Search found 7001 matches
- Mon Jul 28, 2025 7:31 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Gabe's Mod
- Replies: 3
- Views: 377
Re: Gabe's Mod
Anyone have a working link to this mod??? This is a link to my last download (v8.5.6). I don't think Gabe is still working on this excellent mod. Gabe; apologies for this 'unauthorized' link. https://www.dropbox.com/scl/fi/jspaupygbnqsmjg71b53m/GKMod.zip?rlkey=7gwic0arl19dv1nzofgufnv9f&dl=0
- Mon Jul 28, 2025 7:19 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2771
- Views: 523272
Re: Erik's campaigns, mods and multiplayer scenarios
No, it should say 5.5
This is the proper link:
https://www.dropbox.com/scl/fi/tkchsqcj ... zwum0&dl=0
- Sat Jul 26, 2025 6:34 am
- Forum: Order of Battle Series
- Topic: Order of Battle - The Unit Navigator Tool
- Replies: 152
- Views: 69688
Re: Order of Battle - The Unit Navigator Tool
Good to hear from you, Shards.
Slitherine hosting this wonderful tool will be very much appreciated.
And a new tournament wouldn't hurt either
Slitherine hosting this wonderful tool will be very much appreciated.
And a new tournament wouldn't hurt either

- Tue Jul 22, 2025 11:40 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2771
- Views: 523272
MictoMod 5.5
MicroMod 5.5 Link updated in first post. Added US artillery units. Added German para AA/AT/Art units. Set artillery ranges to 2/3 of current max range. Added 'Fort minor' unit type with about half the stat values of the default Fort (major). 2v2 Vesting Holland 1940 2.1 New 1km/battalion units scena...
- Mon Jul 21, 2025 11:33 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2771
- Views: 523272
Re: Erik's campaigns, mods and multiplayer scenarios
The 'blind' costal gun issue is really weird. There are no changes to the units.csv since the last Weserubung version. It looks like the multiplayer server is handling units and commanders differently every time we play a new scenario version. Like the 10 (!) De Gaulle commanders replacing all stock...
- Sun Jul 20, 2025 7:31 am
- Forum: Order of Battle Series
- Topic: can't kick player
- Replies: 4
- Views: 863
Re: can't kick player
You could ask Slitherine support to help you.
But I believe the player must have been inactive for 3 months or something before Slitherine takes action...
That was my experience a few years back
But I believe the player must have been inactive for 3 months or something before Slitherine takes action...
That was my experience a few years back

- Wed Jul 16, 2025 9:48 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2771
- Views: 523272
Re: Erik's campaigns, mods and multiplayer scenarios
A very similar thing used to happen with your big China v Japan game. Going to get round to fixing that, one day :wink: I need to run this game on the multiplayer server to be able to spot any missing modded unit types. So apart from me, I need two more players to run the test (a few turns should s...
- Tue Jul 15, 2025 1:59 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2771
- Views: 523272
Re: Erik's campaigns, mods and multiplayer scenarios
Bren
We'll see if the other current Holland games stall around turn-4. The Dutch have no unit spawns so this error is a bit odd.
If all test games fail, we of course have to restart using the latest version. All the jap tanks should have been fixed in that version.
We'll see if the other current Holland games stall around turn-4. The Dutch have no unit spawns so this error is a bit odd.
If all test games fail, we of course have to restart using the latest version. All the jap tanks should have been fixed in that version.
- Tue Jul 08, 2025 9:41 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: redeployment for non-core units
- Replies: 4
- Views: 506
Re: redeployment for non-core units
And a deployed para unit may exit and redeploy as land unit.
I tested this in Vesting Holland.
I tested this in Vesting Holland.
- Tue Jul 08, 2025 9:40 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: fighter distance + damage
- Replies: 4
- Views: 408
Re: fighter distance + damage
A fighter moving a long distance means less time spent in the target area.
Makes sense to me, but should have been documented.
Makes sense to me, but should have been documented.
- Mon Jul 07, 2025 4:46 pm
- Forum: Order of Battle Series
- Topic: Order of Battle - The Unit Navigator Tool
- Replies: 152
- Views: 69688
Re: Order of Battle - The Unit Navigator Tool
Thank you. Great tool.
- Mon Jul 07, 2025 4:44 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2771
- Views: 523272
2v2 France 1940 2.5
Link in first post.
2v2 France 1940 2.5
Increased resources income for most factions.
Increased Luftwaffe unit experience from 2 to 3.
The Italians will spawn at turn 30.
A French invasion of Italy will trigger an earlier Italian activation.
German units are prohibited from deploying in Italy.
2v2 France 1940 2.5
Increased resources income for most factions.
Increased Luftwaffe unit experience from 2 to 3.
The Italians will spawn at turn 30.
A French invasion of Italy will trigger an earlier Italian activation.
German units are prohibited from deploying in Italy.
- Fri Jun 13, 2025 12:24 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2771
- Views: 523272
Re: Erik's campaigns, mods and multiplayer scenarios
Weserübung
I have also changed mechanism for German invasions. Moving 2 warships next to or 1 hex from the port (Narvik, Trondheim etc) will spawn the German land units at the objective. I have yet to test this...
I have also changed mechanism for German invasions. Moving 2 warships next to or 1 hex from the port (Narvik, Trondheim etc) will spawn the German land units at the objective. I have yet to test this...
- Sat Jun 07, 2025 8:27 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2771
- Views: 523272
Re: Erik's campaigns, mods and multiplayer scenarios
The transports/supply ships etc movement rates vs war ships is historically sound. The transports movement is equal to 12knots and destroyers are in the 30+ knots range. So the German player must strive to protect the transports using war ships,subs and air units. Rule Britannia, Britannia rules the...
- Thu Jun 05, 2025 8:48 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2771
- Views: 523272
Re: Erik's campaigns, mods and multiplayer scenarios
An oversight...
I have added supply ships in the next version.

I have added supply ships in the next version.
- Fri May 30, 2025 7:09 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2771
- Views: 523272
Re: Erik's campaigns, mods and multiplayer scenarios
is US naval campaign deleted? I wanted to play scenarios like midway There were several issues with the US Naval Campaign. I removed it with the intention of creating a new one similar to the British/Japan campaigns. If you still want to try it out (warts and all), here's a link. Note that this spe...
- Tue May 27, 2025 12:51 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2771
- Views: 523272
Re: Erik's campaigns, mods and multiplayer scenarios
The Naval mod includes 2 campaigns, one British and one Japanese.
- Wed May 21, 2025 7:53 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Editor removing transport
- Replies: 5
- Views: 994
Re: Editor removing transport
The Game manual is official. The Editor manual was created by Bru (thanks again
).
I was not involved in creating the manuals (I was one of the original beta testers of the game).

I was not involved in creating the manuals (I was one of the original beta testers of the game).
- Tue May 20, 2025 7:56 am
- Forum: Order of Battle Series
- Topic: how to use midget submarines
- Replies: 14
- Views: 2223
Re: how to use midget submarines
It has been ages since I did any work on the Pacific scenarios. I simply don't remember...
- Mon May 19, 2025 2:06 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Editor removing transport
- Replies: 5
- Views: 994
Re: Editor removing transport
Thanks.
Maybe it is time to read the manual again...
Maybe it is time to read the manual again...
