Search found 13 matches

by Gunrunner
Sun Feb 10, 2008 6:50 pm
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: 6mm or 10mm scale
Replies: 14
Views: 6007

I've been using 10mm for about 8 years now: I find it the best balance of figure detail and mass effect. I used to use 6mm mainly for WW2 but although the vehicles where fine I found the infantry just too small to notice any detail. However I think 6mm will be a cheaper and faster army to prepare fo...
by Gunrunner
Sat Feb 02, 2008 9:52 pm
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: What scale will your NEXT army be?
Replies: 20
Views: 6394

10mm for me, can't go back to 15 now that I'm used to seeing a battle on the table not a skirmish :wink:
by Gunrunner
Thu Jan 24, 2008 10:24 pm
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: Tried a FoG Learning Game with Young Players
Replies: 20
Views: 5514

Yep FOG Lite would be great as an extra option for any newbies to the hobby, no matter what age.

Me and ma' boys would be keen to beta that one :)
by Gunrunner
Mon Jan 14, 2008 12:47 am
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: Outnumbering the enemy: how to make the number count?
Replies: 10
Views: 2792

Ah but being outnumbered doesn't mean they are on the losing side, well not with my lucky dice anyway!

This is also my 10th post which I think means am no longer a peasant :)

Cheers
by Gunrunner
Sat Jan 12, 2008 2:48 pm
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: Outnumbering the enemy: how to make the number count?
Replies: 10
Views: 2792

Thanks all, I'll try those as appropriate during the next game. The lesson for the outnumbered side is also seems clear: charge first to fix the enemy and reduce his option. Also impact combat is always on even numbers so it's looks like it's worth being aggressive even when outnumbered. Of course t...
by Gunrunner
Fri Jan 11, 2008 7:54 pm
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: Outnumbering the enemy: how to make the number count?
Replies: 10
Views: 2792

Outnumbering the enemy: how to make the number count?

Had a situation where a battle-line with 3 battle-groups of 24 bases in two ranks continued to melee a battle-line of 2 battle-groups of 12 bases in 2 ranks. Apart from the overlap of one base at each end I didn't know how to make the best of having 2:1 odds. I think I'm right that: 1) bases must co...
by Gunrunner
Wed Jan 09, 2008 10:47 pm
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: What does everybody think of this game?
Replies: 35
Views: 8049

Hi Empgamer. Yes I agree that once the rules have been comprehended they are easy enough to apply: I just feel more could have been done to 'ease in' the novice and less academic players. To compare the Warmaster publication (not the actual game play) you can see it's use of the "at a glance&qu...
by Gunrunner
Wed Jan 09, 2008 2:28 am
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: What does everybody think of this game?
Replies: 35
Views: 8049

My bias and background: Currently I've played just two games after reading the Beta version, no other FOG players available yet to 'show me the ropes'. Tried DBA a while back and liked it but didn't think it scaled well up to DBM. Been wargaming for about 20 years, mainly playing Warmaster Ancients,...
by Gunrunner
Wed Jan 09, 2008 12:26 am
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: Battlegroup formation: Cavalry Line
Replies: 3
Views: 1388

Thanks guys, thats clear now.
by Gunrunner
Sun Jan 06, 2008 2:56 pm
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: Battlegroup formation: Cavalry Line
Replies: 3
Views: 1388

Battlegroup formation: Cavalry Line

The beta rules state that battle groups should normally be in rectangular formation, yet there are various statements in the evade rules and combat modifiers for cavalry being in a single rank. I'm guessing that cavalry should be allowed to form a line (rather than a box formation)? I would also sup...
by Gunrunner
Tue Oct 02, 2007 8:40 pm
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: First `beta` thoughts after complete reading
Replies: 16
Views: 6242

Thanks guys, your recent explanations have encouraged me again, (and hopefully other non-dbm players). I particularly like the idea of groups being able to move twice when led by a general - a simple way of simulating several different concepts. Not that I've got anything against DBM players: it's j...
by Gunrunner
Mon Oct 01, 2007 10:06 pm
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: First `beta` thoughts after complete reading
Replies: 16
Views: 6242

Thanks for giving an indication of the move distances Hammy. It does seem to confirm my fears if light cavalry only move 7" and long bows have a max range of 6" and the game is to be played on a 6x4 foot table. How many turns (command opportunities) do you need to get heavy infantry from d...
by Gunrunner
Sun Sep 30, 2007 2:37 pm
Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
Topic: First `beta` thoughts after complete reading
Replies: 16
Views: 6242

Hope the rules play as well as they read. If they have stuck with the piddly little DBM move distances and shooting ranges then it's never going to attract a wider following than the DMX crowd. Lots of small moves leads to cautious calculated game play - not at all the spirit of a highly risky battl...

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