Tried a FoG Learning Game with Young Players
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Tried a FoG Learning Game with Young Players
Hi folks.
The other evening I tried a doubles game of FoG, with one of the players on each side being a junior (one 13, the other 10). Both kids enjoyed the game and found the basic mechanisms relatively straight forward to learn. The other adult player was new to FoG and was delighted to see his New Kingdom Egyptian chariots being able to inflict damage with their bows and evade when charged by heavy infantry: he commented afterwards that it "felt historical".
All in all, it was good to find out that FoG is easy to learn by young gamers.
Regards,
Ross Dawe.
The other evening I tried a doubles game of FoG, with one of the players on each side being a junior (one 13, the other 10). Both kids enjoyed the game and found the basic mechanisms relatively straight forward to learn. The other adult player was new to FoG and was delighted to see his New Kingdom Egyptian chariots being able to inflict damage with their bows and evade when charged by heavy infantry: he commented afterwards that it "felt historical".
All in all, it was good to find out that FoG is easy to learn by young gamers.
Regards,
Ross Dawe.
That is great news... thanks for sharing! While it's still definitely "early times," thus far the only people I have seen describe FoG as being somewhat difficult to learn are a handful of long-time DBM players, who apparently bring with them years of deeply ingrained preconceptions and assumptions about how an ancients rules set "ought" to look.
Thanks again,
Scott
Thanks again,
Scott
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- Private First Class - Wehrmacht Inf
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Sell it? The best thing you could do with this great idea would be to make it available FREE as a download from this site, with it's own forum etc.
Sounds radical but what a great encouragement to all kinds of players, old and new, to get into FOG and wargaming in general.
You could keep the production values high, limiting print quality only to the quality of the users printer. Sounds like a great loss leader/ bait to me. If you're clever you could make the Army lists double up for both systems, FOG 100?
Hi JD, I'll reply re photos very soon,
regards
jeremy
Sounds radical but what a great encouragement to all kinds of players, old and new, to get into FOG and wargaming in general.
You could keep the production values high, limiting print quality only to the quality of the users printer. Sounds like a great loss leader/ bait to me. If you're clever you could make the Army lists double up for both systems, FOG 100?
Hi JD, I'll reply re photos very soon,
regards
jeremy
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Nick G and I played a game of FOG at my place on Wednesday night. We didn't finish the game 'cos Nick wimped out and went to bed. I didn't pack away the figures but left them in position. My 9 yer old saw them set up in the morning and begged me to leave them out and let him takeover Nick's army after school that evening. He plays Warhmammer 40k and has sat through a number of DBM games. He picked up the basics of FOG easily. He also had a fair appreciation of unit capabilities from playing computer games like "Great Battles of Rome" and "Medieval Total War".
The one thing that would put him off is the set up time!
Ray
and yes...... he beat me!!
The one thing that would put him off is the set up time!
Ray
and yes...... he beat me!!
Somehow I can see that....a 9yr old shouldering Nik aside and saying "It's gonna be OK, just let me handle things..."rayfredjohn wrote:Nick G and I played a game of FOG at my place on Wednesday night. We didn't finish the game 'cos Nick wimped out and went to bed. I didn't pack away the figures but left them in position. My 9 yer old saw them set up in the morning and begged me to leave them out and let him takeover Nick's army after school that evening. He plays Warhmammer 40k and has sat through a number of DBM games. He picked up the basics of FOG easily. He also had a fair appreciation of unit capabilities from playing computer games like "Great Battles of Rome" and "Medieval Total War".
The one thing that would put him off is the set up time!
Ray
and yes...... he beat me!!
As to George beating you well everyone does that...don't they Mr R??;-p
Seriously, I think FOG "light" could really be a winner. There's lots of us with kids who'd like to have a go with Dad's soldiers and an accessible ruleset would be a great intro.
Foglight...hmmm
If 'FoG Lite' is thoughtfully designed, presented and marketed to a distinct segment of the wargaming community, i.e. kids and casual gamers, then it should be no problem at all.carlos wrote:The problem is if it becomes more popular than regular FoG!

And if the design will encourage players to 'graduate' from FoG Lite to FoG over time, so much the better!

Cheers,
Scott
Last edited by ars_belli on Fri Jan 25, 2008 8:35 pm, edited 1 time in total.
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I don't know guys, about an easier play version of FoG. It seems to play simply enough to me already, and I would think a kid interested enough in even playing such a game in the first place would be sharp enough to pick it up quickly. I would hate to dumb it down in too extreme a fashion to accommodate a lowest common denominator. Maybe an 8 page or so quick start guide, written in a conversational style might be useful though.
Peter
Peter
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Yes, that's my view. Perhaps shortcuts such as merging impact and melee into one phase, all movement includes charges etc. Instead of CMT, 4.5.6 required if drilled, 5.6 if undrilled etc.nikgaukroger wrote:A "lite" version need not be dumbed down, however, if aimed at younger players a quicker game is likely to be a good thing as attention spans are shorter - so cutting back some mechanims to allow this would be a good thing IMO.
I'm sure there are many mechanisms that can be simplified without diluting too much of the "flavour" of FOG.