Search found 49 matches

by harry_vdk
Sat Jun 23, 2018 5:43 pm
Forum: Aggressors Modding
Topic: [Release]Holland -Battle over Rhenus 50 B.C.
Replies: 153
Views: 45446

Re: [Release]Holland -Battle over Rhenus 50 B.C.

Hi, I dont have time for testing this mod but if you like i can take a look and make a installer for this mod. Harry Thank you for your offer, as Pavel said this will be automated in the future. At the moment you can read all instructions in the mod [release] thread in the forums. Those are all the...
by harry_vdk
Sat Jun 23, 2018 4:47 pm
Forum: Aggressors Modding
Topic: [Release]Holland -Battle over Rhenus 50 B.C.
Replies: 153
Views: 45446

Re: [Release]Holland -Battle over Rhenus 50 B.C.

Hi,

I dont have time for testing this mod but if you like i can take a look and make a installer for this mod.

Harry
by harry_vdk
Mon Jan 09, 2017 4:31 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: [Boardgame's counter MOD] Order of Battle Blitzkrieg
Replies: 9
Views: 4591

Re: [Boardgame's counter MOD] Order of Battle Blitzkrieg

Hi, In spite of the promises made by developers, there is not yet a counter mod for this game. If you are enough to say "yes" to this poll, i will try to made one like the others i've made before. Bongo Bongo, I like your work and it plays wel, I have missed this topic. But I have add my ...
by harry_vdk
Tue Dec 13, 2016 1:59 pm
Forum: Order of Battle Series
Topic: Coming Soon: Game Replays
Replies: 10
Views: 3720

Re: Coming Soon: Game Replays

Very nice feature.
by harry_vdk
Sat Nov 05, 2016 5:29 pm
Forum: Commander - The Great War: Tech Support
Topic: Does anyone else get a crash when zooming out on the map?
Replies: 2
Views: 2779

Re: Does anyone else get a crash when zooming out on the map

Yes,

Its look a issue with the screen resolution.

Playing on a mainstream screen resolution there is no problem but if the resolution big 4k (3840x2160) or (2560x1440), the map can by zoomed out beyond the map and the game crashed.
by harry_vdk
Thu May 26, 2016 6:06 am
Forum: Unity of Command
Topic: SECOND FRONT
Replies: 7
Views: 6161

Re: SECOND FRONT

More info on the new game can by found on the official game blog:
http://unityofcommand.net/blog/
by harry_vdk
Sat Apr 30, 2016 7:13 pm
Forum: Order of Battle Series
Topic: My Compliments to the Chef[s]!
Replies: 9
Views: 2831

Re: My Compliments to the Chef[s]!

adherbal wrote:Happy to hear richfed :)

And yeah I almost forgot, the game is 1 year old today 8)
Nice to see the progress made this year.
by harry_vdk
Sat Apr 30, 2016 7:11 pm
Forum: Order of Battle Series
Topic: Philippines Campaign 1941
Replies: 24
Views: 9858

Re: Philippines Campaign 1941

Eric,

Nice startscreen of the campaign. And thanks for the hard work.
StartPhilippines.jpg
StartPhilippines.jpg (177.24 KiB) Viewed 8489 times
by harry_vdk
Thu Apr 21, 2016 8:44 pm
Forum: Order of Battle Series
Topic: AI performance beta patch
Replies: 18
Views: 5489

Re: AI performance beta patch

Hi,

I have 2 taped game examples. Both are a running War Plan Orange playing as sitting duck, running until turn 6.
Build 1.3.8 && Build 1.3.9b. The taping was not perfect but I hope how the differed build performed on my pc.
by harry_vdk
Wed Apr 20, 2016 1:24 pm
Forum: Order of Battle Series
Topic: AI performance beta patch
Replies: 18
Views: 5489

Re: AI performance beta patch

There are games with a AI vs AI gamemode.

Is there a (hidden) option for playing that way, a option like that make it very easy for comparing performance difference. Just tape different builds and compare the recorded sessions.
by harry_vdk
Tue Apr 19, 2016 7:37 pm
Forum: Order of Battle Series
Topic: AI performance beta patch
Replies: 18
Views: 5489

Re: AI performance beta patch

First impression,

Looks like a improvement.

