Search found 88 matches
- Tue Nov 09, 2010 1:03 pm
- Forum: Commander - Napoleon at War
- Topic: Mod Files Ready On Post #04 Enjoy!!!
- Replies: 14
- Views: 13944
Ah, that makes sense. Well, we'll see where it goes ... in our game, it is July 1806. The Coalition made early progress by combining the Prussian/Russian forces to pose a strong threat to France after it invaded Prussia. At the same time, the British invaded Denmark to threaten French forces from t...
- Sat Oct 30, 2010 3:56 pm
- Forum: Commander - Napoleon at War
- Topic: Mod Files Ready On Post #04 Enjoy!!!
- Replies: 14
- Views: 13944
Re: No Science?
Hi Alaric, We're enjoying the mod in a PBEM game ... having more units on the map definitely makes it more fun. However, one thing we've noticed is that neither of us can buy any Scientists, so we can't upgrade our units. Have you found that to be the case? Thanks, Brian best regards and greetings,...
- Sun Oct 10, 2010 7:44 am
- Forum: Commander - Napoleon at War
- Topic: Mod Files Ready On Post #04 Enjoy!!!
- Replies: 14
- Views: 13944
info about manpower in SCN file/s.
best greetings, i are pleased that people like the mod, it add some flavour with the elite units and i try to make a semi-historical overall situtation, well, you have to change the manpower parameter in the .SCN file, open it with wordpad and go to the botton of the file, nation 0 is france, nation...
- Tue Dec 01, 2009 4:12 am
- Forum: Commander - Napoleon at War
- Topic: Mod Files Ready On Post #04 Enjoy!!!
- Replies: 14
- Views: 13944
Good work :) thanks!!! :) this game worth my invested time to make, well, under my own concept of perfection mod, and it is now ready. Final Notes 1- try it in multiplayer-hotseat and for three turns have not given any problem, so, odds is that it will work perfectly, however i do not can speak abo...
- Mon Nov 30, 2009 10:32 am
- Forum: Commander - Napoleon at War
- Topic: Mod Files Ready On Post #04 Enjoy!!!
- Replies: 14
- Views: 13944
Napoleon At War - Alaric Mod Details/Info , Ready For Test
Napoleon At War - Alarick Mod - Change Log... October 2008, For Napoleon At War 1.0 1- File... General.txt (/CNAW/Data/) (overall purpose is taht i want more units, this balanced and decreased the fog of war effects and decreased too the luck factor, more units give more balanced results) *occupied ...
- Mon Nov 30, 2009 10:26 am
- Forum: Commander - Napoleon at War
- Topic: Mod Files Ready On Post #04 Enjoy!!!
- Replies: 14
- Views: 13944
Mod Files Ready On Post #04 Enjoy!!!
sorry about being away a long time from the game, i have in other things that keep me away most of the time, aside this, i enjoy Commander - Napoleon at War, well, i have finished and ready for final test a mod, but the users will need to delete a directory if want the mod to install and work, for b...
- Wed May 13, 2009 1:29 pm
- Forum: Conquest!
- Topic: like the game design and idea but two issues
- Replies: 7
- Views: 4525
- Wed May 13, 2009 5:24 am
- Forum: Conquest!
- Topic: like the game design and idea but two issues
- Replies: 7
- Views: 4525
like the game design and idea but two issues
greetings, well, this game is the perfect example how should be the development of turn based strategy to survive in the market as a genre, playing all night long and enjoy it very much, the management options, for troop recruit and/or upgrade, defensive system allocations and the tactics at hand to...
- Tue May 12, 2009 6:01 pm
- Forum: Conquest!
- Topic: best of luck with this release!!!
- Replies: 1
- Views: 1934
best of luck with this release!!!
greetings, only give you the best of luck with this release and thanks to bring another turn based strategy game to the market, is a matter of hours i will download it and begin to play,
with best regards,
alarick.
with best regards,
alarick.
