Search found 39 matches

by McAuslin
Mon Nov 10, 2025 1:36 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Normandy and Paris 1.0
Replies: 10
Views: 357

Re: Multiplayer map - Normandy and Paris 1.0

Thanks, yes, the counter resets as minefields are removed by the mine layer. No idea if a minefield that is destroyed by enemy action does it tho.
by McAuslin
Wed Nov 05, 2025 4:38 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Normandy and Paris 1.0
Replies: 10
Views: 357

Re: Multiplayer map - Normandy and Paris 1.0

With the 10 mines in total if you lay a minefield and then your engineers remove it does the total fielded drop? So I have 10, I remove 1 so I have 9, may I lay another or does the old total remain?
by McAuslin
Wed Nov 05, 2025 9:17 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map 1vs1 - Guadalcanal and New Georgia v.4.6
Replies: 18
Views: 4408

Re: Multiplayer map 1vs1 - Guadalcanal and New Georgia v.4.6

Thank you
We are currently in Normandy and will get back to this
by McAuslin
Mon Nov 03, 2025 9:12 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map 1vs1 - Guadalcanal and New Georgia v.4.6
Replies: 18
Views: 4408

Re: Multiplayer map 1vs1 - Guadalcanal and New Georgia v.4.5

We stopped the game at turn 73. The US held Guadalcanal and Tulagi, the Japs everything else. We stopped because both of us thought it was very unlikely that either of us could achieve the objectives without a substantial increase in RPs and CPs. The Japanese perspective The Good Points: Initial com...
by McAuslin
Thu Oct 30, 2025 4:05 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map 1vs1 - Guadalcanal and New Georgia v.4.6
Replies: 18
Views: 4408

Re: Multiplayer map 1vs1 - Guadalcanal and New Georgia v.4.5

We are playing this now. Good scenario but we both think there are not enough supply ships for an island hopping campaign. Can you recycle a limited number perhaps?
by McAuslin
Mon Oct 27, 2025 11:46 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Normandy and Paris 1.0
Replies: 10
Views: 357

Re: Multiplayer map - Normandy and Paris 1.0

2 vs 2 would be good (in fact on all your scenarios) mainly because there are 4 of us that play together on OOB
by McAuslin
Sun Oct 26, 2025 9:09 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Normandy and Paris 1.0
Replies: 10
Views: 357

Re: Multiplayer map - Normandy and Paris 1.0

Looks interesting, thanks.
Is this 1 vs 1? If so any chance of 2 vs 2 please?
by McAuslin
Sun Oct 26, 2025 9:03 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Coral Sea and Kokoda 2.2
Replies: 18
Views: 2121

Re: Multiplayer map - Coral Sea and Kokoda 2.2

Both the Japs and Allied deployed armour on the Kakoda Trail in your scenario.
Not sure how you make a road impassable to anything but infantry but I'm up for that.
There were no Spits in the historical Kakoda campaign and i wasn't complaining; just pointing it out.. :)
by McAuslin
Fri Oct 24, 2025 10:45 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Coral Sea and Kokoda 2.2
Replies: 18
Views: 2121

Re: Multiplayer map - Coral Sea and Kokoda 2.2

By 60 the Japs had won the battle of the Coral Sea and the US Navy was sunk. I think they were just about to take the objective. On the Kokoda trail they were flanked in the hills to the south of the trail in the final section. To their front the allies had moved up armour blocking progress, meanwhi...
by McAuslin
Wed Oct 22, 2025 11:16 am
Forum: Order of Battle : World War II - Scenario Design
Topic: tumpio's Winter War
Replies: 17
Views: 2760

Re: tumpio's Winter War

Interested
by McAuslin
Wed Oct 22, 2025 11:12 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Coral Sea and Kokoda 2.2
Replies: 18
Views: 2121

Re: Multiplayer map - Coral Sea and Kokoda 2.1

Sorry for the delay in reply No, not a vid game scenario designer, done more than i can remember for tabletop games though. I think your 80/20 chance of the Japs winning is good, just needs a tad more balancing. Heres the end data from our last game: Turn 86 Japanese RPs 170 Land CP 17 Naval CP 91 A...
by McAuslin
Thu Oct 16, 2025 6:56 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Coral Sea and Kokoda 2.2
Replies: 18
Views: 2121

Re: Multiplayer map - Coral Sea and Kokoda 2.1

Kakoda thoughts after game 3 Now played as Japs 3 consecutive times against the same opponent; never won as the Japanese. We are pretty evenly matched players. The last game was the most educational played with the no land mines option. No land mines seems to work as it gives a more open game. I thi...
by McAuslin
Fri Oct 10, 2025 11:40 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Coral Sea and Kokoda 2.2
Replies: 18
Views: 2121

Re: Multiplayer map - Coral Sea and Kokoda 2.1

Think we are about turn 65 with the new version. I'll post a full report when its over but so far the Japs won the Battle of the Coral Sea, sank every US ship and took the land objective; I think that was around turn 40. So the Japs went round the headland towards Port Moresby and there was....anoth...
by McAuslin
Thu Oct 02, 2025 12:33 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map Dunkirk and Battle of Britain v.1.6
Replies: 28
Views: 3995

Re: multiplayer map Dunkirk and Battle of Britain v.1.4

I was thinking more of changing some cliff hexes to wire/mine hexes that can be cleared. If you insert a clear hex in a string of wire/mines it allows the Germans to land something and attepnt beach clerances. Conversly it allows the Brits to defend possible clear landing hexes. Let me give the new ...
by McAuslin
Sun Sep 21, 2025 8:43 am
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map Dunkirk and Battle of Britain v.1.6
Replies: 28
Views: 3995

Re: multiplayer map Dunkirk and Battle of Britain v.1.4

You are very kind, thank you. It may be worth building some coastal defences on the game map? There is no single map of all of them in 1940 so you would need to make educated guesses on location qn with regard to timeline/game balance. This is from a simple Google search of ‘beach defences England 1...
by McAuslin
Fri Sep 19, 2025 11:16 am
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map Dunkirk and Battle of Britain v.1.6
Replies: 28
Views: 3995

Re: multiplayer map Dunkirk and Battle of Britain v.1.4

Thanks, will give the new ideas a try but bookeeping may let me down.... :D

If the new stuff does not work I'd like a no limit game but open more of the coastline to landings.
by McAuslin
Thu Sep 11, 2025 6:40 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Coral Sea and Kokoda 2.2
Replies: 18
Views: 2121

Re: Multiplayer map - Coral Sea and Kokoda multiplayer v.1

I'm finding it pretty tough as the Japanese so its mirroring history. Perhaps we can have a game when I've finished the current one I'm playing
by McAuslin
Thu Sep 11, 2025 6:39 am
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map Dunkirk and Battle of Britain v.1.6
Replies: 28
Views: 3995

Re: multiplayer map Dunkirk and Battle of Britain v.1.4

Thnaks....currently getting the opinions of various opponents regarding your thoughts.

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