i see how that applies to that special unit in the alex list (foot companions and hypaspists)
but it does not say anything about WHEN you decide if your THureo/thuro are placed on the table as MF or HF.
so, again..
WHEN do you decide?
-before or after placing terrain?
Search found 31 matches
- Mon Jan 17, 2011 10:30 pm
- Forum: Rules Questions
- Topic: MF/HF - when is decision made?
- Replies: 3
- Views: 714
- Mon Jan 17, 2011 9:34 pm
- Forum: Rules Questions
- Topic: MF/HF - when is decision made?
- Replies: 3
- Views: 714
MF/HF - when is decision made?
some units can be purchased as EITHER MF or HF (the Theuros offensive spear in the graeoco bactrian and other successor type armies). the cost is the same. do you have to announce BEFORE seeing the terrain/opposing army whether they will take the field as MF or as HF, or can you decide during the de...
- Sat Sep 25, 2010 10:15 pm
- Forum: Field of Glory : Renaissance Wars : General Discussion
- Topic: crossbows
- Replies: 4
- Views: 1203
thank you. i have 44 crossbowmen so that gets me the dozen LF that i will ever need and half way to the dozen MF... ...i have not had these guys down from the shelf in the 14 years since i moved from washington DC to Connecticut....nobody up here played wrg renaissance and even though i played in an...
- Sat Sep 25, 2010 12:38 pm
- Forum: Field of Glory : Renaissance Wars : General Discussion
- Topic: pike-shot footprint at varying sizes
- Replies: 19
- Views: 3373
pike-shot footprint at varying sizes
the rule book nicely displays the foot print of the big battalions of a dozen bases... ...but none of the pike/shot units or tercios in the army list book are that large...most seem to be 6 to 9 bases... where are these big tercios to be found? what army lists? also, the bases of shot in the rear wi...
- Sat Sep 25, 2010 12:29 pm
- Forum: Field of Glory : Renaissance Wars : General Discussion
- Topic: crossbows
- Replies: 4
- Views: 1203
on the average, about how many crossbows of medium and light foot do the earlier armies field? as i am going to remount my crossbows some as medium and some as light, i'd like to know about how many of each i'd need for, say, a typical 800-900 point army of the italian renaissance... the sample fren...
- Sat Sep 25, 2010 2:33 am
- Forum: Field of Glory : Renaissance Wars : General Discussion
- Topic: crossbows
- Replies: 4
- Views: 1203
crossbows
i need to remount my crossbows from my old wrg armies and was wondering how they will be represented
in the game....in the rule book the only reference to that issue is in the sample french army list where it shows them as light troops.
will that be the norm in the upcoming army lists?
in the game....in the rule book the only reference to that issue is in the sample french army list where it shows them as light troops.
will that be the norm in the upcoming army lists?
- Fri Jul 16, 2010 9:33 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Long Bows
- Replies: 21
- Views: 3997
i beg to differ. longbows are not very effective in this game. i do not have any problems with the other firing mechanisms and points of advantage etc with other weapons, as if you can manage to get enough fire on a unit you might just actually kill something -- or, more importantly, cause it to cra...
- Wed Jul 14, 2010 9:24 pm
- Forum: Rules Questions
- Topic: longbows so weak
- Replies: 79
- Views: 15338
longbows so weak
Longbows seem terribly weak and ineffective in FOG. yes, they do get some pluses against some troops and do not suffer minuses against others, but compared to almost every other miniatures or board or computer game i can think of seem very weak. from all i have read they should be far more lethal......
- Tue May 18, 2010 12:48 pm
- Forum: Rules Questions
- Topic: charging, shooting at routers - what happens and when?
- Replies: 15
- Views: 2185
- Tue May 18, 2010 11:57 am
- Forum: Rules Questions
- Topic: charging, shooting at routers - what happens and when?
- Replies: 15
- Views: 2185
charging, shooting at routers - what happens and when?
these questions apply to units already in rout. if you know the answer, please cite the rule book page. (1) what happens when you shoot at a routing unit? ---does it take a death test for hits? ---does it take a cohesion test, and if it fails does it immediately take a rout move? what if it passes? ...
