2014 8:57 am
Forum: Tech Support
Topic: how do i get tech support for graphics problem
Replies: 15
Views: 5899

Re: how do i get tech support for graphics problem

Someone else had the exact same problem on this forum. With the game looking like 3d witout the glasses. Will try to find it.

Ok, could you try following the solution offered in this thread?
viewtopic.php?f=311&t=52569

Cheers,
Rob
by RobGraat
Fri Oct 17, 2014 2:15 pm
Forum: Pike & Shot
Topic: Using Paint.Net to edit DDS files
Replies: 2
Views: 2466

Re:

Hi Ian, I used PhotoShop CC. As an alternative you could also try Gimp. Some things to keep in mind: Custom scenario made in the editor: Units load the default texture in Data/Battle/UnitTextures Create a new map in TYW containing your new textures or add to an existing folder if you add an entirely...

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