Search found 30 matches
- Thu Apr 18, 2024 3:08 pm
- Forum: Starship Troopers - Terran Command
- Topic: Starship Troopers - Terrand Command Not Launching, stuck on flickering load screen
- Replies: 0
- Views: 1569
Starship Troopers - Terrand Command Not Launching, stuck on flickering load screen
I just got and installed the game plus DLC, running version 2.08.00. My Windows 10 PC meets or exceeds all minimum requirements. The intro window opens, tells me it is "Loading", then freezes with the screen flickering, like the universe in Three Body Problem. I've tried all the fixes ment...
- Fri Apr 09, 2021 3:12 pm
- Forum: Field of Glory II: Tech Support
- Topic: Installing FoG2 on more than one PC
- Replies: 2
- Views: 2069
Re: Installing FoG2 on more than one PC
Thank you, Pip.
- Thu Apr 08, 2021 2:14 pm
- Forum: Field of Glory II: Tech Support
- Topic: Installing FoG2 on more than one PC
- Replies: 2
- Views: 2069
Installing FoG2 on more than one PC
FoG2 is currently installed on my desktop PC. I just purchased a new laptop; can I install FoG2 on it as well? Or must I uninstall FoG2 on my desktop first?
Same situation and question applies to my copy of FoG Empires as well. I have the CD versions of both games.
Thanks in advance...
Same situation and question applies to my copy of FoG Empires as well. I have the CD versions of both games.
Thanks in advance...
- Thu Mar 04, 2021 11:47 am
- Forum: Field of Glory: Empires
- Topic: FoG-E As A Miniatures Campaign Vehicle
- Replies: 2
- Views: 634
Re: FoG-E As A Miniatures Campaign Vehicle
Thank you, Pocus. 

- Fri Feb 26, 2021 2:12 pm
- Forum: Field of Glory: Empires
- Topic: FoG-E As A Miniatures Campaign Vehicle
- Replies: 2
- Views: 634
FoG-E As A Miniatures Campaign Vehicle
I am a miniatures gamer who would like to use the "export battle to FoG2" feature of FoG-E to play out Fog-E battles as miniatures games, say with Field of Glory minis rules (or any other), then "import" the results back into FoG-E, bypassing FoG2. Can this be done, perhaps by tw...
- Mon Apr 27, 2015 1:04 pm
- Forum: Pike & Shot
- Topic: Behemoth - a strategic team campaign
- Replies: 35
- Views: 6129
Re: Behemoth - a strategic team campaign
This looks very interesting, Keyth, thanks for taking on the task. I assume battles will be fought with stock Pike & Shot, as opposed to any mod? Totally standard. Would you like to book a berth? :) Thank you for the offer of a berth, Keyth. But I'm afraid I must decline, as I don't play standa...
- Sun Apr 26, 2015 2:32 pm
- Forum: Pike & Shot
- Topic: Behemoth - a strategic team campaign
- Replies: 35
- Views: 6129
Re: Behemoth - a strategic team campaign
This looks very interesting, Keyth, thanks for taking on the task.
I assume battles will be fought with stock Pike & Shot, as opposed to any mod?
I assume battles will be fought with stock Pike & Shot, as opposed to any mod?
- Sun Mar 22, 2015 6:14 pm
- Forum: Modders Corner
- Topic: Modding P&S to halve missile ranges & move distances
- Replies: 46
- Views: 15055
Re: Modding P&S to halve missile ranges & move distances
Thank you, Richard. I understand.
- Sun Mar 22, 2015 2:17 pm
- Forum: Modders Corner
- Topic: Modding P&S to halve missile ranges & move distances
- Replies: 46
- Views: 15055
Re: Modding P&S to halve missile ranges & move distances
When you switch from vanilla to reduced range mod games or vice versa, the program switches CombatTools.BSF to the appropriate version, because there is a modded version of CombatTools.BSF in the modded campaign. However, CombatTools.BSF is included in several other scripts as an include file. Thes...
- Sat Mar 21, 2015 2:37 pm
- Forum: Modders Corner
- Topic: Modding P&S to halve missile ranges & move distances
- Replies: 46
- Views: 15055
Re: Modding P&S to halve missile ranges & move distances
Richard, could you elaborate on the reason(s) for this problem?
For those of us who do not care to play MP games, will the mod work okay for SP skirmish battles? I've never encountered a glitch in my own SP games.
For those of us who do not care to play MP games, will the mod work okay for SP skirmish battles? I've never encountered a glitch in my own SP games.
- Sun Mar 15, 2015 3:25 pm
- Forum: Scenario Design
- Topic: Testing Custom MP Scenarios in Hotseat Mode
- Replies: 2
- Views: 1658
Re: Testing Custom MP Scenarios in Hotseat Mode
Thanks Richard, that worked.
