Search found 141 matches
- Thu Sep 09, 2010 2:41 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: New Ideas for CEaW Grand Strategy
- Replies: 222
- Views: 43646
I have an idea similar to the "visible" experience levels on unit icons. Would it also be possible to have the entrenchment level visible aswell? I think this would add to gameplay on both a superficial and tactical level. Superficially, it would be nice to see "defensive lines" on the map guarding ...
- Thu Sep 02, 2010 7:33 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Showing unit XP on the counters
- Replies: 14
- Views: 2421
- Fri Dec 18, 2009 3:42 am
- Forum: Commander Europe at War : Opponent Finder
- Topic: Looking for a GS opponent
- Replies: 0
- Views: 975
Looking for a GS opponent
Hey,
looking forward to an opponent that can play 1-2+ turns a day.
I'm willing to play any side.
Cheers,
MrPlow
looking forward to an opponent that can play 1-2+ turns a day.
I'm willing to play any side.
Cheers,
MrPlow
- Thu Dec 10, 2009 7:35 am
- Forum: Commander Europe at War : AAR's
- Topic: Amerika in Flames---The War is over and Peace treaty signed!
- Replies: 411
- Views: 115305
- Sat Nov 07, 2009 10:16 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: CEaW Grand Strategy Expansion Player's Manual
- Replies: 37
- Views: 13101
I am eagerly awaiting the release of this game, looks amazing! Great work!
I was reading another thread and there was some discussion in it about hex view being to large with planes. This got me thinking, would it be possible to incorporate a "reconnaissance" mode for aircraft? It can only respond ...
I was reading another thread and there was some discussion in it about hex view being to large with planes. This got me thinking, would it be possible to incorporate a "reconnaissance" mode for aircraft? It can only respond ...
- Mon Nov 02, 2009 1:26 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: CEaW Grand Strategy scenario maps and country OOB images
- Replies: 4
- Views: 2356
- Sat Sep 26, 2009 3:50 am
- Forum: Commander Europe at War : AAR's
- Topic: AAR2 - Joe (Axis) vs Ronnie (Allied) (The War is Over!)
- Replies: 155
- Views: 59388
- Sat Sep 05, 2009 12:55 am
- Forum: Commander Europe at War : AAR's
- Topic: AAR2 - Joe (Axis) vs Ronnie (Allied) (The War is Over!)
- Replies: 155
- Views: 59388
- Sun Aug 23, 2009 2:39 am
- Forum: Commander Europe at War : AAR's
- Topic: AAR - Joe (Axis) vs. Ronnie on BJR
- Replies: 76
- Views: 26307
- Wed Aug 19, 2009 12:33 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: beta test ??
- Replies: 14
- Views: 3491
- Wed Aug 19, 2009 12:03 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: beta test ??
- Replies: 14
- Views: 3491
- Wed Aug 19, 2009 12:02 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: beta test ??
- Replies: 14
- Views: 3491
- Tue Aug 18, 2009 7:26 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: beta test ??
- Replies: 14
- Views: 3491
- Fri Aug 14, 2009 4:37 am
- Forum: Commander Europe at War : AAR's
- Topic: AAR2 - Joe (Axis) vs Ronnie (Allied) (The War is Over!)
- Replies: 155
- Views: 59388
Great AAR! This game has allowed you to showcase some alternate strategies and tactics (for CEAW), as seen with your Soviet invasion of Persia! Awesome! Also, just want to thank you again for your contribution to the BJR mod. It has kept me interested in CEAW while fixing many flaws and enhancing ...
- Sun May 10, 2009 2:20 am
- Forum: Commander Europe at War : AAR's
- Topic: World at War AAR-MrPlow vs. jjdenver (No jjdenver allowed)
- Replies: 235
- Views: 73824
Ouch - those Soviet casualties are pretty extreme eh.
Sorry to hear you didn't have a better time of it. I still think that if the game had gone on without a set deadline you'd have eventually clawed it back. With nearly 5 million casualties themselves the Germans would have run out of steam long ...
Sorry to hear you didn't have a better time of it. I still think that if the game had gone on without a set deadline you'd have eventually clawed it back. With nearly 5 million casualties themselves the Germans would have run out of steam long ...
- Sun May 10, 2009 1:32 am
- Forum: Commander Europe at War : AAR's
- Topic: World at War AAR-MrPlow vs. jjdenver (No jjdenver allowed)
- Replies: 235
- Views: 73824
- Sat May 09, 2009 11:13 pm
- Forum: Commander Europe at War : AAR's
- Topic: World at War AAR-MrPlow vs. jjdenver (No jjdenver allowed)
- Replies: 235
- Views: 73824
The War is Over.
June, 26, 1944
The War has ended
Do to the various circumstances (which will be discussed below), the Allies have failed to gain the initiative and have ultimately resorted to politics to end this terrible war. Both sides have suffered terribly throughout this war and the resulting civilian ...
The War has ended
Do to the various circumstances (which will be discussed below), the Allies have failed to gain the initiative and have ultimately resorted to politics to end this terrible war. Both sides have suffered terribly throughout this war and the resulting civilian ...
- Fri May 08, 2009 2:22 am
- Forum: Commander Europe at War : AAR's
- Topic: World at War AAR-MrPlow vs. jjdenver (No jjdenver allowed)
- Replies: 235
- Views: 73824
- Fri May 08, 2009 12:29 am
- Forum: Commander Europe at War : AAR's
- Topic: World at War AAR-MrPlow vs. jjdenver (No jjdenver allowed)
- Replies: 235
- Views: 73824
- Thu May 07, 2009 10:13 pm
- Forum: Commander Europe at War : AAR's
- Topic: World at War AAR-MrPlow vs. jjdenver (No jjdenver allowed)
- Replies: 235
- Views: 73824
