New 3D unit in 3D Studio Max (Counter Mod) - Please Help
Moderators: The Artistocrats, Order of Battle Moderators
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
After a short test its look ok now.
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
I speak some French but it's far worse than your English - which is fine really(I see that you lived in Belgium. Maybe you speak French ? I don't know if it is authorized on this forum, but seen the poor quality of my English, our conversations could be better in French...)

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- Corporal - Strongpoint
- Posts: 67
- Joined: Tue Oct 16, 2012 1:08 pm
- Location: Metz - France
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
That's it,
I almost finished all the modifications which I wished on counters, and at the same time, almost finished complete mod for the original game
I managed to create square, rectangular functional counters ; normal, average, and big sized (thanks for your help
)...
I managed to by-pass the difficulty of 3 different little models for the infantry units
...
Now, I would have a request :
Would it be possible being able to use the custom overlay (used for drawing map in the scenarios editor) as a foreground picture when we play this created scenario. (Keep the map constituted by the normal tiles of the scenarios editor, but below the custom .jpg overlay's picture).
I saw that we could modify individually every tile blow by modifying all the .png files in the "Graphics\Terrain" directory of the mod, but what I would wish, is to be able to use a single hand-drawn image made with Photoshop.
The possibility of using hand-drawn maps or satellite maps as bottom of the game would allow to increase the boardgame dimension, maybe even more than does make it counters.
It would really be the big advance which would complete definitively this Mod.
I do not know if it is the good place to post this request. Maybe should I open a new subject so that everybody can give his point of view about the relevance of such an improvement.
As fan of boargames, I am really sensitive to the possibility of customization of the graphics of a game.
Thanks
I almost finished all the modifications which I wished on counters, and at the same time, almost finished complete mod for the original game

I managed to create square, rectangular functional counters ; normal, average, and big sized (thanks for your help

I managed to by-pass the difficulty of 3 different little models for the infantry units

Now, I would have a request :
Would it be possible being able to use the custom overlay (used for drawing map in the scenarios editor) as a foreground picture when we play this created scenario. (Keep the map constituted by the normal tiles of the scenarios editor, but below the custom .jpg overlay's picture).
I saw that we could modify individually every tile blow by modifying all the .png files in the "Graphics\Terrain" directory of the mod, but what I would wish, is to be able to use a single hand-drawn image made with Photoshop.
The possibility of using hand-drawn maps or satellite maps as bottom of the game would allow to increase the boardgame dimension, maybe even more than does make it counters.
It would really be the big advance which would complete definitively this Mod.
I do not know if it is the good place to post this request. Maybe should I open a new subject so that everybody can give his point of view about the relevance of such an improvement.
As fan of boargames, I am really sensitive to the possibility of customization of the graphics of a game.
Thanks
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
If you need a beta tester for this, I will.maitrebongo wrote:That's it,
I almost finished all the modifications which I wished on counters, and at the same time, almost finished complete mod for the original game
I managed to create square, rectangular functional counters ; normal, average, and big sized (thanks for your help)...
I managed to by-pass the difficulty of 3 different little models for the infantry units...
Perhaps you can make a example how this will look.maitrebongo wrote:Now, I would have a request :
Would it be possible being able to use the custom overlay (used for drawing map in the scenarios editor) as a foreground picture when we play this created scenario. (Keep the map constituted by the normal tiles of the scenarios editor, but below the custom .jpg overlay's picture).
I saw that we could modify individually every tile blow by modifying all the .png files in the "Graphics\Terrain" directory of the mod, but what I would wish, is to be able to use a single hand-drawn image made with Photoshop.
The possibility of using hand-drawn maps or satellite maps as bottom of the game would allow to increase the boardgame dimension, maybe even more than does make it counters.
It would really be the big advance which would complete definitively this Mod.
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- Corporal - Strongpoint
- Posts: 67
- Joined: Tue Oct 16, 2012 1:08 pm
- Location: Metz - France
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
Thank you,
I think that you can soon test it; I almost finished.
I finished all the infantry counters, all the vehicles, all the artilleries and almost all the ships ...
let's have a look



As regards my wish, I can show nothing at the moment because I shall begin to draw a map that if it is possible to integrate it into the playable scenarios.
It is a lot of work and I would not want to make it in vain.
I do not have to show thus much at the moment, but if it turns out possible, I could quickly show one or two projects.
I asked this question to developers and I wait that they answer me to go farther.
It is very important for me to know if it is (or will be a day) possible to use a hand-drawn picture as bottom of map for a scenario.
I think that you can soon test it; I almost finished.
I finished all the infantry counters, all the vehicles, all the artilleries and almost all the ships ...
let's have a look




As regards my wish, I can show nothing at the moment because I shall begin to draw a map that if it is possible to integrate it into the playable scenarios.
It is a lot of work and I would not want to make it in vain.
I do not have to show thus much at the moment, but if it turns out possible, I could quickly show one or two projects.
I asked this question to developers and I wait that they answer me to go farther.
It is very important for me to know if it is (or will be a day) possible to use a hand-drawn picture as bottom of map for a scenario.
Last edited by maitrebongo on Thu Mar 10, 2016 10:11 am, edited 1 time in total.
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- Corporal - Strongpoint
- Posts: 67
- Joined: Tue Oct 16, 2012 1:08 pm
- Location: Metz - France
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
If you are impatient to try it, you can download the mod file (this is work in progress
) here :
here
To use it, unzip the archive file in the folder "Documents\My Games\Order of Battle-Pacific\Mods" of your computer.
Let me know what is working fine and what is not...

