Search found 49 matches
- Sat Jun 23, 2018 5:43 pm
- Forum: Aggressors Modding
- Topic: [Release]Holland -Battle over Rhenus 50 B.C.
- Replies: 153
- Views: 45446
Re: [Release]Holland -Battle over Rhenus 50 B.C.
Hi, I dont have time for testing this mod but if you like i can take a look and make a installer for this mod. Harry Thank you for your offer, as Pavel said this will be automated in the future. At the moment you can read all instructions in the mod [release] thread in the forums. Those are all the...
- Sat Jun 23, 2018 4:47 pm
- Forum: Aggressors Modding
- Topic: [Release]Holland -Battle over Rhenus 50 B.C.
- Replies: 153
- Views: 45446
Re: [Release]Holland -Battle over Rhenus 50 B.C.
Hi,
I dont have time for testing this mod but if you like i can take a look and make a installer for this mod.
Harry
I dont have time for testing this mod but if you like i can take a look and make a installer for this mod.
Harry
- Mon Jan 09, 2017 4:31 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's counter MOD] Order of Battle Blitzkrieg
- Replies: 9
- Views: 4591
Re: [Boardgame's counter MOD] Order of Battle Blitzkrieg
Hi, In spite of the promises made by developers, there is not yet a counter mod for this game. If you are enough to say "yes" to this poll, i will try to made one like the others i've made before. Bongo Bongo, I like your work and it plays wel, I have missed this topic. But I have add my ...
- Tue Dec 13, 2016 1:59 pm
- Forum: Order of Battle Series
- Topic: Coming Soon: Game Replays
- Replies: 10
- Views: 3720
Re: Coming Soon: Game Replays
Very nice feature.
- Sat Nov 05, 2016 5:29 pm
- Forum: Commander - The Great War: Tech Support
- Topic: Does anyone else get a crash when zooming out on the map?
- Replies: 2
- Views: 2779
Re: Does anyone else get a crash when zooming out on the map
Yes,
Its look a issue with the screen resolution.
Playing on a mainstream screen resolution there is no problem but if the resolution big 4k (3840x2160) or (2560x1440), the map can by zoomed out beyond the map and the game crashed.
Its look a issue with the screen resolution.
Playing on a mainstream screen resolution there is no problem but if the resolution big 4k (3840x2160) or (2560x1440), the map can by zoomed out beyond the map and the game crashed.
- Thu May 26, 2016 6:06 am
- Forum: Unity of Command
- Topic: SECOND FRONT
- Replies: 7
- Views: 6161
Re: SECOND FRONT
More info on the new game can by found on the official game blog:
http://unityofcommand.net/blog/
http://unityofcommand.net/blog/
- Sat Apr 30, 2016 7:13 pm
- Forum: Order of Battle Series
- Topic: My Compliments to the Chef[s]!
- Replies: 9
- Views: 2831
Re: My Compliments to the Chef[s]!
Nice to see the progress made this year.adherbal wrote:Happy to hear richfed
And yeah I almost forgot, the game is 1 year old today
- Sat Apr 30, 2016 7:11 pm
- Forum: Order of Battle Series
- Topic: Philippines Campaign 1941
- Replies: 24
- Views: 9858
Re: Philippines Campaign 1941
Eric,
Nice startscreen of the campaign. And thanks for the hard work.
Nice startscreen of the campaign. And thanks for the hard work.
- Thu Apr 21, 2016 8:44 pm
- Forum: Order of Battle Series
- Topic: AI performance beta patch
- Replies: 18
- Views: 5489
Re: AI performance beta patch
Hi,
I have 2 taped game examples. Both are a running War Plan Orange playing as sitting duck, running until turn 6.
Build 1.3.8 && Build 1.3.9b. The taping was not perfect but I hope how the differed build performed on my pc.
I have 2 taped game examples. Both are a running War Plan Orange playing as sitting duck, running until turn 6.
Build 1.3.8 && Build 1.3.9b. The taping was not perfect but I hope how the differed build performed on my pc.
- Wed Apr 20, 2016 1:24 pm
- Forum: Order of Battle Series
- Topic: AI performance beta patch
- Replies: 18
- Views: 5489
Re: AI performance beta patch
There are games with a AI vs AI gamemode.
Is there a (hidden) option for playing that way, a option like that make it very easy for comparing performance difference. Just tape different builds and compare the recorded sessions.
