Search found 50 matches
- Sat Apr 14, 2012 5:59 pm
- Forum: Team Assault
- Topic: The Replacement
- Replies: 5
- Views: 2049
Re: The Replacement
Ahh too bad I haven't found this out sooner! I've been to Normandy a few times, and stood on the beach of Caen. About a 4-5h drive from here. Not that we don't have our history here, 5 houses from my dad's place they found an unexploded WW2 bomb while digging to place concrete foundations for a new ...
- Sat Apr 14, 2012 5:52 pm
- Forum: Team Assault
- Topic: What Kind of Maps Would You Want?
- Replies: 4
- Views: 2048
Re: What Kind of Maps Would You Want?
The Belgian Ardennes, to re-enact the battle of the bulge 

- Sat Apr 14, 2012 5:50 pm
- Forum: Team Assault : Tech Support
- Topic: Game crashes during skirmish - BEX, msvcr90.dll
- Replies: 9
- Views: 6466
Re: Game crashes during skirmish - BEX, msvcr90.dll
This seems to be related with Microsoft C++. I'm assuming, as it only happens in SP, that it is related to AI coding. Wonder if that is made in C. Strange that only gortwillsaveus an I seem to be having this issue. I'm running W7 64bit on a core i5, 8GB ram, GTX460. Haven't updated my videodrivers ...
- Sun Apr 08, 2012 10:51 pm
- Forum: Match making forum
- Topic: sun 8 april - I love the smell
- Replies: 1
- Views: 5054
Re: sun 8 april - I love the smell
Saw someone join and leave. No more people interested, I'm on to something else.
- Sun Apr 08, 2012 10:38 pm
- Forum: Team Assault : Tech Support
- Topic: Game crashes during skirmish - BEX, msvcr90.dll
- Replies: 9
- Views: 6466
Re: Game crashes during skirmish - BEX, msvcr90.dll
No, I chose an arbitrary number to represent the time frame.
- Sun Apr 08, 2012 8:34 pm
- Forum: Team Assault : Tech Support
- Topic: Game crashes during skirmish - BEX, msvcr90.dll
- Replies: 9
- Views: 6466
Game crashes during skirmish - BEX, msvcr90.dll
As reported before, my game often crashes, sometimes each 15 min, while in Skirmish mode. This does not seem to happen when playing MP. I've added the save and log files in attachment, hope I've got the right ones. The report was something like this - I had to close it, as it was bugging out my mous...
- Sun Apr 08, 2012 7:24 pm
- Forum: Team Assault : Tech Support
- Topic: Two Issues I'm Seeing in TA
- Replies: 2
- Views: 3081
Re: Two Issues I'm Seeing in TA
Same for me on both topics. Only one difference: I only play on a desktop, but it's also giving me the video errors. As I posted elsewhere.
- Sun Apr 08, 2012 7:09 pm
- Forum: Team Assault
- Topic: Feedback Thread
- Replies: 17
- Views: 13559
Re: Feedback Thread
A car close to the Red drop zone in Altavilla Silentia offers no cover, while the opponent has lv2 sand bags. This is not so balanced for sniper action. May be deliberate. I'd like a checkbox when hosting a game "play sound when someone joins". When I minimize the game waiting for opponent...
- Sun Apr 08, 2012 7:03 pm
- Forum: Match making forum
- Topic: sun 8 april - I love the smell
- Replies: 1
- Views: 5054
sun 8 april - I love the smell
of gunpowder in the evening ^^ Oranje's matches with Xerkis and me paid off, as I couldn't beat him in our last 2 matches. Every time a close call though, I like it when opponents are almost evenly skilled! Any takers for a game? I've got a session open. Might be posting around here though, so it co...
- Sun Apr 08, 2012 7:00 pm
- Forum: Team Assault
- Topic: The Manual!
- Replies: 11
- Views: 10722
Re: The Manual!
Finally got to the last part: p28: "you never need to choose which way to activate, as this is initiated automatically based on ho you selected order" - I find this sentence confusing p33: Auto fire, grenades: mention it's only usable when the weapon has this option or the squad carries no...
