Search found 123 matches
- Mon Feb 08, 2010 9:16 pm
- Forum: Modelling
- Topic: Building a greek city state (pic HEAVY!)
- Replies: 2
- Views: 1015
Building a greek city state (pic HEAVY!)
Well, the city part at least... I'm building a greek city for my and my friends/favourite enemies armies to fight over: Some finished houses: http://www.lassekongo.net/albums/15mmterrain/100_1423_Modified.jpg http://www.lassekongo.net/albums/15mmterrain/100_1424_Modified.jpg http://www.lassekongo.ne...
- Thu Jan 28, 2010 7:09 am
- Forum: Modelling
- Topic: Roman, Cathaginian, Greek buildings in 10mm
- Replies: 3
- Views: 1818
I was on a similar quest recently to find greek buildings for 15mm, and was shocked to find that while I can get WW2 terrain from probably 20 different manufacturers noone is producing a comprehensive set of ancient buildings apart from the odd tatched cottage. I ended up making the buildings myself...
- Sat Jan 16, 2010 9:01 am
- Forum: Modelling
- Topic: Alarmingly ignorant questions about citadel paints
- Replies: 26
- Views: 7383
- Mon Jan 11, 2010 11:39 am
- Forum: Modelling
- Topic: Help picking MRR figures
- Replies: 24
- Views: 5971
- Thu Jan 07, 2010 9:24 pm
- Forum: Modelling
- Topic: Figures for lydian cavalry
- Replies: 11
- Views: 5179
- Thu Jan 07, 2010 2:10 pm
- Forum: Modelling
- Topic: Figures for lydian cavalry
- Replies: 11
- Views: 5179
- Wed Jan 06, 2010 9:30 pm
- Forum: Modelling
- Topic: Figures for lydian cavalry
- Replies: 11
- Views: 5179
Figures for lydian cavalry
Hoping some of you history buffs could help me out here: I'm looking for suitable figures for Lydian heavy cavalry, but I'm having a hard time figuring out just how "greek" those cavalrymen would look, and hence what figures to use. At the moment I'm leaning towards Xyston armoured greek c...
- Wed Dec 23, 2009 1:53 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: The battle of the infantry mobs!
- Replies: 32
- Views: 6761
- Tue Dec 22, 2009 10:22 pm
- Forum: Modelling
- Topic: Wallachian camp of Vlad Tepes
- Replies: 11
- Views: 3042
Many thanks for the kind comments. I will see in tomorrow's game if I made it gory enough for my enemies to stay clear of it... :wink: Lol, good luck, Fredrik! Send us an AAR if time permits, please! Well done on the camp. Well I'm happy to report the enemy was suitably terrified of my evil little ...
- Tue Dec 22, 2009 1:34 am
- Forum: Modelling
- Topic: Wallachian camp of Vlad Tepes
- Replies: 11
- Views: 3042
- Sun Dec 20, 2009 2:21 pm
- Forum: Modelling
- Topic: Wallachian camp of Vlad Tepes
- Replies: 11
- Views: 3042
Wallachian camp of Vlad Tepes
I just finished up the camp for my Wallachians, inspired by the famous woodcut showing Vlad the Impaler dining among unfortunate victims: http://www.lassekongo.net/albums/Moldavians/100_1410_Modified.jpg The original: http://upload.wikimedia.org/wikipedia/en/4/43/Impaled.gif Hopefully it's nasty eno...
- Mon Nov 16, 2009 9:56 am
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Swifter than Eagles chariot Rmies
- Replies: 27
- Views: 5849
- Thu Sep 10, 2009 1:00 am
- Forum: Rules Questions
- Topic: Broken Rules
- Replies: 257
- Views: 34065
I've said it before and I'll say it again: trying to achieve balance between what is effectively all the armies of all of recorded human history (minus the last 500 years or so) is a mirage. First priority for a historical wargame should be that historical matchups play out the way they should and t...
- Fri Aug 28, 2009 4:06 pm
- Forum: Rules Questions
- Topic: cheesy terrain?
- Replies: 166
- Views: 27848
I am not sure that scenarios as such are appropriate to Ancient battles. The vast majority of battles (that aren't seiges) fall into only two types, the straight forwards line up and have at it (which make up most of the battles we have records of) and the attack on a moving force either by ambush ...
- Fri Aug 28, 2009 10:50 am
- Forum: Rules Questions
- Topic: cheesy terrain?
- Replies: 166
- Views: 27848
In my opinion, the best way to shake things up is to change the scenario. Most other tournament games have a mechanism whereby you roll for your scenario at the start of the game, why not a similar thing in FOG? For example, take and hold objectives would be a way to make HF viable again - rational...
- Fri Aug 28, 2009 10:22 am
- Forum: Rules Questions
- Topic: cheesy terrain?
- Replies: 166
- Views: 27848
- Fri Aug 28, 2009 9:45 am
- Forum: Rules Questions
- Topic: cheesy terrain?
- Replies: 166
- Views: 27848
- Thu Aug 27, 2009 12:26 am
- Forum: Rules Questions
- Topic: cheesy terrain?
- Replies: 166
- Views: 27848
Interesting discussion, this. As someone pointed out earlier in the thread, whatever you do to the rules to change the balance in whatever direction will only create a new super-armytype-of-the-day, it's inevitable when you have thousands of clever competition players world wide spending most of the...
- Sun Aug 09, 2009 2:21 pm
- Forum: Tournaments
- Topic: Britcon
- Replies: 153
- Views: 31019
Here you go: http://www.bhgs.co.uk/Nationals/results/results.htmstevesykes wrote:Where are the runners and riders posted? I've had a look at the BHGS Britcon webpage but I'm not seeing them - probably just a senior moment.
- Thu Jul 23, 2009 11:56 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Fighting Light Horse Armies
- Replies: 52
- Views: 11942
It is my opinion that player skill and luck being equal, the shooty cav army would at least not lose to a combined arms army. By this I mean that a non-shootycav army designed to take on a number of different types of opposing armies in a tournament will either need massive amounts of luck and/or be...