Search found 25 matches
- Tue Nov 09, 2010 7:17 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Skilled Swordsmen
- Replies: 15
- Views: 4102
You won't be surprised to haer that we have been running similar multi-phase simulations wince the beginning with sampes of several 1000 at a time. Probably a reason why much of the combat system feels well balanced. Martin, could you remind me what that base scenario is on which you are basing all...
- Mon Nov 08, 2010 5:50 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Skilled Swordsmen
- Replies: 15
- Views: 4102
martindneiluk,sorry to ask again (I do because I think your application is great to really test alternative proposals), could you please do the same calculations as you did in the last post but with an extra PoA for the Barbarians at impact? They will be + at impact and -- at melee. In my opinion t...
- Mon Nov 08, 2010 5:49 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Skilled Swordsmen
- Replies: 15
- Views: 4102
martindneiluk,sorry to ask again (I do because I think your application is great to really test alternative proposals), could you please do the same calculations as you did in the last post but with an extra PoA for the Barbarians at impact? They will be + at impact and -- at melee. In my opinion t...
- Sat Nov 06, 2010 11:52 am
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Skilled Swordsmen
- Replies: 15
- Views: 4102
Re: Skilled Swordsmen
Clearly the analysis shows, as the others do, that the barbarians are dead ducks after one round of melee and impact under the proposed change and the current rules. Continuing the simulation will only make the results worse for the barbarians. Doing n rounds of -- POA melee when they are at 66% ch...
- Wed Nov 03, 2010 5:26 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Idea to give Barbarians a chance.
- Replies: 192
- Views: 20953
- Wed Nov 03, 2010 5:18 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Skilled Swordsmen
- Replies: 15
- Views: 4102
Re: Skilled Swordsmen
In order to reduce the effectiveness of Roman legionaries vs barbarian foot without having to remove the skilled swordsmen ability alltogether, how about this for a solution: Skilled Swordsmen no longer gives a POA but instead gives a -1 to enemy infantry's death roll making winning combats harder ...
- Wed Nov 03, 2010 9:51 am
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Skilled Swordsmen
- Replies: 15
- Views: 4102
Re: Skilled Swordsmen
In order to reduce the effectiveness of Roman legionaries vs barbarian foot without having to remove the skilled swordsmen ability alltogether, how about this for a solution: Skilled Swordsmen no longer gives a POA but instead gives a -1 to enemy infantry's death roll making winning combats harder ...
- Mon Nov 01, 2010 11:44 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Idea to give Barbarians a chance.
- Replies: 192
- Views: 20953
You need to simulate at least the melee phase with the overlaps for it to be roughly correct. Also typically barbarians will have generals in front rank and Romans not. Add rear rank +1 for barbarians in the CTs as also likely. Need Death Rolls as well. Inportant outputs are - who breaks first, how...
- Mon Nov 01, 2010 10:30 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Idea to give Barbarians a chance.
- Replies: 192
- Views: 20953
For comparison only (I’m not advocating it)... if we instead gave the the Barbarians a + POA at impact the result would be: Romans fragged 2.525% an increase from 0.982% Romans disrupted 28.123% an increase from 13.659% Barbarians fragged 3.329% a decrease from 6.708% Barbarians disrupted 13.08% a ...
- Mon Nov 01, 2010 8:23 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Idea to give Barbarians a chance.
- Replies: 192
- Views: 20953
You need to simulate at least the melee phase with the overlaps for it to be roughly correct. Also typically barbarians will have generals in front rank and Romans not. Add rear rank +1 for barbarians in the CTs as also likely. Need Death Rolls as well. Inportant outputs are - who breaks first, how...
- Mon Nov 01, 2010 5:45 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Idea to give Barbarians a chance.
- Replies: 192
- Views: 20953
Therefore -and caming back to rule mechanisms- how could we solve the problem of the poor underrated warbands (that no one fields)? One option which we are considering is to change the CT modifiers to -1 if foot losing impact combat vs drilled impact foot -2 if foot losing inpact combat vs undrille...
- Thu Jul 02, 2009 1:30 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Italian Ostrogothic Allies
- Replies: 6
- Views: 1969
- Thu Jul 02, 2009 9:27 am
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Italian Ostrogothic Allies
- Replies: 6
- Views: 1969
Italian Ostrogothic Allies
On page 14 of "Decline and Fall" the Later Visigoths have Italian Ostrogoths as allies. These are on pp 16-18 but there is no Ally list for them (there is a starter army and main list but that's it). I couldn't find anything in the errata, faq etc.
Pointers welcome.
Martin
Pointers welcome.
Martin
- Mon Aug 18, 2008 12:50 pm
- Forum: Rules Questions
- Topic: 3rd rank LF archers support
- Replies: 26
- Views: 6031
- Fri Jul 25, 2008 2:38 pm
- Forum: Rules Questions
- Topic: Index additions requested
- Replies: 13
- Views: 8710
Section missing from Shooting Phase chapter
The Section "Resolving Shooting" is missing from the shooting phase chapter. Just look at the RHS coloured bookmark in every other page in that chapter and you will see it listed, but it ain't there. Maybe I have a rogue copy (unlikely), or I'm blind as a bat (more likely). But how did we ...
- Tue Apr 15, 2008 7:38 pm
- Forum: Rules Questions
- Topic: Clarification on restricted area
- Replies: 28
- Views: 5776
- Mon Apr 14, 2008 10:07 pm
- Forum: Rules Questions
- Topic: Clarification on restricted area
- Replies: 28
- Views: 5776
Just to add some slight, but probably irrelevant detail to the situation I described...originally the gap was 2 bases wide but my opponent expanded his line to one side thus narrowing the gap. I hadn't anticipated this and had lazily placed my skirmishers at an angle behind my in contact BG, rather ...
- Sun Apr 13, 2008 6:51 am
- Forum: Rules Questions
- Topic: Clarification on restricted area
- Replies: 28
- Views: 5776
- Sat Apr 12, 2008 10:23 am
- Forum: Rules Questions
- Topic: Clarification on restricted area
- Replies: 28
- Views: 5776
Clarification on restricted area
In the rules the restricted area affects a battle group 2 MUs directly in front of an enemy battle group. The game situation was as follows. Two battle groups with vases A and B in melee contact with enemy C. There is a one base gap through which skirmishers S want to move in order to reach routers ...
- Mon Mar 10, 2008 8:59 pm
- Forum: Rules Questions
- Topic: Light chariot clarification
- Replies: 2
- Views: 974
Light chariot clarification
In table B) Combat Mechanism it says Chariots shoot "1 dice per base" but in the Gallic list light chariots do not list a shooting capability. This looks wrong. I assume light chariots will shoot with javelins?
Martin
Martin