- Sat Mar 14, 2015 8:28 pm
- Forum: Scenario Design
- Topic: Testing Custom MP Scenarios in Hotseat Mode
- Replies: 2
- Views: 1658
Testing Custom MP Scenarios in Hotseat Mode
I'm currently testing a custom MP scenario in passworded hotseat mode. I want the scenario to use my modded "reduced range & movement" scripts. How do I do that?
Thanks in advance...
Thanks in advance...
- Fri Mar 06, 2015 1:54 pm
- Forum: Modders Corner
- Topic: Modding P&S to halve missile ranges & move distances
- Replies: 46
- Views: 15055
Re: Modding P&S to halve missile ranges & move distances
Hi. I am wondering, do the untis have default costs? I would assume that ranged combat units should now have a lower cost, as theya re arguably less usefull and more at risk. Hmmm. Interesting point. It might be a good idea to do something about that. I haven't looked yet, just saw Sabratha's post....
- Fri Feb 27, 2015 7:28 pm
- Forum: Modders Corner
- Topic: Another modding question...
- Replies: 4
- Views: 2329
Re: Another modding question...
When you are completely happy with it, please supply your complete mod, and assuming it works as advertised (and I see no reason why it shouldn't) we will put it up on the FTP. (Presumably as 3 campaigns) PM me when you are ready. Okay. The issue will be getting "completely happy with it"...
- Fri Feb 27, 2015 3:58 pm
- Forum: Modders Corner
- Topic: Another modding question...
- Replies: 4
- Views: 2329
Re: Another modding question...
Thank you, Richard. I'll try that out.
BTW, I've gone back to Squads.CSV and tweaked the AP allotment up a tick. So now my "halved move distances" are more like 60% of stock rather than 50%. I like the way the battles look & play this way, more linear, less concentration of fire.
BTW, I've gone back to Squads.CSV and tweaked the AP allotment up a tick. So now my "halved move distances" are more like 60% of stock rather than 50%. I like the way the battles look & play this way, more linear, less concentration of fire.
- Fri Feb 27, 2015 1:57 pm
- Forum: Modders Corner
- Topic: Another modding question...
- Replies: 4
- Views: 2329
Another modding question...
Is it possible to modify the way Skirmish battles are set up, in order to allow a wider initial deployment frontage for heavier troop types?
- Thu Feb 26, 2015 9:28 pm
- Forum: Modders Corner
- Topic: Modding P&S to halve missile ranges & move distances
- Replies: 46
- Views: 15055
Re: Modding P&S to halve missile ranges & move distances
Thanks for your help, Richard. I've cloned the Italian Wars campaign, moved over the modded files, and it all seems to work! There will be some tweaking needed in Terrain.TXT I think, but so far, so good. Two test ECW skirmishes and one Italian Wars so far, no problems. I'd have gotten more testing ...
- Thu Feb 26, 2015 2:17 pm
- Forum: Modders Corner
- Topic: Modding P&S to halve missile ranges & move distances
- Replies: 46
- Views: 15055
Re: Modding P&S to halve missile ranges & move distances
Well, it's up and running, though I had a devil of a time with mismatched brackets after editing CombatTools.BSF . Basically, I tried to follow your advice, and all I did was: 1) halve the AP values in Squads.CSV (reducing former 10's & 12's to 6, everything else to half of its former value); 2)...
- Wed Feb 25, 2015 9:27 pm
- Forum: Modders Corner
- Topic: Modding P&S to halve missile ranges & move distances
- Replies: 46
- Views: 15055
Re: Modding P&S to halve missile ranges & move distances
Hi Richard,
I love your comments/documentation in CombatTools.BSF {smile}.
My wife says you're the only person, other than myself, that she has ever known to use the words "orthogonal" or "orthogonally" in a sentence {grin}...
I love your comments/documentation in CombatTools.BSF {smile}.
My wife says you're the only person, other than myself, that she has ever known to use the words "orthogonal" or "orthogonally" in a sentence {grin}...
- Wed Feb 25, 2015 9:09 pm
- Forum: Modders Corner
- Topic: Modding P&S to halve missile ranges & move distances
- Replies: 46
- Views: 15055
Re: Modding P&S to halve missile ranges & move distances
Hi Richard, Noticed another puzzling thing in CombatTools.BSF. On line 3415 is the following: // Artillery, train and boats have no close combat rating if ((IsUnitSquadType(me, "Train") == 1) || (IsUnitSquadType(me, "Boat") == 1)) { ret = 0; Though the comment says artillery has ...