- Tue May 05, 2009 1:02 am
- Forum: Commander - Napoleon at War
- Topic: It's January 1809, now what?
- Replies: 2
- Views: 3167
- Fri Mar 13, 2009 12:54 am
- Forum: Conquest!
- Topic: SLITHERINE ANNOUNCES CONQUEST! MEDIEVAL REALMS
- Replies: 11
- Views: 6588
greetings, cant wait to play it!, looks awesome as i have seen the screenshots, i think is some rock paper scissor combat system, can be amazing, even better with the random world map generator for replayability, i hope you can put it working for march, good luck with the project, with best regards,...
- Wed Jan 07, 2009 10:03 pm
- Forum: Commander - Napoleon at War
- Topic: congrats on mac apple computer support for CNAW
- Replies: 2
- Views: 3173
congrats on mac apple computer support for CNAW
greetings, only to say that i should congratulations and hope best of luck on news about CNAW going to be available for Apple Mac Computers, from my point of view, now in my 7th game, patch 1.06 but in my modded version i am enjoying very much this game, for me one of the best in 2008 and for sure i...
- Sun Nov 16, 2008 10:32 pm
- Forum: Commander - Napoleon at War
- Topic: BETA 1.05 (for Slitherine version only), Download Here
- Replies: 20
- Views: 11644
greetings, i are on branch with my mod for multiplayer, is a pain that hotseat games happen less and less trough the time, this game will be a very good option for it, and thanks for support online multiplayer, i have now ready for test my mod under 1.05, however, technology units and land_leaders (...
- Fri Nov 14, 2008 8:17 pm
- Forum: Commander - Napoleon at War
- Topic: AI Beta 1.04
- Replies: 28
- Views: 18135
Alaric, does it mean you had modded the game too and that is why it froze? Can you tell me what parameters that were tweaked? The injury factor wont help since it is the new commanders that are blocking even before they are used for the first time. Countries surrender when they lose all Capitals an...
- Fri Nov 14, 2008 1:47 am
- Forum: Commander - Napoleon at War
- Topic: AI Beta 1.04
- Replies: 28
- Views: 18135
- Thu Nov 13, 2008 6:53 pm
- Forum: Commander - Napoleon at War
- Topic: AI Beta 1.04
- Replies: 28
- Views: 18135
hi Bern! Yes, research will be quicker in next update as well as Napoleon will start on a infantry unit instead of artillery. The naval indetermination is also fixed, and more... Thanks for the good feedback you all are providing here! Game has had a slow start due to the AI problems, but it is rap...
- Thu Nov 13, 2008 1:33 pm
- Forum: Commander - Napoleon at War
- Topic: AI Beta 1.04
- Replies: 28
- Views: 18135
- Sat Nov 08, 2008 3:59 am
- Forum: Commander - Napoleon at War
- Topic: AI Beta V1.03
- Replies: 14
- Views: 8302
greetings, thanks for the good support on the game, i have a doubt, can we rename units, and if so, how?, i will like to add grenadiers and guards for all nations, anyway is not a high priority as technology level's difference make for reflect overall quality, thanks in advance for any and all advic...
- Sat Nov 01, 2008 7:16 am
- Forum: Commander - Napoleon at War
- Topic: Commander: America at War
- Replies: 6
- Views: 4490
greetings, i did think what great awesome would be a civil/seccesion war game with the commander engine serie, better weapons by the north can be adressed by technology and better southern overall troop quality can be adressed by technology or having different troops for green, veterans, elite, in e...
- Sun Oct 26, 2008 6:13 am
- Forum: Commander - Napoleon at War
- Topic: Best scenario types.
- Replies: 12
- Views: 7785
i cast my vote for large scenarios, campaign, as them need much more work than small ones, agree for most of said by the other guys about campaign scenarios, my prefered style, and i think that for the better is the mixture of both, a campaign scenario and then smaller scenarios with capability to c...