here
To use it, unzip the archive file in the folder "Documents\My Games\Order of Battle-Pacific\Mods" of your computer.
Let me know what is working fine and what is not...
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help




Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
Small one, this para is still floating above the tile.
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
After a move of the para, the enemy turn to yellow.
And all the rest of the moving units.- Attachments
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SaveGames.rar
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- Corporal - Strongpoint
- Posts: 67
- Joined: Tue Oct 16, 2012 1:08 pm
- Location: Metz - France
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
That's Strange...
I tried to redo this error but on my game it works fine
My paras didn't become yellow and don't fly over the tiles.

As you can see on this screenshot, all the units have moved (and fighted too) and they are all normal. The ones that seem to float a little are these who are on hill tiles (as the sherman) but that's the game who do this...
I don't understand why it doesn't work on your game.
Maybe it is your graphical settings ? Have you modified colors ? what is your screen resolution ? your kind of computer ? your game settings ?
Another point is that my game is in French (i am French
) and for exemple i cannot read your saved game because the game save it in native language.
But i don't think the problem is language.
I will try to test your saved game tommorow and let you know what i find.

I tried to redo this error but on my game it works fine

My paras didn't become yellow and don't fly over the tiles.

As you can see on this screenshot, all the units have moved (and fighted too) and they are all normal. The ones that seem to float a little are these who are on hill tiles (as the sherman) but that's the game who do this...
I don't understand why it doesn't work on your game.
Maybe it is your graphical settings ? Have you modified colors ? what is your screen resolution ? your kind of computer ? your game settings ?
Another point is that my game is in French (i am French

But i don't think the problem is language.
I will try to test your saved game tommorow and let you know what i find.
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
I was running with this settings.
- Attachments
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Settings.zip
- (87.66 KiB) Downloaded 133 times
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- Corporal - Strongpoint
- Posts: 67
- Joined: Tue Oct 16, 2012 1:08 pm
- Location: Metz - France
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
I still don't know
Even with exactly your settings and resolution in windowed mode i do not have the same bug.
Maybe you can try to put your render quality (in performance tab) a little higger.
Try to modify your settings to look if it change something.
you can change the most of them and see the result without restarting the game.
I know that, on my computer (that is a gaming powerfull configuration), render quality and bloom effect are very impacting the final render of the game.

Even with exactly your settings and resolution in windowed mode i do not have the same bug.
Maybe you can try to put your render quality (in performance tab) a little higger.
Try to modify your settings to look if it change something.
you can change the most of them and see the result without restarting the game.
I know that, on my computer (that is a gaming powerfull configuration), render quality and bloom effect are very impacting the final render of the game.
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
I am running on a:
PC: Win 7 Enterprice, Xeon E3-1226, 16 gb, Quadro K420, dual screen 1920x1200 + 1280x1024
And I had one other render thing. Sometime there is a glow of the counter above the indicator.
PC: Win 7 Enterprice, Xeon E3-1226, 16 gb, Quadro K420, dual screen 1920x1200 + 1280x1024
And I had one other render thing. Sometime there is a glow of the counter above the indicator.
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- Corporal - Strongpoint
- Posts: 67
- Joined: Tue Oct 16, 2012 1:08 pm
- Location: Metz - France
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
With this kind of computer, why don't you run this game in full settings ?
Try to play in full screen too, to see if it will be better ?
The glow seem to come from the lighting color (or the bloom effect), try to change that too.
The black shadow strips come from the render quality (in performance) settings (i am sure of that), put it higher.

Try to play in full screen too, to see if it will be better ?
The glow seem to come from the lighting color (or the bloom effect), try to change that too.
The black shadow strips come from the render quality (in performance) settings (i am sure of that), put it higher.
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
I don't like full screen.maitrebongo wrote:With this kind of computer, why don't you run this game in full settings ?![]()

(its my main dev machine for my day job)
Next week I will try some other settingsmaitrebongo wrote:Try to play in full screen too, to see if it will be better ?
The glow seem to come from the lighting color (or the bloom effect), try to change that too.
The black shadow strips come from the render quality (in performance) settings (i am sure of that), put it higher.
Re: New 3D unit in 3D Studio Max (Counter Mod) - Please Help
Just doing some test on my other pc:
With different settings.
Disable bloom, Permanent wrecks and Glow make it much better.
Only the para's are not landed. I don't have a way of having the counters always in the same direction, spinning during combat ok but having it upright from the face of the player is more preferred.
Perhaps a extra option to prevent a spinning counter.
With different settings.
Disable bloom, Permanent wrecks and Glow make it much better.
Only the para's are not landed. I don't have a way of having the counters always in the same direction, spinning during combat ok but having it upright from the face of the player is more preferred.
Perhaps a extra option to prevent a spinning counter.