Search found 7009 matches
- Fri Oct 31, 2025 5:18 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Spanish Civil War Mod & Campaign (v0.90)
- Replies: 445
- Views: 100788
Re: Spanish Civil War Mod & Campaign (v0.90)
You can only play as the Republicans AFAIK. That said, I'm working on a Spanish Nationalist campaign using this mod (I've sent the author a PM asking for permission). Smaller scale for both maps and units. This is a rather simple bread & butter campaign. I have finished the first part (1o scenar...
- Wed Oct 22, 2025 8:00 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2787
- Views: 575206
Re: Erik's campaigns, mods and multiplayer scenarios
Please note that all these PzCorps-campaign convertions are really old and my first efforts in the editor.
So you will probably continue to find issues.
I will collect your reports and update the 1939-40 campaign after you have finished playing it.
Thanks for contributing.
Erik
So you will probably continue to find issues.
I will collect your reports and update the 1939-40 campaign after you have finished playing it.
Thanks for contributing.
Erik
- Fri Oct 17, 2025 8:48 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2787
- Views: 575206
Germany West 1939-40_2.9
Germany West 1939-40_2.9
Link updated in first post.
Fixed Lodz Waffen SS reward.
Link updated in first post.
Fixed Lodz Waffen SS reward.
- Wed Oct 08, 2025 2:49 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2787
- Views: 575206
Re: Erik's campaigns, mods and multiplayer scenarios
We've had issues joining several different scenarios. There's something funky about the multiplayer server IMO.
- Sat Sep 20, 2025 10:45 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2787
- Views: 575206
Re: Erik's campaigns, mods and multiplayer scenarios
The correct path is My Games -> Order of Battle - WW2 -> Mods -> Korea
Launching the Korea Pt.1 campaign works for me (it takes a while to load the first scenario on my old laptop though)
Launching the Korea Pt.1 campaign works for me (it takes a while to load the first scenario on my old laptop though)
- Mon Sep 08, 2025 6:40 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2787
- Views: 575206
2v2 Vesting Holland 1940 3.0
Link added in first post. This is a standard OOB-conversion of the MicroMod version. 2v2 Vesting Holland 1940 3.0 All Allied land unit experiece reduced to zero. The combined French and Dutch armies are about twice the size of the German army. All Allied air unit experience increased to 4, same as L...
- Fri Aug 29, 2025 1:00 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2787
- Views: 575206
2v2 Weserubung 1940 2.0
Link updated in first post. This is a convertion (to standard OOB)/update of the MicroMod scenario. 2v2 Weserubung 1940 2.0 Added German and British primary objectives for lost capital wrships. Added shallow water along the coast to prevent larger warships to enter fjords, Oslofjord excepted. Britis...
- Tue Aug 12, 2025 3:05 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Fixed AI Showdown in the Pacific from Eric
- Replies: 1
- Views: 677
- Mon Jul 28, 2025 7:31 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Gabe's Mod
- Replies: 3
- Views: 1489
Re: Gabe's Mod
Anyone have a working link to this mod??? This is a link to my last download (v8.5.6). I don't think Gabe is still working on this excellent mod. Gabe; apologies for this 'unauthorized' link. https://www.dropbox.com/scl/fi/jspaupygbnqsmjg71b53m/GKMod.zip?rlkey=7gwic0arl19dv1nzofgufnv9f&dl=0
- Mon Jul 28, 2025 7:19 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2787
- Views: 575206
Re: Erik's campaigns, mods and multiplayer scenarios
No, it should say 5.5
This is the proper link:
https://www.dropbox.com/scl/fi/tkchsqcj ... zwum0&dl=0
- Sat Jul 26, 2025 6:34 am
- Forum: Order of Battle Series
- Topic: Order of Battle - The Unit Navigator Tool
- Replies: 154
- Views: 84114
Re: Order of Battle - The Unit Navigator Tool
Good to hear from you, Shards.
Slitherine hosting this wonderful tool will be very much appreciated.
And a new tournament wouldn't hurt either
Slitherine hosting this wonderful tool will be very much appreciated.
And a new tournament wouldn't hurt either
- Tue Jul 22, 2025 11:40 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2787
- Views: 575206
MictoMod 5.5
MicroMod 5.5 Link updated in first post. Added US artillery units. Added German para AA/AT/Art units. Set artillery ranges to 2/3 of current max range. Added 'Fort minor' unit type with about half the stat values of the default Fort (major). 2v2 Vesting Holland 1940 2.1 New 1km/battalion units scena...
- Mon Jul 21, 2025 11:33 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2787
- Views: 575206
Re: Erik's campaigns, mods and multiplayer scenarios
The 'blind' costal gun issue is really weird. There are no changes to the units.csv since the last Weserubung version. It looks like the multiplayer server is handling units and commanders differently every time we play a new scenario version. Like the 10 (!) De Gaulle commanders replacing all stock...
- Sun Jul 20, 2025 7:31 am
- Forum: Order of Battle Series
- Topic: can't kick player
- Replies: 4
- Views: 2495
Re: can't kick player
You could ask Slitherine support to help you.
But I believe the player must have been inactive for 3 months or something before Slitherine takes action...
That was my experience a few years back
But I believe the player must have been inactive for 3 months or something before Slitherine takes action...
That was my experience a few years back
- Wed Jul 16, 2025 9:48 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2787
- Views: 575206
Re: Erik's campaigns, mods and multiplayer scenarios
A very similar thing used to happen with your big China v Japan game. Going to get round to fixing that, one day :wink: I need to run this game on the multiplayer server to be able to spot any missing modded unit types. So apart from me, I need two more players to run the test (a few turns should s...
- Tue Jul 15, 2025 1:59 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2787
- Views: 575206
Re: Erik's campaigns, mods and multiplayer scenarios
Bren
We'll see if the other current Holland games stall around turn-4. The Dutch have no unit spawns so this error is a bit odd.
If all test games fail, we of course have to restart using the latest version. All the jap tanks should have been fixed in that version.
We'll see if the other current Holland games stall around turn-4. The Dutch have no unit spawns so this error is a bit odd.
If all test games fail, we of course have to restart using the latest version. All the jap tanks should have been fixed in that version.
- Tue Jul 08, 2025 9:41 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: redeployment for non-core units
- Replies: 4
- Views: 1163
Re: redeployment for non-core units
And a deployed para unit may exit and redeploy as land unit.
I tested this in Vesting Holland.
I tested this in Vesting Holland.
- Tue Jul 08, 2025 9:40 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: fighter distance + damage
- Replies: 4
- Views: 1005
Re: fighter distance + damage
A fighter moving a long distance means less time spent in the target area.
Makes sense to me, but should have been documented.
Makes sense to me, but should have been documented.
- Mon Jul 07, 2025 4:46 pm
- Forum: Order of Battle Series
- Topic: Order of Battle - The Unit Navigator Tool
- Replies: 154
- Views: 84114
Re: Order of Battle - The Unit Navigator Tool
Thank you. Great tool.
- Mon Jul 07, 2025 4:44 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2787
- Views: 575206
2v2 France 1940 2.5
Link in first post.
2v2 France 1940 2.5
Increased resources income for most factions.
Increased Luftwaffe unit experience from 2 to 3.
The Italians will spawn at turn 30.
A French invasion of Italy will trigger an earlier Italian activation.
German units are prohibited from deploying in Italy.
2v2 France 1940 2.5
Increased resources income for most factions.
Increased Luftwaffe unit experience from 2 to 3.
The Italians will spawn at turn 30.
A French invasion of Italy will trigger an earlier Italian activation.
German units are prohibited from deploying in Italy.