Search found 2598 matches

by Karvon
Wed May 13, 2026 7:38 am
Forum: Field of Glory II
Topic: Alternative LoS (instead of base game's 20)?
Replies: 50
Views: 23132

Re: Alternative LoS (instead of base game's 20)?

The problem exists in both games. It occurs at the very beginning of the first turn before movement. As player 2, I could see beyond the 9 tile limit and view player 1's forces. Once movement began, the LOS dropped to 9 tiles and remained at that range. I unsuccessful attempted to fix this in V3 an...
by Karvon
Wed May 13, 2026 6:52 am
Forum: Field of Glory II
Topic: Alternative LoS (instead of base game's 20)?
Replies: 50
Views: 23132

Re: Alternative LoS (instead of base game's 20)?

The problem exists in both games. It occurs at the very beginning of the first turn before movement. As player 2, I could see beyond the 9 tile limit and view player 1's forces. Once movement began, the LOS dropped to 9 tiles and remained at that range. I unsuccessful attempted to fix this in V3 and...
by Karvon
Wed May 13, 2026 1:16 am
Forum: Field of Glory II: Medieval - Modding
Topic: Middle Earth Mod (Updated to 1.3 August 2024)
Replies: 74
Views: 50359

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Here's another look at the work in progress. It's a very slow process, directing the AI, and it often has to redo things several times to get it right. I've narrowed down the wolf and working on the goblin legs atm.
by Karvon
Wed May 13, 2026 1:05 am
Forum: Field of Glory II
Topic: Alternative LoS (instead of base game's 20)?
Replies: 50
Views: 23132

Re: Alternative LoS (instead of base game's 20)?

I've created a couple of challenges in Ancients to test V5. Here's link to the current build, if you want to try it out. The mod folder should be copied to both your campaign and multiplayer folders. I've gone to just using a single copy of the mod rather than SP and MP, since the files are identica...
by Karvon
Wed May 13, 2026 12:49 am
Forum: Field of Glory II
Topic: Alternative LoS (instead of base game's 20)?
Replies: 50
Views: 23132

Re: Alternative LoS (instead of base game's 20)?

Well, V4 proved worthless; it didn't even function as well as V2, which at least limited LOS properly after the first move. So, I took the question to Grok, dissatisfied with Claude's solutions so far, and this is what it recommended. Please completely replace your current ResetViewDistance function...
by Karvon
Tue May 12, 2026 1:11 am
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IX Results
Replies: 65
Views: 5120

Re: Chaos Tourney IX Results

Current Rankings
by Karvon
Sun May 10, 2026 11:19 pm
Forum: Field of Glory II
Topic: Alternative LoS (instead of base game's 20)?
Replies: 50
Views: 23132

Re: Alternative LoS (instead of base game's 20)?

kronenblatt suggested I share background on the mod development, which might promote feedback from others, so here's what transpired in my discussion with Claude AI in preparing V4. I've slightly edited the transcript for easier reading and deleted a few AI command comments. The patch works in singl...
by Karvon
Sat May 09, 2026 7:58 am
Forum: Field of Glory II
Topic: Alternative LoS (instead of base game's 20)?
Replies: 50
Views: 23132

Re: Alternative LoS (instead of base game's 20)?

Unfortunately, V3 has not squashed the first turn bug. A test MP game I'm playing replicated the problem on turn 1. I will have another look at the alternative code I got and do some testing with that.

Karvon
by Karvon
Thu May 07, 2026 1:20 am
Forum: Field of Glory II: Medieval - Modding
Topic: Middle Earth Mod (Updated to 1.3 August 2024)
Replies: 74
Views: 50359

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Here's another shot of the work in progress. With the free tier, I get about 20-30 minutes of AI-assisted modeling. You have to be very precise in directions, and even then, you often have to give follow-up directions to tweak the exact distances to shift elements you're working with to fit together...
by Karvon
Thu May 07, 2026 12:23 am
Forum: Field of Glory II: Tournaments & Leagues
Topic: Vae Victis - Romans vs. Etruscans: Ongoing
Replies: 97
Views: 15107

