Help with basic unit graphics work

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

Post Reply
rbale2
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Tue Nov 02, 2010 8:05 pm

Help with basic unit graphics work

Post by rbale2 »

Hi all,

I'm hoping to play around with an American Revolution mod this winter, but I need some help with basics and have had a little trouble finding the right info on here.

Can anyone help me break down what each section on here corresponds to? You can see some of my early rough work in the bottom right. Also, is there a specific format of DDS I should be using for the units? When I've tried exports in the past I lost transparency when converting from PSD to DDS.
Attachments
MUSKETEERS@ (2).png
MUSKETEERS@ (2).png (72.59 KiB) Viewed 4764 times
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28284
Joined: Sun Dec 04, 2005 6:25 pm

Re: Help with basic unit graphics work

Post by rbodleyscott »

I am no expert on the graphics in the game.

However, IIRC the correct DDS format you need to maintain the transparency is DXT3 (Explicit Alpha)
Richard Bodley Scott

Image
RobGraat
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Mon Aug 04, 2014 9:45 am

Re: Help with basic unit graphics work

Post by RobGraat »

Hi,

To reduce vertex count I made the units like boxes. If you look at period battle engravings they also look like boxes with the sides showing the bodies of men while in the middle you only see a bit of the shoulders and heads.

The models are build up the same way. The strips at the bottom of the texture are the sides of the unit. In your attached image the bottom row depicts the musketeers while the row above it depicts the pikemen. So this texture is used for a pike block flanked by musketeer blocks.

Modelling each head seperately would have cost too much memory, so they are displayed by layering several horizontal layers on top of each other. You can find two rows of textures for this in the middle. The top middle row is for the pikemen heads. The bottom middle row for the musketeer heads.
From left to right you get: Helmet/hat, head (used in 2 layers), shoulders (used in 1 or 2 layers) and a opaque upper torso for a total of 5 or 6 layers.

The texture bottom right is the cannon texture for units with guns attached.

The pikes get their texture from top right.

If you want to have tall headgear in your mod, you might want to use the Janissaries as a base. I think I added a another hat layer for that unit.

Cheers,
Rob
(original model artist of P&S)
rbale2
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Tue Nov 02, 2010 8:05 pm

Re: Help with basic unit graphics work

Post by rbale2 »

Thanks guys! Those answer all my questions. And Rob, I didn't mean my OP as a critique of your art style, I actually really like it. I was just having trouble with transparencies =)
RobGraat
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Mon Aug 04, 2014 9:45 am

Re: Help with basic unit graphics work

Post by RobGraat »

No problem. Best critique I read so far was someone wondering what the hay stacks on top of the units are :lol:
jomni
Sengoku Jidai
Sengoku Jidai
Posts: 1394
Joined: Thu Dec 03, 2009 1:20 am

Re: Help with basic unit graphics work

Post by jomni »

Nice. Is the engine good for the era? What about Napoleonic and Victorian?
Micha63
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 774
Joined: Mon Jul 11, 2011 8:56 pm
Location: Germany
Contact:

Re: Help with basic unit graphics work

Post by Micha63 »

Maybe i can also help. On my Website is a game ( NAPOLEONIC Mod) which contains almost all scenarios of the american indep. War. All necesarry informations for your mod you can get there.
Post Reply

Return to “Modders Corner”