Small issue. After the progressbar is finish, the AI is not ready with all the actions.
by harry_vdk
Tue Apr 19, 2016 6:38 pm
Forum: Order of Battle Series
Topic: Attack empty airfield
Replies: 1
Views: 1077

Attack empty airfield

Hi,

Not a 1.3.9b issue i think, but when the B17 of the pearl harbour fly above a non visit airfield it can bomber it. Look odd to me.
by harry_vdk
Sat Apr 16, 2016 9:22 am
Forum: Order of Battle : World War II - Scenario Design
Topic: [Boardgame's counter MOD] Order of Battle Pacific
Replies: 45
Views: 24267

Re: [Boardgame's counter MOD] Order of Battle Pacific

Changing the 2d board is relative easy, only update the .png within the "Order of Battle - Pacific_Data\Content\Graphics\StratMap" folder. SimpleBoardgameModding.jpg For example change the tiles to a less plastic one. And using "Generic Mod Enabler" this can easily done. For a ex...
by harry_vdk
Sat Apr 16, 2016 6:10 am
Forum: Order of Battle : World War II - Scenario Design
Topic: [Boardgame's counter MOD] Order of Battle Pacific
Replies: 45
Views: 24267

Re: [Boardgame's counter MOD] Order of Battle Pacific

This mod have set a benchmark for the official version.
by harry_vdk
Tue Apr 12, 2016 10:36 am
Forum: Order of Battle : World War II - Scenario Design
Topic: [Boardgame's counter MOD] Order of Battle Pacific
Replies: 45
Views: 24267

Re: [Boardgame's counter MOD] Order of Battle Pacific

I am now in windowed mode, and ... ugh. I have a dual monitor display, with my right monitor at lower res than my main left monitor. The game window slops over to the right monitor, and the normal Windows controls are unavailable to fix things. For example, the maximize control is grayed out. For p...
by harry_vdk
Sat Apr 09, 2016 8:47 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: [Boardgame's counter MOD] Order of Battle Pacific
Replies: 45
Views: 24267

Re: [Boardgame's counter MOD] Order of Battle Pacific

F9: Take screenshot, saved in the game documents folder.

The para's have a landing problem on mine pc. the stay above the ground.

This mod looks great but incorporated with the main game is better.
by harry_vdk
Sat Mar 19, 2016 3:42 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: [Boardgame's counter MOD] Order of Battle Pacific
Replies: 45
Views: 24267

Re: [Boardgame's counter MOD] Order of Battle Pacific

Erik wrote:They look great.
But I would like the counters to always have the same facing for ease of reading.
Can this be selected in the Classic Units Facing option 'Always'?
Why is this not working for me? The counters are always have different facing. But very thanks for this mod.
Always not working.jpg
Always not working.jpg (241.42 KiB) Viewed 13997 times
by harry_vdk
Sat Mar 12, 2016 7:13 am
Forum: Order of Battle : World War II - Scenario Design
Topic: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
Replies: 35
Views: 7137

Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help

Just doing some test on my other pc: With different settings. Disable bloom, Permanent wrecks and Glow make it much better. Only the para's are not landed. Floiting counters.jpg I don't have a way of having the counters always in the same direction, spinning during combat ok but having it upright fr...
by harry_vdk
Fri Mar 11, 2016 7:42 am
Forum: Order of Battle : World War II - Scenario Design
Topic: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
Replies: 35
Views: 7137

Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help

With this kind of computer, why don't you run this game in full settings ? :shock: I don't like full screen. :oops: (its my main dev machine for my day job) Try to play in full screen too, to see if it will be better ? The glow seem to come from the lighting color (or the bloom effect), try to chan...
by harry_vdk
Thu Mar 10, 2016 9:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
Replies: 35
Views: 7137

Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help

I am running on a:
PC: Win 7 Enterprice, Xeon E3-1226, 16 gb, Quadro K420, dual screen 1920x1200 + 1280x1024

And I had one other render thing. Sometime there is a glow of the counter above the indicator.
Glow onder or over.jpg
Glow onder or over.jpg (207.55 KiB) Viewed 3226 times

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