Re: Vae Victis - Romans vs. Etruscans: Ongoing

kronenblatt wrote: Wed May 06, 2026 7:14 pm .... but will fight until the end Etruscan style.
Given the generally poor historical accounts of the Etruscans, does that mean you will be running away soon? :)

Karvon
by Karvon
Wed May 06, 2026 12:19 am
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IX Results
Replies: 65
Views: 5120

Re: Chaos Tourney IX Results

Low_LOS V3 is available now as an ingame download. This hopefully closes an occasionally appearing bug where LOS is not limited on the first turn. Please download this and use this mod for future new games your post. Remember you'll need to install two versions for Medieval as well. Do not delete V2...
by Karvon
Mon May 04, 2026 9:35 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IX Results
Replies: 65
Views: 5120

Re: Chaos Tourney IX Results

Regular Karvon's Burgundians 1430 AD defeated Bagatrix1805 Libyans 549 BC 42 - 11. We initially deployed a heavy foot command in our center, a medium foot command of mixed crossbows and longbows on our left, and a smaller medium foot command on our right. Our knights and sergeants formed up in the r...
by Karvon
Sun May 03, 2026 10:23 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IX Results
Replies: 65
Views: 5120

Re: Chaos Tourney IX Results

Current Standings
by Karvon
Sun May 03, 2026 3:43 am
Forum: Field of Glory II: Medieval - Modding
Topic: Middle Earth Mod (Updated to 1.3 August 2024)
Replies: 74
Views: 50359

Re: Middle Earth Mod (Updated to 1.3 August 2024)

I've redone the warg using rectangles, so it looks less like a plushy toy. This is a very slow process and only able to do so much work in one session at the free tier.

Karvon
by Karvon
Sun May 03, 2026 2:21 am
Forum: Field of Glory II
Topic: Alternative LoS (instead of base game's 20)?
Replies: 50
Views: 23132

Re: Alternative LoS (instead of base game's 20)?

I have updated both Medieval and Ancients to V3, incorporating the suggested fixes. Initial testing shows the mods are working, so nothing's been broken. As the bug is an occasional one, I guess we'll have to wait and see whether the patch actually has taken care of the issue or not. In any case, I'...
by Karvon
Sun May 03, 2026 1:28 am
Forum: Field of Glory II
Topic: Alternative LoS (instead of base game's 20)?
Replies: 50
Views: 23132

Re: Alternative LoS (instead of base game's 20)?

I checked the current script with a couple of AI, ChatGTP and Claude. Both of them pointed out potential issues. Claude corrected a suggested fix by ChatGTP, so I'm going with it. Here's what Claude reported: The Bug: IsAITurn() Returns Wrong Value on Turn 1 The problem is in the ResetViewDistance f...
by Karvon
Sat May 02, 2026 10:24 pm
Forum: Field of Glory II: Medieval
Topic: UI suggestions
Replies: 59
Views: 33496

Re: UI suggestions

1. Please make the huge white banner and the two large green morale % bars in the upper left much, much smaller. It takes up way too much screen real estate, and they are very distracting. I'd actually prefer an option to use the simple Ancients display and do away with the slider bars altogether. ...
by Karvon
Sat May 02, 2026 12:17 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Middle Earth Mod (Updated to 1.3 August 2024)
Replies: 74
Views: 50359

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Yeah, I'm thinking I may have it redrawn using rectangles as a base. It's a rather laberous process though, so I may wait to see how it turns out first.
by Karvon
Sat May 02, 2026 11:42 am
Forum: Field of Glory II: Medieval - Modding
Topic: Middle Earth Mod (Updated to 1.3 August 2024)
Replies: 74
Views: 50359

Re: Middle Earth Mod (Updated to 1.3 August 2024)

Here's a look at the work in progress.
by Karvon
Sat May 02, 2026 1:03 am
Forum: Field of Glory II
Topic: Alternative LoS (instead of base game's 20)?
Replies: 50
Views: 23132

Re: Alternative LoS (instead of base game's 20)?

I have played about a dozen games of Medieval using Low LOS V2 and not had any problems so far, so clearly this isn't a common issue. Some of the screenshots I've seen are clearly not the whole board, but more than 9 squares. At 9 squares, you should be able to see from your most forward deployed li...

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