- Sun Mar 14, 2010 7:00 am
- Forum: Field of Glory : Tech Support
- Topic: null pointer exception crash in spartacus - i was spartacus
- Replies: 1
- Views: 695
null pointer exception crash in spartacus - i was spartacus
Spartacus null pointer exception crash -following error message crashed my spartacus game (i was spartacus)...in the rise of rome fog, which had the latest patch.... NullPointerException 1.1.1 2010 03 12 {} gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4 g...
- Sat Mar 06, 2010 8:40 pm
- Forum: Field of Glory Digital
- Topic: WOW!!! Rise of Rome is beyond expectations!
- Replies: 10
- Views: 2248
let me add my congratulations as well. the digital army builder in particular is superb -- easy to use (although i had to change my screen display from 800 down to 1024 to see the very right hand column where you actually buy the units, but after building a few armies, i just backed out, put the res...
- Thu Nov 26, 2009 8:25 pm
- Forum: Field of Glory : Scenario Design
- Topic: Cleomenean War: Battle of Hecatombeaum
- Replies: 18
- Views: 5531
i downloaded the file, moved it to the documents folder, even created a new folder for it in there with the other test scenarios i had designed...but it does not show up when i open up the game and go to custom or new games. it says it is an rar file -- how do i open that? in other words, what am i ...
- Tue Nov 24, 2009 8:12 pm
- Forum: Field of Glory : Scenario Design
- Topic: Cleomenean War: Battle of Hecatombeaum
- Replies: 18
- Views: 5531
- Sat Nov 21, 2009 3:06 am
- Forum: Field of Glory : Scenario Design
- Topic: balancing scenarios: cost of units
- Replies: 8
- Views: 2921
- Fri Nov 20, 2009 4:35 pm
- Forum: Field of Glory : Scenario Design
- Topic: Selucids
- Replies: 12
- Views: 3484
is there a simple list of the units available in the scenario editor and their vp cost? i know that if you right clik on each unit it gives the vp cost, but it would be a lot easier if there was a nice, simple table listing each type of unit and its cost...that would make creating scenarios and buil...
- Fri Nov 20, 2009 4:32 pm
- Forum: Field of Glory : Scenario Design
- Topic: balancing scenarios: cost of units
- Replies: 8
- Views: 2921
yes, the handicap is in the number of break points it takes to win. for example, in the first scenario at neutral, it takes 9 to break romans, 12 to break gauls. if you go favor gaul -- it is 8 to break rome, 14 to break gaul if you go stronger gaul -- it is 6 to break rome, 16 to break gaul if you ...
- Fri Nov 20, 2009 2:44 am
- Forum: Field of Glory : Scenario Design
- Topic: balancing scenarios: cost of units
- Replies: 8
- Views: 2921
i just noticed that when you clik on a unit in the scenario editor and paste it on the map, if you right clik a list of properties comes up ....including a VP value! rather than go down this list cliking each one, and making a note with pen and paper, is there a master list somewhere that shows each...
- Fri Nov 20, 2009 2:32 am
- Forum: Field of Glory : Scenario Design
- Topic: balancing scenarios: cost of units
- Replies: 8
- Views: 2921
for a 6 base unit in the book you put out six units on the computer table? that has to be a LOT of units. so you are using the points per BASE as your measure? so if i wanted to put out a standard republican legion of 4-2-1 (4 princip/hast, 2 velite, 1 triarii) that would be 7 computer units, and 53...
- Fri Nov 20, 2009 12:04 am
- Forum: Field of Glory : Scenario Design
- Topic: balancing scenarios: cost of units
- Replies: 8
- Views: 2921
balancing scenarios: cost of units
How do the costs of units in the computer game match up to costs of units in the tabletop game? it would be helpful if there was a simple table that would show how much each of the different types of units available in the computer game costs. this would help in creating balanced scenarios. while th...