Search found 7009 matches

by Erik2
Fri Oct 31, 2025 5:18 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod & Campaign (v0.90)
Replies: 445
Views: 100788

Re: Spanish Civil War Mod & Campaign (v0.90)

You can only play as the Republicans AFAIK. That said, I'm working on a Spanish Nationalist campaign using this mod (I've sent the author a PM asking for permission). Smaller scale for both maps and units. This is a rather simple bread & butter campaign. I have finished the first part (1o scenar...
by Erik2
Wed Oct 22, 2025 8:00 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2787
Views: 575206

Re: Erik's campaigns, mods and multiplayer scenarios

Please note that all these PzCorps-campaign convertions are really old and my first efforts in the editor.
So you will probably continue to find issues.
I will collect your reports and update the 1939-40 campaign after you have finished playing it.
Thanks for contributing.

Erik
by Erik2
Fri Oct 17, 2025 8:48 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2787
Views: 575206

Germany West 1939-40_2.9

Germany West 1939-40_2.9
Link updated in first post.

Fixed Lodz Waffen SS reward.
by Erik2
Wed Oct 08, 2025 2:49 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2787
Views: 575206

Re: Erik's campaigns, mods and multiplayer scenarios

We've had issues joining several different scenarios. There's something funky about the multiplayer server IMO.
by Erik2
Sat Sep 20, 2025 10:45 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2787
Views: 575206

Re: Erik's campaigns, mods and multiplayer scenarios

The correct path is My Games -> Order of Battle - WW2 -> Mods -> Korea

Launching the Korea Pt.1 campaign works for me (it takes a while to load the first scenario on my old laptop though)
by Erik2
Mon Sep 08, 2025 6:40 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2787
Views: 575206

2v2 Vesting Holland 1940 3.0

Link added in first post. This is a standard OOB-conversion of the MicroMod version. 2v2 Vesting Holland 1940 3.0 All Allied land unit experiece reduced to zero. The combined French and Dutch armies are about twice the size of the German army. All Allied air unit experience increased to 4, same as L...
by Erik2
Fri Aug 29, 2025 1:00 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2787
Views: 575206

2v2 Weserubung 1940 2.0

Link updated in first post. This is a convertion (to standard OOB)/update of the MicroMod scenario. 2v2 Weserubung 1940 2.0 Added German and British primary objectives for lost capital wrships. Added shallow water along the coast to prevent larger warships to enter fjords, Oslofjord excepted. Britis...
by Erik2
Mon Jul 28, 2025 7:31 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Gabe's Mod
Replies: 3
Views: 1489

Re: Gabe's Mod

Anyone have a working link to this mod??? This is a link to my last download (v8.5.6). I don't think Gabe is still working on this excellent mod. Gabe; apologies for this 'unauthorized' link. https://www.dropbox.com/scl/fi/jspaupygbnqsmjg71b53m/GKMod.zip?rlkey=7gwic0arl19dv1nzofgufnv9f&dl=0
by Erik2
Mon Jul 28, 2025 7:19 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2787
Views: 575206

Re: Erik's campaigns, mods and multiplayer scenarios

McAuslin wrote: Sun Jul 27, 2025 6:50 am Hi, is 5.5 update still labelled 5.2 please?
No, it should say 5.5

This is the proper link:
https://www.dropbox.com/scl/fi/tkchsqcj ... zwum0&dl=0
by Erik2
Sat Jul 26, 2025 6:34 am
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 154
Views: 84114

Re: Order of Battle - The Unit Navigator Tool

Good to hear from you, Shards.
Slitherine hosting this wonderful tool will be very much appreciated.

And a new tournament wouldn't hurt either :-)
by Erik2
Tue Jul 22, 2025 11:40 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2787
Views: 575206

MictoMod 5.5

MicroMod 5.5 Link updated in first post. Added US artillery units. Added German para AA/AT/Art units. Set artillery ranges to 2/3 of current max range. Added 'Fort minor' unit type with about half the stat values of the default Fort (major). 2v2 Vesting Holland 1940 2.1 New 1km/battalion units scena...
by Erik2
Mon Jul 21, 2025 11:33 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2787
Views: 575206

Re: Erik's campaigns, mods and multiplayer scenarios

The 'blind' costal gun issue is really weird. There are no changes to the units.csv since the last Weserubung version. It looks like the multiplayer server is handling units and commanders differently every time we play a new scenario version. Like the 10 (!) De Gaulle commanders replacing all stock...
by Erik2
Sun Jul 20, 2025 7:31 am
Forum: Order of Battle Series
Topic: can't kick player
Replies: 4
Views: 2495

Re: can't kick player

You could ask Slitherine support to help you.
But I believe the player must have been inactive for 3 months or something before Slitherine takes action...
That was my experience a few years back :roll:
by Erik2
Wed Jul 16, 2025 9:48 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2787
Views: 575206

Re: Erik's campaigns, mods and multiplayer scenarios

A very similar thing used to happen with your big China v Japan game. Going to get round to fixing that, one day :wink: I need to run this game on the multiplayer server to be able to spot any missing modded unit types. So apart from me, I need two more players to run the test (a few turns should s...
by Erik2
Tue Jul 15, 2025 1:59 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2787
Views: 575206

Re: Erik's campaigns, mods and multiplayer scenarios

Bren

We'll see if the other current Holland games stall around turn-4. The Dutch have no unit spawns so this error is a bit odd.
If all test games fail, we of course have to restart using the latest version. All the jap tanks should have been fixed in that version.
by Erik2
Tue Jul 08, 2025 9:41 am
Forum: Order of Battle : World War II - Scenario Design
Topic: redeployment for non-core units
Replies: 4
Views: 1163

Re: redeployment for non-core units

And a deployed para unit may exit and redeploy as land unit.
I tested this in Vesting Holland.
by Erik2
Tue Jul 08, 2025 9:40 am
Forum: Order of Battle : World War II - Scenario Design
Topic: fighter distance + damage
Replies: 4
Views: 1005

Re: fighter distance + damage

A fighter moving a long distance means less time spent in the target area.
Makes sense to me, but should have been documented.
by Erik2
Mon Jul 07, 2025 4:46 pm
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 154
Views: 84114

Re: Order of Battle - The Unit Navigator Tool

Thank you. Great tool.
by Erik2
Mon Jul 07, 2025 4:44 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2787
Views: 575206

2v2 France 1940 2.5

Link in first post.

2v2 France 1940 2.5
Increased resources income for most factions.
Increased Luftwaffe unit experience from 2 to 3.
The Italians will spawn at turn 30.
A French invasion of Italy will trigger an earlier Italian activation.
German units are prohibited from deploying in Italy.

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