Search found 22 matches
- Thu Sep 18, 2008 7:20 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Negative Oil & Fighters/Tanks Defending - Design Suggest
- Replies: 21
- Views: 8363
I think it is important to remember that the oil mechanics in the game are abstract - 0 oil doesn't mean 'no oil left in Germany', it means 'not enough oil left for OKH to use in a strategic way'. If you want a reserve to save for counter-attacks, then stop using oil burning units before you get any...
- Wed Sep 17, 2008 9:04 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Negative Oil & Fighters/Tanks Defending - Design Suggest
- Replies: 21
- Views: 8363
I haven't seen this effect myself, but here goes my opinion... It seems to me that, whatever the game mechanics, the overall effect of negative oil is quite realistic, in that you totally lose the initiative about what your units are doing. Oil should only ever run out in the very last stages of the...
- Wed Aug 27, 2008 7:17 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: A really dumb question
- Replies: 9
- Views: 3133
The nearest thing you will find to SPQR today is the excellent Rome: Total War, with the Barbarian Invasion expansion pack. I highly recommend using the mod Darth Mod 8.1, which makes the tactical battles much better. This is the only PC game I haven't been able to beat yet - playing the Western Rom...
- Tue Jul 22, 2008 6:55 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Problems with map editor
- Replies: 12
- Views: 2657
- Tue Jul 22, 2008 3:01 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Problems with map editor
- Replies: 12
- Views: 2657
- Tue Jul 22, 2008 12:21 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Problems with map editor
- Replies: 12
- Views: 2657
- Tue Jul 22, 2008 7:25 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: What the heck is this??
- Replies: 2
- Views: 1658
It's a Maus [Mouse] - it was much larger even than a King Tiger (I believe the secondary co-axial weapon was a 75mm, the same size as a Sherman's main gun). The Germans were developing it at the end of the war, I seem to remember they built two of them but one wasn't finished and the other broke dow...
- Mon Jul 21, 2008 1:39 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Changing Costs of Commanders
- Replies: 5
- Views: 2084
- Mon Jul 21, 2008 11:58 am
- Forum: Commander - Europe at War : Modders Corner
- Topic: Changing Costs of Commanders
- Replies: 5
- Views: 2084
- Mon Jul 21, 2008 11:34 am
- Forum: Commander - Europe at War : Modders Corner
- Topic: Problems with map editor
- Replies: 12
- Views: 2657
Possum, Thank you for your very detailed post! I have done 1) and 2) but it still won't work. I have tried to install the Java Hotfix but my copy of the game is not in the default folder and it won't accept the correct folder when I select it, it says the application is not there! I am running XP, o...
- Fri Jul 18, 2008 1:40 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Problems with map editor
- Replies: 12
- Views: 2657
- Fri Jul 18, 2008 1:28 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Changing Costs of Commanders
- Replies: 5
- Views: 2084
Changing Costs of Commanders
I am having trouble changing the costs of the Commanders, as I want to reduce them, to get more use out of them in the game. I have changed the costs listed in both the leader.txt and leader_eng.txt files, but in the game they are still the same when I run it. Are the leaders defined anywhere else? ...
- Thu Jul 17, 2008 2:24 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Small graphics pack
- Replies: 41
- Views: 23696
- Thu Jul 17, 2008 1:52 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Problems with map editor
- Replies: 12
- Views: 2657
- Thu Jul 17, 2008 1:04 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Problems with map editor
- Replies: 12
- Views: 2657
Problems with map editor
I just downloaded the editor but when I ran it I could only see the western map edge, and scroll up and down but not east-west. I though the problem might be with my version of Java as I haven't updated it for ages, so I downloaded the most recent version of that and now the editor won't run at all....
- Wed Jul 16, 2008 1:47 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Rail Movement
- Replies: 0
- Views: 853
Rail Movement
Is it possible to change the areas in which rail movement is allowed? I would like to have it in all or some of Africa.
- Wed Jul 16, 2008 11:27 am
- Forum: Commander - Europe at War : Modders Corner
- Topic: Is it possible to move the "Murmansk" hex?
- Replies: 12
- Views: 2978
- Tue Jul 08, 2008 7:47 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Capturing Oil Wells
- Replies: 2
- Views: 1846
Capturing Oil Wells
As the Germans I have captured numerous oil wells, but on the statistics screen they do not show up as being under my control. I am not even sure I am getting any extra oil, which was the point in capturing them. How does the game deal with capturing oil wells and how quickly do you get extra oil, a...
- Tue Jul 01, 2008 1:28 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Invasions
- Replies: 5
- Views: 2234
- Tue Jul 01, 2008 1:03 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Invasions
- Replies: 5
- Views: 2234