- Sat Apr 07, 2012 9:59 pm
- Forum: Team Assault
- Topic: Meaning of little icons?
- Replies: 10
- Views: 9830
Re: Meaning of little icons?
There is also the "eye" icon, meaning the unit is wearing camouflage outfits.
Somtimes I see a crosshair appearing briefly, what's that for?
Somtimes I see a crosshair appearing briefly, what's that for?
- Sat Apr 07, 2012 9:55 pm
- Forum: Team Assault
- Topic: Feedback Thread
- Replies: 17
- Views: 13559
Re: Feedback Thread
Oh right, I've seen that screen so many times, why didn't I notice this? Stupid me!
Thanks Xerkis!
Thanks Xerkis!
- Sat Apr 07, 2012 9:53 pm
- Forum: Team Assault
- Topic: Long range fire...too deadly?
- Replies: 3
- Views: 1219
Re: Long range fire...too deadly?
It's hard to judge, as many variables have to be taken into account. When you play Allies vs Axis, their rifles are more accurate: Lee 60 acc - 60 pen; kar98 70 acc - 60 pen and +1 accuracy modifier. I'm only comparing the accurate rifles here. If you use the Garand, it only shoots 50a - 35p. So the...
- Sat Apr 07, 2012 9:30 pm
- Forum: Team Assault
- Topic: Wounded enemies prevent capture point
- Replies: 5
- Views: 1971
Re: Wounded enemies prevent capture point
Is the AI resorting to suicide bombings now? Crazy!
- Sat Apr 07, 2012 9:24 pm
- Forum: Team Assault
- Topic: Suppressing fire on area?
- Replies: 22
- Views: 15907
Re: Suppressing fire on area?
So the dealing of "area suppressive fire" morale damage system already works. I'm pro for suppressive firing at an area. Now giving snipers camo and low initiative can be an exploit: as they fire last in the round, they come out of camo late, and are back in camo early. Or do they stay lon...
- Sat Apr 07, 2012 9:19 pm
- Forum: Team Assault
- Topic: Tanks
- Replies: 39
- Views: 10011
Re: Tanks
I'd pick the JA RPG style over Armor style anytime. Same goes for house to house (over tanks), but that just continues on the JA trend. We have enough regular battle sims out there, and only a basic 3D remake of the original JA2. Which wasn't that great, although the idea and tech were quite good. A...
- Sat Apr 07, 2012 9:11 pm
- Forum: Team Assault
- Topic: Getting to know Team Assault
- Replies: 8
- Views: 8875
Re: Getting to know Team Assault
Ah, someone who values competence over compassion - I can relate! Also on the not easily offended part. So TA is both a hobby and a demo of your capabilities? This is how, years ago, Black Isle Studios (RIP) formed under Interplay. One guy used to tinker on a game engine, others joined after hours, ...
- Sat Apr 07, 2012 9:02 pm
- Forum: Team Assault
- Topic: Feedback Thread
- Replies: 17
- Views: 13559
Re: Feedback Thread
Loving the feedback. Just a few interjection (if you don’t mind) :wink: The “H” hotkey was thought that is should be default to be off because the first time in there is a ton of “stuff” on the screen. And it might have been overwhelming to new players especially. Perhaps the lesser of two evils wa...
- Sat Apr 07, 2012 8:49 pm
- Forum: Team Assault
- Topic: The Manual!
- Replies: 11
- Views: 10722
Re: The Manual!
Woohoo, the manual!! Good work guys! Seems clearly written in a technically sound and to-the-point English. *edit* dammit Xerkis beat me to it :) Good forum, in that it display appeared posts since you started typing! I'm deleting my screen print remarks. I've given it a quick go-through: General: I...
- Sat Apr 07, 2012 6:10 pm
- Forum: Team Assault
- Topic: Getting to know Team Assault
- Replies: 8
- Views: 8875
Re: Getting to know Team Assault
I understand and appreciate you quickly wanted to remedy a complaint some players had, as they were confused and need information. I find it refreshing to see a game developer taking it's customers seriously and answering to their questions and remarks. When I look back on my career, I remember the ...