Hello,
I was wondering if it was possible to create a longer-lasting smoke effect. Like, instead of going away after 3/4 more units fired on smthg, to make each little spot of smole created by a firing unit lasting for a whole turn.
Wont change anything to the game itself but I personally think-lets see if i am alone or not on this- that it would be a little plus which could give more immersion to the warfare depicted in PS. I mean, smoke was a very common element in these battlefield, not only as visual but also the smell,and as I wont light a firecracker near my desk everytime I play, maybe we could think of enhancing the smoke effect already existing in the game itself?
I dont think it will be a problem in term of visibility/gameplaying, maybe if you just begin but not after 3-4 games.
Smoke effect
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
-
rbodleyscott
- Field of Glory 2

- Posts: 28403
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Smoke effect
It is a nice idea but would probably strain the graphics capability of the iPad - and we want to keep the game as near the same as possible on PC and iPad.
Richard Bodley Scott


Re: Smoke effect
On the other hand, having persistent smoke would be a handy indicator of who has fired this turn ... something that is currently hard to determine without opening up the unit tab. Similarly, persistent dust would show who has moved which would be aesthetically better than the little arrow currently in use. Is there a way to mod this for PC users?
Deeter
Deeter
-
rbodleyscott
- Field of Glory 2

- Posts: 28403
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Smoke effect
Almost certainly, but I could not tell you how. (Effects are the prerorative of the graphics team).deeter wrote:On the other hand, having persistent smoke would be a handy indicator of who has fired this turn ... something that is currently hard to determine without opening up the unit tab. Similarly, persistent dust would show who has moved which would be aesthetically better than the little arrow currently in use. Is there a way to mod this for PC users?
Richard Bodley Scott


Re: Smoke effect
The smoke effects lasts for a set amount of ticks/seconds. As the length of a turn is variable in real time you cannot do this by changing the effects.
You might be able to make a script that adds a looping effect to a unit, but we haven't used that feature in P&S so I can't really help you there. Although the Wimpfen script does place an effect on a terrain tile, just not on an unit.
Using the functions ShowEffectMarker or PlayEffect might get you somewhere.
Cheers,
Rob
You might be able to make a script that adds a looping effect to a unit, but we haven't used that feature in P&S so I can't really help you there. Although the Wimpfen script does place an effect on a terrain tile, just not on an unit.
Using the functions ShowEffectMarker or PlayEffect might get you somewhere.
Cheers,
Rob
Re: Smoke effect
RobGraat wrote:The smoke effects lasts for a set amount of ticks/seconds. As the length of a turn is variable in real time you cannot do this by changing the effects.
You might be able to make a script that adds a looping effect to a unit, but we haven't used that feature in P&S so I can't really help you there. Although the Wimpfen script does place an effect on a terrain tile, just not on an unit.
Using the functions ShowEffectMarker or PlayEffect might get you somewhere.
Cheers,
Rob
Interesting ! Could you tell me where I should do the manipulation ?