Is there a (hidden) option for playing that way, a option like that make it very easy for comparing performance difference. Just tape different builds and compare the recorded sessions.
- Tue Apr 19, 2016 7:37 pm
- Forum: Order of Battle Series
- Topic: AI performance beta patch
- Replies: 18
- Views: 5489
Re: AI performance beta patch
First impression,
Looks like a improvement.
Small issue. After the progressbar is finish, the AI is not ready with all the actions.
Looks like a improvement.
Small issue. After the progressbar is finish, the AI is not ready with all the actions.
- Tue Apr 19, 2016 6:38 pm
- Forum: Order of Battle Series
- Topic: Attack empty airfield
- Replies: 1
- Views: 1077
Attack empty airfield
Hi,
Not a 1.3.9b issue i think, but when the B17 of the pearl harbour fly above a non visit airfield it can bomber it. Look odd to me.
Not a 1.3.9b issue i think, but when the B17 of the pearl harbour fly above a non visit airfield it can bomber it. Look odd to me.
- Sat Apr 16, 2016 9:22 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's counter MOD] Order of Battle Pacific
- Replies: 45
- Views: 24267
Re: [Boardgame's counter MOD] Order of Battle Pacific
Changing the 2d board is relative easy, only update the .png within the "Order of Battle - Pacific_Data\Content\Graphics\StratMap" folder. SimpleBoardgameModding.jpg For example change the tiles to a less plastic one. And using "Generic Mod Enabler" this can easily done. For a ex...
- Sat Apr 16, 2016 6:10 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's counter MOD] Order of Battle Pacific
- Replies: 45
- Views: 24267
Re: [Boardgame's counter MOD] Order of Battle Pacific
This mod have set a benchmark for the official version.
- Tue Apr 12, 2016 10:36 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's counter MOD] Order of Battle Pacific
- Replies: 45
- Views: 24267
Re: [Boardgame's counter MOD] Order of Battle Pacific
I am now in windowed mode, and ... ugh. I have a dual monitor display, with my right monitor at lower res than my main left monitor. The game window slops over to the right monitor, and the normal Windows controls are unavailable to fix things. For example, the maximize control is grayed out. For p...
- Sat Apr 09, 2016 8:47 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's counter MOD] Order of Battle Pacific
- Replies: 45
- Views: 24267
Re: [Boardgame's counter MOD] Order of Battle Pacific
F9: Take screenshot, saved in the game documents folder.
The para's have a landing problem on mine pc. the stay above the ground.
This mod looks great but incorporated with the main game is better.
The para's have a landing problem on mine pc. the stay above the ground.
This mod looks great but incorporated with the main game is better.
- Sat Mar 19, 2016 3:42 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's counter MOD] Order of Battle Pacific
- Replies: 45
- Views: 24267
Re: [Boardgame's counter MOD] Order of Battle Pacific
Why is this not working for me? The counters are always have different facing. But very thanks for this mod.Erik wrote:They look great.
But I would like the counters to always have the same facing for ease of reading.
Can this be selected in the Classic Units Facing option 'Always'?
- Sat Mar 12, 2016 7:13 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
- Replies: 35
- Views: 7137
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
Just doing some test on my other pc: With different settings. Disable bloom, Permanent wrecks and Glow make it much better. Only the para's are not landed. Floiting counters.jpg I don't have a way of having the counters always in the same direction, spinning during combat ok but having it upright fr...
- Fri Mar 11, 2016 7:42 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
- Replies: 35
- Views: 7137
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
With this kind of computer, why don't you run this game in full settings ? :shock: I don't like full screen. :oops: (its my main dev machine for my day job) Try to play in full screen too, to see if it will be better ? The glow seem to come from the lighting color (or the bloom effect), try to chan...
- Thu Mar 10, 2016 9:35 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
- Replies: 35
- Views: 7137
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
I am running on a:
PC: Win 7 Enterprice, Xeon E3-1226, 16 gb, Quadro K420, dual screen 1920x1200 + 1280x1024
And I had one other render thing. Sometime there is a glow of the counter above the indicator.
PC: Win 7 Enterprice, Xeon E3-1226, 16 gb, Quadro K420, dual screen 1920x1200 + 1280x1024
And I had one other render thing. Sometime there is a glow of the counter above the indicator.