Search found 17 matches
- Wed Jan 22, 2020 8:04 pm
- Forum: Field of Glory: Empires
- Topic: Exploiting peace offers
- Replies: 10
- Views: 1565
Re: Exploiting peace offers
the opponent attacked you in the same turn you sent off the peace proposal, the when he received the peace offer the next turn, he accepted the peace offer. According to desertedfox, all units need to finish movement before next turn and phase of calculation can begin. If so, then the solution that...
- Thu Jan 16, 2020 1:15 pm
- Forum: Field of Glory: Empires
- Topic: Grognerd's Guide is FINISHED!
- Replies: 29
- Views: 7069
Re: Grognerd's Guide is FINISHED!
On sidenote, any idea what is the prerequisite of 'Regional Roads' . I tend to utilize my legion in infrastructure projects, starting with public works, they can also build regional roads but I am not what the exact prerequisite.
- Thu Jan 16, 2020 10:54 am
- Forum: Field of Glory: Empires
- Topic: Various Comments
- Replies: 11
- Views: 2535
Re: Various Comments
It seem to me that decadence already accounts to population size and urbanization, the larger an empire is the more you have to divest from growth (into culture generation), which sound a lot like the administrative burden you speak off. Personally, I also enjoy from large sums of money, manpower an...
- Wed Jan 15, 2020 8:30 pm
- Forum: Field of Glory: Empires
- Topic: Various Comments
- Replies: 11
- Views: 2535
Re: Various Comments
Isn't this already folded into decadenceSouthern Hunter wrote: ↑Tue Jan 14, 2020 11:48 pm I think administrative burden could be a good feature, but then it should be subject to investment by the player, so as to minimise it. It also needs to be folded into the UI, so the player can see the impact.
- Fri Jan 10, 2020 7:05 pm
- Forum: Field of Glory: Empires
- Topic: Third Bug
- Replies: 5
- Views: 1033
Re: Third Bug
As the tooltip suggest 'hold CTRL for details' see the experience value there. Should be 10xp from the barracks (which is still lvl0)
- Fri Jan 10, 2020 7:01 pm
- Forum: Field of Glory: Empires
- Topic: A Bug?
- Replies: 4
- Views: 826
Re: A Bug?
This is rare but I have noticed this several times e.g. in Emporium, Emporia with 3x Epiteichismata.
EDIT: even in this game I have it: https://i.ibb.co/ZMskgZM/Screen-00000012.jpg
EDIT: even in this game I have it: https://i.ibb.co/ZMskgZM/Screen-00000012.jpg
- Fri Jan 10, 2020 6:55 pm
- Forum: Field of Glory: Empires
- Topic: Another Bug?
- Replies: 2
- Views: 546
Re: Another Bug?
That often the case when capturing a province, the build screen show what project you can initiate, not the project that has been initiated by your predecessor. Not sure it's a bug.
- Thu Jan 09, 2020 6:51 pm
- Forum: Field of Glory: Empires
- Topic: 'Needs' needs explanation :)
- Replies: 10
- Views: 1834
Re: 'Needs' needs explanation :)
Is there a simple way to do it? I have found none. Same here. The 'Trade goods overlay' only shows natural and manufactured goods, not imported. The 'trade details' is very useful, it gives you info on local produce/imports, show trade range, and its tooltips list all need/bonus buildings but it of...
- Thu Jan 09, 2020 1:19 pm
- Forum: Field of Glory: Empires
- Topic: 'Needs' needs explanation :)
- Replies: 10
- Views: 1834
Re: 'Needs' needs explanation :)
Yes.
Needed goods - need to be available* locally
Bonus goods - need to be available locally OR in the adjacent regions.
* available as in manufactured locally or within the trade range
EDIT : here is an illustration:
Needed goods - need to be available* locally
Bonus goods - need to be available locally OR in the adjacent regions.
* available as in manufactured locally or within the trade range
EDIT : here is an illustration:

- Thu Jan 09, 2020 9:53 am
- Forum: Field of Glory: Empires
- Topic: 'Needs' needs explanation :)
- Replies: 10
- Views: 1834
Re: 'Needs' needs explanation :)
Yes, you are correct. Btw, a custom trade goods overlay, where one could see both produce and import and with filter on which goods to show (to avoid clutter), would be awesome for quick overview.
- Thu Jan 09, 2020 9:38 am
- Forum: Field of Glory: Empires
- Topic: Various Comments
- Replies: 11
- Views: 2535
Re: Various Comments
I am not familiar with all the mechanics, so I will limit my input to general suggestion : * Add an option to sync arrival time of multiple armies would be useful. * Aad an option to disable buildings e.g. in an emergency when the import cost bleeding you out. * Add an option to embargo trade with s...
- Thu Jan 09, 2020 8:22 am
- Forum: Field of Glory: Empires
- Topic: Diplomacy Open Beta
- Replies: 16
- Views: 4416
Re: Diplomacy Open Beta
The features outlined here seem like a wonderful addition.
- Thu Jan 09, 2020 7:51 am
- Forum: Field of Glory: Empires
- Topic: 'Needs' needs explanation :)
- Replies: 10
- Views: 1834
Re: 'Needs' needs explanation :)
For bonus goods, there is a sort of spread. As above, region A imports something, in this case if an adjoining region has a building that uses that good for a bonus, then it gets it as its in a neighbouring region. The issue for bonus goods is you don't import just for the bonus, any inward trade h...
- Wed Jan 08, 2020 7:04 pm
- Forum: Field of Glory: Empires
- Topic: Objectives given without any ratio and sense
- Replies: 44
- Views: 8054
Re: Objectives given without any ratio and sense
The owner must be an enemy or at least with foul relationships. The region should have some interest (population, buildings). It should not be too far. Just to clarify, any region? Because so far it looks like I get only one objective per province. For example starting as Rome, if I capture the ini...
- Tue Jan 07, 2020 7:53 pm
- Forum: Field of Glory: Empires
- Topic: Objectives given without any ratio and sense
- Replies: 44
- Views: 8054
Re: Objectives given without any ratio and sense
1. How the AI decide where to spawn objectives? I recently got an objective in Armorica and Belgica province. Since I haven't ventured into mainland Europe this isn't realistic, I might be able to snake my way there, but I won't be able to hold it unless I capture the surrounding area which will cru...
- Tue Jan 07, 2020 3:03 pm
- Forum: Field of Glory: Empires
- Topic: How to fight in poor terrain?
- Replies: 5
- Views: 1039
Re: How to fight in poor terrain?
That is exactly what I did, I have recruited 16 med Italian footmen to fight them (and other difficult regions around). Spending considerable capital and manpower (+events). Problem is that at the time Aemilia only had 9 units, now they have 21 and 1:2 leader who is 35 years old. They have plenty of...
- Tue Jan 07, 2020 8:53 am
- Forum: Field of Glory: Empires
- Topic: How to fight in poor terrain?
- Replies: 5
- Views: 1039
How to fight in poor terrain?
In my first couple of games I have overwhelmed the Senones from the start with no issues. However, this time around I couldn't capture Aemilia without significant losses, so I secured peace and moved south. Now, many turns later, Aemilia is an impregnable bastion that can't be overwhelmed or weakene...